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Top Final Fantasy XIV Devs Replaced, PS3 Version Delayed 89

After Final Fantasy XIV's troubled launch and subsequent attempt to placate angry fans, Square Enix has decided that the game's leadership needs to be replaced. They've asked players to patiently stick around until they're ready to unveil their new plans for the game, extending the free trial period to compensate. Square also announced bad news for PS3 owners who were still somehow interested in the game: "Regarding the PlayStation 3, it is not our wish to release a simple conversion of the Windows version in its current state, but rather an update that includes all the improvements we have planned. For that reason, we have made the difficult decision to delay the release of the PlayStation 3 version beyond the originally announced date of March 2011."
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Top Final Fantasy XIV Devs Replaced, PS3 Version Delayed

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  • XIVth post?
  • Yes, I said "was fired" because this is what is in practice, despite the announcement. The rest is always the same people, with different positions.

    Personally, I find this announcement more worrying than the state of the game (which I've been enjoying, despite its flaws). The risk is that the "new" team will try to pull a "NGE-like" thing and scrap what was good and different about XIV to fix the problems the game has.

    • Re: (Score:2, Informative)

      by Anonymous Coward

      There was nothing good about FFXIV.

      • by Jartan ( 219704 )

        Mod parent up. Saying there was nothing good about FFXIV is insightful and spot on in this context. The reality is there's not a single thing in FFXIV that can be "ruined" by some sort of NGE.

        • by lbbros ( 900904 )
          Are we talking about the same game? Because it has problems but it is enjoyable: however the community (the same FFXIV community) has been very hostile to people who play and enjoy the gaem (which are different from people who think that Square Enix is always right).
  • So, the title says the developers were replaced, but the summary says the leadership was replaced.

    TFA would seem to indicate that two people were taken out of leadership roles and replaced with a third guy.

    • by basscomm ( 122302 ) <basscomm.crummysocks@com> on Friday December 10, 2010 @10:17AM (#34513676) Homepage

      In the link to the "bad news for PS3 owners", there is actually a lot more info on the dev team changes:

      [Organizational Changes to the Development Team]
      To improve the service of FINAL FANTASY XIV, Square Enix has made the following changes to the development team:

      Managerial Changes

      Producer/Director
      Naoki Yoshida

      Section Leader Changes

      Assistant Director
      Shintaro Tamai (FINAL FANTASY X, Front Mission 5: Scars of the War)

      Lead Game Designer
      Nobuaki Komoto (FINAL FANTASY IX, FINAL FANTASY XI)

      Lead Combat System Designer
      Akihiko Matsui (FINAL FANTASY XI)

      Technical Advisor
      Yoshihisa Hashimoto (Next Generation Game Engine Development)

      Lead Programmer
      Hideyuki Kasuga (FINAL FANTASY XI, DIRGE OF CERBERUS -FINAL FANTASY VII-)

      Senior Concept Artist
      Akihiko Yoshida (FINAL FANTASY XII, Vagrant Story)

      Lead Artist
      Hiroshi Takai (FINAL FANTASY XI, THE LAST REMNANT)

      Lead UI Designer/Lead Web Designer
      Hiroshi Minagawa (FINAL FANTASY XII, Vagrant Story)

  • more like unrealistic shipping dates gave rise to a rushed product. However if you're management its much easier to blame the monkey rather than you the organ grinder because as we know, management is all but infallable.

    • by Tridus ( 79566 ) on Friday December 10, 2010 @08:59AM (#34513144) Homepage

      No, this isn't an unrealistic ship date problem. This is a fundamental design flaw problem. This game has the worst UI of any MMO post-WoW, and even most ones pre-WoW (the exception being FF XI). It was clearly designed for consoles with a very bad PC port.

      The game was shipped with no AH and no mail, and a completely awful player store system instead that makes it a giant timesink just to *find* things that are for sale, let alone do price comparison and things that any modern game should allow.

      A post documenting all the flaws in this game would be about five pages long, so I'll stop now. Suffice to say that the problems are much worse then simple lack of time.

      • by Opportunist ( 166417 ) on Friday December 10, 2010 @09:50AM (#34513460)

        In that case, fire the designer and the people responsible for making those shitty decisions, not the guys who had to implement it, most likely against their own better knowledge. But don't fire the only people who know the friggin' code! They're about the only ones that could possibly pull the cart out of the moat.

