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Medicine Nintendo Games

Nintendo Warns 3D Games Can Ruin Children's Eyes 229

Hugh Pickens writes "Fox News reports that Nintendo has posted a cautionary note on its Japanese website that 'vision of children under the age of six has been said [to be in the] developmental stage,' adding that 3D content 'delivers 3D images with different left and right images, [which] has a potential impact on the growth of children's eyes.' The notice went to say that Nintendo recommends that all viewers take regular breaks while watching 3D video or playing stereoscopic 3D games (google translation). Dr. Michael Ehrenhaus, an ophthalmologist with New York Cornea Consultants, thinks Nintendo and Sony may be getting ahead of themselves with these disclaimers. 'It's hard to say that it'll ruin development,' says Ehrenhaus."
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Nintendo Warns 3D Games Can Ruin Children's Eyes

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  • Since a while, 3D TV is supposed to be the next big thing. I have been telling people that I doubted a 3D TV could be watched without side effects for as many hours a day that some people watch current 2D TVs.

    I mean, it should be fine to watch a 3D movie in a theater once in a while but even then; some complain of headaches or at least of a "disorienting feeling" after watching the latest 3D movies such as Avatar.

    I will sure wait for while before getting myself a 3D TV just to better evaluate its effects on

    • by anss123 ( 985305 ) on Wednesday December 29, 2010 @09:22PM (#34705996)
      Children can suffer things like "lazy eye" and neither Sony or Nintendo wants to be hit by a lawsuit indicating that their newfangled product was responsible, even if it isn't the case. Thus they preemptively warn about letting developing children use the product.

      It's in a similar vein to how radio enthusiasts set up their antennas unpowered at first so that they can tell "radio sensitives" where to show it.
      • by Oriumpor ( 446718 ) on Wednesday December 29, 2010 @09:32PM (#34706068) Homepage Journal

        Nintendo pulled the Visual Boy because of this effect. I hate the feeling my eyes get while watching isometric 3d projections. It's unnatural, and I swear viewing all those 3d stills when I was a kid with the goggles didn't help.

      • The article is missing the point here. Nintendo is making a self serving argument here. The Syndrome is question occurs only in stereoscopic 3D. it does not occur in the "point of view" 3D that the Nintendo implement with it's motion sensors. There both eyes see the same image. the 3D effect arriese because the images tracks the motion of the controller itself, as though you were looking through a window pane.

        Second, I would suspect that the Wii does not have enough horse power to generate steroscopic 3

        • My bigger concern would be more related to the development of 3D perception brain structures ,like the occular dominance columns and the like. With vision , usually you have a dominant eye, which does most of the percieving, whilst the other eye provides mostly depth perception "meta-data" (for want of a better term) that helps you place things in space. This is usually accomplishe by structures in the visual cortex called occular dominance columns that sort of put all this together for you. A child deprive

      • Yep, it's all about lawsuit avoidance. Slap the disclaimers on as early as possible.

      • by arivanov ( 12034 )

        It is not the lazy eye which is the problem here.

        There is a fundamental problem - the stereoscopical position of eyes and the depth perception of a child are different from those of an adult. The reasons for this are purely anatomical - the eyes are positioned differently in the skull.

        So you have to generate different content for different ages and probably even take development into account. That is simply beyond the limits of today's tech.

    • by icebike ( 68054 )

      The Disoriented feeling is probably as much the camera shots in Avatar as any thing else. Its disorienting in 2D as well.

      That's not to say that 3D is blameless, because the technology is still far from mature, imperfectly filmed, and reliant on uncomfortable glasses.

      There is nothing inherent in 3D that should be problematic. It is, after all, our normal environment, and 2D is what should be problematic. But we have no trouble with 2D, our brain adds the third dimension easily. Even one eyed persons has e

      • by spazdor ( 902907 ) on Wednesday December 29, 2010 @09:54PM (#34706234)

        There is nothing inherent in 3D that should be problematic. It is, after all, our normal environment, and 2D is what should be problematic.

