3dfx Voodoo Graphic Card Emulation Coming To DOSBox 156
KingofGnG writes with this excerpt from King Arthur's Den: "One of the forthcoming versions of the best PC-with-DOS emulator out there should include a very important architectural novelty, ie the software implementation of the historical Voodoo Graphics chipset created by 3dfx Interactive in the Nineties. "Kekko", the programmer working on the project with the aid of the DOSBox crew and the coding-capable VOGONS users, says that his aim is the complete and faithful emulation of SST-1, the first Voodoo chipset marketed in 1996 inside the first 3D graphics accelerated cards on the PC."
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Yes! It means I can finally throw my 3dfx card away.
I think the only reason I've kept it this long is nostalgia. First "gaming" video card I ever bought with my own money, and a pretty important step in the industry too.
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Yes! It means I can finally throw my 3dfx card away.
A (slightly) older generation thought it amusing to hang ancient winchester drive platters on the wall. Bonus points for visual head crash damage.
I'm sure that "soon" people will pay excellent money for your 3dfx card screwed onto neatly finished wood plaque. Its been a backup business plan of mine in case of unemployment... The ideal target customer is an insecure relatively inexperienced CIO type trying to redecorate his mahogany row office with loads of cash whom wants to appear to be a tech oldtimer.
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The above posts are nice and all but most people don't have an old PC with a 3dfx card in it. I don't: I had two computers with Voodoo cards in them and I gave them to friends who couldn't afford computers. This was a few years ago.
I look forward to seeing this feature in DOSBox. It sounds really cool.
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I'm pretty sure Virtual PC supplies Voodoo support.
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I have an 8MB VooDoo2, but what would I do with it? It needs a PCI slot to go in and my laptop certainly doesn't have one of them. It can drive a VGA monitor, but has no DVI output or anything equivalent so the number of things I can connect it to is slowly dropping. I actually do have a machine that can use it in the attic, but setting that up as a dedicated DOS-gaming machine is a huge amount of effort compared to just playing games in an emulator.
I think I have a Mechwarrior 2 CD somewhere. I neve
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There's actually a Direct3D version of MW2 out there. It looks pretty sweet (for its time, of course.)
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My problem with putting old kit on eBay is the fact that you get pennies for your time (taking pictures, describing the item, answering questions asked by fuckwits, dealing with people who decide not to pay in the end, packaging the item up and posting it - I'd rather spend that time and effort with my friends or the cat). If you list an item for personal collection only (to save time and effort on packaging and posting) people at the other end of the country still bid either because they think you will mak
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I never expected that eBay could be such a huge hassle from the seller's side - especially dealing with the people who apparently can't read. As a buyer the experience is more or less perfect, at least, for me.
I've had very little trouble buying, aside from the odd occasion when something explicitly marked as coming from a UK source ended up coming from China instead (so taking a week or three to arrive, not a couple of days). There have always been too many stupid or otherwise irritating buyers for my tastes when I've sold stuff by that route though and the problem seemed to become much worse, coincidentally, when eBay stopped sellers being able to leave negative feedback for buyers...
Another irritation from
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Well, thanks for explaining all of that to a random stranger.
I was in the mood for a random rant, and your message give me a part way defendable reason to have one...
Nice (Score:2)
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Some time later I still had a Pentium 120 laying around and put together an Athlon 600. In the Athlon 600 I had a Matrox G400. And then I picked up a comparatively old Voodoo 2.
Loaded up Unreal and Unreal Tournament. The Pentium 120 w/ the Voodoo 2 was smooth as silk. 60fps. The Athlon 600 and newer Matrox G400. Chunk Chunk Chunk.
I miss 3dfx. Glide was amazing.
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How will people get copies of Windows 95? (Score:3, Interesting)
you will find out that you can run Windows 95 in dosbox with some tweaks.
