Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!


Forgot your password?
Open Source Games

The Liberated Pixel Cup: a Game Making Contest From the CC, FSF, and OpenGameArt 53

Lendrick writes "OpenGameArt.org, the Free Software Foundation, and the Creative Commons are teaming up to bring the Liberated Pixel Cup, a free-as-in-freedom game making contest starting on June 1st and going through July 31st. The contest will be divided into two phases: the first phase will be about adding on to a consistent set of art commissioned specially for the contest, and the second phase, starting on July 1st, will be about building games using the provided art."
This discussion has been archived. No new comments can be posted.

The Liberated Pixel Cup: a Game Making Contest From the CC, FSF, and OpenGameArt

Comments Filter:
  • by Anonymous Coward on Wednesday April 11, 2012 @02:35PM (#39647533)

    I was sort of interested in this before reading the rules.

    "Platform: Your code must be able to be compiled and run on a 100% free-as-in-freedom platform. It may not make use of any proprietary libraries or VMs. Just to be clear, we cannot accept games that require any of the following: Flash, Silverlight, XNA, Unity, Windows, MacOS (or OSX), iOS, the official Oracle JVM, or similar. It is perfectly acceptable if your game runs on any of these platforms, but it must also work on an open platform (we strongly recommend making sure that your program run on modern flavors of GNU/Linux, as all of the judges will have access to it)."

    Funny, they don't force the artists to use GIMP over tools they are familiar with. Sometimes people just like using a game competition as an excuse to make a game and not as a platform for some idealogical political crap. Why else would so many people enter into game jams where there aren't even winners? Can we also assume that the judges are savvy enough to compile and install my game on Linux (and it's dependencies)? Can I require them to have working OpenGL even if that means they need to install scary proprietary GL drivers?

    The way these GPL people push their ideals really tick me off sometimes. I've sort of jokingly thought that I should change my open source projects from a BSD license to a modified one that doesn't allow static linking with GPL libraries. Seems fair right? Why shouldn't I also punish developers for using restrictive licenses (such as the GPL).

"I'm not afraid of dying, I just don't want to be there when it happens." -- Woody Allen