        This isn't quite correct. In our normal environment, there's a correspondence between the parallax depth of objects (their displacement in the left eye image vs. the right eye image) and their focal depth (the curvature of the cornea required to produce a sharp image on the retina). On any 3D TV/film display, no such correspondence exists.

        In a cinema, the distance to the screen is far enough that this generally isn't a big deal: the rays coming from one point on the screen, by the time they hit your pupil, have diverged along such a narrow angle that they might as well be parallel (as if from an infinitely distant source.) But when you're in a living room with a screen in front of you, it's potentially a much bigger deal. We have plenty of reasons to suppose that the brain 'trains' itself on this depth-correspondence, and exposing kids to a lot of visual stimulus which lacks this correspondence could easily throw a wrench into this training process. We just don't know yet.

        • This is a GOOD THING. Usually corporations intentionally ignore or even fail to research the harm of their devices; not only have they found out there is potential harm but they are ACTING on it by warning people. Yes, this is likely due to lawsuits but for a change they are actively trying to avoid them instead of spending money on P.R. and fake think tanks to protect themselves after problems are found by the public like most large corporations do today. BP comes to mind as an extreme example.

          • Huh! Could this much-bemoaned "litigator culture" full of coffee-scalds and warning labels actually produce some sort of mysterious, unexplainable corporate incentives which compel them to (now and again) act in line with the best interests of the public? I can't imagine how! It is a mystery for the ages.

            • Except there's no proof the systems actually do damage, and the warning is purely a CYA move with absolutely no real-world impact (it's a warning label, rather than modifying the technology, or putting in hard limits on time use) since it relies exclusively on parents actually parenting. Odds of that? My calculations are putting them at slim-to-none.

              • You willing to bet your own kids' vision on that?

                There may not be any proof as yet, as the technology is still in its nascent stages, but I'd much prefer that the companies, in covering their collective backsides, acknowledge a possible risk than try to cover it up or deny the existence of any risks whatsoever.

              • by AK Marc ( 707885 ) on Thursday December 30, 2010 @12:55AM (#34707346)
                Except there's no proof the systems actually do damage,

                That's essentially false. There is proof that bad 3D can cause damage. There is no proof that the new 3D is "bad" because testing it requires subjecting children to a test that has, in the past, damaged children. It's unethical to determine if the current 3D technology will cause the same problems proven to have occurred in previous 3D technology.

                So your statement is true in that not every possible combination of stereoscopic 3D has been proven to cause damage, so there's no proof that Blu-Ray 3D movies will cause damage. There's proof that 3D causes damage and no proof that this version doesn't. So, feel free to say it however you want. The technology used has been proven to cause damage, and they've not proven this one to be any better than the old versions.
                • by icebike ( 68054 )

                  Please point to this "Proof".

                  You can't go on stomping your foot like a spoiled child with out providing at least a citation.

                  Pictures, or it didn't happen.

                  • by AK Marc ( 707885 )
                    Pictures, or it didn't happen.

                    You accuse me of being a child, then make a reference to porn from a childish forum. Obviously, it doesn't matter what I say, even if I gave you gold-plated proof, you'd just quip away and pretend I didn't say anything.
                    • by icebike ( 68054 )

                      So no citation then.

                      Fuff off and run away then.

                      You've proven yourself a blowhard and your bluff has been called.

          • They have nothing to lose by disrecommending games for small children under six, because those kids are growing up fast.

            If 3D games were found to harm people's vision at any age, you can bet they would cover that up.

          • Except Sega had this tech and knew the problems in 1980s.

        • by Kjella ( 173770 ) on Wednesday December 29, 2010 @10:45PM (#34706586) Homepage

          In a cinema, the distance to the screen is far enough that this generally isn't a big deal: the rays coming from one point on the screen, by the time they hit your pupil, have diverged along such a narrow angle that they might as well be parallel (as if from an infinitely distant source.) But when you're in a living room with a screen in front of you,

          Can't it be true in reverse as well? You appear to see an object coming very close to you, but the focal depth still says it's far away. At least in gimmicks where things would jump out at you from the screen there should be a fairly obvious difference to what the eye would see in reality.

