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Sony Star Wars Prequels Games

Why SOE Decided To Cancel Star Wars Galaxies 149

Last month we discussed news that Sony Online Entertainment will be shutting down Star Wars Galaxies, which has been running since 2003. Sony officials recently spoke at Fan Faire to explain the business decisions behind the closure. Unsurprisingly, licensing and upcoming competition from BioWare's Star Wars MMO played a big part. CEO John Smedley said, "We have a contractual relationship that's ending in 2012, The Old Republic launching, a bunch of other business things with LucasArts. And then you look at the odds of a pretty large portion of the audience moving to TOR, which looks like a terrific game. ... That's the problem with licenses: they end. We're going to continue to do some licensed work, but we're largely going to stick to original IP [going forward] because then we won't have this issue. We'll never have this problem with EverQuest. Back in 2001, not '03 when we launched, but back in 2001 when we [first] negotiated it, a five year license seemed like a really long g****** time. EverQuest was only a year or so old at that point. Could we have renegotiated? Maybe, but I don't think that would be the right thing for the company."
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Why SOE Decided To Cancel Star Wars Galaxies

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  • by eldavojohn ( 898314 ) * <eldavojohn&gmail,com> on Monday July 11, 2011 @06:35PM (#36727440) Journal

    That's the problem with licenses: they end.

    Are you telling me that in ~5 years I may or may not be able to play TOR after I invest tons of time into it? That could be a serious dealbreaker for something I've been following very closely. Or is this just some relatively small fee that Sony has to pay to keep a small but loyal set of fans happy (and, of course, they're in the screwing customers over business so why do that)?

    Between this, the prequels and taking the license from Decipher and giving it to Wizards of the Coast who ruined it, I'm moving further and further away from Star Wars. And in my young adult years, this was my religion. Congratulations, Lucasfilm, you've done the impossible. You've made me hate and avoid something I once loved.

  • by hairyfeet ( 841228 ) <bassbeast1968 AT gmail DOT com> on Tuesday July 12, 2011 @12:36AM (#36729996) Journal

    Yeah but that is what I don't understand. How EXACTLY is "bring me the asses of 20 snow goats" supposed to be fun? So far every MMO I've ever played to quote Yahtzee at ZP is "grindtastic" and makes me think of a hamster on a wheel. My oldest bought Mines of Moria and was so happy when it arrived. i needed to do a HDD upgrade on his box anyway so afterward I sat down beside him to watch. An hour later I was like "When does the grinding stop and the good stuff start?" and he just looked at me like I had grown two heads. So I just sighed and walked away.

    Maybe it is because I'm old enough to remember MechWarrior 3 and 4, where the clashes of battlegroups was like Midway. You had the ultra heavies like super battleships lobbying the big guns, you had mediums and assaults in the next ring like destroyers covering the heavies, and then you had the lights in the outer ring offering fast attack support like a cruiser. Until the griefers ruined it for me that was quite enjoyable and you really had to think as well as fight if you wanted to survive.

    So maybe its just me, maybe I'm weird. but I just don't get how walking up to an NPC and being told "bring me the asses of 20 snow goats" and then spending 2 hours collecting said asses only to come back and have the NPC go "Now bring me the asses of 30 purple monkeys" is supposed to be fun. I didn't find that fun in Diablo or Sacred and I certainly wouldn't pay a monthly fee to be a fetch bitch for NPCs in an MMO.

The primary function of the design engineer is to make things difficult for the fabricator and impossible for the serviceman.