PC Gamers Crush Console Brethren 387
l_bratch writes "Since December 22nd DICE have been running a competition between each target platform of their latest Battlefield expansion — Bad Company 2: Vietnam. Players were required to complete a large number of 'team actions' in game, in order to unlock a hidden, remastered version of the Operation Hastings map from the original Battlefield: Vietnam. PC gamers have completed the task, whereas gamers on both console platforms are only about halfway there."
Shocking news: (Score:5, Insightful)
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Ironically, the Wii, which IMO has the best hardware control scheme for First Person Shooters of all the consoles, was not included in this competition. Many years ago I remember playing the Quake 2 "port" to the PS1 (wasn't really a port as much as the levels being retrofitted into an entirely different game engine - the player couldn't even duck, etc), and I remember being the most frustrated I think I've ever been playing a game. I was very proficient on the PC version, and the change to a dual-shock c
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Ironically, the Wii, which IMO has the best hardware control scheme for First Person Shooters of all the consoles, was not included in this competition.
The Wii is piss poor for anything but rail shooters. Aiming to the side of the screen to turn is one of the clumsiest things I've ever done in a video game.
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Superior for playing the game better, yes. Superior for gaming comfort and realism, not for me.
If I'm playing a robot or enhanced human, sure I'll grant being able to whirl around and hit five targets in five directions in less than a second. If I'm playing a WWII soldier, not so much.
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Except, people do that as a human playing the game.
Assuming someone has a recoil-less ranged weapon with near-infinite firing speed (and some modern double-action semiautos come close), they really could perform such a feat. It the best of "twitch" gamers can drop a handful of targets in a single rapid sweep of th
Re:Shocking news: (Score:5, Insightful)
Ordinarily I'd agree with you but I'd say that it has little to do with the input devices and more to do with the skill level, courteousness and ability of the players to work together in this case which gives the PC no intrinsic advantage.
Players had to perform 69 million team actions, which include spotting, performing repairs, and healing, reviving and resupplying. Given the push button, receive medkit nature of these functions there's no difference between console and PC. If it were based on number of kills then we'd be able to say that the PC's input dev has a great advantage. The difference we have is in the kind of people who choose these respective platforms. PC players tend to work together, healing and resupplying others as they go, console players tend to be a lot more selfish, going after other players on their own rather then working as a team.
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PC gamers are more dedicated and serious while console players are more casual. Unsurprising, considering the barrier of entry for a PC game versus its equivalent console game.
As for whether that's good or bad...
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I'm taking the same tack along a different angle.
Difficult quest handled better on platforms with more rabid, addicted gamers, while platforms with more of a history of casual gamers struggle.
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Players with superior input devices do better. More as this story develops.
I believe this is very much old news however unless I am misreading the article, the focus is comparing teamwork/cooperation/non-combat roles and not kills or aiming accuracy. Also worth noting that the survey counts the number of individual team based actions instead of factoring in populations of the three platforms; however according to ve3d.ign.com, PC players only make up 16% of the total sales of this game.
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No, I couldn't imaging playing platformers or fighting games sensibly with a keyboard. Maybe the grand-grandparent meant superior input device for this kind of game. And, frankly, I can't imagine playing FPS games sensibly with console controllers.
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Sure, but only 'cause we don't have built-in aimbots so we can hit anything at all.
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I think it was their (Oleg, 4c) use of Java and OpenGL in Il-2 that allowed them to port easily from PC to console. They have their alternate DirectX rendering pipeline
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Actually, no one serious about the fighting genre would use a gamepad either... That's what arcade sticks are for. ;)
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No, for driving games a wheel is what you need.
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No, for driving games a wheel is what you need.
That is the best option, obviously. But a gamepad with "triggers" like the xbox360 controller is okay, as it at least allows you to control acceleration, braking and turning in a smooth fashion. Keyboard+Mouse is the worst sort of atrocious. Everything is either full on, or full off. Either you slam the pedal, or you take your foot off it completely.
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Gamepads are better for some things (driving games for one), which is why it's good that PCs can use them as well.
So I've got a PC with a 32" Vizio monitor, and I plug in four gamepads through a USB hub. Why is the PC game only reading the first gamepad?
