Video Game Screenshots As Art 16
bbretterson writes "A community writer on Bitmob recently stumbled across a website filled with hundreds of images that blur the line between video game screenshots and legitimate photography. Using screen capture software, Dead End Thrills frames shots in PC games that could hang on the wall of any SoHo gallery."
Probably not without any editting... (Score:3, Interesting)
I'd say that taking a "cool looking" screenshot can't really be art in the sense that this article wants it to be. Sure, with video games you have a bit more freedom of where to "take your picture" from than you would with a film, but it's the same idea. That scene from Bioshock was created by the developers, and it's THEIR art, not somebody who's just found a cool place to take a shot. The developers set up the lighting, made the textures and models, and provided the entire atmosphere.
Of course, once you get into modding and/or things like Gary's Mod, where you can actually create some really cool things, maybe those "screenshots" would be a bit closer to "art." But simply taking a cool screenshot of a game doesn't (IMO) constitute "art."
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That's the same argument used against photography being art. You're capturing someone else's art, so your photograph isn't art.
Yes, the game artists created the meshes, the light sources, the particle effects. The programmers built the game engine that puts those together. However, the game player actually gets a lot of say in the "still" image created just like a real-world photographer. Do I stand here or there to grab that image? Should I squat or stand on a garbage can or move something here I can stand
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Taking screenshots is akin to walking around with a point-and-shoot camera o
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One of the most important things about photography to me is that there's infinite ways to capture a seemingly infinite number of subjects. In a game like Forza, you've got what, hundreds of cars? Tens of tracks? You're not going to come up with much original material
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There's so many more things to be considered when taking a real photograph - ISO, exposure length (and thus motion blur or lack thereof, and over- or under-exposure for artful purposes), aperture (influencing depth of field), choice of lens (influencing perspective and framing).
In PC games at least, there are a lot of things you can tweak or hack. Either with the game or with your display drivers. It's a different skillset, and probably easier overall, but here's a few real-life examples off the top of my head:
Similar, but not the same (Score:2)
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Artistic, perhaps. But art? No. (Score:1)
In any other medium, this would not be considered art.
If anything, a really good screen cap gallery should show how important atmosphere is to a game, especially one that is supposed to have any emotional depth. It should not serve to show off the shot-taker's (I loath to use the term "photographer") artistic sensibilities.
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Well, arranging dolls artistically could be considered art.
The example shown above is basically just showing what a great job the game designers did, rather than adding anything of value.
I see the artistic value in the old skool approach, we've had "Hey look, if you do this it looks like these two guys are doing it!" for as long as we've had screenshots.
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Well now - this is where the discrepancies come in. I agree, what we've seen isn't exactly art, but that's not to say that if someone actually did pose something, that it couldn't be art?
I mean, it's not like the artist invented a new colour or a new shape, he just put them together on a canvas to create art. It's not like the photographer crafted the bowl or the fruits, but when decoratively posed it can be understood as art. So where do we draw the line?
There are artists who work just in a digital environ
SF4 Screenshots (Score:2)
Article missing the point (Score:1)
Not quite so black and white. (Score:1)