          • by spazdor ( 902907 )

            You're quite right. I hadn't considered that.

            • by icebike ( 68054 )

              I addressed this in my first post above.

              The fact that you are doing no eye focusing, or actual parallax adjustments with your eyeballs is not missed by the brain, and may be the source of some people's disorientation.

              It certainly leads to the "fake" look of movie 3D. You are always aware that what you are seeing is an approximation, usually thrown into the story gratuitously merely to sell the technology.

              Will the brain learn this? Or will this technology be quickly abandoned when multi-focal-plane technol

              • by mcgrew ( 92797 ) *

                Or will this technology be quickly abandoned when multi-focal-plane technology arrives?

                I'd bet money that as soon as holographic displays arrive (and they will eventually), stereoscopy will die quickly.

                There are a few hurdles to holography, though. You need an insanely high definition LCD screen with three backlight lasers, all exactly tuned to the additive primary colors.

                And that's just playback, recording is even harder.

        • Depends upon the cinema, too. Some theaters have really crappily done 3d rigs (including, unfortunately, my local IMAX).

        • That explains why I don't really like 3D movies. I could never quite put my finger on it until now, but the focal distance is completely wrong. Things are sharp that shouldn't be. Is there a reason some 3D movies have a "plane" effect, where there's only a few planes in which action takes place? It's like sprites were placed at different z-depths, sometimes.
        • by mcgrew ( 92797 ) *

          focal depth (the curvature of the cornea required to produce a sharp image on the retina).

          No, the cornea's focus never changes. Your eye actually has two lenses, the cornea, and the crystaline lens [wikipedia.org]. The crystaline lens sits behind the iris, and is what does the actual focusing.

      • by Hylandr ( 813770 )
        Lets get off the "new" and "far from mature" BS. It's been here since the 50's that I know of, as 20 years before I was born and I am 2 years from 40.

        Yakity Yakity and all that crotchety old shit. I was watching it on MTV when MTV was just hard rock and nothing else.

        - Dan.
        • It's been around longer than that see: stereogram [wikipedia.org] my grandmother has some stills from before the turn of the century (20th) that can be viewed on an old brass unit that looks like something you would take to an opera.

        • Well, I just watched Tron Legacy in 3D last night, and I was aggressively underwhelmed by the effect, and distracted by the distortion caused by the glasses. Just because it's 60 years old doesn't mean it's mature. 3D is still IMNSHO a novelty. It has potential, but is a long way off from what I've seen personally. I have zero interest in wearing special glasses to watch movies in my home regardless of how much marketing Sony, Samsung, etc. shove my way.
          • I noticed that some short bits of the action sequences totally overwhelmed my visual system. For a second or two I literally could not work out what was going on. It seemed to happen when there was a lot of movement and a big stereo effect.

      • by Pharmboy ( 216950 ) on Wednesday December 29, 2010 @10:04PM (#34706310) Journal

        There is nothing inherent in 3D that should be problematic.

        I kinda disagree, based on the fact that technical generated 3D is simply a hack for your brain. It is designed to fool your brain into thinking that things that have no depth, have depth. I can see the possibility that it might not be good for developing eyes.

        I remember watching a video in school (late 70s) about a guy who created special headset binoculars that he wore all the time for a week. They made everything upside down, which was humorous and made him have to adjust to walking, etc. He wore them every waking hour. Within a week, his brain had adjusted and flipped the image, so now with the headgear, everything was now right side up. Once he quit using them, obviously, everything was back to upside down, and it took a couple of weeks to get back to "right". This experiment is exactly parallel to what we are talking about: hacking the brain to see something differently. The experiment didn't go as far as exploring long term effects, if any, this had on the adult volunteer. What it did prove, however, is that you can force the brain to change your visual perception in a semi-permanent way. It caused a real physical change in the brain.

        Any time you go hacking into things, there are unforeseen consequences. Saying to be cautious and don't let kids use it is likely a good idea until we better understand the possible side effects. It isn't like abstaining from 3D is going to hurt a 4 year old.

