Bethesda Announces Elder Scrolls MMO 295
An anonymous reader writes "Today Bethesda announced that their popular Elder Scrolls series of video games will be getting its own MMORPG. It's planned for 2013, and will be available for PCs and Macs. 'Players will discover an entirely new chapter of Elder Scrolls history in this ambitious world, set a millennium before the events of Skyrim as the daedric prince Molag Bal tries to pull all of Tamriel into his demonic realm. "It will be extremely rewarding finally to unveil what we have been developing the last several years," said game director and MMO veteran Matt Firor, whose previous work includes Mythic's well-received Dark Age of Camelot. "The entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise."'
Just hope... (Score:5, Funny)
that an arrow to the knee doesn't kill this.
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Re:Just hope... (Score:5, Funny)
I was going to come here to count the "arrow to the knee" references, but then I took an arrow to the knee.
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Re:Just hope... (Score:5, Funny)
I tried to get the quote right, but then I took an arrow in the knee.
Re:Just hope... (Score:5, Funny)
Yeah well I (woooosh! *THUNK) OW! Shit, that fucking hurts! This isn't funny!
Re:Just hope... (Score:4, Funny)
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I hope it does. I do not want to see "instances" of Red Mountain where parties of 40 players, all named something like "SuPeRW1Z4RD!" raid Dagoth Ur while typing things like "BUFF NOW U FAG".
Re:Oh boy. (Score:4, Funny)
As long as it has pandas! (Score:2)
YES! and OMG NUUUUU (Score:3)
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Read TFA: despite the /. headline, Bethesda isn't developing this game: Zenimax Online Studios (a different subsidiary of Zenimax from Bethesda) is. Bethesda may be publishing it (I think), but not developing it (or at least not the primary devs).
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Which is good since a multiplayer Elder Scrolls game by Bethesda would be a disaster.
Given they just love the over powered game destroying garbage that is only bearable because you can "just not do that" in single player (Intelligence potion making/drinking cycles in Morrowind as the obvious example).
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In addition to the Morrowind case you mention, there was the issue in Oblivion where it was quite easy to 'level yourself out of' practically the entire world if you focused on the wrong skills, or didn't tune your skill increases correctly. In Skyrim, it's harder to totally nuke yourself; but varying techniques for potion and enchantment cycling are back with a vengeance.
They also have an aversion to gam
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Sure they are unbalanced, but that's part of the fun, it's a single player game, so you let people do crazy things if they want. It doesn't hurt anyone else.
In an MMO though you have to do a very tricky economic dance, and shit has to work. I think bethesda is stepping into the wrong market here, there are other people who are very very good at making MMO's and it's a very saturated market. I can play one MMO, and I can play single player games. But I can't play two MMO's, and what is Elder Scrolls onli
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Obviously if you stay at level 1 you won't hit a problem caused by levelling up. Are you really stupid enough to think that you would?
And I don't think alchemy was a problem in Oblivion either, they removed the morrowind sillyness.
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The point was if you can beat the entire game plus one of the guild quest lines with a level 1 character with NO RECORDED KILLS even the most absurdly borked up character should still be viable even with all the so-called leveling issues.
No, those levelling issues do catch you out. I levelled my character up about eight levels in one go and discovered that I could barely go outside a town without getting hacked to a pulp. The enemies all levelled up attributes, weapons and armour. I had only levelled up attributes. That meant that the enemies could rip through my armour like tinfoil whilst I was trying to beat them off with little more than a rolled-up newspaper. Morrowind handled this much, much better. Hardly any of the monsters levelled
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Normally you'd want to buy a game and slowly progress into being all badass as the story unravels. The problem with TES games is that there are obvious exploit-ish (but not really - it's just badly thought out game mechanics) ways to grind your skills sky high, which people get sucked into since getting better skills/equipment is half of the lure of the traditional single-player CRPG.
It's basically like going to a fine Italian restaurant, where, as soon as you sit down, along with the menu, they bring you a
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I both somewhat agree. I'm worried, though, that what made TES games fun will be missing when another studio develops it (I'm most worried it will simply be yet another WoW clone). And I personally like the unbalanced nature of TES games: you are a hero, you aren't supposed to be "balanced", you are supposed to be an extremely powerful mage/fighter/assassin/whatever. TES games have usually allowed that. Obviously, that doesn't work in multiplayer, which is another worrisome component (or would be, if I real
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Ahaha, I have a fine collection of games, even spent last weekend downloading OXPs for Oolite on my thumb drive, and I haven't played a one since 2003. Just haven't the time. I think I keep them for nostalgia's sake, fond memories of when I did have the time. Or possibly there's something wrong with me. :D
Interesting and mixed feelings (Score:5, Interesting)
Re:Interesting and mixed feelings (Score:5, Insightful)
> I always found it a shame that such a rich world as the elder scrolls has, was only single player.
