Roguelikes: the Misnamed Genre 201
ZorbaTHut writes "I've been playing a lot of Dungeon Crawl: Stone Soup lately. It's a great example of a roguelike (and open source, too). But I can't stop thinking that perhaps 'roguelike' is the wrong term for the genre. 'Roguelikes aren’t about dungeons. They’re not about text-based graphics, or random artifacts, or permadeath. ... Roguelikes are about using an unpredictable toolkit with complex interactions in order to overcome unpredictable challenges.'"
Nethack (Score:3, Funny)
Roguelikes are about incomprehensible control schemes utilizing every single key on your keyboard, twice!
Re:Nethack (Score:5, Funny)
So vi and emacs are roguelike?