Anatomy of an Achievement 157
Whether they annoy you or fulfill your nerdy collection habit, achievements have spread across the gaming landscape and are here to stay. The Xbox Engineering blog recently posted a glimpse into the creation of the Xbox 360 achievement system, discussing how achievements work at a software level, and even showing a brief snippet of code. They also mention some of the decisions they struggled with while creating them:
"We are proud of the consistency you find across all games. You have one friends list, every game supports voice chat, etc. But we also like to give game designers room to come up with new and interesting ways to entertain. That trade-off was at the heart of the original decision we made to not give any indication that a new achievement had been awarded. Some people argued that gamers wouldn't want toast popping up in the heat of battle and that game designers would want to use their own visual style to present achievements. Others argued for consistency and for reducing the work required of game developers. In the end we added the notification popup and its happy beep, which turned out to be the right decision, but for a long time it was anything but obvious."
Cheevos (Score:2, Interesting)
BING! "You liked achievements." 100 GS
No, but seriously, I don't farm them, I don't obsess, but I like seeing a sense of purpose when idling the time away in a game. It's nice to see "what left you have to accomplish". Although I despise when "accomplish" is equated to "spent days idling in a corner killing any random zombies the AI decided to throw my way to keep me on my toes". Screw that.
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No, but seriously, I don't farm them, I don't obsess, but I like seeing a sense of purpose when idling the time away in a game. It's nice to see "what left you have to accomplish". Although I despise when "accomplish" is equated to "spent days idling in a corner killing any random zombies the AI decided to throw my way to keep me on my toes". Screw that.
I hate it when achievement descriptions tell you what's going to happen in the game. Or you get an achievement just for reaching a checkpoint in a game. Achievements should make me feel like I've actually achieved something (e.g. Man vs Tank in L4D), rather than something that would have happened simply as a course of playing the game (e.g. Trusty Hardware in HL2)
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golf oscar alpha tango sierra echo! (Score:2)
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Most developers do a terrible job at it. Have you see WoW and DA:O/A system? Not to mention ME/ME2's. Bleh. If achievements are anything to go by, I suck. Even my old main had next to none. I guess I broke the skinner box?
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You're worried about achievements spoiling the plot of WoW when there's a great big statue in the middle of Dalaran that plays the LK Kill cinematic?
Also, remember Crusaders Colloseum's final boss? In the achievements it's just listed as "Complete the Crusaders Colloseum" or something similar. It doesn't say "Defeat xxxx" (honestly I don't know why I'm preserving spoilers from three patches ago, other than the sense of irony I'd get for spoiling the plot in a post about not spoiling the plot)
Re:Cheevos (Score:5, Interesting)
I... sort of like achievements. I try not to get obsessive over them, and generally think that I succeed. However, I do wonder whether there's a bit of a slippery-slope effect. I don't have the largest Xbox Live friends list - just a few people I know in real-life - but it's hard not to get a bit competititve. Given that I tend to only give most games a single playthrough, there's a great temptation to be moderately completionist on the first playthrough, just so you don't miss any low-effort achievements. This does mean I tend to use walkthroughs more than I used to. It also means that as an owner of a 360 and a PS3, if there's a cross-platform game and both versions are functionally identical, I'll plump for the 360 version. Yes, the PS3 has trophies now, but they don't all add together into a single big, clearly visible score.
The weird thing is that I recently went back and played a PS2 RPG that had been sat on my shelf for about 18 months without being touched. At first, the lack of an achievements system felt irritating, but the further I played into it, the more liberating I found it to be able to just sit back and enjoy the game without worrying about chasing down achievements.
So yeah, on balance, they're kind of a mixed blessing from my point of view.
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Actually, it more shows how many different games you play. I try for 1000/1000 on most of my games, but I have very few games. A friend I have never gets much more than 300-400 per game (the easy ones), but has 10x the games I have, so he has a much higher gamer score without being in front of the TV more than me. Some people rent
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Yes they do, it's called "Trophy level"
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Yeah, but it's not prominent - you have to click into stuff to get it - and it's not a big number that shows up against somebody's profile on your friends list by default. It feels tagged-on, whereas on on the 360, your gamerscore feels like an integral part of your account. Not saying either system is better, though.
