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Role Playing (Games) Games

Blizzard Launches Third WoW Expansion, Cataclysm 218

Last night marked the launch of Cataclysm, the third expansion for Blizzard's World of Warcraft. Cataclysm includes: two new races, both of which have their own starting zones; five new high-level zones that span the new 80-85 leveling content; seven new five-man dungeons (plus two heroic versions of classic dungeons); three end-game raids; a new profession; two new PvP battlegrounds; and one world PvP zone. In addition, Cataclysm features a revamp of Azeroth, the portion of the game world that went live when WoW originally launched in 2004, providing a much improved leveling experience for new players and alts. MMO-Champion posted a comprehensive collection of information about the new content. Of course, Cataclysm's launch has brought the video game addiction debate back to the fore.
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Blizzard Launches Third WoW Expansion, Cataclysm

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  • First P-- (Score:3, Funny)

    by DeadPixelSociety ( 1920118 ) on Tuesday December 07, 2010 @08:47AM (#34472572)
    Nevermind, my queue popped.
  • by Shivetya ( 243324 ) on Tuesday December 07, 2010 @08:54AM (#34472646) Homepage Journal

    With all the player friendly changes finally incorporated into the old world the game is essentially new enough for people who have never touched WOW. It also is freshened enough for existing players to want to revisit the old world. Overall, its a much better expansion than BC and possibly better than Wrath. Is it perfect, no, but rarely will changes please everyone.

    FWIW, someone made maximum level with the help of their guild within hours of the game starting up in Europe. Should be fun seeing all the people crush through the zones and race an un-winnable race

    • by Barny ( 103770 )

      Yeah, talked to a few long time players, almost makes me want to sign up... almost.

    • by _xeno_ ( 155264 )

      With all the player friendly changes finally incorporated into the old world the game

      The fact that this is working for Blizzard gives me hope that Square Enix will ape it to fix the horrible world that is Final Fantasy XIV. Even if they fixed everything else in that game, they're still stuck with the most bland, most boring, most oversized, most repetitive world map that's ever been in an MMO.

      I don't really intend to play WoW, but it's nice to see that at least one MMO company is willing to take risks like completely redoing their original world map when they feel it needs to be redone. App

      • Apparently there's already talk from Sony about doing something similar to EQ2 for similar reasons.

        If they were to do this, and get rid of the zone lines and make the world much more interconnected, I'd actually be interested. One of the things that drove me away from EQ2 in the first place was the tiny zones connected by tiny doorways that made WoW's Azeroth look huge. I got tired of taking bells everywhere instead of being able to actually walk or swim from zone to zone.

        It's also the reason I final
  • they are all busy playing

    therefore, if my understanding of the Slashdot demographic is correct, there will be a total of 22 comments in this thread all day, and all of them will by non WoW players commenting how much WoW sucks

    • I Play WoW (Score:4, Interesting)

      by eldavojohn ( 898314 ) * <eldavojohnNO@SPAMgmail.com> on Tuesday December 07, 2010 @09:09AM (#34472808) Journal
      I just play WoW responsibly. I will probably wait until middle of January to buy this expansion (got a lot of holiday time coming up). I played the original off and on for about two years and then got sick of it. Now, I just look forward to an expansion and I have a couple level 80 characters that I will play up to level 85. Or if the lower levels have new content, perhaps I'll start a new race. All I want to do is get most of the easy quests out of the way and enjoy the game for one month (the month that comes with the expansion).

      I "played" Fable III until about midnight last night. I mean, I was constantly interrupted but it's a great story line. I'll put in my 40-60 hours playing through the storyline and just enjoy it. Same thing with WoW. I don't understand why people treat WoW any differently. Given the monthly fee, I would think it'd make more sense to beat the regular content in that first month and let the end-game go. It's a case of diminishing returns.