        I've been trying my hand at FF14. And I was appalled that a game like this can make it to the release in 2010. We're dealing here with a game that is not even on par with the standards of 2002 MMO gaming. You nailed the main problems quite well already:

        1. A console game ported to PC. It feels, smells and plays like a console FF game. Which may be good considering the FF audience, but looking around my friends, few die-hard FF players jumped onto the game. It was rather the MMO players amongst my friends who tried it. And of course quickly tossed it, because of tedious gameplay. Everything you want to do contains a friggin' 5-10 seconds animation you have to endure. I say endure because that's what it becomes after the n-th time. Take gathering. It's not even the usual "We now watch our figure for 2-3 seconds while it does something" kind of animation. It's "5 seconds to get the tool from the back, 2 seconds for the interface to finish loading, 1 second to play the "hit the button at the right time" minigame, 5 seconds watching gathering animation, repeat from minigame for 5 times, then repeat the whole sequence 5-6 times". THIS IS NOT FUN! This is tedious and boring to the extreme. This was acceptable in 2002 when crafting in DAoC was a little like that. But even back then it was less tedious because at least you could do something sensible in the minute it took for your character to finish crafting that bow or staff.

        2. Actions are handled by the server. A good idea to prevent cheating (hehe, as if... but I ramble), but it means it's HORRIBLE to play unless you have an insanely good connection... and even then it mostly depends on how much load the FF server has to suffer under. Let's keep it at that, you'd have to try to notice just how "sluggish" it feels. Imagine running on ice.

        3. No AH, no sensible group finding tools, nothing to facilitate your interaction with other players. Sorry, but this is just not acceptable in 2010 anymore. Even in 2005 MMOs noticed the need to give their players an easier way to gain access to other players and cooperate, find groups, find sellers and buyers and so on. It needn't be the proverbial ebay AH system, but at least SOME way to facilitate interaction. Right now, if you wanted to buy something, you'd spend hours trying to find someone selling it. Or you keep watching the spam in the trade channel for a few hours. Either is just not what MMO players would accept anymore this time and age.

        In short, the game is stuck somewhere a decade ago with its gameplay. Even free-2-play games have better player interaction tools by now. A full price game certainly must not be worse than that. And FF14 is worse.

        • by _xeno_ ( 155264 )

          In that case, fire the designer and the people responsible for making those shitty decisions, not the guys who had to implement it, most likely against their own better knowledge. But don't fire the only people who know the friggin' code!

          As far as anyone can tell, that's exactly what they did. "Development" in this case means "game development" and not "software development" - they fired the people responsible for designing the game, not implementing the software.

          Of course, the client software is shit too, but...

          No AH, no sensible group finding tools, nothing to facilitate your interaction with other players.

          This aspect really pisses me off, because these are all things that Square Enix already tackled in FFXI. FFXI had a working auction house. I wouldn't call the group finding tools in 11 good but they were still miles ahead of FFXIV.

          S

          • Square Enix not only managed not to learn the lessons that they should have from the rest of the industry, they managed not to learn the lessons that they already had learned from their own MMO.

            Maybe it's time for Square Enix to learn from their past and come out with Final MMORPG ;).

          • by Psmylie ( 169236 ) *

            I believe I heard that FFXI is WHY they didn't want an AH in XIV... groups of players, often RMT, would monopolize the selling certain necessities or high-value items. In theory, not having an AH can do away with that issue.

            Not saying I agree with their decision, as I believe the convenience of an AH is more than worth the cost of possible cheaters and price-fixing, but I can see their point.

        • by vux984 ( 928602 )

          3. No AH, no sensible group finding tools, nothing to facilitate your interaction with other players. Sorry, but this is just not acceptable in 2010 anymore. Even in 2005 MMOs noticed the need to give their players an easier way to gain access to other players and cooperate, find groups, find sellers and buyers and so on. It needn't be the proverbial ebay AH system, but at least SOME way to facilitate interaction. Right now, if you wanted to buy something, you'd spend hours trying to find someone selling it

          • Creating inefficient tools isn't a good way to promote socialization. I played Everquest in the early days, and frankly, I just didn't bother with the marketplace. It wasn't worth the hassle. Similarly, in Guild Wars, because there's no marketplace, I just don't bother trading with other players. In Everquest II, there was a fantastic market system and I made use of it. This made absolutely NO difference in how much I socialized with other players in-game.