I've often felt the same. Sometimes standing on a hill looking out over the country side the world felt very empty.
What I've always felt would have been a killer feature for TES, is a stand alone server and development kit along the lines of the original NeverWinter Nights. Even just to be able to host the main campaign and play through it with small group of friends would be an infinitely better experience than *another* grinding MMO.
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Urgh!!! (Score:5, Insightful)
Last thing I want is an MMO in Tamriel.
First, the MMO market is totally saturated and this game just won't get the attention it deservers from fans and the media. As a result, it'll become yet another niche MMO for a few longtime diehard fans of TES.
No, it won't be the next WoW either. The saturation factor alone prevents ANY MMO from being the next WoW, no matter how uber awesome.
Secondly, all TES games are inherently FREAKING HUGE!!!! Huge world to explore, hugely deep lore, lots of side-quests. In theory, this would go hand-in-hand with an MMO concept, except for all the technical limitations imposed by current network technologies.
Case in point: SWTOR. I had EVERYTHING to be a hell of a great MMO, but due to technical limitations, it was watered down to a theme-park-ride MMO. A Star Wars game with on-rails space combat?? Only half-dozen playable races??Seriously??
DONOTWANT TES MMO, TYVM!!
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I don't know about that. I know it's only anecdotal, but most of the people I used to play WoW with have quit for the same reasons I did (because it got irredeemably bland, repetitive, and unimaginative). And they're not the only people who feel that way; WoW's usership has gone from 11.5 million (May 2011) to 10 million. The Elder Scrolls games are insanely popular for their RPG gameplay, and while BioWare is too, SW:TOR is sci-fi and and comes from developers who already made single-player games with simi
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You know whats funny about comments like yours - any MMO that competes with WoW wishes they had a million and a half players.
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Re:Urgh!!! (Score:4, Interesting)
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When I first played Daggerfall my thoughts very early on were that it was really bad as a single player game but felt that it might work as a multiplayer game. This is before I had even touched an online game with many players (this was before MMOs existed, but we did have MUDs). The reasons were the huge number of random quests (just naive and stupid templates that changed names/locations/items), huge numbers of nearly identical towns (seriously what were they thinking?), ability to own a house or ship (
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I don't like spreadsheets and I enjoy playing Eve. Spreadsheets are only necessary if you're heavily into the industry side of things, or if you're extremely concerned about maximizing your profits from everything. If you'd rather just play and have fun, you can always just run missions or mine for money, and sell stuff for the immediate value at Jita. Sure, it may not be as much money but it works.
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Skyrim...linear content?
Does not compute. The only linear content in Skyrim is the main questline (if you can mark that as a negative. Could you even have a nonlinear main story?), which can pretty much be entirely ignored, just like any other questline you might not care for.
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I can only imagine he's saying that each quest is specific and most don't tie into one another. That's not true of course -- Civil War and the dragon storyline can overlap in interesting ways; the Dark Brotherhood can go a number of ways -- I wiped the DB out before I really had heard of it: I didn't participate in any DB quest except for "Destroy the Dark Brotherhood".
So yes, the AC doesn't have a point.
Oh Hell! (Score:2)
SHUT UP AND TAKE MY MONEY BETHESDA!
Not like I need it, no sir, or exercise or fresh air, or pleasurable companionship.
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But will the fallout shelter protect you from Fallout Online when that happens? (and you know it will, if TESO goes well)
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Boooooring (Score:2)
Another fantasy-setting MMO. How original... *snore*
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But this could be the WoW killer!!
Not Excited (Score:5, Interesting)
For me, the allure of Elder Scrolls has always been the single player experience and the immersion in a different world this provides. As someone who has played many MMOs, immersion has never really been a word I'd use to describe them. From all the immature annoying players, to the terrible meta game of griding levels and petty guild politics, playing MMOs has always been a chore for me (which is I guess why I don't play them much anymore). Elder Scrolls has always been a beautiful fantasy escape, and while I know there aren't any details released about the game at this point, I can't possibly see how they can replicate that experience in an MMO.
I mean, look at the play style that characterizes TES. Vast open environments where you can do practically anything. Now imagine this as an MMO. Imagine walking into town to find EVERYTHING had been stripped out of every building. Shopkeepers slaughtered in the streets, two or three bandits with their pack of mule characters, shipping everything off to a stash... no it wouldn't work. The only reason these sandbox games work is because you're the only one in the game causing this kind of mayhem. So I don't know what TES Online is going to look like, but I have a strong suspicion it will include almost none of the allure of a typical TES game, and will be severely crippled by its MMO status.
