JavaScript Gameboy Color Emulator 153
Prosthetic_Lips writes "A programmer named Grant Galitz has released a GameBoy Color emulator written in HTML5/JavaScript, and it will run ROM images stored locally. What's amazing is that it runs the games at a playable speed. We discussed a different, but similar project six months ago, but it seems like this one is pretty complete at this point. It's also open source."
Re:Why? (Score:5, Insightful)
Well, if you can visit this site on the phone with a modern browser for example...
"Open source Javascript" (Score:2, Insightful)
Wait a sec, is it even possible to hide Javascript code? Thought it was open by design, being client side and all...
Re:"Open source Javascript" (Score:4, Insightful)
Re:Remember back in the day... (Score:4, Insightful)
There's a lot of developers out there still afraid to use anything other than C++ for a basic desktop application because, "those other languages are slow".
Euhm. JavaScript *is* slow. In this case, it runs a technology of 13 years ago in a platform-on-a-platform. On hardware that is a zillion times faster than a handheld game computer. I have the feeling computers get more and more sluggish the last years, just because of all this eye candy and layer-upon-layer.
Remember C64 boot times? It was subsecond. Granted, it loaded almost nothing, but it is also 30 years ago. But even the iPad (dedicated hardware, relatively small OS footprint) needs several tens of seconds to boot.
Re:Why? (Score:2, Insightful)
No. They might both be of the same magnitude of order, as in around 1GHz, but there definitely is a real noticable difference between the old 1GHz processor i bought around a decade ago, the 1GHz processor in my iPad and the 1.42GHz on my relatively old desktop.
Clock speed is not comparable when you have different architectures and the surrounding hardware differs greatly.
Comment removed (Score:4, Insightful)