        • What's particularly problematic is that you're better off just using 2D cinema. If you want to give it depth, there are techniques available that can make a 2D image seem very 3 dimensional. A lot of the old cowboy movies from the period after they went color are a good example. You watch the movie and your brain reconstructs it in 3D without glasses. Sure you don't get that gauche effect of hurling things at your face, but the effect of things falling away into the background is much more pleasing anyways.
          • by mcgrew ( 92797 ) *

            There are three components to 3D vision -- focus, stereoscopy, and perspective. "3D" lacks focus, 2D lacks focus and stereoscopy, but 2D does in fact have perspective. Artists have used perspective for hundreds of years.

            For some, 3D simply won't work; if you're blind in one eye, have strabismus, etc.

            If you're old enough to need reding glasses, stereoscopy is 3D, since your eyes will no longer focus.

            When I worked at Disney World I liked going to the Kodak pavillion at Epcot, sit in the back row, and watch th

        • The images projected on your eyes' retinas, whether from a real scene or images, are 2D. So "technical" 3D is just as real as "real" 3D. It is generated from real 3D data. 3D cameras capture a real scene. 3D computer graphics captures objects which are mathematically 3D. All that is lacking in generated 3D is what is lacking in 2D pictures: focal depth.

        • by mcgrew ( 92797 ) *

          What it did prove, however, is that you can force the brain to change your visual perception in a semi-permanent way.

          The brain actually does most of the seeing, and it is an incredibly malleable organ.

          Any time you go hacking into things, there are unforeseen consequences.

          Only if you don't fully understand what you're hacking. I hacked transistor radios into guitar fuzzboxes as a teenager, but then I understood how both worked. I added a real keyboard to a TS-1000, and it worked for months until it started b

      • It's not true 3D - the focus point is decided by the movie director, not the position of the eyeballs (as it is in the real world).

        When the 3D camera cuts between viewpoints the depth changes and there's a moment where the brain goes "Wha? Where am I supposed to be focussing??". I'm pretty sure that's what causes most of the problems in 3D cinema.

      • by rtb61 ( 674572 )

        So a possible warning against children who lack associative depth perception and who ten to walk in front of moving vehicles when they misinterpret the distance of the vehicle. This of course could be considered an extreme example but it is likely they distorting the visual plane to achieve 2.5d could likely produce an accident prone generation.

      • by mcgrew ( 92797 ) *

        There is nothing inherent in 3D that should be problematic. It is, after all, our normal environment

        Yes, but "3D" movies aren't really 3D. See this earlier comment. [slashdot.org]

        2D is what should be problematic

        No, 2D is 2/3rds of 3D, and there is plenty of 2D in the real world; the ground, building walls, etc.

        It seems to me that the 3D technology is a huge kludge, and probably will always be as long as it relies on trying to fool the visual system into seeing depth with images projected upon a common plane, at a common d

    • by jmorris42 ( 1458 ) *

      > I will sure wait for while before getting myself a 3D TV just to better evaluate its effects on the human brain.

      There are certain to be some effects, the only question is how bad are they?

      The fundamental problem is 3D isn't reality. In the end it is just a pair of 2D images. We get depth information via both parallax and focus and 3D images only provide one of those sources of information. So you are watching a 3D movie, an object moves closer to the viewer according to the parallax information whil

    • Our TV died on Xmas eve and we've been out looking. 10 years ago we bought a 65" rear projection HDTV and was way ahead of the curve. We didn't really pay much of a premium USD2,800, but for the first couple years the HD selection was HBO, Showtime, and the HD Preview/Demo channel. It's only been in the last 2 - 3 years we've seen much HD content on our cable provider and we really won't get all the channels we regularly watch in HD until the middle of the year.

      We just bought a 60" Plasma TV today for $1

      • Indeed. At this point we don't even know that they're going to be making 3D programming in 5 years. I'm sure that 60 years ago everybody assumed that everything would be 3D by the 90s. At this point it's just a fad, it could become more than that, but I'm not holding my breath.
    • When I used to watch my standard 2D television for hours on end, all I ended up with was Square-Eyes.

      Now with my awesome 3D HDTV, I can watch it for a whole day and all I get is Cube-Eyes.

