An anonymous reader writes "It's nigh impossible to avoid all the chatter and buzz around the concept of gamification — using game mechanics to create engagement outside the world of videogames. Silicon.com has an interview with author Aaron Dignan, whose book Game Frame delves into the topic to try and pull out a few rules of engagement for businesses seeking to tap into the power of gaming to better motivate their staff. Dignan is fairly convincing, yet I can't help feeling there's a lot of hype and not necessarily a great deal of substance to all this gamification chatter. Perhaps the term itself is the problem — maybe 'playfulness' would be a better name for the concept. What do Slashdot readers make of the gamification movement and its evangelists?"
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