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Putting Up With Consolitis 369

An anonymous reader tips an article about 'consolitis,' the term given to game design decisions made for the console that spill over and negatively impact the PC versions of video games. "Perhaps the most obvious indicator of consolitis, a poor control scheme can single-handedly ruin the PC version of a game and should become apparent after a short time spent playing. Generally this has to do with auto-aim in a shooter or not being able to navigate menus with the mouse. Also, not enough hotkeys in an RPG — that one’s really annoying. ... Possibly the most disastrous outcome of an industry-wide shift to console-oriented development is that technological innovation will be greatly slowed. Though a $500+ video card is considered top of the line, a $250 one will now play pretty much any game at the highest settings with no problem. (Maybe that’s what everyone wanted?) Pretty soon, however, graphics chip makers won’t be able to sustain their rate of growth because the software is so far behind, which will be bad for gamers on consoles as well as PC."
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Putting Up With Consolitis

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  • by Revvy ( 617529 ) * on Tuesday February 08, 2011 @02:27AM (#35134714) Homepage
    Video cards push pixels and the number of pixels has stalled in the last couple of years. 1920x1080 is the norm, and there appears to be no push to go higher. I read a great rant [] last year that effective summed it up. You can't blame console games for the fact that PC gamers have screens with the same resolution as their TVs. Blame either the manufacturers for failing to increase pixel density or consumers for failing to demand it. You've got to go to a 30" monitor to get a higher resolution, and the price of those beasts scares most people away. Why pay $800+ for a 30" when a pair of 24" 1080p monitors costs half that?

    Still waiting for my in-retina display.
  • by billcopc ( 196330 ) <> on Tuesday February 08, 2011 @02:29AM (#35134724) Homepage

    The summary should have read "FiringSquad ad revenue is on the decline, here's an article about nothing, for you to linkspam".

    Yeah, console games usually make for shitty PC ports, which is freakin' pathetic since the console title had to be developed on a PC in the first place, and today's middleware makes the distinctions largely irrelevant. This is not news. The same was true back in the 80's (minus the middleware).

    My biggest peeve ? Not the shitty controls. Not the slightly degraded textures. Not the total lack of post-release fixes. No, my biggest peeve is when a stupid console port restricts your choice of display resolution. It is trivial to pull a list of API-sourced geometries and run with it, rather than hardcode for 720p and 1080p... or worse yet: 640x480, 800x600, 1024x768. Yeah ok, I was running 1024x768 fifteen years ago, it's kinda tired.

  • by pecosdave ( 536896 ) * on Tuesday February 08, 2011 @02:43AM (#35134784) Homepage Journal

    I really, really miss Loki.

    I still want to kick someone at Epic in the nutts for not following through with the promised Linux port of UT3. (My copy is still sitting there waiting to be played for the first time)

    If you use SDL and Open GL you can make it work on everything easier! /rant complete, my version of PC gaming covered, go back to bitching about consoles and Windows Microsoft weenie.

e-credibility: the non-guaranteeable likelihood that the electronic data you're seeing is genuine rather than somebody's made-up crap. - Karl Lehenbauer