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Bad design? I've got several programs that let you pick which controller to use and assign whatever macros you like to each button (including completely remapping looking/moving/etc). Oddly enough, an N64 emulator from years ago is one of those programs.
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I suspect he is wondering why he can't use multiple controllers all at once.
Of course the answer is probably again: "bad design".
Can a developer make it worth bothering? (Score:2)
It's the same reason we don't get split-screen games on PC's. They can do it - but the developers just assume it won't get used, so don't bother implementing it.
If a developer were to make a PC game supporting shared-screen play with multiple gamepads (or one keyboard and one or more gamepads), and then promote this game on home theater PC enthusiast sites, would it be worth it? Hairyfeet seems to think so [slashdot.org].
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I've got two gamepads [that] work together just fine.
What games do you play that use the two gamepads? A lot of games made for PC have only "single player" and "online" modes, not non-networked multiplayer.
It is a superior control system (Score:5, Insightful)
Not just easier to learn, but better. The reason is because a mouse can be both fast and precise. You can easily make quick movements, but can dial that back and be extremely precise too. This is the reason it works so well as an input device. You can get the cursor across the screen fast, but then easily zero in on a small button. Joysticks can't do that. They can be fast or precise, but not both at once. You either have to turn up the sensitivity/acceleration for fast moves, meaning precise aiming is very hard, or you have to turn it down to allow precision, but sacrifice quick movement.
So for FPSes the mouse is by far a superior control system. That is part of the reason for next to no cross platform shooters. Xbox Live makes that possible, Windows and the 360 can play against each other, however in play testing the PC users just slaughter the console users. This is also why in the exceedingly rare cross platform play titles the console users have auto aim and the PC users do not.
Not all games benefit from a mouse. I'd say platformers are easier with a controller, but FPSes do in a big way.
Re:It is a superior control system (Score:4, Interesting)
Actions rewarded here in this story aren't about "precise aiming and control". It's about hitting a button or a key to throw out a healing pack, ammo pack, or blow torch to point at a tank (about a foot in front of you, so no aiming necessary). Kills and other actions that are non-support are not counted in this statistic, making the input method irrelevant.
It seems obvious to me that there is less fragmentation on the PC right now, so everyone rushes to the new gaming experience that is finally available. On the consoles, people are spread across a number of pretty good recent games. For example, there seem to be an average of 1,000,000 playing the newest COD at any given moment on just the 360, alone.
It may also simply be that Bad Company is bigger on the PC than consoles (I'm not sure if it is or not, though it seems odd if it is, since Bad Company is essentially the round-edged console version of a Battlefield game). If that's the case, then it's an even less meaningful statistic. It's like saying that PC gaming is the biggest thing going, merely because so many people play WoW.
Don't get me wrong. I've been a PC gamer my entire life and I used to talk trash about consoles. I've just come to grips with the fact that we're charity cases, taking what developers pick and choose to actually give us and often as poor ports from games focused on console development and dropped on the PC as an afterthought. Telling myself that "PC gaming is bigger than ever!" isn't going to make it so.
The one benefit I would say PC gaming still has is the community of gamers. I was getting really addicted to Black Ops on the console (I finally got over the "I need WASD+M" hurdle), but I recently woke up one morning and said "I'm done. Not playing another minute of that, ever.". People on PCs are assholes, but I've never experienced anything like Black Ops on the console. Not even Modern Warfare 2 on the console was this bad of an experience. In one evening's gaming session, I would say the average person must hear about 500 racial slurs, just as many homophobic slurs, and a couple hundred death threats. And that doesn't even count the constant five year olds squealing into their microphones, assholes playing their shitty fucking rap music or country music over the mics, randomly screaming into the mics just to disturb people, or carrying on phone conversations or in-person conversations while their fucking mics are hot.
PC gaming seems to still have just enough of a hurdle to get into that it filters out a big chunk of these dipshits.
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I remember always feeling sorry for the Dreamcast players on the mixed Quake III Arena servers. As great of a console as the Dreamcast was, no gamepad can keep up with a mouse and keyboard in that kind of environment.