            Some MMOs in development are trying some differ

            • by vux984 ( 928602 )

              Creating inefficient tools isn't a good way to promote socialization.

              Thinking of it as "creating inefficient tools" is the wrong way to frame the question. The core mechanic of the game is an inefficient character builder tool from that perspective.

              Carrot > Stick.

              EXACTLY. The trouble with WoW's AH is that they've put the carrot and stick in the wrong place.

              In everquest you skipped the marketplace and got your items through interacting with guild mates, picking them up off monsters in groups, completing q

          • I have heard a few people express the same opinion as you. Simply put, some people enjoy shopping.

            If Macy's was always empty and I could get in, find what I need and get our, fine. I can live with that. I don't want to do it, but if I need to I will. If I have to go to the mall to get something because I don't know which store will carry it, if any, ouch... It will take a lot to get me to do that.

            Now consider a bazaar system. Bazaars are the worst possible type of store. They are a store that can car

            • by vux984 ( 928602 )

              Simply put, some people enjoy shopping.

              And WoW is ostensibly a game where to advance you form groups kill monsters gain xp, and loot items. It isn't primarily a shopping simulator. Its fine that it has a shopping component. But as soon as it becomes more efficient to "go shopping" than "form groups kill monsters and loot items" something is broken.

              For the low/middle/mid-high game in WoW, it is more efficient to "go shopping" than to "get gear from encounters".

              Given this scenario most people will do exactly

              • All nice and fine, but the core problem of FF14 is a different one:

                1. Square Enix wanted to make crafting a "worthwhile experience" on par with adventuring (i.e. killing mobs).
                2. Mobs hence do not drop any equipment but only equipment parts (wool, linnen, ore, raw food ingredients...) that require a crafter to make something useful out of them.

                And while I definitely enjoy the idea of making crafing a "worthwhile experience" (I love crafting in MMOs), crafting without fighting can only work out under one of

                • by vux984 ( 928602 )

                  It becomes quite impossible to level crafting sensibly if neither exists.

                  Agreed. Thanks for the clarification.

                  Personally I really think "crafting without fighting" and craffting being the sole way of gaining equipment is sort of a flawed game premise in that there is no connection between your equipment and your accomplishments.

                  But I concede that may be a personal bias.

          • I disagree. I think the WoW AH does more to harm player interaction than enhance it. And I'd prefer a game that de-emphasizes the importance and relative ease of player trade. I my opinion too many players end up motivated to gear up by farming / trading rather than adventuring because its more efficient.

            In my opinion the path to gear upgrades and advancement in general should *never* be "farm spider silk", or "collect ore", then sell it at the market, and buy nice gear."

            Its perverse because very few players actually enjoy this activity, but it is by far the most efficient use of time in terms of generating wealth / gear.

            Consider everquest in its early days, before automated market places. It was exactly the situation you describe... there were a couple meeting grounds that worked as de facto open air markets with people hawking their stuff. If you wanted to buy or sell something it was a "hassle", it was time consuming, and to do it well you had to develop relationships (gasp) with other people. You had to physically meet up with the person you wanted to buy from. Because people weren't on 24x7 you had to come and go and keep checking the market.

            It was primitive and inefficient.

            It was also one of the fondest memories a lot of players had. It really felt like a bazaar. It was alive and it had its own pulse... you knew if you came in at such and such a time who would be be around would probably have some perfect pelts, you knew who specialized in spell research.

            Their was haggling, arguments, and games. You'd ooc you wanted something unique and leave word with a few of the marketplace fixtures, and move on... perhaps getting a tell half an hour later, and then coordinating with a guildmate to pick it up for you since you were deep in a dungeon.

            If was a "hassle" but hassles are what build friendships.

            That's not to say EQ was perfect. There were many flaws with its marketplace that needed to be fixed. But a searchable spreadsheet and instant delivery to your mailbox a la WoW was not the right solution, or even a good one.

