id Software Releases RAGE 192
Today marks the launch of RAGE, id Software's post-apocalyptic first-person shooter that's been in development for at least four years. Early response to the game is mixed, but mostly positive. Eurogamer wrote, "This certainly isn't a video game like the ones we're used to playing in 2011, smothered in celebrity voice actors and shoulder-grabbingly intense expository cut-scenes, and varnished by psychologists so we never look in the wrong direction when we're sprinting away from a set-piece. Instead it's something simpler and more old-fashioned. Judged on game design and content, then, it's slightly anachronistic, but as a toy box full of things you can only do in games, RAGE is warm-hearted and refreshing." The review at Opposable Thumbs was much more critical, saying, "None of the game's ideas are thought out or fully explored, so the game feels like a series of dead ends in a world that is hard to care about, in which you play a bland character doing boring things against stock enemies using weak guns." If you'd like to see a look at the actual gameplay, Giant Bomb has a lengthy video with commentary.
Id releases Engine, tech demo... (Score:4, Interesting)
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Pretty damn expensive tech demo :p I get your point though. Some people are happy playing awful games with pretty graphics of course. Me, I bought Farcry when it was at budget price to see what all the fuss was about, and even then I thought it was a waste of money.
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You didn't like the original Far Cry?
I also bought it very cheap and thought it was pretty good. Was kind of surprised that there weren't a lot more games using that engine.
Come to think of it, the engine was the most interesting part of the game.
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Unless you had the "right" equipment, it played like a powerpoint presentation. But what killed it was the linearity -- a first person dungeon siege in the jungle. Nice scenery isn't half as nice if you can't go to that scenery.
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I'd forgotten that you couldn't reach it. I hate games with invisible boundaries. I was sure it was linear too, but people reply to me were saying how it was a sandbox style game. Just having 2 or 3 paths to the same location is not sandbox gameplay..
Uncharted manages to do the same kind of linear path thing, but still making it fun though. So it's not just down to whether it's linear or not. It's about the actual gameplay.
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The later missions got a bit linear and overkill, but the first few islands were fun and there were numerous ways to deal with the situations.
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I liked Far Cry 2 better. And it can be had for cheap on Steam. In fact, I got Far Cry, Far Cry 2, and the Far Cry 2 expansion for $14 I think. At most. Wait, maybe it was just $7 on "sale". Anyway, great value for the dollar. I put 50 hours into FarCry 2 alone.
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I wonder why that engine wasn't used more widely in other games. Do you have any idea? They even ended up using a completely new engine for Far Cry 2 which was a pretty good game, but I think it would have been better if it had used the original Far Cry engine.
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I agree, Just Cause II is a lot of fun just for exploring and using the grappling hook/chute combo.
If you haven't played Saints Row 2, it's like the spiritual successor to the GTA 3 series IMO. It keeps the fun in the gameplay and humour that GTA IV seemed to lose somehow. I'm really looking forward to SR3 :) I didn't even buy the first because people seemed to act like the fact it had swearing in it was the best point of the game, but I can say that SR2 definitely has fun gameplay. Some missions have you d
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Yeah I was surprised how many people hated AC and complained about it. Those are actually some of the few games that I got ALMOST most of the achievements (minus the flag hunting) because quite frankly the cities are amazing, and the feel of climbing around is easy and challenging all at the same time. The difficulty is small, but you have so many choices of HOW you want to take out a target that it is just a sheer pleasure to drive that guy around. Brotherhood did a good thing having levels of challenge...
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Why is it these game designers constantly seem to forget that what you are playing is a game and is therefor supposed to be fun?
Because your definition of "fun" isn't always the same as mine.
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Yep. And the reverse is also true. Why, i can still enjoy Diablo 2 with the low resolution gameplay.
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I enjoyed Crysis right up until the point that the frozen aliens showed up. That was where the fun ended for me. I found the zero-g stuff especially tedious.
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Seems like video games are the only way to get a new generation to hear this great music. You've got twenty-somethings who know the Ink Spots thanks to Fallout 2. It used to be Quentin Tarantino movies that brought music to them, but now it's games.
