Minecraft Enterprise and 16-Bit ALU 151
tekgoblin writes "Joshua Walker spent the last few months creating a masterpiece. He created the Starship Enterprise 1701-D from Star Trek: The Next Generation in Minecraft using just blocks. He recorded a short video of him explaining how he did it and even gave us a sneak peek at the partially completed ship." He also posted on the Penny-Arcade forums about how he did it. If you aren't impressed by that, perhaps you should check out a 16-Bit ALU also implemented in Minecraft which totally reminded me of one of my favorite XKCD comics.
Awww (Score:5, Insightful)
... which totally reminded me of one of my favorite XKCD comics.
It wasn't very nice of the story submitter to prevent 6 people in the thread from earning a +3 Funny.
Re:wut? (Score:4, Insightful)
Re:Stop it, please! (Score:3, Insightful)
Guess what? Hidden surface determination [wikipedia.org], including Occlusion Culling is hard(tm), even for completely static scenes!
Don't forget this game has a fully modifiable world and lighting (through torches) making it even harder.
Re:He did not (Score:3, Insightful)