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Actually with analog controls you can be quite precise as well. The problem is that people that grew up on consoles (the 16 year olds these days) have gotten used to consoles dumbing down the controls to the point that many don't know they can be more precise. There's many times I play with my younger brother-in-law and beat him in FPS I haven't played before and when I look at his screen he doesn't even bother aiming before shooting. I have seen the same from a number of gamers even those that are ranked p
Re:It is a superior control system (Score:4, Interesting)
Actually with analog controls you can be quite precise as well. The problem is that people that grew up on consoles (the 16 year olds these days) have gotten used to consoles dumbing down the controls to the point that many don't know they can be more precise. There's many times I play with my younger brother-in-law and beat him in FPS I haven't played before and when I look at his screen he doesn't even bother aiming before shooting. I have seen the same from a number of gamers even those that are ranked pretty high.
This conflicts.. They dumb the controls down precisely because they know the analog stick is a poor substitute for a mouse. It's not just the controls either, but the whole gameplay mechanic: hitbox size, movement speeds, weapon damage etc.. There's a reason consoles had that 'kiddie' rep in the first place, it's just that the current crop of gamers never played any of the oldschool pc shooters, so they say that pc gamers are whiners who can't adapt. They can adapt just fine, it's that they don't want to use something that's inferior to what they've been playing on for the last 15 years.
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In any competitive game (such as, well, a multiplayer FPS), "better" means "more efficient".
Re:It is a superior control system (Score:5, Insightful)
Better obviously means more precise and accurate control.
And I really can't see how moving a couple of joysticks and clicking buttons is more natural or realistic than a mouse and a keyboard. Neither of them are anything like ducking for cover in a jungle while trying to return fire with an M16.
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Try playing on a console. It feels much more natural, and realistic
No, that is just because you are more familiar with consoles. I come from a PC background and find that the exact opposite is true. I find the controller to be an artificial barrier to immersion. If I want to look at something in real life I don't think of turning my head at a particular speed. I just whip it around and immediately lock on to what I want to see, just like using a mouse.
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They aren't playing each other, but that should not affect the completion percentage rate if equal skills were brought to the table.
Even dramatic differences in the sheer number of players should not affect a measurement of Percentage of completion.
So that kind of suggests two sources for the difference, 1) the console controllers, and their effectiveness in game play, OR 2) relative skill level of the players.
The headline suggests its the skill of the PC gamers, but I'm not so sure.
(Not having played the
Re:Shocking news: (Score:5, Informative)
As of now, (according to http://www.battlefieldbadcompany2.com/globalstats?platform=pc [battlefiel...mpany2.com]), the consoles clock in at about 90M hours each. The PC is only at about 55M.
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But you'd need to buy rather a lot of those to make up the price gap between a console and a "gaming PC".
At that price difference, it would only take me 8.5 games to completely cover the cost of my gaming PC (at today's prices). That is excluding the monitor, because I reused my existing one. The system was a pretty low end machine when I got it 2 years ago and now it is the ultra low end. But it can still run any game that I throw at it at the default medium settings. It is only when you want to max out the display settings that you need to spend serious money on a gaming rig.
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Actually, the PC games market is having a bit of a resurgence, witness the latest annual Steam sale and the high quality multiplatform releases that are coming out on PC as well as console.
Since the days of the PSX, PC gaming has waxed and waned with the console cycle. Most current PCs with separate graphics cards can easily match a PS3 or Xbox in terms of performance and so publishers are willing to take the time to port AAA titles; when the next generation comes out the PC will be ignored again for a coup
Skillz. (Score:2, Flamebait)
Full spectrum? In my PC? (Score:2)
the pc gamers play full spectrum of games with that keyboard and mouse
Games made for PC don't necessarily cover the full spectrum of genres. (In before Zed Ecks jokes.) For example, what's the closest PC counterpart to Mario Party series, Super Smash Bros. series, 4-player Tetris Party, and Super Mario Galaxy series? Sure, MySims can replace Animal Crossing series; who can think of other titles to convert Wii fans to PC gaming?
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"Games made for PC" (Score:2)
Games made for PC don't necessarily cover the full spectrum of genres.
or through emulators.