      Oh, one more note, if I have extra time at the end of the month, I'll sometimes go back to old content and enjoy old end-game material that is now mid-game material that I never got to experience. With the new races, you can sometimes find a pickup group to go with you.

      and all of them will by non WoW players commenting how much WoW sucks

      WoW doesn't suck but it's not the last game I want to play. I am a WoW player but I'm at work right now. I am the elusive sensible responsible WoW player that you seem to claim doesn't exist. If you actually looked at the numbers though, a lot of us players are in this category. We're just not omnipresent in the game so you won't see my characters in game non-stop and now it's only when the new content comes out.

      • by ildon ( 413912 )

        All I want to do is get most of the easy quests out of the way and enjoy the game for one month (the month that comes with the expansion).

        FYI, Blizzard has never given people a free month for buying an expansion. You might be given an e-mail begging you to come back and try it for 10 days if your account is inactive, but that's it.

    • Some of us are waiting on our pre-orders to even ship. Fucking Amazon. This is why I normally refuse to pre-order anything.
    • WoW sucks!

      (Am I doing it right?)

      I don't play WoW (or any MMORPG), but I'm having high hopes for Diablo III.

    • Actually, we're all reading Slashdot while waiting in the 2 HOUR QUEUES to get onto a server... sorry, I'm just a little annoyed that "the best expac ever" has dropped, and I'm still stuck waiting to play it.
    • by Andy Dodd ( 701 )

      Nope. I played for 10 minutes this morning to check out Stormwind from the air, then logged out for the day.

      I'm going to an open mic night after work so I won't even be playing tonight.

      • See, this is more like me. I logged for a while last night, did some dailys, went to bed. I'll probably play tonight, but I've got to file some bills as well, so it probably won't be until late. I'd probably play a lot this weekend, but I've got family coming, so probably not.

        You can enjoy playing it without having to be a slave to it.

    • You forgot us former WoW players, who are cautiously curious, but still keeping our distance.

      ~D

    • Some of us that play WoW do not fit into the same demographics as the kind of people that will wait outside a store at midnight to get the expansion as soon as it comes out and then rush-through to level 85 without actually enjoying the content.

      Me, I'd rather wait until the crowds are past the initial quests: if this is anything like other expansions there will be, almost literally, lines of people waiting at all important targets from the main quest-line to kill them, and probably the secondary ones (actua

  • by sunderland56 ( 621843 ) on Tuesday December 07, 2010 @08:59AM (#34472688)
    According to the level 80 shaman that lives in my basement, Blizzard has basically slashdotted themselves - there are *so* many people trying to play that their servers are basically non-responsive. Players on the WOW forums are suggesting that people open 16 games simultaneously (in windowed mode), and then start to play whichever one responds first - which, of course, makes the entire scenario 16x worse.
    • by Alioth ( 221270 ) <no@spam> on Tuesday December 07, 2010 @09:04AM (#34472726) Journal

      Worse still it made Starcraft 2 non-functional. I tried to have a quick game of SC2 last night, and as far as I could get was a frozen log-in screen and no way to either proceed or exit.

      I ended up having to ssh into my machine and kill -9 the Stacraft 2 process to get back to the desktop.

      • Re: (Score:3, Funny)

        by ijakings ( 982830 )
        For me, this was amazing, because I was fully able to tell all my friends who bought SC2 "I Told You so".
    • by ildon ( 413912 ) on Tuesday December 07, 2010 @09:26AM (#34473040)

      It's because this is the first expansion you could buy digitally before it was released, to have it unlock at exactly midnight (plus or minus a few hours depending on region). Previously, people had to physically buy a copy at the store at midnight, so unless you had a buddy that worked at Gamestop, you were actually in line or driving home for the next hour or so after midnight, and on top of that, it was always based on midnight local time. So not only were logins spread out by time zone, they were spread out by physical travel time from the store to the home.

      This time, you have people who bought it online, and people who bought their physical copies and installed them hours ago sitting at home waiting for exactly the designated time to simultaneously login at once. And if the other poster is correct, now their login servers have to share time with SC2 players, which is also not something they previous had to deal with.