            Did "farming take over adventuring" in WoW or any other MMO that has an AH or sensible trading options? Not really. Why? Because the player made stuff is invariably inferior to the "end game loot". Also, if you look at the way FF14 works and the choices it offers, you will notice that the existence of a simple way to trade is pretty much a necessity, given their promise that crafting is supposedly a "job" just as viable as adventuring, and the lack of "drops" suggests that they did want to create a similar

      • by _xeno_ ( 155264 )

        and even most ones pre-WoW (the exception being FF XI)

        Maybe now, but at launch, it actually managed to be worse than FFXI's, and that takes antiskill. Mainly because of minor things, like the inability to sort your inventory or the fact that replying to tells worked inconsistently at best. (Both of those were supposedly fixed in the November patch, I haven't actually checked because I only logged in long enough to verify that yes, the game still sucked.) I think they may have managed to get the interface on par with FFXI's, although you're still never going to

      • by TXP ( 592446 )
        It was designed to be similar to FFXI. The problem is that FFXI had terrible controls back then but people tolerated it more. Now everyone has experience with many different MMO's and even the worst MMO's allow you to pick your preferred control style. The game needed more polish for the game controls and user interface. That's what happens when you focus on cutscenes and graphics and not gameplay and user interface.
  • Though it's abundantly clear that they released a product that wasn't ready, at least they aren't forcing the players to pay. Of course, this would have been the death of any game if it didn't have the vast backing of a major company. Square would prefer to write this off as a loss rather than a failure, but it appears that they simply have lost touch with their player base.

    • Well, if they charged now, they could just as well turn it off and give everyone a few free months for FF11 instead because then FF14 would certainly crash and burn. Right now, they're desperately trying to keep the ones who're still playing playing by humoring them.

      They simply took the formula of FF11 and tried to coat it in new graphics. FF11 wasn't the most "convenient" game either. Long travels, long, tedious quests (the few that were), a grindfest if there ever was one and very little "help" from the g

      • by truenoir ( 604083 ) on Friday December 10, 2010 @10:23AM (#34513724)
        Actually, thing is, it's not that similar to FFXI. They reused the races, but past that, they seemed to intentionally do things differently than XI. In the meantime, FFXI has undergone quite a number of changes over the years, much of which has served to make it a more appealing game. The current Abyssea content, in and of itself, is a vast departure from FFXI as originally released - albeit at the expense of the rest of the game, which is being largely ignored now as a result. Either way, XIV would likely be a far better product if SE had actually taken their years of hard lessons learned with XI and applied them to XIV. If they -had- taken current XI and retooled it a little, put new graphics on it, then there'd be a lot more content, and a lot more tweaks already in place. They didn't.
        • Agreed- I would have gladly accepted a FFXI-2 reskinning of FFXI using the XIV engine, which is what I understand the original intent was. However, we got a game that practically punishes you for playing or attempting to progress.

          The couple diehards I know who are still playing XIV play for about 3-4 hours a week. Compare that to your average XI session where if you weren't on for 3-4 hours a session* you were taking it easy. Or WoW, where people will spend their entire free time logged in and playing.

          I

          • I'm not hardcore and I play for about 3-4 hours a day when Im home, and there are people way ahead of me. I The guildleve system has been much improved. As you rank up, higher ranks leves and faction leves are more interesting. There are actual Quests too that reveal the main story and class story as you rank up. These involve interaction with NPCs, and are quite interesting. It does however need an action house. But there was a long void at the begining of the game when there was little to buy because the
            • What changes in the combat to make it the most fun of any MMO you have played?

              I made it to 20ish on both cnj and thm before I burned out. Combat was pretty much, 1,1,1,2,1,1,3,2,1,1,1,... 1 = sd, 2 = shield, 3 = cure. I really didn't get it. Also, no auto attack makes chatting impossible. And with all the animation clipping and.. I just didn't get it...

              • Well since they changed the SP system so that you get SP based on the mob's rating an not based on individual actions, you can get more creative. I do things like Banish II (damage + lower astral def) then Dia. Or Aborb ACC, then initiation to give it to a LNC or MRD so they hit more often. Basically, finding ways to make combos out of the skills. Also, having two mages or fighting more reasonable mobs so you dont have to constantly heal is more fun. Oh and I got this shadow dart thing with guild marks that

      • From how its being described in this thread (long travel times, attempted player-driven economy, long-winded quests), it sounds like they tried to do a swords-and-sorcery version of EVE Online, rather than yet another WoW clone.

        I liked EVE Online; I welcome imitators. There's no saving it if it's a shitty implementation though; a bad game is a bad game.

        Then again, maybe one EVE Online is enough.

        • Quite the opposite. EvE is very "open". Do what you feel like. Mine, hunt, do missions, trade, play FedEx, do PvP, do ... well, nothing if that's your thing.