Games that require emulators aren't "games made for PC", unless perhaps you count Flash, Java, .NET, and DOSBox as emulated environments. Besides, with Retrode sold out, how is one supposed to dump his own game cartridges to ROM files for use on a PC?
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Rayman Rabbids and the rest of the Rayman series cover, respectively, the Mario Party and Mario Galaxy niches. I've never played Tetris Party, but if it's a simple multiplayer version of Tetris there's hundreds of freeware titles doing it, even some Free Software ones. SSB however, I've never heard of such a thing, I'd be interested in it too, in case somebody is aware of one.
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It sounds more like people who play on consoles likely also do other things, like have a life.
eewwwwwwwwww 'have a life' card was called. im out of the juvenile-destined discussion at this point. come back when you are grown up enough to know that there is no such thing as 'having a life' or the opposite.
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Exactly, as if people enjoying their leisurely pursuits is not having a life.
If this is the case, the same would go for all people playing sports instead of going to bars or whatever "having a life" requires in the narrow mind of people like "theshowmecanuck"
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Actually, it's the other way around. Consoles are expensive systems, you only buy one if you're certain you'll spend a significant amount of time with it as otherwise it'd be an useless waste; meanwhile, many PC gamers are simply professionals who already own computers as part of their jobs, and decide to spend $60-80 on a relatively modern-ish GPU in order to play BluRay movies more smoothly on their PCs as well as play the odd game or two.
That's why nearly all driving and flight sims, the most realistic F
It doesn't say that at all. (Score:2)
It doesn't say anything about the ability of the players.
Now, assuming that the player populations are of equal size, with equal numbers of hours played...
It might be construed to say that PC players are more team focused, willing to do things other than shoot the enemy.
Of course, it is just as possible that someone's programmed a bot on the PC version and the _bot_ is doing the running around, or that the PC players play 10 hours vs the console gamer's 1, or some other difference between the platforms.
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Now, assuming that the player populations are of equal size, with equal numbers of hours played...
That may be quite an assumption, since the hours played since team actions have counted towards unlocking the map isn't listed (at least it wasn't when I checked). Considering that BC2 is a bit of a darling on PC in light of Activision's actions of late, it likely has a much larger portion of the online population on the PC than the consoles (where most players are probably playing CoD, Halo, or Resistance/Killzone). That being said, PC gamers are still faring a higher actions per hour rate since launch, b
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http://www.battlefieldbadcompany2.com/globalstats?platform=360 [battlefiel...mpany2.com]
I know its not since they 'started counting actions', but still its a pretty telling story.
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According to the BC2 stats, there are twice as many PS3 players than PC players, and twice as many Xbox players as PC players, for a grand total of four times as many console players.
The population is much, much smaller for PC.
Does that make things clearer for you?
Re:It doesn't say that at all. (Score:5, Informative)
http://www.battlefieldbadcompany2.com/globalstats [battlefiel...mpany2.com] ;)
Both consoles have over 90k combined playing hours, while PC gamers only accumulated 55k so far and have been nearly doubly as "efficient" in total (regarding this challenge).
Which of course makes one PC gamer 3-4 times "better" than a console gamer
On a more serious note, you have superior input instruments and superior communication channels on the PC, plus the crowd is generally a bit more "savvy".
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So you're blaming the players for not staying in the games... The PC version does the same thing as the console, as soon as the objectives are completed, you get stuck with the scores where you can't quit, then the loading screen for the next map where you can't cancel or leave, you have to wait until you're completely loaded to leave the game...
The big difference is that you can access your keys much more easily on the PC than on the console, that's the way it is... You can much more easily press "Q" whil
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giant 8' bean bag
65" TV
[expensive] audio system
Mustang
According to my handy dandy "Expensive Purchases to Compensate for Penis Size" chart, you're currently sitting at -4 inches.
hold on there (Score:5, Insightful)
Not to defend the console gamers but:
1) This is based on one game.
2) This assumes that the ports were equivalent
3) This was a count of collective actions of a community not averaged over the individual. The same tournament held between various PC OSes would have resulted in Microsoft crushing Linux's gamers simply because there are more of them on the PC platform.
