Rock, Paper, Shotgun Call For Worldwide Game Release Dates 161
deanbmmv quotes a plea from gaming site Rock, Paper, Shotgun for game makers to stop delaying game releases in continents with lower per capita cheeseburger consumption:
"Crysis 2 comes out today! And Lego Star Wars III! Hooray! Except of course, only if you drawl your vowels. These two big games are out in America only today. Crysis 2 reaches Australia on Thursday, and the finally completes its journey to Europe by Friday. Lego Star Wars III: The Clone Wars is taking a three day journey to Europe to reach us by Friday, before then walking to Australia to eventually be released eight days after its US launch. We've had enough. ... There’s an internet now. It’s changed everything. Once we were separate nations kept apart by vast spreads of water. But the internet contains no oceans. The time was a game could come out in North America and we’d not hear about it until the boats arrived carrying news from the new country. But now we can see the Steam page, the giant clocks on the game websites counting down to a day that means nothing, the launch trailers and excitable press releases about something we can’t have yet."
because it's not at all difficult... (Score:1)
to coordinate a release across multiple cultural, logistical, and legal boundries.
there's a reason why it happens like it does, and it's not because the publishers want it that way.
Re:because it's not at all difficult... (Score:5, Insightful)
Right. You undertake a multi-million project over the course of years and you can't sync logistics & legal? Come on, bullshit. The reason they release games on different dates now must be that they think they can make more money that way (money always is the reason).
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The fact your ignorant of the complexities involved in managing those areas of a business and project effectively does not make them simple. The view your esp
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speaking of ignorance . . .
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since the poster makes perfectly valid points, and the grammar does not detract from them one bit, I'll have to assume when people are "speaking of ignorance....", *you* show up because you feel addressed or something? otherwise, what would be the meaning of your post? and to that I say: ignore ants! haha =D
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... they think they can make more money that way (money always is the reason).
Now, supposing the pirate version of a game is not released even before the first day of availability, it is likely it will spread out in "usual protocols" some days after it. Shouldn't they foresee a money loss if the only option for gamers to play will be through illegal means? How is that going to bring them money?
If the pirate version is stable and the game is not mainly multiplayer, once gamers go down the pirate road they're unlikely to buy the game after the official release. Or, at least, they will
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Right. You undertake a multi-million project over the course of years and you can't sync logistics & legal? Come on, bullshit. The reason they release games on different dates now must be that they think they can make more money that way (money always is the reason).
Not disagreeing with your logic, it's sound but still pants on head retarded.
In Australia a game costs A$90, in USD thats $90.10, considering we have no restrictions on media exports delaying release in the US and Europe would theoretically net more money by making early adopters in the US and Europe import at higher prices... yet Australia is the last to get anything.
Maybe I shouldn't be giving them ideas.
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There isn't much point in a publisher fighting with its retail channel over a matter like this, so they don't. But as digital distribution increases, and with the ever present piracy issue, it may start to make financial sense for publishers to insist.
Or maybe not. I don't think anyone outside the industry really knows much about the
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so... you play GAMES, and you can't wait a bunch of days for them? now THAT is bullshit ^^
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he doesn't complain that they make no sense, he's just saying since he doesn't understand the reasons, it must be because of money. (how random delays would help with making more money he doesn't say though -- just that "must" be the reason)
"It took Sony about 18 months to get the PS3 to Argentina. Almost two years with the PSP."
those are not games, and those are not the delays of UP TO EIGHT DAYS (the horror!) this topic is about, is it? or, are you trying to say because the PS3 took 18 months to get to ar
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You seriously think that if they could make more money by having global release dates, they wouldn't have done it already?
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Maybe it's because the things traveling in the tubes are adverse to going to a penal colony?
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Well we all know for sure that if they charged less their sales would increase more than enough to compensate, and yet they don't do it (temporary promotions aside).
So somebody somewhere must be stupid...
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to coordinate a release across multiple cultural, logistical, and legal boundries. there's a reason why it happens like it does, and it's not because the publishers want it that way.