          FF14 is nothing close to that. In no aspect.

          Traveling is EvE at least feels like you're crossing epic distances. You're flying between stars! And most of it can be automated. Click-click, fly from system 1 to system 33 in the next 30ish minutes (ok, faster now that you can jump closer than 15km to the gate), go read a book or take a dump and come back t

  • are always better than NO fans.
    • In this case not really... the only people still playing are FF fanbois, and they're even driving off the core fans who could be expected to play no matter what
  • by SmallFurryCreature ( 593017 ) on Friday December 10, 2010 @08:27AM (#34513010) Journal

    FFXIV was and is a disaster but at least Square is dealing with it, not in outright denial like some companies *cough*Funcom*cough*.

    The problem with the games might however be beyond fixing. At its core the current game is a Korean Free to Play style grind-fest. NOT a western quest/story MMORPG. And yet they price it very high, the 10 or so bucks is only for the base game, without ANY character slots. You need a character to play and those are extra. An extra charge EACH and EVERY month. 3 chars is 18 euro. EACH month.

    And what do you then get? A rather bare world designed on the idea of MORE OPEN SPACE WITH ABSOLUTELY NOTHING IN IT TO RUN BETWEEN, some lovely animation and lots of scripted scenes.

    The combat itself is moronic and for a long time (until I stopped) unplayable. Take an action, wait minutes, see it hit. This wasn't lag anymore, this was insanity.

    There are no quests and the story while intresting isn't related to the quests. It is more gain X levels, see a cut scene.

    Anyone expected a western style MMO was deeply disappointed. This was a korean grind-fest with cat-girls. They are cute but there is only so many times you can /fume before it gets old (20432 times to be exact). Only fun thing in the game.

    FFXIV is game that gives you the feeling it was designed by people who never ever played a MMO or a PC game and setout with a blueprint of the previous FF MMO and went, grind is good, content is bad. The game has so many wrongs in it, it is beyond believe. The cat-girls look nice. The ONLY good thing.

    • Re: (Score:2, Insightful)

      by lbbros ( 900904 )

      Anyone expected a western style MMO was deeply disappointed.

      You expect Final Fantasy XIV to be a Western style MMO? I think you are looking at the wrong game...

      • by Tridus ( 79566 ) on Friday December 10, 2010 @09:18AM (#34513236) Homepage

        I was expecting a MMO on the PC to have a UI that's reasonably playable with a keyboard and mouse.

        Guess that expectation was off too. They should include a free Xbox 360 gamepad with every copy, since that raises the UI from "sucks donkey ass" to "sucks balls".

        • by ByOhTek ( 1181381 ) on Friday December 10, 2010 @10:58AM (#34514020) Journal

          If it makes you feel any better, it's even less playable with a controller.

          • If it makes you feel any better, it's even less playable with a controller.

            Agreed, so many times over. I tried with the mouse and keyboard for a while when the game first came out. Fed up, I hooked up the controller. Mapping everything and no uniform configuration options (or at least, I didn't see them) made using the controller more painful than using the keyboard mouse combo. It felt like they were intentionally trying to piss me off.

            • That, and the menus don't seem *quite* right for a controller. I still play with keyboard/mouse (only annoying) after trying controller (borderline unplayable except for targeting in combat, where the controller does seem MUCH better).

              And looking at the mods, I have to wonder, how was my previous post a troll?

    • "The combat itself is moronic and for a long time (until I stopped) unplayable. Take an action, wait minutes, see it hit. This wasn't lag anymore, this was insanity." Huh? Were you playing on a 486 or something?
      • >Huh? Were you playing on a 486 or something?
        And was it the DX version rather than the SX? Those floaty numbers do take time to crunch, you know.
      • I'll have to second your comment. Occasionally there is some lag in combat, but even in the FFXIV beta, it was not significantly worse than any other MMO I've played (AC 1, WoW, Eve, FFXI).

        Got to agree with the GPs comments about minimal quests so far, and grindfest.

    • by Moraelin ( 679338 ) on Friday December 10, 2010 @09:33AM (#34513336) Journal

      MMO Quests are like orgasms:

      You may solo them, I prefer them in a group.