Re:hold on there (Score:5, Informative)
1) agree ;)
2) agree
3) http://www.battlefieldbadcompany2.com/globalstats [battlefiel...mpany2.com] [battlefiel...mpany2.com]
Both consoles have over 90k combined playing hours each, while PC gamers only accumulated 55k so far and have been nearly doubly as "efficient" in total (regarding this challenge).
Which of course makes one PC gamer 3-4 times "better" than a console gamer
So your Microsoft analogy doesn't fit the case at all
Re:hold on there (Score:5, Interesting)
OK, but it's a fairly popular game.
The players were required to perform certain "team actions" which are healing, resupplying, repairing, reviving, spotting and assisting. With the exception of assisting all of these actions are simple and require no aiming or other complex action to perform, put simply push button, receive medkit.
Yes, but you're logic is flawed. I would bet there are slightly more players on Console then on PC as DLC tends to sell better on consoles. This has less to do with the number of gamers and more to do with the way gamers on the respective platforms work together. PC gamers tend to be less "STFU NOOB" and more working as a team. I've played BF BC2 for a while and I've yet to suggested to perform any sexual acts on my progenitors. I mean the other day this guy accidentally ran over me with a tank as I was getting out, he even apologised.
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This is an old fight. One that has seen the console players trounced time and time again. Quake 3 anyone?
Re:hold on there (Score:5, Informative)
Breaking news! PC-spawned genre played more on PCs (Score:2, Insightful)
Mostly this shows that the kind of people who like to play first-person shoot-em-ups prefer to play on a computer.
I wonder how much the sales numbers reflect this? Or are the kind of people who like to play FPSs also the kind of people who don't bother to pay for games they get a lot of enjoyment out of?
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The sales numbers don't reflect it at all, because that simply isn't the case. See Halo series sales.
But really we're all one big happy gaming geeky segment of the population.
Re:Breaking news! PC-spawned genre played more on (Score:4, Insightful)
Comparatively speaking the controllers that these games are designed for on consoles fit midway between keyboard and keyboard/mouse combo. They require special tweaks and assistance to work which aren't necessary on PC.
Doesn't mean that console FPS can't or aren't fun, but it does mean that they're the equivalent of arcade race games to the PC's race simulators.
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But that's NOT how publishers see it nowadays. XBox360 is considered the premier FPS/3PS platform, vastly outselling (the important metric to pubs) PCs and getting games that never even hit the PC (such as the latest Halos)
What this shows, assuming the numbers haven't been fudged somehow, is what we all knew; PC players are more mature.
(I'm with the rest of the sane world, FPSes on Consoles make no sense whatsoever as long as they reject the mouse, which they do because they're ASSHOLES)
Color me not surprised... (Score:2, Insightful)
So 14 year old ADD kid or older person with disposable income - who do you think would get done first?
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Rubbish. The vast majority of "professional gamers" (i.e. CS 1.6, CSS, Starcraft 1 & 2, etc) are in the 20-25 age range.
What I'd like to know (Score:2)
Is more details behind it. There are two major thing I see that could be influencing this that I'd find interesting:
1) Number of copies sold. If there are more players, well then there's gonna be more points earned. This would be interesting particularly what with a number of publishers hating on the PC and claiming nobody buys games, they all pirate, etc, etc. If that is not the case (pirated copies are probably not happening here, since the servers are all controlled by trusted hosts and they check) it wo
Misleading summary title (Score:5, Insightful)
I read the summary title and thought - for once - some insane game company had enabled PCs to play in the same games with consoles. But no... PC gamers just performed more "team actions" in their own isolated world than console gamers did in theirs.
The game could be more popular on PC than consoles, or perhaps just more "serious" (and maybe older) players on PCs. Hell, maybe the PC version just got cracked and it didn't involve many players at all. Who knows. Slightly interesting, with so little data, only slightly.
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Can someone shed some light on why it is that the same game on different consoles don't interoperate for multiplayer? I suspect it's a requirement of the respective console companies' network policies, but I don't know for sure.
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Console's network policy is probably the main reason.
However, as a PS3 player, I have no desire to play with PC players. Why? Cheaters and griefers.