I'm playing Driver San Francisco, and I'm hearing some great stuff. Hound Dog Taylor, some old California R&B, late 70s funk.
I'm surprised there hasn't been a game that licenses some of the early and mid-fifties bop like Charlie Parker, early Miles from th
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You've got twenty-somethings who know the Ink Spots thanks to Fallout 2.
And a bunch more who know them because of the Star Trek TNG bridge crew [youtube.com].
Totally off-topic Re:Id releases Engine, (Score:2)
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But it makes for a great read, and in the right hands I bet it would make a great movie or game.
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I hate games where you know there are an unexplained and unlimited supply of dumb enemies. I have a real bugbear against strategically dumb enemies with almost godlike seeing, hearing, reactions and aiming skills. I spent a couple of years developing my own CS bot as a teenager, and I put a lot of time into making them react more humanly to sound, movement, flashbangs, smoke grenades, etc. I know that if I made the AI in any of these games, I could do a much better job, because I already did it..
As for craw
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often dumber AI makes for a better game
No, no, no. AI that acts dumb makes a better game. That means AI that at least has the good grace to pretend it can't see stuff it can't see. AI that is dumb makes a lame game.
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I agree 100%.
The computer has a massive advantage that it knows exactly where you are. If it uses that advantage to let the NPCs it controls have pixel-perfect shots at you while you're concealed in places it cannot possibly "see" from its many pairs of NPC eyes then it's lame.
Especially if NPC 1 can see you, but NPC 2 cannot, but magically is able to aim perfectly at you because his buddy can see you...
Even worse when it's meant to be pitch black. For some reason non-night-vision-equipped NPCs seem to be a
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Thanks.. I think I may even have bought that last year, but I haven't yet gone through the effort to buy a gaming PC (and find somewhere convenient to use it!).
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I played the demo of System Shock 2 and thought it was very cool, though again the unlimited enemies bothered me. You're right that it creates a sense of urgency.. one that I really didn't appreciate when I was 14 or so.. I was used to Quake where you can kill all the enemies. Trying to hack a control panel in real time while zombies kept approaching.. I just wasn't able to do it, I kept dying. I could probably do it now, and I sometimes wonder about downloading it to give it a go again, but I haven't taken
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You're not rating games, you're rating the graphics engines.
Yes, the graphics are nice in FarCry. The game itself was quite boring to me though. Like I said "awful game, pretty graphics".
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Well, CoD (single player) and Gears of Wars are shit, so I agree there. I'd definitely rather play Zelda than FarCry. I got bored of my Wii though and it's still at my mum's house after taking it there one Christmas..
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You think Farcry has huge maps? Have you ever played Operation Flashpoint? You should :p Also, GTA: San Andreas was released that year. Now that is a huge map. I really don't remember being impressed by FarCry considering I would have been playing it in 2005 or 2006..
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Now if ID releases the source code like they always have... OMG mods!
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Plus keep in mind that the focus on iD games is typically multiplayer and not single player. (Doom 3 being a bit of an exception.)
Look at Quake 3 - it was pretty much 100% a multiplayer game, where the SP storyline was just multiplayer games against bots. It still did VERY well.
If the SP storyline sucks, I don't really care, if the MP is good.
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Doom 3 was a shiny let down. Quake 4 had a few great sequences, but was behind the times. Return to Castle Wolfenstein was bland and lacking a special something. All were by and large single player games with some tacked-on multiplayer component.
I'd like to see id return to their pure multiplayer ways too. But in general, I'd like to see them put LESS effort into each release, releasing more frequently, with a purer feature set, and something creatively risky in each release. As it stands, when you rel
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I'm still puzzling over the weak weapons bit... As the footage on You-tube shows scenario after scenario where the player makes multiple successful kills with various sniper weapons - one shot, one kill. I saw weapons that blew enemies into ittie bitties that came falling down out of the sky seconds later just to knock down other enemies, insta-gib kills galore, grenade like explosions with realistically lethal ranges, a spinning blade thingee that lopped off heads or cleaved torsos in half on a single toss
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insta-gib kills galore
OK, I'll buy it.
