Nintendo Releases The Legend of Zelda: Skyward Sword 138
mayberry42 writes "Finally, the wait is over — for European fans, anyway. After months (well, over a year) of delays, the latest adventure of Link is finally out. Reviews for the game are consistently favorable. Famitsu magazine has given it a perfect score. IGN says it's 'the greatest Zelda game ever created,' and even the best game for the Wii. Of course, some of you may have already known this, given that it has already been hacked to run on an emulator (and yes, it looks even better in HD). I would love to hear the opinions of you Europeans who've played it. Is it as good as they say?"
(Skyward Sword doesn't come out in the U.S. until Sunday, and not until next week for Japan and Australia.) While still complimentary, Giant Bomb's review goes into a bit more depth on the game's shortcomings.
motion plus (Score:5, Interesting)
Nope. (Score:0, Interesting)
Anonymous Coward because this WILL be modded down to hell, but I'm sorry, SOMEONE has to call Nintendo on this stupid motion control garbage. This is the worst damn idea for gaming ever conceived of and should have never left Nintendo's R&D all those years ago.
Even with the more "accurate" Motion Control Plus, it's still a glitchy, imprecise pile of garbage no gamer should have to put up with.
Die by the Sword (Score:4, Interesting)
Re:Nope. (Score:3, Interesting)
Re:Nope. (Score:1, Interesting)
BAWWWWW
QQ Moar.
I understand that you're a PC gamer that's used to having superb Logitech mice and some odd brand of keyboard that you use to ABSOLUTELY DOMINATE on CoD#345343, but for god's sake will you shut the hell up about the Wiimote? It's fine as-is and works just fine for it's intended market. Just because YOU don't like it doesn't mean it's a bad piece of hardware.
Oh, I forgot, you're a "true" gamer who knows what's best for the "true" and "hardcore" gamer, for whom video games should only exist.
Hey, go back to your javelin glitches and let the rest of us who actually enjoy playing more than 2 genres of games have the time of our lives with our friends, girlfriends (jealous, much?) and families. Shit, I'll buy Zelda for my girlfriend and she'll be happy as fuck and give me one hell of a blowjob AND THEN let me do her. What're you going to have? Some hot night elf doing a /dance emote for you?
Shameless plug... (Score:4, Interesting)
http://fc09.deviantart.net/fs70/f/2011/320/3/0/if_you_like_zelda_2_by_dungeonboss-d4gdo3k.png [deviantart.net]
Operation Rainfall [blogspot.com]
Re:Nope. (Score:4, Interesting)
It's a bad input method when the game is designed for pressing buttons and those buttons get arbitrarily replaced by gestures. Of course it doesn't improve games that aren't using it properly, just like an analog stick doesn't improve 2D fighting games or pinball games.
Motion controls are an analog input. Using them like that makes them work. Wii Sports uses analog input, it doesn't just check if you swing the controller but how you do it and that influences the outcome (e.g. how you hit the ball). Sports games in general did benefit the most from the motion controls because they're based on a game design where skill with the tool you're using is a crucial element of the gameplay and previous control methods had to build convoluted replacement systems to challenge the player.
However most current game designs simply presuppose that you are perfect with your tools and only hit a button to use them. Your character will never swing his sword wrong, hold his gun wrong or fail to grab that bar he jumped towards. Of course mapping that to motion controls will go wrong and lead to a "loss of precision". Change the game design to make that loss of precision a part of the challenge: If the player holds the sword wrong while swinging it doesn't cut as well, if the player holds the gun wrong then he will miss his target and if the player doesn't grab that bar then he falls.
Of course all this is separate from the IR pointer controls which are the second best way of controlling an FPS game (the mouse is of course more accurate). Some freaks claim that dual analogs are better but that's simply their inexperience with pointer controls talking, they've played with dual analogs for decades, try five minutes of pointer controls and then just switch to analog controls while whining about the IR pointer. Yes, the shitty default controls in most Wii FPSes and the included statement that you're supposed to tweak that shit yourself are horrible. However once you've found a setup that works (near-zero bounding boxes work for me) it's much quicker and more precise than analog stick aiming. The Wiimote is the only console controller that actually uses that IR pointer scheme (the Move uses some trickery, it's better for spotting where you're holding the controller but worse for spotting where you're pointing it) so the other motion control systems simply cannot replicate that accuracy despite being attached to systems with WAY more first person shooters.