Square Enix Facing Big Losses For 2010 210
eldavojohn writes "It's no secret that Final Fantasy XIV took a lot of heat early on, which required extensive damage control. And the Japanese tsunami (which appears to have added $7.5 million to their losses) certainly didn't help. But if what early investor reports are saying is true, then Square Enix is expected to report $148 million in losses for the closing fiscal year. Expect title cancellations (which might add to the hurt) and a very painful realization for the owner of Final Fantasy and Dragon Warrior (PDF). Perhaps a move to re-releasing classics will prove more fruitful than high development cost MMORPGs?"
Re-release classics? (Score:5, Insightful)
Why not...uh...find out what made the classics classic and do a bit more of that?
You know, games with interesting, non-whiney characters, non-linear story with some exploration in gameplay, music that is better tailored to each scene so it doesn't sound like they just put a track in to fill the silence.
Sad state of affairs for a once great company (Score:5, Insightful)
Sod Final Fantasy (Score:5, Insightful)
August 11th, folks. Diaries should be marked.
Everything they make sucks (Score:4, Insightful)
It's really that simple, squeenix has lost all manner of quality.
They just make ugly designs, annoying musc, 100% grindy gameplay and stories which grow less and less cool.
The main problem is that japans gaming culture and western gaming culture has grown more and more widely apart.
This really hurts their market.
Re:Re-release classics? (Score:5, Insightful)
It's even simpler than that. STOP spending so much money on the parts of the game that people don't really care about!
Sure, FF13 is beautiful, but the gamers would rather have had a better plot and characters. They'd rather have had open exploration, instead of that railroad. They'd rather have had real weapon customization instead of that linear just-keep-adding-things crap with no choices. Even the job system didn't have any real choices.
Gamers don't want a movie. They want an interactive experience.
Absolutely.. (Score:5, Insightful)
Looking back, FFVII remains one of my favorite experiences. I tried to think more carefully about why on a recent replay.
The top thing had to be the music. It was just fantastic. Maybe I just like chiptunes, but even as late as FFX, it seemed like they had some notable 'background' tracks. Now it seems like they are all generic toned down orchestral pieces that aren't noticable at all and just barely tweak to fit the mood. Except for when they make some pop song to prop up somewhere in the middle of the game...
The open ended nature of exploration absolutely was up there. There are a lot of games that continue to get this part at least. One of the big moments when playing FFVII for the first time was leavinig midgar. Up until that point, I thought it was going to be a game like FFX or later turned out to be. Then when the world map presented itself, the contrast did a lot (for me) toward making midgar feel more like a cramped place with little control of your destiny relative to the larger world.
Another thing was how the story panned out. The general theme was certainly not new, but the details were so convoluted, I liked it. Of course, I like Crono Trigger and there was nothing partiuclarly complex about the story at all.
Finally, I think the lack of definition and no voice actors helped. I fill in the details with whatever I like. Crisis Core tought me I really won't like the voice actors if I get to make up my mind about how they should sound ahead of time.
The worst thing was the translation.