Right. You undertake a multi-million project over the course of years and you can't sync logistics & legal? Come on, bullshit. The reason they release games on different dates now must be that they think they can make more money that way (money always is the reason).
Not quite. They do it this because they have always done it this way. It began as logistic and rights issues, then moved to cultural and legal, and finally to money.
There is now a far simpler and easier method that everyone can access. This plays hob with their business plan
wait, you seriously think that they'll make more money if they wait a few days to release it when it'll already be on the internet ready to pirate? huhwha?
Sure, why not? It's worked for many years in multiple industries.
Unfortunately the internet came along, and become really fast in a small amount of time.
If this was the case, do you not think they would release the games at the same time because they are loosing money?
Because this way is proven to work, duh. :P
Besides, you know there's that piracy
Devices won't run self-signed games (Score:2)
Now, you can deliver a non physical product. No shipping. Advertising everyone can see, in a place where everyone looks. Sales are handled by an online store that creates secure copies.
Such store in effect is a publisher.
Why do you need the publisher anymore?
To act as a liaison to the only company capable of digitally signing your product for use on retail video game playing devices. Not all genres allow for ignoring the consoles and releasing exclusively on PC, and I can explain why if you want.
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and also because they have to get extra capacity to handle all the downloads, and if everyone in the world was told to download on monday at noon GMT, the servers would collapse and no-one would get it.
As it is, a couple of days staggered release suggests that the overall 'download experience' will not be totally disastrous.
now, if they bittorrented it, it'd be a different matter and I'd expect simultaneous releases then.
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Honestly, I rarely even purchase retail games anymore. For PC games (usually preferred) I get them through Steam if available
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Actually, the current releases are already coordinated, they're just not done on the same day.
It's a bit like with TV shows, a show is aired in the US on say, march 25th. Within a few hours of airing it is available as a paid-for download as well as a torrent. Six months later the region 1 DVD of the season with that episode comes out in the US, a few months later the region 2 DVD is released (only to be followed by the Bluray release). Of course, here in Sweden the only legal way to watch the show short of
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Damn, can't mark the above down for 'idiot'...
Um, and how is it that 'steam' has problems crossing multiple cultural,
logistical and legal boundaries?
It's not being censored...so...tell me how "Steam's" bits take 8 days to get to Australia.... It was 'steam' that was specifically mentioned...
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It is - I still buy my stuff through steam though, and unlock it via a VPN if they give me any stick about US vs Aus release dates.
A modest proposal (Score:4, Insightful)
Now in an ideal world - which is to say a completely implausible world that exists only in my frenzied imagination - copyright protections would not apply to works that were "released" globally but not available in your territory. Which would, in most cases, give the industry a choice between "simultaneous worldwide releases" or "three days of legal, state endorsed piracy-mania in Europe".
Yes, I know there are a billion and one reasons why this would never happen, but I still smile at the thought.
Re:Generlization (Score:3)
If you won't sell it to me, and I can acquire it without depriving anyone else of it, no government-endorsed monopoly protections apply.
This would include, for example:
- Movie studios owning the "rights" to a film, while having no intention of actually making that film
- Patent trolls, who do not actually create the product which they own the exclusive right to produce
- Anyone who sells a product which is intentionally broken (DRM, DVD regions, etc)
The idea that it is illegal to "stea
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The idea that it is illegal to "steal" a copy of something which is not actually available for purchase is absurd to me. What are the damages?
Unfair competition with the author's other works.
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EA can afford to go for global release on all titles. The cost to them is a small amount of inconvience, perhaps having to delay US release a day or two, or drop some foriegn lang versions (and leave them with English versions only).
Indie developers on the other hand are fucked. They can't support a global release, in fact, they might not be planning on releasing outside of one/
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The whole point behind TFA is that online distribution methods have made the "international release" thing pretty trivial. You even mention Steam in your own post - and Steam is by no means the only option. The "support" issue is pretty much redundant. If your game has a bug you need to patch, said patch doesn't really need too much in the way of regional variation. And hey, I never said anything about obliging people to provide translations.