Geometry Wars 2 did it best (Score:5, Interesting)
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How can achievement **detract** from a game? you aren't penalized for not getting it, and plenty of people derive enjoyment from these distractions. Your comment is littered with statements revolving around "I" and your opinions (Which is completely OK) , but you haven't actually quantified how these "meta" achievements are bad for the game.
Personally I find them a nice distraction once you start to get bored of a game, sometimes playing it contrary to the usual design is enough to re-ignite the passion for
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Yeah the Geometry Wars example is quite fun but also trains the player skillset in a way they may not have imagined, as per the not so subtle title. Another example is the full throttle achievement from TrialsHD. I always aim for these ones as they add extra gameplay. Some others of note are achievements which encourage online play and ones which create a meta game like those from the Halo series. I don't really aim for the Halo style ones but I can see how they add to the games' value for fans.
One interest
Re:Geometry Wars 2 did it best (Score:4, Informative)
A small game that neatly showcases what is wrong about achievements...
http://www.kongregate.com/games/ArmorGames/achievement-unlocked [kongregate.com]
It's all about achievements. You get them for moving left, for moving right, for clicking the mouse, for viewing the credits screen, for dying in the game... you get the clue. Play and see.
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And yet here you are, recommending that we play it. I have played it previously, and while it's easy to mock the simpler achievements (did you enjoy achieving that?) there is a clear progression to the more difficult ones - you might almost say that the game trains you, much like Portal - and some genuine play value in achieving them.
If that's "wrong", then I'd love to play a right version of it.
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Achievements could hardly get less interesting.
Those are the Achievements designed to improve rental rates. It was inevitable.
Whew! All that works saved! (Score:4, Funny)
I was about to implement my own Achievement system until I saw the code Snippet! That's going to save me a lot of work!
Achievements really have come a long way (Score:3, Interesting)
One of the first major introductions of mainstream achievements happened with the Xbox 360. For the release titles the developers didn't really know what to do with the achievements, so they were all pretty generic and often gave more points than they would if they were rolled out today.
Flash forward to today's new releases and you get achievements that truly encourage players to try all aspects of the game, and reward them for it. Some people may find it silly to seek out achievements, but many of us gamers do enjoy the excitement of unlocking that really-hard-to-get achievement.
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Pretty much every instance I've come across is simply an achievement for completing a standard part of the game. The couple of exceptions being GTA4 and Fallout 3, which are open ended enough that the achievements aren't directly related to the plot line, but even those are mostly plot related with a couple minor unrelated ones.
Achievements are little more than a public way to show how far you got in a game.
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Achievements are little more than a public way to show how far you got in a game.
That depends on the game. Many times achievements reward different play styles. Did you use a single weapon the whole game through, or did you choose variety? Did you beat it on the hardest difficulty? Did you go find every last hidden treasure? Did you do the optional content? They might not be the most exciting thing, but perfectionists and friends (as well as show-offs) often enjoy the ability to back up their claims of truly completing a game.
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I have the Orange Box and although a handful of the HL2 and Portal achievements are those dumbass plot achievements, many of them, and all of the TF2 ones, actually require work or luck.
Like "Targetted Advertising" for nailing an enemy to a billboard.
Or the "remove all cameras" in Portal.
Since TF2 doesn't have a plot, the only really bad achievements are the noob ones like "play on all the stock maps" or "get 1000 kills" or "light 100 people on fire with flares", but you still earn them, and the game doesn'
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Since TF2 doesn't have a plot, the only really bad achievements are the noob ones like "play on all the stock maps" or "get 1000 kills" or Most of which I haven't earned... :-(
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You might like the achievements in l4d / l4d2 / tf2
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"The Xbox 360 has their achievement system too"? I think they were the first out of all the examples you list.
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Gotcha, I was parsing more structure than you'd actually included.