    • by mcgrew ( 92797 ) *

      I mean, it should be fine to watch a 3D movie in a theater once in a while but even then; some complain of headaches or at least of a "disorienting feeling" after watching the latest 3D movies such as Avatar.

      Your eyes don't see, your brain does most of the work. When determining (percieving) distance there are a lot of cues, the three biggest are the various forms of perspective* [wikipedia.org], streoscopy, and focus. With a "3-D" movie, stereoscopy fights with focus, since your eyes are focused on the screen but the ster

  • Do they end up larger or smaller in the end?

    • by PhxBlue ( 562201 )
      Larger, if eye size in anime is any indicator.
    • impact on the "growth of children's eyes" - Do they end up larger or smaller in the end?

      Funny you should mention that, because eye size/growth has a LOT to do with being near or far sighted.

      Recent research shows that frequent exposure to strong light (like daylight) inhibits the growth of the eye so that it reaches its correct size, more or less. With too little strong light stimulus, the eye can overgrow (not sure it's spherical growth or oblong growth or what) and cause myopia, aka nearsightedness, due to the retina and lens being the incorrect distance apart. The researchers postulate that

  • Doesn't Nintendo already have warning on gameboy game instruction manuals telling you to take breaks for your eyes every thirty minutes?

    • It's just easier to save up all those breaks and have them in one go when you go to bed.
    • Yes, and with good reason. It's not just focusing, it's that your eyelids stay open for longer periods of time than they normally would. Ever notice after a long period of time playing video games how your eyes sometimes burn?

      Additionally, if you're not sitting at an appropriate distance you can cause a bit of strain as well.
  • Maybe this is just over-cautiousness in an age of lawyers. But there might be something to it.

    I have one eye that is much better than the other. The eye doctor told me that, as I was growing, I somehow got in the habit of mostly using one eye and not using the other much; he said that as you grow, your eyes need exercise so they will grow correctly, and one of my eyes didn't get that exercise. Had this been caught when I was younger, I might have had a bandage put over my better eye for a while, to force

    • OTOH there is another way the eye gets two different images of the same thing, which it then has to reinterpret into a 3D scene; looking at something in the real world.
    • by kurokame ( 1764228 ) on Thursday December 30, 2010 @12:00AM (#34707060)

      It's not over-cautiousness. This issue has been known for some time.

      Children under about 10-12 shouldn't be exposed to any artificial stereoscopy as it can cause developmental impairment. Whether it's used for games is beside the point - movies and television pose the same risk. Really, any use of stereoscopy to create the illusion of 3D. The technology imperfectly replicates real visual stimuli from a 3D environment. Exposing children to it, particularly regularly or for long sessions, can cause the brain to try and adapt to the wrong set of stimuli.

      Watching Avatar in 3D once is probably okay but should probably be avoided. Watching movies in 3D every weekend is probably bad. Using a 3DS daily for several hours at a time is probably going to cause some degree of harm. Gaming tends to long sessions, frequent use, and attentive focus.

      • by kurokame ( 1764228 ) on Thursday December 30, 2010 @12:04AM (#34707086)
        Also, note that it's not "3D" itself that's the problem. We look at the real world all the time, right? The problem is that the methods used to create the illusion of 3D do not completely mimic the real thing. Stereoscopy is something of a first step. There has been research into systems which do a more complete job, and they can significantly cut down on things like headaches and simulator sickness. We'll probably see this in our consumer electronics one day, but all modern consumer 3D display technology has these issues.
  • I think the Virtual Boy had the same cautionary notes on it

  • On a vaguely related note, adorable kittens are excellent model organisms [youtube.com] for visual cortex plasticity research. It will be interesting to see if the various quasi-"3d" tricks used in "3d" media have any cool neurological effects on humanspawn(since who seriously thinks that kiddies are going to be taking regular breaks and limiting their gaming to minimal amounts a day?)
  • And here I thought it was a myth...
  • Summary Fail (Score:3, Informative)

    by rsmith-mac ( 639075 ) on Wednesday December 29, 2010 @09:36PM (#34706106)

    Fox News reports that Sony has posted a cautionary note on its Japanese website

    Should be:

    Fox News reports that Nintendo has posted a cautionary note on its Japanese website

    Seeing as how this is a Nintendo story and if you read TFA the warning was in fact posted on Nintendo's site.

