from the fragging-diseases dept.
Gwmaw writes "A reported 98 percent of medical students surveyed at the University of Michigan and University of Wisconsin-Madison liked the idea of using technology to enhance their medical education, according to a study published online in BMC Medical Education. For example, a virtual environment could help medical students learn how to interview a patient or run a patient clinic. In the survey, 80 percent of students said computer games can have an educational value."
COMPASS [for the CDC-6000 series] is the sort of assembler one expects from
a corporation whose president codes in octal.
-- J.N. Gray