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FTFA: Our developer support team has done an amazing job of providing guidance, including creating a 21-page, 8,000 word whitepaper on best practices for achievements.
Does anyone have a link to this document? That's what I was hoping to read, more of a gamasutra-like look at what would make an achievement system good, not how it works on a technical (or in this article, not-so-technical) level.
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Obligatory reference implementation (Score:2)
Stop kidding, achievements are serious business (Score:2)
Achievements are a bell for Pavlov's dog (Score:2, Interesting)
An xbox.com feature wouldn't mention this, but the Achievements system was systematically developed to appeal to one's higher psychological needs (esteem needs), and it gets obvious when you look at a few features:
Achievements are basically trophies that (supposedly) represent positive accomplishments, which fulfills our need to have meaningful accomplishments and triumphs in our life. You can browse other people's Achievements, so it gives the same feeling as a boast of "look what I did!" even if noone loo
Open Source Implementations (Score:2)
Three of my own open source games have "Medals" implemented in them. I may be wrong, but other than online scoreboards, I don't believe any other open source games support such a system. Blob Wars : Metal Blob Solid [wikipedia.org] was likely the first of its kind to do so.
Similar to Xbox Live and PSN, the player is rewarded for performing certain tasks, such as finishing a level, finding a secret, etc. The Medals come in a range of values: Bronze, Silver, Gold and Ruby.
It was largely something I did for fun and proof-of-c
Some are good, some are bad (Score:2)
Achievements which reward the player for doing something that is tricky, requires ingenuity or patience and is NOT a mandatory part of the game are good. An example would be in getting the gnome in HL2: Episode 2 into space.
Achievements which reward the player for doing something that they'll have to do anyway if they want to progress in the game are not. An example would be be a good portion of the Fallout 3 achievements which are mandatory plot tasks.
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getting the gnome in HL2: Episode 2 into space.
Gahhh! Don't remind me. I carried that stupid gnome all the way to the Ant Lion caves. I had to set it down for just one second to use the gravity gun to smash some grubs... and I hit the wrong button. Instead of gently dropping the gnome at my feet, I launched the little bastard right out into the depths. of course, then I panicked and hit the Quick Save button instead of Quick Load.
:(
...I can still see his cheeky grin as he tumbles end over end into the darkness.
Achievements aren't the problem (Score:2)
Quests are essentially the same - when it gets to the point where you collect enough quests in a tiny hamlet that you need a map and a GPS-like tracking system to knock them all out on your circuit of the mountain ridges nearby something has gone wrong.
Less achievements, make them harder. Less quests, make them harder. (Or, perhaps to stem the tide of wailing, something else that isn't called "quest" that is much harder and has no insta-tr
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I agree, you shouldn't get achievements for just getting to the next level, or killing another boss, or whatever. I'm fine with an achievement for finishing the game on various difficulty levels, but other than that you should be able to beat the game without getting any achievements (and that without going out of your way to avoid them.)
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...or worse. In Planeshift, for the first day I toured the whole playable area talking with everyone, taking every quest there was. If I found the right person, I'd get a dialogue option for any related quest. Without any plan, notes or guide, simply talking to everyone and picking every available option, I finished half of the quests available in the game.
What? (Score:2)
I'm playing Crackdown 2 right now, and there's n
Achievements (Score:3, Insightful)
Achievements really were the "killer app" of the Xbox 360. It's the one innovative thing Microsoft brought to the table that absolutely everyone is now copying (except for Nintendo, I guess), just like Nintendo brought motion controls to the forefront.
I personally think achievements will have a greater long-term impact on gaming than motion controls.
Joygasm (Score:2, Insightful)
Re:News (Score:5, Insightful)
Do you think you have a piece that's more "news for nerds" than this? Go submit it! Right now!
Re:News (Score:5, Insightful)
Do you think you have a piece that's more "news for nerds" than this? Go submit it! Right now!
that way the submission can stay "black" color-coded and after days and days end up getting rejected, only to have it immediately start out as "green" color-code and posted within 24 hours when submitted by a Slashdot editor three weeks later with a less descriptive summary that probably hasn't even been spellchecked. thanks but no thanks.