Re:Id releases Engine, tech demo... (Score:5, Interesting)
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Sounds like the beginnings of Rage@home
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If 128GB is needed for
Such kit, while a bit excessive if you just want to game on the cheap, is not exactly science fiction anymore, and may well be an "I already have one, incremental cost $0" item for a gaming enthusiast.
For those with less patience, a 16-core(2 socket) Poweredge R715 with 128GB of RAM will run ~$5,500. If you need t
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You could just rent such a server in this day and age. An Amazon quadruple extra large instance should do the job. $2 an hour.
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John Carmack announced a while ago the sourcecode for Doom 3 (iD Tech 4) would be released some time near this years' end. It was on a recent QuakeCon IIRC.
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Bethesda hasn't released the source code for any TES games, and id released Wolfenstein, Doom, and so on before they were with Bethesda.
Re:Id releases Engine, tech demo... (Score:4, Insightful)
In that context harsh critics are righly deserved
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Is it sold to consumers as a game?
Yes. [amazon.com]
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http://www.rockpapershotgun.com/2010/08/12/id-not-licensing-id-tech-5/ [rockpapershotgun.com]
Bethesda is starting to depress me between this, the state of Brink and Rage, and they aren't really targeting pc anymore either.
http://www.computerandvideogames.com/298610/skyrim-looks-the-same-when-playing-on-pc-and-console-bethesda/ [computeran...ogames.com]
No extra love for the people that made them what they are. (And with them buying id, well you can put it all together...) Thou
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Losing touch with its roots? What roots? Morrowind was released for PC and Xbox. That was one of its important selling points. All subsequent Bethesda RPGs followed suit.
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You know that Bethesda is older than the XBox and Morrowind was not the first Elder Scrolls game, right?
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There were lots of fun ones. The Killer Quake Patch was fun for deathmatch - insanely overpowered guns, from the chaingun that could kill anyone almost instantly (and use 100 shotgun shells in the process) up to the guided nuke. Made a nice change from the tactical thinking required by TF. AirQuake and Quake Rally were also fun. Quake Horrorshow was very atmospheric - everyone starts as a civilian and after a minute one person becomes a chainsaw murderer and has to get 25 kills before a timer expires.
Uhmmm, ok, call it a full-price tech demo then? (Score:5, Informative)
Gaming press interprets tech demo as game, responds accordingly.
Are you serious?
... just to make sure nobody gets confused about the situation?
May I politely point out they're charging full price for it? In fact it is the exact same price as Battlefield 3 which is due in 4 weeks...
The US price for RAGE is 59,99 USD (sity bucks)
The EU price for RAGE is 49,99 EUR (approx 66,62 USD)
Can we call it a full-price tech demo then? Or perhaps a "full-price-cross-platform-tech-demo"?
You know
- Jesper
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I was wondering whether people outside of gamers might be interested in the engine, such as medical people using the first-person POV to wander around a patient's internal organs. Use the railgun to pulverize that blood clot that could lead to his aneurysm, get the gold key. But then they'd ask for more clot...
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That's a steal, at the usual conversions it's be $120 USD in Oz. I guess they must have worked out the pricing before the AUD began its trip back down.
Re:Id releases Engine, tech demo... (Score:4, Insightful)
Well, I've always preferred id's 'tech demos' to most games. For some strange reason the tech demos seems to give you more actual play time and less movie watching.
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Sadly true. There's nothing more annoying than playing a game and having to sit through the cut-scenes then doing it more than once.
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It's worth it if the modding community embraces it, but not remotely if they don't. Unfortunately, there's no good way to know ahead of time.
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You know they aren't going to stop selling it, right? So you can wait and see how the modding community goes and then buy it (likely after it has been discounted too).
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Sigh. The problem there is that if too many people wait, there won't be enough users to support the modding community.
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Yes, but you won't make a difference (unless you happen to be doing the modding of course) by buying it or not buying it now.
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Because the shouldn't treat something that is marketed as a game and sold as game to the public as a game? Just give it a free pass and provide no information to their readers/viewers on whether they might like to buy it?
