



FOSS RTS Game Glest Gets Revival — Enter Mega-Glest 103
Softhaus writes "Many readers here are likely familiar with the popular, open source RTS game Glest, which comes packaged with nearly every Linux distro. Unfortunately, all development ceased on the original game back in 2008, disappointing many around the world. During the past year, a new fork (called Mega-Glest) has endeavored to take this great game and bring it to the masses. This new fork can provide hours of fun at your next LAN party, as it supports up to eight players in real-time (with or without CPU AI players), and the newly released v3.3.5 offers Internet play via a master server lobby. Cross-platform network play is now a reality, which could help bridge the gap between Linux and Windows users in a cohesive manner. One of the best features of Mega-Glest (and indeed Glest itself) is the ease with which new 'factions' and mods may be produced via a Map editor, model viewer, Blender plugins, XML files describing your unit traits, particles, weapons, and LUA scripting for scenarios and AI. Full installers for Windows, Linux 32-bit and 64-bit are available on SourceForge, promising hours of fun. But one warning: the game can become highly addictive. You can provide feedback for the game through the official forums."
Re:Just in time! (Score:5, Insightful)
Good idea. I was actually kind of disappointed with SC2. They basically took 10 years to do a graphics overhaul and... well that's about it. Oh and they also managed to ruin Bnet, remove LAN play, and make it so you can never ever sell the game. Otherwise it's pretty much the same game from 1998.
My only saving grace is that I traded in 3 old games and got it for 'free'. Meh.
Again no x64 Windows build - why? (Score:4, Insightful)
Not that I think this game would hit any 32 bit architecture limitations, but why is there no 64 bit build for Windows provided? I have seen this with many projects. OpenOffice, Inkscape and Mozilla do this, Eclipse only recently began to offer all of its preassembled packages for both Windows platforms. Developers of proprietary consumer software, with the partial exception of Adobe, seem to be largely oblivious of the existance of 64 bit platforms, probably because switching will not reap them more cash. But why do OSS developers opt to ignore this platform? The Steam Hardware Survey [steampowered.com] has Windows 7 x64 at 28%, double that of its 32 bit version and following closely to the 32% of XP 32 bit. 64 bit is not any more the domain of nerds or early adopters, it is becoming the dominating platform in the Windows ecosystem.
So my question is: Why is it ignored? Would it really be hard to provide 64 bit builds? Would this require a lot of additional development work?
Comment removed (Score:4, Insightful)
Re:The graphics in FOSS games.. (Score:1, Insightful)
Why? Do we have no skilled artists to create graphics for games, or is it lack of coding skills?
It's pretty simple.
Anyone who has graphical skills doesn't want some "programmer" dictating to them what art to make. Especially if they are not getting paid. They would rather make the art for their own game idea.
Anyone who has programming skills doesn't want some "artist" dictating to them what type of game to make. Especially if they are not getting paid. They would rather create the design for their own game idea.
Re:The graphics in FOSS games.. (Score:3, Insightful)
1) Multiplayer foss gmes are more common because it is easier to get into touch with other people who like to play (and) code multiplayer games. Which is blessing as they can agree on game design and mechanics because they usually want to clone one specific game (which is good thing because project where developers can not agree on basic mechanics die fast.).
2) Decent detailed 3D model of one humanoid creature can take month or more. Skilled artists simply do not have enough free time to do it as hobby. At best, you either end up with quickly made models of low quality by someone experienced.
3) Storyline is major pain and i frankly prefer f/oss games without story because if they have one, it is pretty terrible thanks to internal group dynamics where plot is decided by comitee (where everyone wants to have "his" contribution, especially people who do not know much about to how to create good story but which were nursed by whatever crap paperbacks local game store had). You really need able writer and devs that do not mess it up.
4) It is very hard to dismiss submissions as low quality. Hurt feelings, vendetas, splintering of groups. Game eventually end up being mess of assets that you can not get rid of without major political struggle.
But hey, sites like this: http://opengameart.org/ [opengameart.org] exist and they are awesome!
Re:Again no x64 Windows build - why? (Score:4, Insightful)
64 bit is perfectly backwards compatible with 32 bit. If there's no advantage to making a 64 bit build, why bother? It's just more QA time for no reason, and possibly more support time later on.
Re:Just in time! (Score:2, Insightful)
The people who like the game are too busy enjoying it to even read the hater comments.