Re:News (Score:5, Funny)
http://img843.imageshack.us/img843/7033/achievement.jpg [imageshack.us]
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Huge numbers of people find it really interesting, and there's no way nerds would want to know about the beginnings of the most recent universal adoption to the entire industry, across all platforms?
And get off my lawn!
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Yeah, I think you're right.
The heat is getting to me and making me grouchy, sorry.
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You could also disable every section but the Science section if that's all you want to read about. Complaining about games related articles in the Games section is a bit silly.
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The first principle of news-ish nerd-ish moronicity is 'stand by your beliefs, no matter how wrong-headed, in the face of adversity, critisism, flaming, facts, or the law'.
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It's funny because a lot of so-called nerds are really like that. True nerds can be swayed by reason and logic. It makes my day when someone here sets me straight on something I misunderstand.
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"In a series of studies in 2005 and 2006, researchers at the University of Michigan found that misinformed people, particularly political partisans, rarely changed their minds when exposed to corrected facts in news stories. In fact, they often became even more strongly set in their beliefs. Facts, they found, were not curing misinformation. Like an underpowered antibiotic, facts could actually make misinformation even stronger."
http://idle.slashdot.org/story/10/07/14/1235220/Given-Truth-the-Misinformed-Bel [slashdot.org]
Re:News (Score:5, Insightful)
the beginnings of the most recent universal adoption to the entire industry, across all platforms
"Achievements" have existed for as long as video games have. Originally we started with just one single achievement, which was called a "High Score List". In addition to the formal "high score", there have always been informal achievements shared between friends. For example, initially we would compete for the high score. Then we'd compete for who could do it fastest. Or beat the game using the fewest lives, or collect all the powerups, or find all the secret areas, etc.
"Achievements" are simply a formal, explicit way for gamers to show off their E-Penises, especially since many games have moved away from the model of "Play it, beat it, then you're done".
So ya, no shit they're here to stay, just like they've always been. Even if game companies stop implementing them formally, they will exist amongst the player base regardless. And if you doubt me, try doing a search for "Speed Run Videos", and you'll see a good example of informal "achievements".
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"Achievements" have existed for as long as video games have. Originally we started with just one single achievement, which was called a "High Score List".
Games didn't keep track of high score until Asteroids (1979).
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Crap, I'm wrong. It was Space Invaders (1978).
Well, hey (Score:2)
Well, hey, it's news for us who thought the achievements were made by Oompa-Loompas. Oh wait, that was game devs. They gave up on Oompa-Loompas when they realized humans work cheaper and longer hours for the privilege of being in game development ;)
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There are dozens of interesting real scientific pieces of news recently, but slashdot decides to focus on this..
So stop bitching about it and submit them already! [slashdot.org] Go to the firehose [slashdot.org] and vote down the stories you don't want to see and vote up the ones you do. And when there is an article that doesn't interest you, simply don't click the link.
Lots of nerds are heavily into gaming; I used to be.
Achievement Unlocked! (Score:2)
Congratulations! You made first post AND managed to alienate most of Slashdot's usership within the first five minutes of this level.
View Achievement [schrankmonster.de]
Re:News (Score:5, Funny)
No, they need to die (Score:5, Insightful)
Anyone else tired of every god damn company picking up on this lil' pat on the back "hey good job buddy" crap?
I don't need that when I complete a level. Finishing the level IS the reward (and maybe a save point if there's no save anywhere system).
What's wrong with the arcade-ish points system? Oh, you need to reward the most mundane and completely contrary actions in the game? http://www.wowhead.com/achievement=1206 [wowhead.com]
All achievements say to me is that the developers weren't able to properly reward players and, without the achievements, doesn't have an enticing enough carrot on a stick to motivate them.
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Achievemen
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Ok, I looked up ME's achievements [wikia.com] and I do have to concur they seem worthwhile to chase. However, they are not the "gold star sticker"-esque achievements I despise.