It's $60 on steam. That seems very much like a game up for sale to me. It has Bethesda written on it as well, very much a game maker.
So you seriously think that because it also serves as a tech demo the gaming press should just ignore that it is presented and marketed as a game, and a AAA p
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Fun, so far. (Score:2)
I've been having fun with it, even though I only got to play for about 45minutes before work.
My only complaint so far is that the enemies seem to pop in from nowhere, unlike other FPS/RPGs that have enemies that are always on the map. This might just be a bad impression from the first mission, but that's how it seems so far.
Texture popping (Score:4, Informative)
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Anyways, sounds like the game was designed for consoles first anyway
Motorstorm [wikipedia.org] was the inspiration for the game.
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I don't have this issue. Someone else (with an nvidia 560ti, which I think is what I have) said they experience it with higher levels of AA, but not lower levels. I think I had mine set at none.
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Nope, I have a 550ti. Pretty close.
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Ya well iD has become console obsessed (Score:3)
That's fine, consoles are a big market, but that does mean it isn't something to get on a PC.
Looking at that video, I'm guessing part of the problem is the guy has an ATi card. ATi's OpenGL support has never been as good as its DirectX support. You can argue that maybe they should improve it, but it is what it is. Not a problem, games use DirectX on Windows.... But not iD games. Despite Carmack saying that he likes DirectX better, they have not moved their engine over. As such, it wouldn't surprise me to se
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Looking at that video, I'm guessing part of the problem is the guy has an ATi card
Yeah. Given how long the game has been in development, we can't really expect it to work with current hardware and drivers, can we?
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It is just what you get using OpenGL. They'd have to move to DirectX to have good ATi performance. That's what they should have done in my opinion, particularly since they had to make a DriectX version for the Xbox 360, but they don't want to. You can also argue ATi should fix their GL drivers but they've been like this for many years, so safe to say that isn't happening.
My guess is iD doesn't really care since they seem to have become console and mobile heads. My solution and the one I recommend to others
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Actually, this hasn't really been the case for most PC games for quite a few years now. I haven't had an issue with my hardware interacting badly with a particular game on my current PC (which is very new), or on the two that preceeded it. Yes, I've had issues with games that were known to be buggy, crashy wrecks when they were shipped (eg. Fallout: New Vegas), but many of those games have had the same issues in their console versions (and PC versions tend to be faster to patch, due to the lack of approvals
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You sir, need to read that comic more than the OP does. I can't find an error in his post, other than perhaps the style issue with "80's", although using an apostrophe there is accepted.
All of his other uses are correct, if a little informal in places.
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Actually, I don't. The problem with complaining about such things is that you look a complete arse (a perfectly-correct English word that is harsher than ass and has no donkey connotations) when you are wrong and only a slightly-smaller arse when you're right.
PC version (Score:2)
I'm in the UK, so I don't get this game until Friday. However, I've had my Steam pre-order in for a month or so now. The big question in my mind this morning revolves around whether the PC version is a flawed, inferior port. I had thought this to be highly unlikely, given id's pedigree.
However, I notice that various forums relating to the game are this morning jammed with reports of stability issues, graphical issues, and a severe lack of configuration options. It's hard to draw any firm conclusions for thi
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In the same boat as you and it'll be a big letdown for me if it does have problems.
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I notice that various forums relating to the game are this morning jammed with reports of stability issues, graphical issues
Sounds like they're staying true to PC game design to me. Patch early, patch often.
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Buddy of mine here in Canada is having major issues on the PC. Stare at a wall... then turn 90 degrees to see texture popping everywhere.. then turn to the wall and see texture popping again?..
In addition, he mentioned that the controls for the mouse don't act like a mouse control; they feel constrained, like moving your mouse is actually like angling an analog stick (in that there is a max speed you can turn, irrespective of how much you move the mouse).
