Crazy Taxi Arrives For PSN, XBLA Version Coming Soon 56
Today a remake of the Dreamcast classic Crazy Taxi launched on the PlayStation Network, with the Xbox Live Arcade release coming November 24th. The graphics have been updated to 720p, but licensing issues for the soundtrack and some in-game locations resulted in noticeable changes. Quoting the Opposable Thumbs blog:
"The Offspring, along with Bad Religion, provided the game's soundtrack in the original release. These songs, along with the sound of that announcer, went a long way toward creating the game's mood. In the new version, they have been replaced by completely forgettable pop-punk tracks, and it's a downgrade. ... That's not the only thing that's missing. The game originally featured licensed locations. Customers would need to be dropped off at the Pizza Hut, for instance. These companies didn't spring for the advertising in the game's rerelease, but the buildings weren't updated to look like anything else; the result is a game that looks like its filled with closed-down fast food restaurants. ... this is an interesting look at what went on to become a cult classic. Still, this is no replacement for my original copy."
Oh how terrible (Score:1, Insightful)
They replaced The Offspring with generic pop-punk? Oh, the humanity!
I think the removal of Pizza Hut is a good thing - either commentary on how games shouldn't be overcommercialised, or else they're just suggesting that in the post-2008 world, lots of businesses have gone under. Don't you like realism?
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It should also be note
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Sweet, it's good that they have that patent. I hate when games move the pedestrians out of the way. Carmageddon and GTA were so much more fun than Driver was in that respect. I played Crazy Taxi at the arcades once, didn't really get why it's such a big deal.
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Sweet, it's good that they have that patent. I hate when games move the pedestrians out of the way. Carmageddon and GTA were so much more fun than Driver was in that respect. I played Crazy Taxi at the arcades once, didn't really get why it's such a big deal.
If you only played it once, I'd bet you didn't get the full experience, once you learn the (undocumented in the arcade version) techniques to play the thing, the game's a blast [youtube.com].
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Obviously it's set in the future where Taco Bell has won the fast food wars.
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May take some time, Crazy Taxi 2? (Score:2, Interesting)
Real Life Crazy Taxi (Score:2, Interesting)
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Welcome to London.
Cheers,
Ian
Do you know of any places where sailors hang out? (Score:2, Insightful)
Where is warehouse number 8? (Score:1)
I absolutely agree. It is astonishing how much attention Yu Suzuki and his team put into all the details that make Shenmue such an experience. It would be nice to see it ported to modern consoles.
The Yakuza series is probably the best that we can get in the meantime http://www.sega.com/yakuza/index_us.php [sega.com] and Yu also posted that he has been working on Shenmue City for Mobage-Town of Yahoo! Japan. http://sunsoft.jp/shenmue-gai/index2.html [sunsoft.jp]
Hopefully we will see Shenmue III one day.
The original soundtrack (Score:1)
It's all i want
all I want
all I want
all I want
ya ya ya ya ya
Still see these... (Score:1)
Go ahead, stay on my lawn... (Score:5, Insightful)
...and watch me through the window as I play Crazy Taxi and Jet Set (Grind) Radio on my Dreamcast. After that, I'm going to bring it down a little with some Shenmue.
Sigh, even if I'm modded down to oblivion, I've got to say it: the Dreamcast was probably the best console ever created, in terms of graphics quality (Soul Calibur just like it played in the arcade!), awesome games (see above, plus Marvel vs Capcom), and experimental "what were you smoking when you came up with that???" games (Pen Pen Trilcelon, Seaman, Space Chanel 5). It was the console that really breached the chasm between the old school Nintendo-era sprite games and the $50 million mega sequels of today. It was the last console where big publishers could take a risk insofar as they were going to have to actually put it on a disc and sell it in the stores, as opposed to just downloading it to the console today. Plus not only did it have the modem/nic attachment, it also had those mini games that doubled as memory carts. I remember playing Tetris on one waiting for the train.
From the description above, it sounds like going home to discover main street's all boarded up and tumble weeds roll down the sidewalk. Sigh...you can't go home again, even with video games.
Oh, wait, yes you can....I'll just fire up my Dreamcast!
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it was a console that brought homebrew to console users easily as well.
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BTW do you remember was indy...2D sidescroller...with some teen witch...kept mostly in purple palette...if I remember correctly(?)
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... but in reality they really loved it because they got free burned copies of games from their friends...