      They really were just setting themselves up for disaster, but apparently whatever system they used to enable the digital download versions had to be run at the same time for the entire region, and I guess they didn't want to discourage/encourage digital purchases by giving an advantage/disadvantage to those who purchased online vs. in the store.

      • No, I remember really long queue times when Wrath launched, too. And for several weeks after launch, at that. I have a screenshot somewhere on my hard drive of me sitting there at 900th in queue to get on to the server, too.

        This morning, when I booted up to check my e-mail, I decided to check and see if WoW was up. It was, I had an hour to kill before I had to go to work, so I logged in and created a Worgen. No waiting at all. There may have been a huge rush at the Midnight rollover, but this morning there

        • by ildon ( 413912 )

          We're not talking about queues. we're talking about the login servers being physically unavailable. As in, you can't even get into a queue. And it only really applied to the first hour or so the game was available in EU/NA.

    • According to the level 80 shaman that lives in my basement, Blizzard has basically slashdotted themselves - there are *so* many people trying to play that their servers are basically non-responsive. Players on the WOW forums are suggesting that people open 16 games simultaneously (in windowed mode), and then start to play whichever one responds first - which, of course, makes the entire scenario 16x worse.

      This launch may very well be worse than past ones... But I've seen something similar at the launch of each previous expansion.

      You've got a ton of people who haven't been playing WoW who suddenly run out and re-subscribe just to see the new stuff. You've got a ton of people all trying to log in and download the most recent patch at the same time. All hitting the authentication servers at the same time. All hitting the web servers and the forums to complain when it doesn't work. You've got piles of peopl

      • This always happens any time they release a new expansion, and often when they release a new major content patch. It's in inside joke in most raiding guilds that you learn never to schedule raids for the tuesday a major patch hits.

        That said, I digitally pre-ordered the expansion a week or two ago, had it all pre-downloaded in the past few days, went to bed last night at a normal time, got up this morning at the normal time (7am est), logged right into my server (Stormrage, one of the most populated servers

        • If you did a digital pre-purchase you'd have most (all?) of the new content preloaded. There might be a quick patch to unlock everything, but that's about it.

          Folks who are installing from a retail CD are going to have more content to download. Even though they've got a disc, there've been tweaks on the server.

          And if everyone is trying to download that content it's going to be a painfully slow process.

          • It would be if everyone were downloading from a central server.

            Bliz's reliance on peer-to-peer patching should mean that the more people who are trying to patch simultaneously, the faster it is.

            • It would be if everyone were downloading from a central server.

              Bliz's reliance on peer-to-peer patching should mean that the more people who are trying to patch simultaneously, the faster it is.

              Assuming you've only got one client behind a given public IP address, and that you've got your firewall configured to forward the ports correctly, and your ISP doesn't mess up your traffic... Yes, the BT-based downloader actually does scale well.

              Unfortunately, that isn't the case for a lot of people.

              My wife and I both play WoW. We're both behind the same firewall and are NATing out to the rest of the world. This wreaks havoc with BT downloads. I can only forward the appropriate ports to one machine at a

      • Nothing will ever be worse than the first day of the release of WoW classic. There weren't queues yet, so people would mob a server, crash it, then mob the next open server, crash it, etc.

        It took them 6 months to deploy enough server capacity.

        • Nothing will ever be worse than the first day of the release of WoW classic. There weren't queues yet, so people would mob a server, crash it, then mob the next open server, crash it, etc.

          It took them 6 months to deploy enough server capacity.

          Yup. I was there for the initial launch. Logged in right at 3:00 EST and rolled up my first character.

          It was bad enough that they were actually crediting players free gametime, since the servers were down so much.

      • Didn't have to fight for every spawn as my young Gilnean this morning... :) The Worgen start zone is phased into at least 4 different instances that I've seen so far, and as a result, there's plenty of spawns for everybody. (at least as far as I've seen.)

