The Liberated Pixel Cup: a Game Making Contest From the CC, FSF, and OpenGameArt 53
Lendrick writes "OpenGameArt.org, the Free Software Foundation, and the Creative Commons are teaming up to bring the Liberated Pixel Cup, a free-as-in-freedom game making contest starting on June 1st and going through July 31st. The contest will be divided into two phases: the first phase will be about adding on to a consistent set of art commissioned specially for the contest, and the second phase, starting on July 1st, will be about building games using the provided art."
Re:Gamemaker (Score:2, Insightful)
> ... then this contest will suck ...
Correction: The games will suck, but the contest will clarify what the 100% free world is missing in terms of game development. I would argue that currently there is a lot of guesswork and misinformation involved; the contest will give more solid data.
Re:I am against restrictive art (Score:5, Insightful)
Just want to set the record straight on a couple of things:
The FSF considers art to be non-functional data that does not trigger the GPL's linking requirement:
Data that has an aesthetic purpose, rather than a functional one, may be included in a free system distribution as long as its license gives you permission to copy and redistribute, both for commercial and non-commercial purposes. For example, there are some game engines that have been released under the GNU GPL, and have accompanying game information—a world map, game graphics, and so on—released under such a verbatim distribution license. This kind of data can be part of a free system distribution.
Source: http://www.gnu.org/philosophy/free-system-distribution-guidelines.html [gnu.org]
Secondly, the art will be dual licensed as CC-BY-SA, so even if you happen to not like the GPL, you need not use the art under that license. Also, while the contest requires your art to be CC-BY-SA and GPL for the sake of consistency, you are also entirely free to license it under a less restrictive license as well.
Finally, your assertion that the game has to run only on a 100% free platform is false. Your game can run on any platforms you want it to. It's just that those platforms must include a 100% free platform.
We don't want to restrict what you do with your code and art. However, we do have a set of standards for entry -- as long as those standards are met, you can do anything you want with your work.
Re:Linux support pretty much required? (Score:4, Insightful)
They aren't forcing anything on you. They only insist that you don't force things on them.