Increase experience gains, unlocking character levels, harder difficulties, weapons, buffing squad mates... you know, actual rewards (mostly).
I have no problem assigning some metric to progress in a game. Metroid tallies everything up with a %. Mario has stars. Other games will show placeholders for levels, vehicles, characters, weapons, and
Re:No, they need to die (Score:5, Funny)
There are many things going for achievements, even if you don't care (or track) how high your total is.
Here's how (Score:5, Interesting)
Well, I can think of several ways that achievements irritated me before. Well, not achievements as such, but the potential to be use as what they aren't, and the propensity of the clueless puppies to do so.
1. The first one was waay back around the time Oblivion was launched. I remember reading on Slashdot some PHB expounding how he caught on that a tele-commuting worker wasn't actually working at home: he had 5 achievement points in Oblivion in one week! For whoever hasn't actually played Oblivion, getting your first 5 achievements was trivial. You just needed to complete the tutorial sewer for the first one, and after that even doing some trivial quests to join the guilds would give you more. Getting 5 points was something that could be done in an hour if you knew what you're doing, and in a couple of hours tops even by accident if you didn't actively avoid doing quests. In a whole week, as in 7 days, even half an hour of playing a day was something that would get you there and then some.
So in effect what that PHB was saying is that an employee totally was untrustworthy and a loafer because in a whole fucking week he actually had played a couple of hours too. At home, mind you. I guess ass opposed to putting in 7x16 hours for work, like a proper slave on the plantation should. Or is reserving 8 hours for sleep too much too? But more likely he was judging someone based on stuff he didn't understand at all, truly earning himself the achievement "clueless PHB".
2. For that matter the same kind of judging by raw numbers taken in the opposite direction: you're not l33t enough to be in our group if you don't have X achievement points.
3. Achievements which promote anti-social behaviour. E.g., the infamous teabagging achievements. Kiddies trying to outdo each other for acting like a complete asshole, and men at midlife crisis trying to outdo the kiddies to show they still got it, is already a problem in online games as it is. We really _don't_ need even more people doing some insulting thing to a new player, just for wanting the whole set of achievements.
I mean, geesh, what next? An achievement for calling the opposing team's sniper "gay"? An achievement for telling 5 people you fucked their mother _and_ that she's fat and ugly? (That combination always cracks me up. I think some people still don't get that it really says "I'm so desperate I go for old women that I find fat and ugly.";) Because that's what the corpse humping was really supposed to be in the first place: another insult to an opposing player by some insecure kiddie. If we give achievement points for that, why not for the others, once we get parsing natural language good enough to do it reliably?
4. Achievements which are by themselves something antisocial, e.g., by promoting over-farming some resource needed by other players (think for example: the turkey hunter one in WoW, while other people needed those turkeys for the quests,) or killing some quest NPCs, or going against group roles (e.g., yeah, I so want a tank in COH who turns off his protections to get the titles for numbers of hours stunned/held/sleeping/etc or number of deaths), or the like.
Etc.
Basically it seems to me like communism or late-19'th century French military doctrines based on "elan". It's a great idea on paper and at worst harmless on paper, but really it would need a different kind of people to work that way. Both for the players and for the devs and publishers, actually.
Re:Here's how (Score:4, Funny)
An achievement for telling 5 people you fucked their mother[...]
An achievement for calling the opposing team's sniper "gay"?
Actually, it'd be cool if the insulted player got the achievements ("1000 fathers", "well dressed").
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Most of your complaints are designers creating bad achievements rather than a problem with the system itself. Designers can fuck up and create bad weapons, levels, bosses, etc, too. It doesn't mean all first person shooters are bad; it just means THAT first person shooter is bad.
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Considering that I've even said twice it's a human failure... yes.
But, see, the same could be said for anarchy or communism or whatever. There's no shortage of people who'll tell you at great length about how communism as envisioned by Marx (or Lenin or Che Guevara or whoever) was totally ok, and the only problem was idiots doing it wrong. In
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... but only in the aspect explicitly mentioned there. The news is... what? That you don't know how an analogy [wikipedia.org] works? Sorry to spoil your BS trolling, but sharing one aspect doesn't mean "as bad as", nor "equivalent", nor any other delusion you may have. Sorry.