But then how are GOG and the like supposed to distribute copies of games that ran in Windows 95, as suggested in this comment [slashdot.org]? Microsoft no longer makes available the "boot disk" and "setup files" referenced on your tutorial, and even if it did, they'd be too expensive. FreeDOS is a feature-complete Free clone of MS-DOS, but the Free clone of Windows [reactos.org] is nowhere near that level simply because Windows itself is so big.
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I wonder if one could get away with focusing on the directx set first, and then branch out from there. Hell, maybe borrow code from Wine.
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There was no DRM in Windows 95 or 98, aside from an easily obtainable code
But how would GOG, one of the major users of DOSBox, legitimately obtain those codes to distribute a compatible operating system with the game?
Re:How will people get copies of Windows 95? (Score:5, Interesting)
It's possible that they could secure a license to it from Microsoft. A stripped-down version of Windows 95 that didn't include any of the apps and could just run one program full screen (no printing subsystem, no explorer, no drivers for anything other than the specific DOSBox config, and so on) would be pretty small. Given that MS isn't currently selling Windows 95, they might be willing to sell it again.
On the other hand, WINE has pretty good support for Windows 9x APIs now. It might be possible for DOSBox to provide a minimal win32 layer using some of that code.
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If you have a Windows license it will run under dosbox
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Unreal has a software renderer, on a modern CPU it will be faster then a Voodoo card.
(Yes, one of the all-time great games...)
Carmageddon (Score:5, Funny)
Hopefully that means I'll finally be able to play it on a 64-bit OS...
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AAAAAAAAA. carmageddon. my favourite game, ever. played both 1st & second multiplayer, up to 12 players (one of them had a limit of 8 i believe, other of 12 - don't recall the details anymore...)
now if only this was not for a platform i stopped using many years ago, i'd try to devote some time for that project...
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XNA
Why?
Because not everybody wants to start a business with an office just to make video games that on a platform designed for local multiplayer. Sony and Nintendo offer no counterpart to Microsoft's XNA.
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What does that have to do with a PC game?
What advantage of XNA for PC exclusive? (Score:2)
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The ease of use mainly. A lot of developers I know use XNA without having or planing to get an Xbox 360. It's easier to learn C# and XNA than the other alternatives.
Interesting but it looks slow (Score:3, Informative)
So this seems to be very different from something like, say, GliDos.
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There are CVS builds of DOSBox that supports using a GLide wrapper on the host machine. Calls to the emulated Voodoo card's I/O ports are forwarded to the wrapper and gives decent VooDoo 2 emulation. Most of the limitations with this setup come from the beta GLide wrapper not implementing all of the GLide API.
Granted this solution seems Windows only at the moment, I don't see why they need to emulate a 3D chipset when the host machine's 3D graphics card can handle the rendering. They could write a GLide to
Re:Interesting but it looks slow (Score:4, Insightful)
Compatibility reasons maybe? It's not like game programmers for DOS liked to use sometimes bizarre and certainly nonstandard ways of accessing various hardware or anything. Except that they did. Quite a lot, in fact.
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This seems like a good place to point out DOS32/a. It's a drop in replacement for DOS/4GW. It was independently developed from Dosbox as a modern alternative to the old dos extenders, but it works quite well with Dosbox. It works with just about everything, and it makes most games better. I pre-emptively swap DOS32/a in when I install anything on dosbox.
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First, the patch is fully crossplatform (at least the dosbox part), but you require Glide support (real card or wrapper) on the host system. Patches have been submitted to OpenGlide that make it work in Linux and OS X. The full setup (DOSBox + OpenGlide) has been tested to work on Windows, Linux and OS X including using Glide (and OpenGL through the 3dfx minidriver) in guest Windows9x (yes, I've played Half-Life insi
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Actually, having read through the forum posts, it seems like Kekko's patch is based on the work of Aaron Giles, who wrote the 3DFX emulation for MAME. MAME takes an accuracy-first approach, and aims for complete hardware emulation and documentation, which is what this code was written to do. A lot of things are completely unoptimized for acceleration, and from what I'm reading, Kekko is planning on multi-threading it and passing off 3D calls to the GPU. Clearly, it's necessary to get the code working first,
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One nice thing about DOSBox is that it seems to emulate as much as possible in software. That makes it run DOS based games more solidly and consistently than its counterparts that rely upon hardware. If a DOS title won't run natively under Windows 7, and won't run in compatibility mode, it will probably run under DOSBox.