      (Well, normally I wouldn't answer to a sig, but it being in a thread about MMOs I figure it's on topic;)

      Aye, but some of us want it to be a loving and intimate relationship, not a quick gangbang with whatever 24 guys were available. Err... I mean... I'm not the kind of slut who'll give everyone a go for attention, you know?

      I mean, take my latest case from City Of Heroes. Classic story of boy tank meets girl healer, we seem to hit it off just nice, and soon I invite her to see my supervillain lair. And this time I don't mean mom's basement. They actually have lairs in the game. We hit it off just fine, then we change into spandex and are happily bumping uglies over the head. I mean zombies in the sewer. Can't get much uglier than those.

      And then she says, oh God, then she says, "let's bring 6 more guys, it will be FUN!" (Groups in COH have up to 8 members.) I mean, geesh, I'm not even demanding monogamy, but SIX MORE GUYS. It's like she's trying to tell me something. Like that I'm not enough for her. Geeze, it can make a guy awfully insecure, you know?

      So I get talked into it against my better judgment. I can tell she's having the time of her life, what with all those ranged DPS-ers all around her, while I'm not even getting a second look. Says that's her role. Yeah, right. More fun in a group my ass. Which reminds me, the only one paying me attention is the melee DPS-er. That guy is practically getting on top of me all the time. I wonder aloud about that guy's sexuality. He calls me weird. Hey, I'm not the one trying to get on top of another guy, buddy.

      So then we get to the big archvillain and he's this big and muscular guy, and I get thinking, "I bet HIS girlfriend doesn't ask for six more guys." And I'm in front of this guy as the tank, and everyone is looking at me and expecting me to perform for the big finale, and... oh god... I got performance anxiety and lost the erection. They eventually got the melee DPS-er to tank him.

      Made me feel like I wasn't a man any more, it did...

      So then next day I go to work, I come back and she's 10 levels higher. I figure she must have soloed it in the meantime. I'm no stranger to soloing an orgasm... err... quest or two myself, lemme tell you.

      I ask her what happened, she says, "ah, there were these 7 guys who needed a healer for the respec taskforce, and then we kinda went at it all afternoon." Geeze, like I was saying, I'm not even asking for monogamy, but SEVEN GUYS? And is it that much to ask that I at least be around?

      Fucking slut. I threw her out of the lair and changed the locks.

      • Now everytime I LFG, I will feel dirty :P

        Anyway, if you are a guy, you are supposed to get 7 chicks! That is were you went wrong. Trust me, you find it a while different experience.

        Try this.

        Wife: I stayed home and got all hot and bothered and screwed the mail man.

        Husband: Bitch!

        vs

        Wife: I stayed home and got all hot and bothered and screwed the cheerleader from next door, she is waiting for us upstairs.

        Husband: I love you!

        • Find seven chicks? SEVEN CHICKS? Gee, buddy, way to make a guy even more insecure.

          Some of us are happy if we can even find one whose name doesn't end in .jpeg. Much as I'm told the Jpegs are an ancient and distinguished family.

          Plus, last time I found one, she whipped and tormented me and called me a loser. And didn't even want to give me my money back when I said that wasn't what I asked for.

          Anyway, what was I talking about? Ah, right, some of us are happy to find even one chick. Or half a chick. Finding a

  • Disaster management (Score:5, Interesting)

    by RogueyWon ( 735973 ) * on Friday December 10, 2010 @08:27AM (#34513012) Journal

    The game in its current state is barely playable. Even if you stick with it past the gruesome interface and crippling performance issues, you're going to run head-on into over-complicated and badly explained class and tradeskill mechanics, boring combat and a serious lack of anything to actually do. Oh, and with all of the servers concentrated in Japan, Western gamers can expect fairly heavy lag even at the best of times.

    There have been a number of updates since the game launched, but for the most part, these have been window dressing. There is, apparently, an update to the UI incoming, which is something, but even if this patch ushers in a new era in UI-perfection, it will still leave many serious flaws in the game that would need to be fixed before this could even reach the stage of being a low-quality, content-light WoW clone. Believe me, that's a stage that FFXIV can only dream of right now.

    Anecdotally, the problem seems to be that Square-Enix resorted to that tried and tested technique for delivering high-quality, cutting-edge software. They drew up a loose, under-defined spec and pushed it at a Chinese outsourcing house. Given the spotless track record of this technique elsewhere, you can imagine their shock on getting back a shoddy, under-developed, non-cohesive game that even Square-Enix themselves didn't understand properly. It's a good thing for gamers that they just decided to push it out the door and hope for the best.