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Several governments, however, _do_ have things to say about providing translations of products sold in their territories.
Sometimes for linguistic reasons, for example "protecting the integrity of the French Language".
Sometimes for ratings reasons -- in Australia, you have to go through the ratings/censorship board before you can legally sell to them. "Just post it on steam and let people download from .au" means your publisher is breaking the law.
Sometimes for governmental reasons -- I worked on a game tha
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... perhaps having to delay US release a day or two, or drop some foriegn lang versions (and leave them with English versions only).
Oh the horror. How would I know what to do without translations like: "please click bypass on tabletop to send agenda into space." I hate it when I get a translated version, because it's invariably done by someone with no knowledge of computers or the language or indeed both.
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So your solution is to stop having them call it "globally-released", and instead call it "US-released"?
Who gives a damn. (Score:2, Interesting)
Also, You have to wait *gasp* THREE WHOLE DAYS longer than Johnny over in the USA before you can play your game? Poor kid. Sometimes life just isn't fair.
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T
Also, You have to wait *gasp* THREE WHOLE DAYS longer than Johnny over in the USA before you can play your game? Poor kid. Sometimes life just isn't fair.
In actual fact, it may not be fair in the case of online games which have global servers. US addicts to a new game will have a 3 day head start to amass game experience/money/whatever over their brethren worldwide, and therefore will be forever at an advantage because they may be several levels ahead/ have better equipment in PvP combat etc
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In which case, games should be sold for one day only - since if said US person couldn't get to the store for a few days, they're hopelessly screwed in online gameplay. Bu
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Indeed. There are people dying from malnutrition, war and persecution by their own government. And these selfish little shits are complaining about having to wait a day or three to play a computer game. FFS!
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Indeed. There are people dying from malnutrition, war and persecution by their own government. And these selfish little shits are complaining about having to wait a day or three to play a computer game. FFS!
By that logic, what the hell are you doing posting anything on Slashdot? FFS!
Nightly releases (Score:3)
Next up; a demand for products to be released worldwide at the same timezone-corrected GMT-based time.
Yes, it's annoying the marketing idiots seems to ignore the rather significant market of "the rest of the world", but a few days isn't too bad, is it?
I'm much more annoyed by movies (not only because I don't play any games) which sometimes seem to be released over half a year later here in Europe. Most annoyingly, dumbfuck movies like "Big Momma 3" are released on time, whereas good movies can take several months. Then again; a good movie doesn't go bad in half a year.
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No worries, the scene-release is international :p
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Movies aren't that bad in my opinion, TV series are much worse. Fortunately, I'm not bothered too much with this problem.
Regulations (Score:1)
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So it only takes three days extra to figure out the extra regulations? And that couldn't have been foreseen or planned for?
And, by the way, Crytek is a german company. One would think they know how to release a game in Europe.
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Get off my lawn (Score:3)
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Luxury. We used to have to get up at the crack of dawn, beg for the privilege to build our own machine to play the game on, 6 months before it was released, wait a week for it just to load once we got it and when we finally were able to play, it'd burst into flames and catch the whole room on fire, IF WE WERE LUCKY!
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Of course they're the same, it was the Nintendo Famicom. Oh, you mean NES. Right.
The game releases for the NES were in a different language to the Famicom, and in a lot of cases were altered for the target market (games were made easier for the American release). That takes a while.
This isn't a translation delay though, the translations take months and are already well over with by this point. This is them releasing on different dates because they can.
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I doubt you waited years, mostly because then we had little idea what games had actually been released in Japan, let alone if they were good enough to wait for. Yeah, I got SMB3 in 1990, whatever.
Super Mario Bros. 2 (Score:2)
Why? (Score:1)
Why would you do it? Is the American market so lucrative that you can risk both piracy from the impatient and pissing off your customers abroad? What possible reasoning lead a good part of the industry to do something like this?
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Yea, its always been that way. Except back in the 80's it was Japan getting the preference. We in the US would often wait years for games to make it here. I cant really have much sympathy for days...
