How Analytics Are Shaping Social Games 47
Data mining and customer tracking are familiar concepts from online advertising, but an article at the Guardian examines how metrics and analytics are becoming a big part of the social games people play as well. This merging of games and advertising sounds just as distasteful as you might expect:
"Whereas traditional games are about creating big macro-environments for player exploration, freemium is about micro-managing every step the player takes toward actually buying something. 'A developer can build 'funnels' that depict the player actions leading to a financial conversion like purchasing extra content or virtual merchandize,' says Justin Johnson, CTO of Playmetrix, another British company specialising in game analytics. 'It's then down to the developer to use this analysis to improve conversion by removing obstructions and bottlenecks that may be inherent in the design.' ... It's a strange business. In the free-to-play universe, every player action is a potential metric in a revenue model. In-game behaviour is an algorithm that needs to be unraveled and de-coded. Developers have to operate like a sort of secret police agency, effectively bugging players – the Playmetrix software allows them to embed 'call backs' into their game code that trigger when players do something of interest. This is all visualised via graphics and charts so activities become infographics.'"
Re:ANAL LICK THIS !! (Score:4, Interesting)
I understand that this AC "first post" troll is annoying, but after some serious thought about the topic presented in this article, I believe that "ANAL LICK THIS haha!!" is probably the most insightful response to the nauseating view of human "play" that this miserable article depicts.
I'm not kidding here or trying to make fun.
This is from the article:
Get that? "Every player action is a potential metric in a revenue model." Does that have anything at all to do with the notion that any of us has of playing a game? Don't we have enough of the "revenue model" in our regular lives that we want to spend our leisure time engaged in this ugly procuring? Honestly, how many of you are interested in spending the precious little time you have where you are not actively engaged in activities meant to ensure survival playing a game where you are constantly being hustled? Have we become so debased that instead of a challenge or puzzle or exciting exercise of hand-eye coordination or strategy we find pleasure in the empty promises of the online equivalent of prostitution, except without even the titillation?
No, at the risk of wasting a comment beneath a clearly down-modded troll, I have to agree: ANAL LICK THIS!! haha!!.
"Freemium"? Really??
wow (Score:4, Insightful)
a spokesperson of a game analytics shop says that game analytics are the next big thing? ...completely unexpected...
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If you have a product in the social games space and you aren't using analytics, you've already failed because they're the only way you can measure the success or failure of individual features and content.
It requires a great deal of agility to succeed in social games. Metrics enable that agility.
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Haha recently We got advertising for Golf Clothing in Quakelive. Surpirsingly, when I asked in the game that night, at least 2 of an average of 10 players per server actually played golf. Damn analytics you scary!
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a spokesperson of a game analytics shop says that game analytics are the next big thing? ...completely unexpected...
Strange! I know a guy who says that social analysts should get paid more than traditional game companies. Whooda thunk it?
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This kind of "social analyst" should be paid with a linoleum cutter to a major artery.
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worry not, he's out of job in 5 years. that kind of guy doesn't have lot of actual agility. you know whats funny about game companies that have zero imagination and run that zero imagination on juice from database time stamp analysis? all you need is one "clan" in the game and they can turn the game into a game of playing the db.
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"the Playmetrix software allows them to embed 'call backs' into their game code that trigger when players do something of interest."
fuck, if they can code a mmorpg, wouldn't you think they'd manage to do that without leaking their info to consultants?
A good reason to stay with indie games (Score:4, Insightful)
They can't afford to do this sort of research. In fact, all that indie developers can usually afford to do is focus on playtime and story. I can't imagine why they're so successful.
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Really the wonderful thing about metrics is that it allows you to tailor the game to the player.
Right now this is used entirely to help increase bottom line factors like monetization, retention and virality, but there are a couple of us who are interested in using metrics to increase the overall quality of games as well.
Expe
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An example of using gameplay metrics towards something good would be the Director in Left4Dead and Left4Dead2. If you have loads of ammo, it throws more enemies at you. Low on bullets? More ammo spawns. etc. Every playthrough is different.
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No, not quite. It still makes things challenging, but it adjusts the level of challenge appropriately. And obviously as you play higher levels the director is less forgiving and moreso sadistic.
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It'll be fun, but it wasn't worth the $40 I paid IMO. I got way more mileage out of the $20 I spent on Killing Floor. In fact, I enjoyed it so much that I bought loads of copies for friends to enjoy (especially when it was on sale for a fiver).
I'd reckon Left4Dead being a good value at around $5-10. Right now it's $20. Catch it if it's on sale.
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The games are bad and they don't make much money...not sure on your metric of success. Philosophically, indie games are great. Realistically, at best they're trifles you play on an iPhone for 5 minutes and then forget.
Bingo! (Score:2)
I just needed freemium, and infographics.
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Damn, I tried to play "financial conversion" and could not fill out that row.
Second verse, same as the first (Score:2)
As someone who loves games... (Score:3, Insightful)
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What we're looking at is what makes players tick and what they like about the game, then improving those aspects and adding a layer of extra sugar on top for those who are willing to pay for it.
But the information you provide basically tells the money people "Make them pay for this anyway.". It adds no value to the game whatsoever, and makes people like me (programmers) hate their job because we know we are doing nothing but gouge our userbase. We know alot more than you, and you are nothing without us. Remember that.
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"And if you are a salesperson who analyzes these sorts of things, fuck you."
I'm not sure I totally agree, analytics may bring some key insights that are hidden about game development. I'm reminded of arcades of the 80's. Everyone accepted Pay to play at the arcades and many of gamings best games had their beginning as arcade games (pay to play). I agree that analytics of social games can and will be used to exploit end users but it may also reveal hidden universal concepts about game design that can impr
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Well for the most part those games where designed to be hard (and when converted to consoles, resulted in the term Nintendo hard). End result was that if you could finish the game on a single coin, you got a sense of accomplishment. Now however they aim more at being tedious unless you fork over some cash for that in-game apple cart or similar. You do not feel any accomplishment clicking the X+1 apple tree for that 0.000001% chance of collecting the last apple you need, unlike finally getting a perfect run
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Well (Score:1)
*pauses for a disturbing thought* (Score:2)
Correct me if I'm wrong but... (Score:1)
the Playmetrix software allows them to embed 'call backs' into their game code that trigger when players do something of interest. This is all visualised via graphics and charts so activities become infographics.
Is this novel, or complex, in any way? Aren't aspects and business intelligence covered in the first half of CS courses?
Why is 'call backs' in quotes? They probably are just callbacks, nothing arcane behind it.
I guess venture capital and headlines really are all about the buzzwords.
Moster beats by Dr.Dre solo hd (Score:1)
I can see where this is coming from (Score:2)
I recently installed an Android game called Inotia 3:Children of Carnia [android.com], and on first glance, appears to be an honest old-school RPG without your fancy schmancy MMO tacked on. For once I thought I could play a single character game, moreover this was listed as free.
After entering the game, I found it has elements of free to play MMOs - that is, you can purchase additional items for real world cash. Still fine so far - I've played a few F2P MMOs in my time and the way they're designed you don't really HAVE t