        • Didn't have to fight for every spawn as my young Gilnean this morning... :) The Worgen start zone is phased into at least 4 different instances that I've seen so far, and as a result, there's plenty of spawns for everybody. (at least as far as I've seen.)

          Nice.

          I won't be able to play until this evening... And my server is fairly populous... So I'm concerned that the phasing won't matter much.

          The deathknight starter area was phased, but it was still painfully crowded for several days after launch.

          • Some of us, trying to level 80s, are running into shared-spawn quest areas with huge kill competition. For instance, the initial Vashj'ir [wowhead.com] quests. I hop on the boat leaving from Orgrimmar, travel over the sea, and promptly get shipwrecked by some hideous tentacle beast and find myself trapped with about 50 other Hordies in the shrinking trapped air bubble of our inverted ship. Did I mention I'm in a PvP server, and by some amazing stroke of luck the Alliance's ship arrived in our area at exactly the same tim

            • That sounds absolutely awesome.

            • And now 50 Hordies and 50 Allys have to compete for mobs and quest items, and a few of us have figured out the best way to get ahead is to kill the guys on the other side. So much hilarity ensues.

              Yup. That's the reason I'm only 40% of the way to lv81 after four hours of playing last night. It was a bloodbath:) Adding the 3rd dimension to PvP made it a totally new game. On my warlock, I made it a point to single out the Rogues. Call it karmic retribution.

        • Mob spawns appear to be scaling seamlessly. I went to Vashj'ir immediately after the release. Horde and Alliance were everywhere. But I didn't have to wait for any mob spawns. When I went after the first mini-boss for a quest, you could see her respawn immediately after someone had killed her. None of the killing or gathering quests were any more difficult than when I'm questing in an empty zone.
    • by Mascot ( 120795 )

      I dunno about non-responsive. I was up at midnight and the login servers did bork out, but everything was back to normal half an hour later. I don't think that's too bad, considering the insanely above normal load we're talking about here.

    • I played WoW for about 2 hours before coming in to work today. That is 7AM to 9AM central time. I logged in as normal, played for 2 hours straight without glitches, getting kicked out of the game, etc.

      I also had guildmates that had been on all night without a problem.

      Apparently this expansion is much more stable than the last 2 were.

  • by awjr ( 1248008 ) on Tuesday December 07, 2010 @09:08AM (#34472774)

    I gave away all my gold (about 120k), sold all my gear, deleted all my characters, waved good bye to guild friends (which is one of the major pressures to play) and un-subscribed.

    Boy have I been tempted to go back, but if the urge gets too great, I take a lump of wood, whittle a small penguin, stare at it for 5 minutes, look in the mirror and tell myself that I have achieved more in those 5 minutes than any achievement/raid boss kill would ever do.

    Interestingly enough our fortnightly games night had become a WoW LAN party (5 of us). With me quitting WoW, we have rediscovered board games and those nights have been a lot more mentally stimulating than any WoW dungeon crawl I can remember.

    WoW is an amazing life-sink that you justify because of the other 20-40 other people in your guild wasting their lives away playing a game that never ends. I can't fault them for playing, but some of them are failing school and divorcing over this game.

    • You could also do a Diablo 2 LAN party. If only there were more nerds in my neck of the woods...
    • I can't fault them for playing, but some of them are failing school and divorcing over this game.

      And you have iron-clad proof that these same people wouldn't be failing school or divorcing over something else, were it not for WoW being there?

      • Sheesh. Where have you been? Correlation is always causation.

        It's the Modern Way to shift responsibility the addiction, rather than the addict. It's what gave us our War on Drugs. (I suppose the War on Druggies wouldn't make such a good election campaign platform, eh?)

        So, at some point, some prominent socially-aware journalist will expose the scourge of addictive, violent video games and we'll have the War on Those too.

      • by awjr ( 1248008 )

        And you have iron-clad proof that these same people wouldn't be failing school or divorcing over something else, were it not for WoW being there?

