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Open Source Games

Latest Humble Bundle Comes With Uplink Source Code 96

SharkLaser writes "The latest Humble Bundle comes with four great indie games from Introversion. Included in the pack are Uplink, Darwinia, DEFCON and Multiwinia. Bonus games include Aquaria, Crayon Physics Deluxe and the recently added Dungeons of Dredmor. Introversion also showcases some of their prototypes, like Subversion City Generator which demonstrates procedural generation of complex city environments, and Voxel Tech Demo for showing destroyable environments using voxel technology. Hackers and open source programmers around the world should also celebrate — Introversion will release source code for their games Darwinia, Multiwinia, DEFCON, and most importantly, Uplink, the legendary hacking simulation that is one of a kind."
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Latest Humble Bundle Comes With Uplink Source Code

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  • The License (Score:5, Informative)

    by ilovepi ( 1413699 ) on Wednesday November 30, 2011 @02:34AM (#38211356)
    While it's definitely cool that the Bundle now comes with the code for these game, make sure you read the license for publication of any finished product; while it's understandable that Introversion would want people to pay for the software, the license requires that a developer contact Introversion if they make a port, and they don't allow porting to a multitude of consumer devices (anything nintendo, sony, or microsoft makes) even if the end-user is required to buy the media required to play the game (such that they would need to purchase the full PC version.) So keep this in mind before making a PSP version (like someone did with the Aquaria source released in the first Humble Bundle.) As a modding platform and possibly as a learning tool, providing the source is very nice of Introversion. So, for the most part, kudos to them.
  • Re:The License (Score:5, Informative)

    by Luke Wilson ( 1626541 ) on Wednesday November 30, 2011 @03:02AM (#38211476)
    License linked from humble bundle: []
  • Re:The License (Score:1, Informative)

    by Anonymous Coward on Wednesday November 30, 2011 @03:54AM (#38211678)

    which was completely illegal, since the data/art was not GPL, so no excuse for not licencing it with something a little more open. At least make it possible to distribute the code (not the art) freely so that a git repository can be made.

  • by Anonymous Coward on Wednesday November 30, 2011 @07:06AM (#38212392)

    Two games in the suite actually require product activation. I was disappointed to find this out, as this was what started me on my migration from Microsoft, oh so long ago.

    The two games in question are: Multiwinia and DEFCON.

    So don't plan on enjoying these games sans-DRM.

  • by Anonymous Coward on Wednesday November 30, 2011 @08:33AM (#38212796)

    Oh come on! Having to use a cd-key has NOTHING to do with DRM! It is a quite valid method to verify you actually bought the game so you can use their matchmaking servers. It would be unfair for such a small studio to be forced with the burden of increased costs due to extra traffic by non-paying users. Plus, both games are multiplayer oriented, which explains the reason behind the keys.

    Go on and read CmdrPony's post (#38212004). I think it's valid for you too.

  • Re:The License (Score:5, Informative)

    by tjwhaynes ( 114792 ) on Wednesday November 30, 2011 @11:49AM (#38214832)

    whine. whine whine whine. NOT WHING.


    Actually, the root of whinging is whinge and if you haven't spent time in the British Isles, you probably don't recognise the term.

    From the
    whinge (hwnj, wnj)
    intr.v. whinged, whinging, whinges Chiefly British
    To complain or protest, especially in an annoying or persistent manner.
    [Dialectal alteration of Middle English whinsen, from Old English hwinsian.]
    whinger n.
    whingingly adv.

"I prefer the blunted cudgels of the followers of the Serpent God." -- Sean Doran the Younger