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Android Google Software Games

Android Market Hits 10 Billion Downloads, Games Dominate 178

New submitter sandeepabhat tips news that Android Market recently saw its 10 billionth app download, reaching the milestone less than a year after the App Store accomplished the same feat. New downloads through Android Market are proceeding at a rate of roughly 1 billion per month. Google has now created an infographic to break down the information further. Games outpace any other type of app, accounting for more than a quarter of all downloads. The top five countries in downloads-per-capita are South Korea, Hong Kong, Taiwan, the U.S., and Singapore.
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Android Market Hits 10 Billion Downloads, Games Dominate

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  • Re:Paid Vs. Free? (Score:5, Insightful)

    by NoNonAlphaCharsHere ( 2201864 ) on Friday December 09, 2011 @10:40AM (#38314378)
    Google. Period.
  • Re:Paid Vs. Free? (Score:4, Insightful)

    by ByOhTek ( 1181381 ) on Friday December 09, 2011 @11:18AM (#38314766) Journal

    Umm. My android tablet cost more than the iPad with the same amount of disk. It was not 'a cheap Android'. I got it because it had features few others had.

    Mind you, at the time I thought the iPads were still more expensive, but even had I known I could have gotten an iPad for $50 less, I'd still stick with the Android I have for the features it has, that the iPad lacks.

  • Re:Paid Vs. Free? (Score:4, Insightful)

    by gl4ss ( 559668 ) on Friday December 09, 2011 @11:26AM (#38314878) Homepage Journal

    why would you pay for something that you know is available for free and took some guy couple of weeks of spare time to create? a _LOT_ of apps fall into this category. for example the "enable/disable wifi-hotspot"-widget that i'm using. it's such a basic thing, really, it should come with the os itself. even if you made a paid version of it, how are you going to differentiate to justify anyone paying for it?

    you should rephrase it that piracy is easier on android since you don't have to pay the os provider to enable sideloading, as is with other some other platforms(ios, wp7, bb..).

    "cheaper" implies there's something more expensive out there though. wp7's are in the same price brackets, you don't really pay much for the os there either. apple sells iphones that are not of the latest generation too if you want "cheap" and high end androids cost about the same as the most fresh iphone at any given day anyhow(about 750-800 bucks).

    and a lot of the cool stuff that's worth warezing is based on stolen gpl code anyways!

  • by CaptainOblivion ( 1254006 ) on Friday December 09, 2011 @12:17PM (#38315476)

    My experience with interface is the reverse; I struggle to get iOS to do what I want, while Android makes perfect sense to me and operates smooth as a whistle (smoother, since whistles have little holes in them to make the sounds). This leads me to believe that as far as the interface of the two goes, it really is just personal preference and what you're used to, rather than a clear-cut "one is definitively better than the other" situation.

  • Re:Paid Vs. Free? (Score:4, Insightful)

    by EvilBudMan ( 588716 ) on Friday December 09, 2011 @12:37PM (#38315722) Journal

    Nobody mentions Amazon's AppStore? If you can sideload it works just like Google's Market except they have more stuff that you can pay for to get rid of the adds so a developer is not tied down completely to the Android Market.

  • by tepples ( 727027 ) <tepples.gmail@com> on Friday December 09, 2011 @12:41PM (#38315760) Homepage Journal
    Major video game developers have in fact complained about PC fragmentation. A retail game is expected to run acceptably on an Intel GMA yet take advantage of the latest and greatest AMD or NVIDIA card.

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