In an all PS3 multiplayer game, I can at least be reasonably sure no one is cheating with hacks/aimbots/etc. Although there are still network cheats possible (e.g. lag switches), those are few enough that in >400 hours of BF2 multiplayer, I haven't met anyone that I was sure he had cheated.
What's more, the LACK of cross team chatting (text or voice), spare
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Shadowrun tried that and the PC gamers destroyed the console players even though the console players had auto-aim. I doubt anyone is crazy enough to try that again in a FPS
No kidding..its the interface stupid.. (Score:2)
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KB/M > gamepad for FPS or RPG or RTS
But not for all genres. Could a co-op platformer similar to New Super Mario Bros. Wii have been done on a PC? There's Trine, which is sort of like The Lost Vikings from what I've heard, but that's it.
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I believe you 100%, but can you provide a link, so that I can twap other people around the head with it ??
Re:No kidding..its the interface stupid.. (Score:5, Informative)
I believe you 100%, but can you provide a link, so that I can twap other people around the head with it ??
Here you go:
http://kotaku.com/5593259/rumor-microsoft-killed-plans-for-pc-vs-xbox-360-online-play [kotaku.com]
The real truth from a FPS gamer of 15 years. (Score:5, Interesting)
Whenever this tired argument breaks out I never hear mention of the REAL reasons why PC FPS gamers are better then consolers.
Yes, it is true that the k/m combination is much better then an analog controller for FPS games, but this has wider implications then just simple accuracy and speed. The fact is the tactics used by PC gamers are more sophisticated because of the better controls. PC gamers an defend themselves from flank attacks much better because of the ability to turn quickly. If you cannot turn 90/180 degrees in a tenth of a second or faster with a mouse then you need to set your sensitivity higher and practice some more. A consoler has far fewer options when defending from such attacks. How long does it take for a consoler to turn around when being shot in the back? Since such limitations exist, the defensive skills to utilize turn speed are never developed in consolers.
A large part of a master FPSer is superior situational awareness. Knowing where the enemy is at all times involves the ability to make quick visual checks at all times. You virtual 'eyes' should be darting around looking and checking every corner of your field of view AT ALL TIMES. This is what separates the proficient gamers from those with real talent. It is harder to get the element of surprise on a person who has the ability to see in all directions and uses it. This is achieved through the use of high mouse sensitivity. The distance a mouse should travel to turn 90 degrees should be much less then an inch. You should shoot for an eighth of an inch of physical space traveled to turn 90 degrees. If you can maintain accuracy at this speed, and I assure you this is very possible with practice, then your turning movements should be very near instant.
The contribution of situational awareness to the skill-set of a gamer cannot be understated. The poor response of analog controllers ensures that console gamers will never develop proper situational awareness skills.
The PC gamer has a much larger set of tools, so to speak, and so he or she learns to use these tools and becomes efficient with them. Console gamers don't have effective tools and so learn inferior tactics and are unable to capitalize on the awareness afforded by a better input device.
This flow-chart should help explain (Score:4, Funny)
I've used this before and I'm sure most of /. has seen this [dailyhaha.com], but I believe it fits the conversation at hand.
PC players are more clannish (Score:4, Interesting)
My take is that due to pervasiveness of cheaters in PC multiplayer games, most long time PC gamer have already joined some clan or another, or have long time in-game buddies. Otherwise, if you venture out alone, you will be playing against cheaters all day long.
In BF2, it is common for PC clans to host their own servers, so they can ban any cheaters found.
OTOH, the console don't have/need private servers. Hacks/aimbots/etc mods are not (yet) possible on PS3, so it is common for PS3 players to just join random multiplayer games without any clan or wait for buddies. Lots of BF2 games in PS3 are filled with players who don't know each other at all, you will find maybe 5-6 from clans out of 24 players in the game.
With this background, is it any wonder that tasks needing team work will be done much much faster for PC gamers than console gamers?
While some would say it is good news for PC gamers, as they logged only 1/2 of the hours played but "achieved" twice as much". I would think the opposite, as it indicates that PC sales is probably only 1/2 of either PS3 or XBox sales. I.e. combined console sales : PC sales would be about 4 : 1!
Is it good news for PC when they only consist of 20% of the market share?