    Sarcasm aside, heads do indeed need to roll over FFXIV. Going for the lead developers is a start, but they need to go much higher. They need to go for whoever decided that they could do a modern MMO with the budget, development time and support resources they wanted to make available. They also need to go for whoever decided that Square-Enix should become a kind of Japanese EA, grinding out a constant succession of low-to-middling quality handheld titles, which seem to be locked into a cycle of commercially diminishing returns. As little as 5 years ago, Square-Enix were a great company putting out great games. It pains me to see what they've become.

    And as for FFXIV, as it stands, it is dead in the water. A few fiddling-at-the-margins patches and a PS3 version won't save it. I would say that unless they want to flush good money down the drain after bad, they have two options. First, they could pull the plug now and forget the game ever happened. Second, they could close the game down on an interim basis and push it back into closed development for at least a year. Re-release the game when it's actually in a competitive state, ensuring, of course, that those who bought it first time around get a free-pass for the rerelease.

    • by lbbros ( 900904 )

      The UI update has been already delivered, two weeks ago. The "anedocte" was also found to be completely baseless (an unconfirmed report on IM, without any other external sources).
      Oh, and don't expect servers to move: the good thing about FFXI, shared with FFXIV is that the servers were cross region.

      • Right, it's been more than 2 weeks since I last logged in. I guess I should take a look at the new UI. There's a lot more basis to the "anecdote" than one IM; such as the large quantities of typos in the original Japanese version that looked like they'd been a rushed translation from Chinese.

        And the world-wide servers thing for FFXI was a worthwhile experiment, but ultimately, experience has proven the WoW-style regional model to be superior. I remember the huge disadvantage that Western players had trying

    • by Anonymous Coward

      As little as 7 years ago, Square was a great company putting out great games

      FTFY

      • I see what you're getting at, but...

        Final Fantasy XII and Kingdom Hearts 2 were both 2006 releases and both were, in my opinion, among the best games Square(-Enix) has ever put out. FFXII wasn't universally popular, but to me, it was the FF series at its best; different to its predecessors, willing to innovate and capable of hiding surprising depth behind an initially shallow exterior. KH2 (which there's a fairly recent post on in my journal) was, for me at least, probably the best game of the PS2 generatio

    • I must confess that I'm pretty disappointed with how FFXIV is looking, particularly after FFXIII was so totally underwhelming.

      FFXII really impressed me. Beautiful, intricate, lovingly-crafted world; innovative gameplay that took some of the drudgery out of it; even a translation that made the English version even better than the original.

      FFXII contained a lot of MMO elements, and with some of the obscure items and monster spawn conditions and the like, even managed to be a kind of meta-MMO in that players

  • The numbered series should have either been killed off long ago [livingwithanerd.com], or become what the offshoots are: explorations of genres with original stories, and attempts at not just different ideas, but NEW ideas.

    Think back to the 4th, 5th, and 6th entries in the series. They all had intricate plots, with a huge number of characters and twists everywhere you looked...but they were still simple! Despite how much was crammed into each game, it was all laid out simply. The twists and turns were smooth, well-executed, a

  • It would seem logical that the first person to deliver a decent modern MMO on a console would become an instant goddamn bajillionaire. And yet, here we are five years later without one. MS seems actively hostile to the idea. Sony keeps promising but never delivering. Every time someone promises an MMO on a console, it gets delayed, delayed, delayed, and finally cancelled (DC Universe Online, I'm looking in your direction).

  • In additional news...

    Square Enix announced that the people responsible for the sacking have been sacked.

  • by Y-Crate ( 540566 ) on Friday December 10, 2010 @03:42PM (#34517076)

    Does that mean the game is now a cutscene streamed from a server instead of a disc?

    *ducks*

  • The problem is that they're beating a dead horse to a pulp, and then they're beating it to a fine powder, then they're beating the ground that the powder used to sit on.

    Final Fantasy is done. The sooner they realize that, the better.

  • FF isn't done,its just a bad idea to make it a MMO. The series was never conceived to be more then a single player game, trying to make it a MMO was just dumb. I look foward to more FF for the PS3 in single player format

I tell them to turn to the study of mathematics, for it is only there that they might escape the lusts of the flesh. -- Thomas Mann, "The Magic Mountain"

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