I'm no major PC gamer, but it sounds like a disappoin
Motion Sickness (Score:2)
Watching the review just made me sick, reminds me too much of quake 3. Somehow IDs games always trigger this problem (unreal tournament was the worst). I think it has to do with the way the gun points in first person shooter mode. ID always makes the gun point to the right side of your body, but enemies come either straight at your or the left. To shoot properly one has to strafe or turn slightly, which feels weird. Looks like a good game but there's no way I will be able to play this for 20hours.
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There are a number of FPS games I've always had that problem with -- almost all of Id's after Quake 2, for example. Borderlands was another.
I think its some sort of combination of the field of view not being quite natural, and the framerate or something.
Its weird, I have absolutely no tendency for motion sickness in the real world, but there are a few games that give me raging headaches and make me want to hurl after a half hour of play.
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You know Unreal Tournament wasn't an id game, right?
That said, I very rarely get motion sickness with games, but the last game that did provoke it was the Wolfenstein reboot - which was based on an id engine. That one had truly atrocious head-bob. I think I managed to fix it in the end via a console command or something (I finished the game, so I guess I must have), but under default settings, walking forward gave the distinct impression that my character was rapidly growing and shrinking in height, between
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Son, you must be trolling. Id didn't make Unreal Tournament. In all Id shooters so far, despite how it looks graphically, bullets always end up exactly where your crosshair is placed (or in a random pattern centered on the crosshair if that's
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Games which allow you to throw grenades, but don't factor in which arm is blocked by a wall drive me nuts. More than once, I'd throw a grenade only for it to bounce against a wall and straight under my feet
In the real world, when playing snowball fights, I'd use either arm to throw. (had rural country friends who lived in a isolated farmhouse who liked to play war games in the surrounding wild fields).
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Where they draw the gun is irrelevant. It doesn't affect aiming in any way. Use the crosshairs in the center of the screen to aim, and ignore the gun.
Also, enemies come at you from whatever side happens to be facing them at the time. This depends as much on your position as on theirs. I'd be really really surprised if you could show statistically that they favor one side.
Linux status (Score:2)
Does anyone know if the usual Id Linux port will make it out of the labs? Chalk me down as a Linux sale if it does
Re:Linux status (Score:5, Informative)
Here's what TTimo has to say about it:
http://ttimo.typepad.com/blog/2009/09/id-software-and-linux.html [typepad.com]
The line you're looking for is the last one:
"It is likely i will be involved with idTech 5 in the near future, I'll be damned if we don't find the time to get Linux builds done."
This post is from 2009 but I think it was posted after id was sold to BethSoft. Let's hope he succeeds in convincing his bosses.
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A 26 Gigs PC game... (Score:2)
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...I'll need 26,000 floppies to get a copy of Rage for my current existing Windows version :-(
Ah, yes, you upgraded to high Density discs recently, right?
/360K format you would need more than 72.000 discs...
Good thing you moved on. That saves you a ton of disks! If you were still on the normal 5.25"
- Jesper
Linux? (Score:2)
Will there be a Linux version, as there were for the last few ID games?
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My guess is no, there will not be a Linux version this time.
Too few Linux users buy their games, and when they do, they tend to buy them for Windows, which they have anyhow, if nothing else just to play games on.
And this is a console game anyhow, and the controller support in Linux isn't exactly stellar - partly because of no support from the manufacturers.
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Well, I, for one, make a point of buying native Linux games, even if I won't play them or actually like them. I have all id games (bought the windows version, but since they offer the Linux binaries...), and the Penumbra trilogy. Neverwinter Nights, I bought its three editions (the first one, which was standalone, the Gold and Diamond editions), and I enjoyed it hugely. Unfortunately, NWN II isn't offered on Linux anymore. I know it's difficult for game companies to support Linux, but I try to support them
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Post-Apocalyptic (Score:2)
Anything with the word "post-apocalyptic" in it seems dated, shopworn and boring and reeks of Mel Gibson.
yawn (Score:2)
Pretty much sums up my experience of every game from id.
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(what's a "H.264-compliant browser" anyway?).
HTML5 hasn't decided on an official standardized codec yet, and that's one of the contenders.
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Rage is nothingness with a good engine.
So, basically, it's a typical id game?
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