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I'd relax, Mr. Sensitive. I found it to be a nonsensical joke about the idiocy you find on Slashdot.
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So, you only need to quote something so badly out of context, that you only quote about 20% of the sentence, to have a reason to sound smart?
I know this is Slashdot where losers try to sound smart wi
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A false sense of achievement.. [friendsoffoamy.com]
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At least in World of Warcraft, no, you can't disable them.
I know you said ignore but I'm going to ignore that.
Not only will they pop up on your screen but there will be an area emote, ingame graphic effect, and an announcement to your guild. You can turn off the announcements to you but all of the above will happen no matter what.
My main issue is that they send players out to do stuff that artificially increases the difficulty of encounters (examples 1 [wowhead.com], 2 [wowhead.com], 3 [wowhead.com]). Why not have achievements to have the tank al
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I don't play MMOs or even multiplayer games and really don't know or care how much my score is total or in individual games.
I can understand that it can be annoying there, though.
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Problem with Achievments is that they are poor extension of gameplay.
Sometimes it feels that developers count on achievments to become substantial part of gameplay and driving force behind players instead of gameplay and/or story.
That achievments are used to pad and extend gameplay very cheaply with little benefit to player: 10 hour adition to content can either consist of 10 hours of solid new content or it can consist of 10 hours worth of achievments over existing content (in extreme case, counter that ta
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And I never played a game where achievements where more than a slight extension, never the driving force behind gameplay. Really, never (I'm talking single player games only).
Dunno if it's really OCD (Score:3, Informative)
1. Maybe not you personally, but I do know people first hand (as in, IRL) for whom getting all achievements _is_ a major driving factor.
E.g., someone who actually did the same dungeon well over 100 times until a mount dropped, _and_ then forked over real money for the buyable mount, so he can get the 100 mounts achievement in WoW. Roll that around in your head. He didn't just put countless hours into a repetitive grind where even any other rewards than that elusive drop weren't worth anything, but actually
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On the first point you make - my solution is to only play games I enjoy. If you're playing a game that sucks just to get achievements, that's kind of your own fault, if you're playing a game that you really enjoy and you just happen to get achievements, that's a bonus. On the second point, we could debate all day about the merit of achievements and why people should or should not want those little trinkets, but the very success of the system tells us that, whatever we decide, people do like achievements on
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A better example would have been Shave and a Haircut [wowhead.com]
Yes, folks! You get an achievement for changing your hair style. Whisky Tango Foxtrot indeed.
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Actually that achievement is probably there as a breadcrumb for people who know about the achievement system but not that there are barber shops, as IIRC they were added to WOW after the achievement system and players who don't go through the patch notes or visit WOW websites might not have known.Blizzard have said a few times that one of the aims of achievements was to encourage people to try other aspects of the game they might not have otherwise.
If they do have a darkside in WOW its being required to hav
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Using achievements as breadcrumbs is just such a bad idea. Not wrong but just really poorly implemented. They might as well be quests.
As for trying other aspects of the game, no one is going to connect the dots with achievements unless they sit and think about it. I only pieced together some of WoW's heroic dungeon achieves with raid tactics this morning. Zombiefest? Kiting without being hit (hi, Gluth). Share the Love? Offtanking. Chaos Theory? Mopping up adds during encounters.
Seeing as those are
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I find achievements are useful for making you explore parts of the game you might otherwise have not realised even existed (but I completed the game and explored loads, how come I only have 10% of the trophies?), or push you to do things you didn't think were either possible in game. Stuff like doing a barrel roll on Moa Therma in Wipeout.
Some games also give you in-game rewards for completing certain difficult tasks, such as killing 5 enemies with one explosion on Uncharted. That was one of the few games t
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What, they couldn't have five mercs milling around the entrance to a building that houses the armory and/or the fun tank?
