Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
Cloud Graphics Intel Games

Cloud Gaming With Ray Tracing 83

An anonymous reader writes "Since real-time ray tracing on a single desktop machine is still too slow for gaming, Intel has worked on a research project that puts the heavy workload up into the cloud, relying on multiple 32-core chips working together. That enables new special effects for games, like realistic reflections (e.g. on cars or the scope of a sniper rifle), glass simulations and multi-screen surveillance stations. The research paper also takes a closer look at various sources of latencies that become relevant in a cloud-based gaming approach."
This discussion has been archived. No new comments can be posted.

Cloud Gaming With Ray Tracing

Comments Filter:

I have hardly ever known a mathematician who was capable of reasoning. -- Plato

Working...