from the and-no-add-whatsoev dept.
shmG writes "Parents who dismiss video games as mindless entertainment with no intrinsic value for their children may not have a leg to stand on anymore thanks to science. Cognitive scientists from the University of Rochester have proven action based video games train people to make quick, accurate decisions. These skills acquired from video games, which help players develop a heightened sensitivity to their surroundings, can be used in real world applications. This includes multitasking, driving, reading small print, keeping track of friends in a crowd, and navigating around town."
e-credibility: the non-guaranteeable likelihood that the electronic data
you're seeing is genuine rather than somebody's made-up crap.
- Karl Lehenbauer