Games Machine (Score:2)
I can remember a time when the Microsoft OS users scoffed users other systems because they were "Games Machines" now the MS machines ARE the games machines....
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No, they just have the controllers more suited to first person shooter games.
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Are racecar drivers better at going fast than kids on tricycles?
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No, not if you include all the externalities. If you're measuring a race car against a trike going from a standing start on the line, then yes, the racecar wins. If you measure it from "wake up in the morning", the trike gets going a whole lot quicker, for a whole lot cheaper.
(note: please don't take this too seriously. it's just a thought exercise.)
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No they don't. Mouse and keyboard are better for aiming, true, and would give an advantage were the tasks based on that. They're not though, from TFA:
...perform 69 million collective team actions... Team actions, for those unfamiliar with the game, include spotting, performing repairs, and healing, reviving and resupplying your fellow soldiers
Presumably because making the challenges things like "Get 10 headshots in a row" would give PC gamers the advantage. That it's team based stuff more likely represents real differences in the players themselves, not the tools. If you've ever dabbled on xbox live and then tried an online PC game, this may not come as a shock (depending on the games of cours
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I would suddenly love to see Left 4 Dead on a console. Not to play it, just to watch it.
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Pretty much what happened in WoW battlegrounds. If you were lucky you'd find a small group of people who knew what they were doing. Could only be three or four people out of a group of 40, but they'd be winning the fight while the headless chickens went running off to fight anything that moved.
The thing that really killed strategy was the system that provided pretty decent rewards to everyone - including people who just bounced on the spot. Another problem was that rushing became far too viable. Defence wen
Tied to a television, which is a computer monitor (Score:2)
Consoles have to be tied to a television
In the era of LCD HDTV, when gaming PCs have HDMI or DVI-D out and Best Buy's sales floor is littered with 720p and 1080p monitors that take composite, component, VGA, and HDMI in, what's the difference between a "television" and a "computer monitor" anymore?
It's much easier to concentrate if you're all alone in your parent's basement.
Consoles are easy to pick up and move down to the TV monitor in the basement, a lot easier than a typical minitower PC in my experience.
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The difference is DPI. TVs are massive because they're meant to be viewed from a distance by several people at once, while monitors tend to much smaller, and more suitable for reading text at non-eye-straining distances.
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TVs are massive because they're meant to be viewed from a distance by several people at once, while monitors tend to much smaller
So "monitors" are better for single-player and "TVs" are better for multiplayer. Now all we have to do is figure out how to convince the less geeky crowd to connect "TVs" to PCs for use with Hulu and PC games. In fact, the networks appear to be making it easier by blocking Google TV.
and more suitable for reading text at non-eye-straining distances.
I figured out the formula for how to set a usable DPI [pineight.com] for surfing the web from your couch, given the TV size, resolution, and seating distance.
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It's much easier to concentrate if you're all alone in your parent's basement.
I'm sure this will come as a crushing blow, but the majority of gamers today are in the 30-45yr old bracket, married, and have kids. You can do searches on your favorite search engine and read all about it.
Maybe you should have said, "It's much easier to concentrate, if you're all alone, the kids aren't yelling and you're hiding from your wife, kids, and enjoying me time."
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More people = more total player hours. PC players accomplished this with 55k player hours compared to the ~90 that each the consoles currently have.
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RIGHT? Having visions of Stalingrad and the propaganda officer shouting pep talks to the cannon fodder.
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Somewhere without internet, of course.
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How will we webcast it for gambling purposes then? I got big bucks on the racist
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Sounds like the whimpering bleatings of a CRUSHED CONSOLE PLAYER!
But yeah, it's not much of a representation of, well - anything, besides one task in one specific game - as you say. It's probably just that a big deal was made about the competition (it being massively cross-platform and all) and PC gamers coming out ahead so very quickly. It's only a single button press for console gamers to drop a medkit as well! But it's cringe-worthy in the "news" despartment. :) If anything, it's just a nice reminder tha
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10m people pay £8/month to play WoW alone. Many games are still released on PC only, and outsell games released on multiple platforms.
Yes some publishers are absolute twats. At least MS and Sony don't control the entire device..