    • by LocalH ( 28506 )

      The story also mentions a previous warning put out by Sony, so you need to read TFA a little closer yourself.

  • by theodp ( 442580 ) on Wednesday December 29, 2010 @09:47PM (#34706180)

    Nintendo gave simlar warnings 15 years ago: Virtual Boy, Nintendo’s Big 3-D Flop, Turns 15 [wired.com]

    • Re: (Score:2, Interesting)

      Comment removed based on user account deletion
      • I also have one, still in a box and partly used... it's good to know if it's flaked out there's a fix that can be done. Being from fifteen years ago or so, I figure it should have solder joints the size of my fist I can easily re-do.

        • Comment removed based on user account deletion
          • Actually that looks pretty easy to me - one of the comments even mentioned you could probably use a heat gun instead of the oven, which would be a lot safer... since all you have to do is slightly re-melt the glue and apply a clamp, it looks very doable.

            I agree the whole "bit" thing looks very annoying, but I'll bet applied pressure with some other kind of bit would get the deep screw out eventually - if you're going to replace the screws anyway, it doesn't matter if they are terribly stripped (unless you

  • Why bother determining what effects, if any, the technology has on ocular development when you can just add in a disclaimer.

    Warning: Reading this post may result in cancer, muscular degeneration, general anxiety, increased blood pressure, warts, rectal bleeding, congestion, stomach pains, feelings of malaise, or general bad shit happening. Read at your own risk.
  • Odd, my several month old 3D TV has the EXACT same warning on it, but it was made before this article about Nintendo was posted on Slashdot. Either this isn't news at all, or *gasp* my TV is FROM THE FUTURE!
  • This has been covered half a dozen times yet no one in the media gets it: 3D that is being popularized strains the eyes and messes with the brain. I've yet to see a movie that states you shouldn't drive for 2 hours after watching it to let your depth perception recover- because it has been hacked at with the method of presentation.

    Everyone LOVES 3D that really pops- and to get that level of pop the eyes must be further and further strained outwards. While this is fine for the short term, immediate needs doing it for any length of time is a huge stressor.

    Unfortunately I am at home and don't have any of the papers that were published in the late 80's and 90's about these issues. Sega (damn memory) had a unit that was going to be 3D capable but ended up canning it for a variety of issues- including the health of children. Obviously now adays that isn't a concern and money, as always, comes first.

    I know of some military groups that prohibit their members from operating a vehicle for 8 hours after performing 2-4 hours of stereo work. They must be driven home by a buddy. That's not over-reacting in my opinion.

    Crewmen of submarines must recover their 3D vision after spending so long cooped up with nothing 'far' available to be seen. They're also banned from operating vehicles while in port for some duration.

    Why is it any surprise that a developing brain can be traumatized by seeing something that it wasn't wired to see?

    Go ahead- screw your kids up. Mine won't be. I've got hundreds of other ways to mess them up :)

    • by netfoo ( 1729856 )
      3D is harmful, especially for children. It is well known. Hollywood doesn't want to hear about it because they expect to make so much money off of it, nor do TV manufacturers, cable/sat, or content providers. I would rather see higher than 24 fps for films. Action scenes don't have to be blurry.
    • Given that I was under ten years old for most of the 80s, I'd really like to see those scientific studies. Honestly, America is so sue-happy right now, practically anything and everything I see from a company's lawyers I assume is covering their company's ass, and not in any way representative of actual scientific study. I would point out that most (if not all) cellular companies have similar warnings for their cell phones absolving them of any health issue due to radio waves (despite the lack of any valid

    • Nintendo had a 3D system [wikipedia.org] way back as well.
    • by cbope ( 130292 )

