Skyrim Is Getting Kinect Support, Dragon Shouts Included 95
jjp9999 writes "Bethesda announced they're bringing Kinect support to Skyrim. It doesn't sound like this will include motion detection. Rather, it will be around voice commands — tons of voice commands. It supports dragon shouts, trading, navigation, switching weapons, and a whole lot of other features that usually require you to assign hotkeys or to sort through menus. They also gave a brief hint at new content, stating they've 'been hard at work on creating the first set of game add-ons that will be exclusive to the Xbox 360. This additional content will add new quests, locations, features, and much more to the world of Skyrim.'"
Fix bugs first (Score:4, Insightful)
Instead of adding new stuff, please fix the bugs first.
Re:Oooh voice commands (Score:3, Insightful)
Well, it can't get much worse than the existing UI in any case.
Re:Fix bugs first (Score:4, Insightful)
I've heard this line before, and it makes a lot of sense as a player. But as a developer, I know that I have a LOT more fun working on new content and features than hunting down and fixing bugs. When I'm working on new content, it's more fun, my progress feels more traceable, I feel more productive, and the result is a new shiny feature. Conversely, when I'm hunting down bugs, it can be tedious, aggravating work, and even when I fix the bug, all of my headaches can be attributed to some stupid error or design flaw made many, many months ago. Essentially, it's easier and more rewarding for me to add features vs fix bugs.
I know this sounds superficial and/or unprofessional, but it no doubt affects how I work. Granted, the projects I work on are much smaller than Skyrim, so it's hard to compare to the mindset of a multimillion dollar project.
Re:Exclusive to xbox? feh! (Score:1, Insightful)