Software emulation, theoretically, means it won't break.
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Computers are only getting faster. Eventually they'll offload that emulation onto another core and you won't even notice the speed hit. This is much preferable to a shim that will break every time the underlying hardware or OS changes.
Since Dosbox does everything in software, it works the same no matter what platform you're on. i386, x86-64, ARM, PowerPC, Sparc, etc. Since everything is in software, and we have the source, we can be confident that it what Dosbox can do today it will be able to do indefi
Voodoo emulation originally written by Aaron Giles (Score:5, Informative)
As per TFA [kingofgng.com], the Voodoo emulator is basically lifted from MAME [mamedev.org]. Granted, integrating it into DOSBox is important work and all, but I would judge the original code to be worth more than 90% of the effort. Yet Aaron gets no credit in the summary.
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Cool (Score:2)
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Depends. Does backports count?
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MasterBlaster run Bartertown! Wait... wrong question.
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Glide and Matrox Support in DOSBox (Score:2, Interesting)
I've played the 3Dfx version of Tomb Raider in a custom version of DOSBox by Gulikoza that emulates the Glide API. It works very well and is less clunky than using Glidos. I'd rather that was supported within the official DOSBox, or the Matrox Millennium's graphics for the even better looking version of Tomb Raider was supported.
http://www.si-gamer.net/gulikoza/
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Tomb Raider was *much* better on PowerVR then Voodoo.
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Personal experience - I had both cards (still got them in fact....)
Voodoo was better for most games but Tomb Raider looked much nicer and was faster on PowerVR.
32 bit joy soon? (Score:2)
So... (Score:2)
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Not by using this - GLQuake was a Windows exclusive, targeted for Windows 95, that didn't even like playing nice with NT 4
Not true. It ran very nicely on Windows NT - that was where I played it at the time. It wasn't a Windows exclusive, nor was it written for Windows 95. It was actually written for UNIX and then ported to Windows. If you check the readme file for the original version, you'll see a number of things that it says will only work on a graphical UNIX workstation, not on a cheap gaming PC.
It shipped with a 'miniGL' driver for 3dfx cards. This implemented the subset of OpenGL that GLQuake used on top of GLide
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That brings back memories (Score:2, Interesting)
Wow, reminds me of my first 3d accelerated experiance on a 3DFX Voodoo 2 playing Quake 2. There were a few great classic games that ran only on that board, and a few that ran best on it. Motorhead and Turok are all that can spring to the mind at the moment though. The users of wine found a way to play these games though with a Glide to OpenGL wrapper, so I was able to play turok again without the need of a voodoo card in linux. Great job to the dosbox team for making this available for all to use though. I
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This is nice, but... (Score:2)
... I'd rather see them integrate MIDI support. Particularly nice would be MT-32 emulation, but any half-decent MIDI would do. At the moment you have to pipe MIDI commands through to the system's synthesizer, and not all DOSBox-capable systems have a synth that's very good, or easy to setup, or even any synth at all. Unfortunately, DOSBox aren't doing this at the moment as a matter of policy [zetafleet.com].
I encourage anyone who'd also like this to mention it to the DOSBox devs.
Free sound font (Score:2)
I'd rather see them integrate MIDI support. Particularly nice would be MT-32 emulation [but] DOSBox aren't doing this at the moment as a matter of policy.
I imagine that the copyright in Roland's samples is licensed under terms that preclude free redistribution. Can you provide a high-quality sound font with a fully paid-up license?
