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What Google+ Games Needs To Beat Facebook 75

donniebaseball23 writes "Google's new games offering on Google+ has only been around a few weeks, and it's been getting mixed reactions. According to veteran game designer Ed Del Castillo, the potential is there to beat Facebook at its own game, if Google improves in the right areas, which he outlines as evolved content, player discovery and a push for HTML5. 'Overall, the quality of Google+ gaming isn't bad. It's just another Facebook with fewer games and fewer friends. It's a baby step in a time where successful companies, like Apple, are taking huge strides. The good news is that they didn't blow it. They have a good base to build on,' he said."
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What Google+ Games Needs To Beat Facebook

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  • by owlnation ( 858981 ) on Friday September 02, 2011 @09:00PM (#37293184)
    Ok, I'm not really understanding the article, nor the comments. This being in light of the fact that -- as was already submitted here a week or so ago -- Google+ is NOT a social Network according to Google. It's an identity service.

    Admittedly, I'm not sure I entirely believe that, as there's clearly some social network aspects to Google+. But it certainly is clear that, at the moment, that is not what they are promoting it as.

    Thus, more games etc, seems kind of redundant. Other than for purely speculative reasons, should Google decide they want it as a social network.

    Regardless, personally I have no need of an identity service. I will not ever sign up to any social network that requires me to use my real name. So Google+ is an useless product for me, regardless of what games or features it may ever have.

    Which is kind of a shame, I actually was excited about Google+ being a much better tool than Facebook when I first heard about it. However, the ID thing is a deal-breaker.

    Though, at least it scared Facebook into making a very small step towards fixing its many, and massive, privacy issues.

"The eleventh commandment was `Thou Shalt Compute' or `Thou Shalt Not Compute' -- I forget which." -- Epigrams in Programming, ACM SIGPLAN Sept. 1982