        Yeah my wife is sleeping with me again :P

    • by Kjella ( 173770 )

      WoW is an amazing life-sink that you justify because of the other 20-40 other people in your guild wasting their lives away playing a game that never ends.

      What kind of hobby really "ends"? Like say all sports, you're never going to win anything of significance at the hobby level - not significant to anyone but you anyway. Same goes for playing any form of instrument. I got one in the family that likes to paint, where does that end? He's not heading for the Louvre, I can tell you that much. How much real "useful" or "meaningful" things do you really learn outside your own little self-referential world view? If you play the guitar you learn to play the guitar,

    • I gave away all my gold (about 120k), sold all my gear, deleted all my characters, waved good bye to guild friends (which is one of the major pressures to play) and un-subscribed.

      Aye. I've known people who did almost that before. Well, almost. The selling was done for them by whoever got them to download a keylogger, the gold went to some gold-seller site, and they didn't much unsubscribe as just had the password changed ;)

  • It's kind of hard to play through a game like Assassin's Creed and then get excited about WoW. I'm constantly astounded that Blizzard can constantly demonstrate how much money one can make and still not have any viable competitors. Oh well, maybe cataclysm will allow us to rescue that sixth slave. [penny-arcade.com]
    • by ildon ( 413912 )

      Oh well, maybe cataclysm will allow us to rescue that sixth slave.

      Considering the comic was about the Cataclysm beta... unlikely.

  • And my social life takes another hit. Not because I play, but because a good deal of my friends do. Curse you Blizzard! (shakes fist)

  • by space_jake ( 687452 ) on Tuesday December 07, 2010 @09:32AM (#34473120)
    The guild leveling system is fun. You can level your guild to level 25, each level gives a perk (%5 more xp, 10% faster mounted speed, etc) The guild levels by members completing quests, dungeons, and battlegrounds. Everyone contributes a little.
    • by js3 ( 319268 )

      Level to do what? Everything is about leveling and then when you're done what happens? You can't even stand around while newbs check out your "hard earned" gear anymore since they are giving it away fo free! The entire game is a pointless waste of time... and I'm not hating, I played it for 3 years and I forgot today was the expac.

      • The entire game is a pointless waste of time...

        All videogames are a pointless waste of time. That's why they're entertainment.

        • by D Ninja ( 825055 )

          Very untrue.

          The fact that something is entertainment does not make it a pointless waste of time. For example, snowboarding is entertainment to me. As part of that, I bond with friends, enjoy the outdoors (and get to see some new sights), get some exercise, and feel accomplished when I do some new trick I'm working on (assuming I don't end up in the hospital in the meantime...helmets have saved me more than once).

          Now, when specifically talking about video games, those aren't necessarily a waste of time eithe

      • If being a beautiful and unique snowflake is the only way you can have fun maybe a mainstream popular game isn't for you.
  • Destroying students' final exam grades since 1991.

    Seriously, I know they're releasing it now to get big Christmas money, but that alone makes me really glad I don't play that game any more.

  • I've played all but 3 classes to 80, and done the endgame thing, and you know what I felt after this last patch? Even with different NPCs telling me to kill 10 different types of mobs, its still the same fucking game. I want a new decent MMO, and since for some reason blizzard are the only ones who make competent MMOs, I'm kind of stuck waiting for WoW2 or WoS, or WoD, or whatever it is they do next. Even though I'm sure there are at least 2 more expansions coming before this thing is over (we all know tha
    • by Krneki ( 1192201 )
      For every bored player 3 new join the Internet. WoW will last longer then Hell.
      • by D Ninja ( 825055 )

        For every bored player 3 new join the Internet. WoW will last longer then Hell.

        Your statement presumes that those are two different things...

    • World of Diablo. Heh.

      They can't make that right off, though. Diablo is too MMO-ish. They first need to make Diablocraft, the RTS. Then they can make the MMO based on the RTS, World of Diablocraft.

As you will see, I told them, in no uncertain terms, to see Figure one. -- Dave "First Strike" Pare

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