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MT-32 emulation is a tricky subject, partly because users need to have their own legitimate copies of the MT-32 ROM and also because it actually takes quite a bit of processing power to emulate one.
I just have a real MT-32 :) I love playing old Sierra games in DOSBox with the MT-32 hooked up; they all sound so much better.
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Have you tried Dune 2 with the Roland MT-32? It will blow your socks off.
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Aye, Dune 2 has fantastic music. I just wish I could get hold of the updated config program Westwood released though, the one which let you select a sound card for the digital sounds and the MT-32 for music; I have the original version of the game which only let you do one or the other, but not both.
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If you have a synth that's not very good, or you don't have a synth at all (Timidity springs to mind on Linux - think it's even got a Cygwin port) then why would you care about MIDI in a DOS game either?
First, you need a working sound setup in order to get audio.
Second, you need a working video setup in order to get images.
Third, it's not at all unreasonable to suggest you have a working MIDI synth setup in order to get MIDI sound. How more "pure" can you get in an open-source "emulator" that can't bundle
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As a random comment... I played a lot of Hero's Quest (later renamed Quest for Glory) on my PC with its crappy little speaker. It had a great soundtrack--I can still remember the main theme. One day my uncle installed it on his PC which was hooked up to his keyboard via MIDI. When the game started up and it played that same music through the keyboard, my first reaction was: that's not how it sounds. I was so used to the tinny PC bleeps and bloops...
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If you are having MIDI latency problems under Windows, try ASIO4ALL [asio4all.com]. It's far from fancy, but it's FAST.
ASIO4ALL plus something other than onboard Realtek sound (I'm using a Turtle Beach Amigo II) is enough to let me use a lowly Acer Aspire One netbook as the synth module for my EWI USB. It works just fine. Even when I was using more expensive sound hardware (Lexicon Omega), the ASIO4ALL driver worked better than the native Lexicon driver!
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... I'd rather see them integrate MIDI support. Particularly nice would be MT-32 emulation,
There you go:
http://www.si-gamer.net/gulikoza/ [si-gamer.net]
Technically, the Rendition Verite cards came first (Score:2)
Re:Technically, the Rendition Verite cards came fi (Score:5, Informative)
The S3 ViRGE was the "decelerator" of its time. Had they been used as glorified software renderers expected to do little besides push point-sampled, perspective corrected textures onto polygons, with all geometry calculations handled by the host CPU, they would have been better, but the competition was too steep for anyone to bother writing what would amount to an enhanced software renderer. Visual quality would have been shown up badly using such a scheme, so the native titles for the ViRGE were pretty but terribly slow. From what I recall the Descent II port was a pretty heroic effort.
The Rendition cards were really very solid by comparison, but the V1000 series took a noticeable speed hit when they were expected to handle on-chip z-buffering. Their fillrate was also around half that of the Voodoo1, but they would still have been price-competitive if RAM prices hadn't fallen through the floor and made the Voodoo Graphics board realistically obtainable.
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Happy days, eh? I'd forgotten about the S3, the way you forgot about those things that Uncle Barney did to you that one Christmas.
Best memory is Microsoft's EMEA D3D Evangelist (that was his actual job title) refusing to look at us showing the same demo running at twice the frame rate on a Voodoo using glide than using D3DIM. I mean, he literally wouldn't turn his eyes towards the screen, he just kept banging on about how D3DIM was inherently superior to the native API of the hardware, so we must be mis
I don't know (Score:2)
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S3 had nothing to do with it. Intel bought Real3D, took the entirely competent architecture of the Starfighter, and pulled a stupid trick by forcing it to fetch out to AGP memory for texture storage, leaving the user with a large framebuffer and excruciatingly slow texture swapping over the bus. PCI versions of the card obviously couldn't do this, and were frequently better performers because this was properly compensated for in the drivers.