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Yea, its always been that way. Except back in the 80's it was Japan getting the preference. We in the US would often wait years for games to make it here. I cant really have much sympathy for days...
at least you got releases , a lot of stuff never saw a European(and more specifically a UK/IRL release...)
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Because, Fuck you. That's why.
You know you live a good life... (Score:2)
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And in the same line of reasoning: ... ... being beyond iTunes "iron curtain" (You can't buy Tunes from iTunes, only apps - in many countries, itunes only sells apps.) ... having to pay more for ANY digital content than an US citizen (including digital newspaper subscriptions, again in most countries, uncertain about UK though) ... no access to Gmail (China), or BBC (still China).
You know you have a good life when your biggest problem is
I really don't think it's fair to deny service to users based on their
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Video games aren't a service.
Then what is World of Warcraft?
Drawing China into an argument about intellectual property releases in Europe is stupid.
Australia has censorship too, and I believe both France and Canada have French language requirements that a self-publishing indie studio might not be able to meet for its first release.
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Then what is World of Warcraft?
Completely off-topic.
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Australia has censorship too, and I believe both France and Canada have French language requirements that a self-publishing indie studio might not be able to meet for its first release.
And yet games are almost without exception released the same day in Canada as the US. And if I'd had trouble buying at retail, I bought my copy of Crysis 2 on Steam, and played it on March 22nd like everybody else in North America.
Quebec law doesn't require that a game must have a French version. It only states that a French version of a game must be released in Quebec if there is a French version available.
In other words, if your game is released in the US and Canada, it's fine to be English-only. But if y
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I believe both France and Canada have French language requirements that a self-publishing indie studio might not be able to meet
Quebec law doesn't require that a game must have a French version. It only states that a French version of a game must be released in Quebec if there is a French version available.
Thank you for the clarification. But releasing worldwide still means releasing in France.
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The obvious solution (Score:2)
3 days? Thats nothing... (Score:3)
Sometimes the delays for games making it to Australia can be a lot longer than 3 days.
Like the recent Ghostbusters FPS. Atari (the publisher of the game after Activision sold the publishing deal to them) pulled some crap and did a deal with Sony where the game was exclusive to the PlayStation console in Australia for a couple of months.
Many fans of this game were pissed off at this (myself included). Once it became known that the US 360 version didnt have region locks and would run on EU/AU 360s, a lot of them just said "Screw you Sony/Atari" and imported the game from the states. I suspect a lot of PC players just pirated it.
All that the limited-time exclusivity did was to result in a lot of lost sales from people who would have quite happily bought the game if they didnt have to wait so long for it.
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I see many references around to a "proton gun" (i.e. a gun that shoots protons) as a weapon in the Ghostbusters universe and in the game so calling it an FPS is accurate :)
We wait too sometimes (Score:2)
Initial review of Lego Star Wars III by my wife (Score:1)
"I don't like it."
It is different than previous games and I too am hoping it changes. If you think about the arena level in the Complete Saga (or the first one) and pull the camera way out and add a shitload of enemies and the big monsters, the first two levels are like that. It is less of puzzles and more shooting. Some might like that.
The other I didn't like is way too many cutscenes. There were at least 4 in the first level.
We shall see if it gets any better but I have a feeling I will be playing this on
If the US gets release preference (Score:2)
And? (Score:2)
Only affects you if you think that you have to have a game on release day.
A lot of people, myself included, won't TOUCH a new game for at least a couple of weeks. Bugs, DRM, overloaded servers, patches, updates, problems. No thanks. I spend enough of my time fixing things like that without having to subject myself to it voluntarily for a piece of entertainment.
(On Steam last Christmas, I bought about 100 games. It cost me about £100. The ones that I checked and reviewed I ended up loving.
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My Ancestors left for a reason (Score:1)
promoting piracy (Score:2)
where do I sign up? (Score:2)
Where do I sign?