Oh, please. This was 1999. Nobody but a herd of nerds had CD burners and broadband connections. 'Most people you know', which I'd be willing to bet could be counted on one hand, did not represent a large group of people.
Meanwhile, Sega needed to produce 10 million more DC units to compete against the 'Toy Story in real-time PS2'and didn't have the funds for it. Their reserves were tapped dry by trying to support several ailing consoles. The president of Sega at the time even returned his ~$70 million
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To be fair, lack of broadband wasn't a problem - copies were mede from disk to disk. And "sold" often.
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Re:Go ahead, stay on my lawn... (Score:5, Insightful)
The result of all these factors? Of course the PS2 destroyed it. The system performance and developer loyalty were what mattered. The Dreamcast had all the makings of a great system, and it seemed like Sega did everything right in its design, but the timing just killed it. With the death of the Dreamcast and the emergence of new and expensive next-generation consoles, the magic seemed like it was gone, so I left gaming behind. I have fond memories of the old PSX days, though, when quality Japanese RPG's were being released left and right, and each action game wasn't a grizzled spacing marine walking down drab hallways.
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Jaguar and CD32 were certainly underspecced, for their generation - in practice only slightly better from the gen they were meant to "replace", and declassed by sweet spot arrivals. That might have been partially the case with Dreamcast, too - if only because of the DVD.
And Lynx...I would say battery life is an important spec in such system.
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Leaving gaming behind - and if sometimes returning, often to the games of youth - is also part of getting old, though.
homebrew (Score:2)
in addition to that,it is one of the few consoles to be able to boot from a normal CD (without DRM).
initially done to enable demo CDs or extra multimedia content on audio CDs, it saw a massive usage on the homebrew scene (i think its the first console with such a massive succes on that point), spuring also patch CDs (for example,using a special boot CD for games which don't enable the VGA output of the console), and also low quality piracy (booting a pirated game on a CD-R is a lot less difficult when there
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BTW do you remember was indy...2D sidescroller...with some teen witch...kept mostly in purple palette...if I remember correctly...(?)
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You successfully caused my eyeballs to bleed with that.
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Sigh, even if I'm modded down to oblivion
Please stop with the mod-whoring.
Get off my lawn... (Score:2)
.. and come back when you've got a port of Space Taxi.
Install Emulators (Score:1)
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Yes. Somebody has ported Crazy Taxi and will be selling it on PSN and XBLA without Sega's permission. That's definitely what's happening.
Original 2, remake ? (Score:2)
Guess we'll see.
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Get the gamecube game, you can play it on a wii with the gamecube controller and it has everything intact.
Why not a relicense of the music? any ideas? (Score:2)
I can kinda understand that Megacorps like Pepsi Hut didn't want to readvertise, but I'd have thought it would have been easier to negotiate with Epitaph instead of the RIAA. (Then again, I don't know much about Crazy Taxi - did they use any stuff from Bad Religion's Atlantic Records era or Offspring's Columbia Records era? Then the RIAA *is* involved)
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if the psn download sells for say 10 bucks.. and the download licenses for the original songs cost 10 bucks..
originally they probably had a deal for the music at a bulk price, probably tied to the original release amounts.
Wii (Score:3, Insightful)
The original Crazy Taxi was also ported to Gamecube, so if you can find a copy, it's playable on the Wii as well.
Re:Wii (Score:4, Insightful)
Call me late to the game, I once bought Crazy Taxi in the gamecube version and could not find out why the game was so popular. It just was a drive from a to be as fast as possible without any variations. It might have been the time, I played it three years ago, but I still cannot understand the fuzz about it.
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If you thought the best way to score points was simply A to B as fast as possible, you missed the concept of the game.
You got more points for being an unscrupulously DANGEROUS driver and JUST making the time than you did by getting there asap.
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The beauty of the game only started to emerge after you played it long enough to learn how to *really* drive the cab. And by really drive, I mean spend more time going sideways or in the air than straight-ahead driving. Also, as you began to learn the map, you could do even more stunts using the environment and shortcuts.
It definitely rewarded a zen-like combination of skilled precision and absolutely bat-shit insane risk-taking. Until you built up the chops to be able to do that, it was just a point-a to p
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The ORIGINAL crazy taxi was ported to the Dreamcast, then to other things.
The ORIGINAL Crazy Taxi was an arcade game, the Dreamcast port came second.
Bummer (Score:2)
Nostalgia (Score:1)
720p is nothing (Score:2)
Emulators (Score:1)