It just seems so... dumb to do an anchievement and DING! you get a rocket launcher in the mail or whatever? It just boggles my mind that the devs couldn't place the thing (tried looking up the achieve, couldn't find it) in the level any where to be fo
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It's actually one of the most difficult trophies in the game because there are rarely enemies close to each other. I've just looked it up and it's actually for killing only 3 guys with one explosion, but it's still bloody difficult. I can't remember if it's "gold" or "silver" rated, but you'll find that the stupid little joke trophies are generally only "bronze" level.
I don't really get the problem you have with recognising skilful achievements in games. I completely agree that a lot of achievements out the
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Proper acknowledgement of skill should be in the gameplay, not a flashy announcement.
Take racing games. You could have an achievement for doing cookies or you could design a level that requires turning around in short order. Say, the track goes to a bridge under construction and it's just a to-and-back race.
As for killing enemies in one explosion, I'll have to plead ignorance regarding the difficulty since I don't know anything about the game. Killing three with a single explosion just seems arbitrary.
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Taking three out with a gun in five seconds wouldn't be too big of a deal, though perhaps getting three headshots in 5 seconds would be a challenge. Taking three out with an explosion is difficult simply because the enemies are usually quite spaced out and the explosions have a pretty small blast radius.
Hand grenades are very common, and at certain points enemies have grenade launchers that you can nab. I did happen to kill three without trying one time when I had just taken a grenade launcher, but I'm not
Apple iPhone 4 achievement (Score:2)
Anyone else tired of every god damn company picking up on this lil' pat on the back "hey good job buddy" crap?
My favourite achievement is the Apple iPhone 4 achievement for managing to complete a call without the signal dropping out because you touched the antenna.
(C'mon, even the fanboys must have a sense of humour)
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I don't know. There's at least one game I know of where achievements were used to good effect. The aptly named Achievements Unlocked: http://armorgames.com/play/2893/achievement-unlocked [armorgames.com]
Of course, it's 1) a parody of achievements systems and 2) a quick game that I can finish in under 5 minutes.
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No, no, no. That's just the old geezer in you, talking.
This is just the logical outcome of rewarding our snowflakes for each and every inane thing they did when growing up. "You got an 'A'!" Here's your reward! "You got a 'C'!" Here's your reward! "You participated!" Here's your reward! "You lost!" Here's your reward! "You're breathing!" Here's your reward! "You can say, 'potato'!" Here's your reward!
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Before anyone mods the above as funny, I'd like to point out that there's probably a significant chunk of truth to this. After being constantly praised for most of their lives, without any negative feedback, real life can be rather jarring. In this context, "achievements" can be comforting and, therefore, attractive/appealing.
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If you don't like hugging squirrels, don't fucking do it. You only miss out on 10 nerd points which you obviously don't care about. For 99.9% of WoW's achievements, you can completely ignore them and pretend they don't exist and it doesn't affect the game at all. The major exception in my mind being What a Long Strange Trip It's Been [wowhead.com] since it awards a slightly faster-than-normal mount, but even that's going away in the next expansion as you'll be able to train to have all your mounts fly at that speed.
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I have one buddy on my facebook newsfeed that posts the achievements he's won. usually one a day. I look at it and say "I don't give a crap. Who cares? Why would you post this?".
If you permit it, and you have Xbox Live Gold, then your Xbox 360 will inform everyone on Facebook when you get an achievement automatically. I have a couple friends who seem to use fb solely for gaming and talking about gaming.
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Try playing The Getaway [wikipedia.org]. Learn how to navigate London without a map! Whee!
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That's actually up to the developer - they can have visible achievements (ones you know how to get) and invisible ones (ones you don't know how to ge
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"Just don't look" isn't an option.
This shit is being shoved down my throat more and more.
I want the ability to turn them off completely.
I'll never get that ability.
I can't even message a friend on the PS3 without a terrible delay while it syncs our trophies. I don't have a 360, so I can't compare, but the on the PS3 it's atrocious shit that interferes with what I want to do. Steam's implementation continues to get more obnoxious as well.