Let's be honest here: Having all the Internet hype about something, no matter if it's a game, movie or something else, and not being able to get it is one of the major contributors to piracy. If you don't realize that, you're an idiot. There is this multi-million dollar marketing campaign that has one and only one goal: To make you want this, right now. And then you can't. But The Pirate Bay has a copy...
I've said this before: There are roughly three groups of people with respect to piracy v
Management, smart? Where'd you get that idea? (Score:2)
Really, do these highly paid management guys know anything about how the world works?
Not from what I've seen...
The primary qualification for high management isn't a deep understanding of human nature, after all: it's being buddies with the right rich people, or just being rich enough yourself. Just because someone is a good schmoozer or was able to make a bundle off something doesn't mean they understand how people's minds work. (And that's ignoring the ones who were just born to wealth...).
Between my wife's job and mine (or rather, my former one; my new one is much more pleasant), I've se
Not always released first in the land of burgers (Score:2)
Latin American is not part of the world, clearly (Score:2)
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I also heard a rumour that there were a few gamers in Asia as well.
But in all seriousness, I think the article was focusing on english speaking gamers. People in Latin America probably want the game in either spanish or portuguese and its understandable that it would take some extra time to get everything translated and dubbed.
Yeah people in South Africa speak english, also India too, but I don't think the article needs to be that exhaustive to make its point.
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probably it has to do with legal loopholes (Score:2)
different countries have different censorship laws, different boards that have to give approval, etc. I'm sure if these things didn't exist then these games would be released at the same time everywhere.
Instead they focus on getting their rating from the ESRB first so they can get it out to the biggest market first. The Australian ratings board is more picky, it takes more time, and they may have to make some changed to the game before it can be approved. The UK has some very strange rules on what is unacce
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Don't let Nintendo hear about this. Pretty much all the best titles come from "non-USA" territory (i.e. Japan).
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I think that has more to do with the US being the largest unified market in the world. The EMU region has a bit left to go with regards to that... Especially now that the Euro is failing big time because most member states thought it was a good idea to fuck up their economies.
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How obtuse. They are using global reach to their advantage whilst locking consumers into regional markets, what would you call it... a reach-around? You might be "willing and glad" to give them money, but you are still getting screwed.
Local releases in the US often commands a much higher price then the same title overseas. This is why region codes and staggered release dates were invented in the first place.
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How obtuse. They are using global reach to their advantage whilst locking consumers into regional markets, what would you call it... a reach-around? You might be "willing and glad" to give them money, but you are still getting screwed.
Local releases in the US often commands a much higher price then the same title overseas. This is why region codes and staggered release dates were invented in the first place.
I hate to break it to you but the same game which you complain about paying $50 for in the USA would command a nice price tag of $90 here in Australia (and now that the AUD is worth more then the USD, WTF!)
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I hate to break it to you but the same game which you complain about paying $50 for in the USA would command a nice price tag of $90 here in Australia (and now that the AUD is worth more then the USD, WTF!)
Mod that post up.
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The lockout chip (Score:2)
Make your own video games then
Make games for consoles? Sony and Nintendo are unfriendly to indies. Make games for PC? Statistically no one has a home theater PC, and games in some genres are uncomfortable to play with mouse and keyboard or with the small monitor of a typical desktop or especially laptop PC.
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Published by EA, which isn't.
Published by California companies (Score:2)
If either Crysis 2
Published by Electronic Arts, based in Redwood City, California, USA.
or LEGO Star Wars III
Published by LucasArts, based in San Francisco, California, USA.
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Clearly it's nothing to do with technlogy, languages, or regional differences, but some sort of business/political reason. I'd be interested to know why.
Channel conflict. You can't give huge special preferences to online distribution and expect your CUSTOMERS (retailers) to be happy about it. Heck, they're already scared to death about it. Giving online distribution a few day advance on release would be like pissing in their faces.
The reality is that if you're a publisher and your customer is Walmart, you don't really call the shots, they do. The US has drifted into a cozy point with media (DVD, game) releases on Tuesday. Other countries like to releas