Subsequent integrated video chips continued along this shambling
No daisy chaining (Score:2)
At least we won't need to daisy chain the card with the graphics card, like you did with the original Voodoo Graphics PCI. Never did work properly on my system, I ended up just unplugging the monitor and plugging it directly in to the Voodoo when I was using it.
SLI? (Score:2)
Way back when I had a Voodoo II, the only thing I ever wanted was a second card to do SLI. Alas, by the time I could actually afford it, it was more cost effective to fork out for a whole new graphics card (I actually got a Matrox G400Max -- Dualhead ftw!).
If only I could run two copies of DosBox to somehow get SLI. I could finally achieve my old dream!
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Ah, yes...the Voodoo2 SLI. I remember when I plugged in that second card, hooked up the SLI connector-ribbon and started up Unreal for the first time...Jeebus, I was in heaven. Few things in my life have compared to moment, save the birth of my children and getting married (which I somehow got out mom's basement long enough to accomplish).
Shortly after I bought a P2 300 (overclocked to 450, ofc) and out of my group of friends I was untouchable at Q3 for a while.
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Shortly after I bought a P2 300 (overclocked to 450, ofc) and out of my group of friends I was untouchable at Q3 for a while.
Everyone else got the Celeron 300a's cos they overclocked with better heat dissapation.
I never got the right Celeron 366 to hit the magic 550MHz.
sniff
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Ah yes, it was the 300a with the BX chipset...I remember now, thank you. My next rig after that was dual celery 366 oc'd to 550 each...1100 MHz!! I bought that pre-configured from some online store and I later added RAM and it BSOD'd...so the components had to be specific, apparently.
I don't mess with all that customization of hardware anymore - overclocking and sound-activated neon lights in the case...who has time? Give me a Dell off the shelf and a decent video card and I'm set.
Is this where I'm suppised
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Read that too fast (Score:2)
3DFX (Score:2)
Memories :)
Nostalgic whine (Score:2)
Huh? (Score:2, Interesting)
I'm confused, but confess I havent used DOSBox in years.
The 3dfx cards were for windows only, they didnt have DOS drivers.
What am I missing here?
Now 3DFX emulation in Virtualbox running Win98 would be cool...
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No, the first 3DFX cards were actually DOS-based. I know that Jetfighter III was the first one I'd run across, but there's plenty of other examples, like the original Tomb Raider.
That said, supposedly, it's also possible to run Win9x on DOSBox, too, though it isn't supported and I can't pull up a real how-to.
Outstanding news for GoG. (Score:3, Interesting)
Since GoG packages some of their games by wrapping them up in an optimally-configured DOS emulator, this is actually quite exciting for their customers, in terms of future potential.
I miss the days when there was actual competition (Score:2)
Graphics, yeah, whatever.
I've got two of these [wikipedia.org] sound cards that would've cost an obscene amount of money 12 years ago. The last fully functional drivers for them were for Win98, so their previous owners just tossed them in the trash and I picked them up for free.
Nowadays Creative, the litigious bastards that killed Aureal off, sells cards twice as expensive, half as capable, and with worse drivers than the average winmodem.
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Get off me lawn, you youngsters!
When I was young we carefully wove ALUs using 74xx and 40xx, and we saved our programs to paper tape!
Sheesh, I remember, when "high-resolution graphics" meant 256*192 pixels. Not necessarily colorized ones, so forgive me shedding tears when I look at old Amiga ads remembering the stunning first sights of the 4096-color Hold-and-Modify mode...
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That and the stupid focus on PowerSGL pretty much doomed it. But, ultimately Glide caused 3dfx it's own problems when DirectX went on to dominate the API space.
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just hunt on the net for w95.img, Google knows, add a few lines to the dosbox conf and it will boot win95, i have done this under linux both on my laptop and my Nokia 900. works fine on both ;) just have a licence for it :D and happy old day gaming :D
That right there makes me want a Maemo/Meego phone. To bad they are all GSM only and GSM coverage/available bandwidth around her is awful.