      I can back this up 100%. I work in medical imaging (20+ years), where stereo (3D) viewing of radiographs and other medical images is fairly widely used in various specialties. Whether the stereo viewing is done un-aided or using various aids such as special stereo binoculars or displays, there is an effect to your vision when you have performed "synthetic" stereo viewing for even a short time. It's very taxing on your eyes and brain, because they are being forced to "work" in ways which are un-natural. This

    • You don't need 3D vision to drive (or for much of anything besides maybe very fine motor work (i.e. surgery), catching a baseball, or seeing Avatar). I've had a lazy eye for as long as I can remember and outside of maybe being a bit more cautious of traffic at intersections, you'd never know. Admittedly, I can't be sure of what I'm missing out on, but I'm pretty sure you (and those in the military anecdotes) are overreacting.
    • Everyone LOVES 3D that really pops- and to get that level of pop the eyes must be further and further strained outwards.

      You completely fail at basic geometry. Looking at something near forces to "cross" your eyes : point them closer (not further) to make your sight aim at closer object. And "at your face" objects are exactly simulated that way in 3D media.
      You never point the eyes further outward. They are either point both forward parallel, when you look toward at infinity, or crossing inward when you look at closer object.

      Why is it any surprise that a developing brain can be traumatized by seeing something that it wasn't wired to see?

      It's not a surprise : 3D is a relatively new gimmick for the large population. Therefore, the older gen

  • As it turns out, adorable kittens are a very useful model organism [youtube.com] for visual cortex plasticity...

    It will be interesting to see what, if any, strange neurological effects early and heavy exposure to the various more-or-less-unknown-in-nature quasi-3d tricks used for "3d" media have on the visual cortexes and/or eye muscles of the humanspawn...
  • I think I'm beginning to get a handle on the damage 3D could do. Our everyday vision depends on our eyes maintaining the correct alignment (parallel I think, though I'm not absolutely sure about that). The brain then uses the differences in the images from eye to another to infer the distances to various objects, creating our sense of dimensionality. With real physical objects, if one eye goes out of alignment, the brain will immediately get a sense of this, causing the eye to go back into alignment. W

  • What? (Score:2, Insightful)

    by Kaz Kylheku ( 1484 )

    Reality delivers different left and right images. So reality must be bad for visual development also.

    • Reality also delivers images at different focal depths, as other people have pointed out in comments to this story.
      • 2D images also lack focal depth, so let's not give books to the six and under crowds.

        • by tepples ( 727027 )
          But at least 2D images don't give binocular depth cues that are inconsistent with the focal depth cues or lack thereof. The issue is that we don't want to interfere with training children's eyes to reflexively change their focal depth whenever they change the binocular depth.
  • imagine this.. for Nintendo and Sony to give out such warning... Considering that Nintendo has been experimenting for years with 3D tech.. I would take that as a serious warning. These companies have R&D, etc.. I don't think this is just "guesswork". Now, this Dr Michael Ehrenhaus doesn't agree.
    I wonder who pays him to make such a statement. Maybe Toshiba.. or any other 3D TV vendor? :)
  • People seem to think that this is Nintendo (summary went and confused people by claiming it was sony) covering their ass. On the other hand, the 3DS is 3D but not stereoscopic 3D. The type of 3D used by the 3DS appears not to be covered by this warning.
  • It's well known that stereoscopic images aligned "beyond infinity", which force the eyes to cross to fuse the image, induce headaches. This can happen inadvertently when images aligned for adult eye spacing are viewed by kids.

    Then there's the problem that watching a stereoscopic image with the head angled induces eye alignment problems. That's unlikely in theaters, but lie on a couch and watch a 3D TV. You will not have a pleasant experience. Maybe stereo glasses should switch to mono mode when they're

  • Fox News reports that Sony has posted a cautionary note on its Japanese website that 'vision of children under the age of six has been said [to be in the] developmental stage,' adding that 3D content 'delivers 3D images with different left and right images, [which] has a potential impact on the growth of children's eyes.'

    And that it's all Obama's fault.

  • With all this controversy about 3-D and vision, what about kids growing up watching stories on their View-Masters [fisher-price.com]?

One man's constant is another man's variable. -- A.J. Perlis

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