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Magicka Sequel Planned, Console Version a Possibility 62

Indie action-adventure game Magicka has been an unqualified success since its launch in January. While work is still underway on the original game, the CEO of publisher Paradox told Joystiq that a sequel is not in doubt: "When we — and I'm not saying 'if' — but 'when' we are doing a sequel to this game, it's going to be done on a totally different technology. It was super buggy at release. We addressed most of them in the first week, but there are still issues with laptops and a few other things. It's due to the engine that we produced the game on." He also indicated that console ports of Magicka are a strong possibility.
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Magicka Sequel Planned, Console Version a Possibility

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  • by am 2k ( 217885 ) on Thursday May 05, 2011 @03:42AM (#36032816) Homepage

    Yes, they rolled their own engine based on XNA, which seems to be very picky about graphics cards. I got it on Steam, but still haven't been able to run it, even though my system is well within the specs (runs Crysis2 just fine etc). Crashes with some Direct3D exception.

    What made me angry was their comment on the Steam forums about those isses was (paraphrased) "Do you want us to make the game compatible with a wider range of cards, or add more features? Obviously we opted for more features." If so many folks can't run your game because it's so picky, they don't care about more features, because they're never going to seem them.

As Will Rogers would have said, "There is no such things as a free variable."