Re:Not Excited (Score:5, Insightful)
Not to mention the fact that's it's going to be a little hard to be the Chosen One when everyone else is too.
Re:Not Excited (Score:5, Funny)
"There can be only Ten Thousand!"
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...Per Server!
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So this explains why in Oblivion all the bandits were wearing Daedric armor. Bethesda was just preparing us for player character bandits!
No console, no way (Score:2)
I've already watched The Knights of the Old Republic go from consoles (where they had their best sales) to a PC-only MMO. I'd hate to see the Elder Scrolls series leave the console forever too.
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Well, not everyone can be as sophisticated as you.
Sick of seeing MMOs (Score:2, Insightful)
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MMOs need to break out of their "if we make it they will grind" mindset. They need more depth. I absolutely believe they should dump the outdated levels concept. Start the game being max level essentially, don't waste months gearing up, instead play the game! Too many MMOs treat everything below end game as not worth playing, and they're left to rot when level caps increase. Instead focus on the game world and a story line. Let the new players jump right in without the veterans calling them noobs or i
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The problem is that, without long periods of grinding, everyone will blow through all the content in no time and cancel their subscriptions. MMO's aren't about content, they're about keeping you paying that $15 a month--chasing something you can never catch.
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MMO's aren't about content, they're about keeping you paying that $15 a month--chasing something you can never catch.
Been there, done that. [youtube.com]
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But how can you have more depth in an MMO? In single player the game developer can develop deep stories and constrain you somewhat, perhaps via sub-quests, so that you actually experience the storyline. In an MMO you could go to do sub-quest X and discover somebody else has already done that. So you wait for the BadGuy(tm) to respawn and sub-quest to re-initialize. It just isn't the same. "Please stand in the queue to have your unique experience."
I came to TES via Oblivion, which I loved, such a free and op
woot! Minecraft online (Score:5, Funny)
Will be available for PCs and Macs? (Score:2, Interesting)
Do they mean a Windows version wrapped in Cider or a real, proper OS X version?
Not sure about this (Score:2)
I've played most of the Elder Scrolls games, but honestly the overall setting and lore has never really been the strong point to me - without the focus on single player achievement and freedom to do as you will to the populace, I'm not sure how interested I'd be in an MMO just because it is Elder Scrolls. Probably about as interested as I've been in every other MMO which has come out, which is to say I might play a little bit during a free trial period but that's it.
So good luck, I guess - I just hope it do
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There will be another single-player TES game when Bethesda decides they want another few dozen "Game of the Year" awards.
Bethesda wants BOTH markets (single player and multi player) and are not about to abandon single-player (which they utterly own and which is a license to print money) in favor of a market which is proving to be more and more difficult to succeed in. They're not going to abandon their cash cow in favor of high risk... they're simply doing both at the same time. They certainly can afford
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ZeniMax Media owns both companies. And you think they're going to waste money developing both a separate stand-alone game and a MMO in the future? Nope. All the resources will go to the MMO from now on. No more single player Elder Scrolls games.
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They had a very detailed setting (often in the form of detailed histories found in books), but it is a tad on the dull side. However, a many MMO's have survived a dull back story.
I think the real challenge is going to be in balance. Bethesda's track record has been rather weak in this department. Cheesy skill and power combinations, exploitable mechanics (for either very powerful or just strange effect), and much build min-maxing.
And if they fix all of those things, will it still seem like an Elder Scroll
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I've always thought the draw of ToS games has always been the scale of everything. In Dagger fall I remember just heading out into the woods in a single direction for hours, exploring caves and not even making it very far in the world map.
If they continue that type of scale into MMO so it's almost impossible for one person to visit everyplace of interest in the entire game they could spread the adventure out more and still keep some of it's original charm.
Might stand a chance then.... (Score:2)
Oh FFS, headline is wrong (Score:2)
No, Slashdot, Bethesda didn't announce this. It is being made by Zenimax Online Studios (owned by Zenimax, which also owns Bethesda). I don't know if anyone from Bethesda is working on it or not: it certainly doesn't sound like it, since they say it's been in development for a few years and Bethesda has been working on Skyrim during that period.
It sounds like Bethesda Softworks (the publisher) is involved, though, just not the actual development studio that made the other TES games.
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They're not independent of each other. ZeniMax Media owns both companies. And where do you think all the resources will be going from now on?
This means we'll never see another stand-alone Elder Scrolls game. Deal with it.
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It is being made by Zenimax Online Studios (owned by Zenimax, which also owns Bethesda).
(Quote mine, emphasis also mine, I left off the "Media" but it was strongly implied).
Point is they are different development studios, which means different people doing the development, which almost inevitably means different styles and quality of game. Skyrim and other TES games were all developed by Bethesda Games Studios, not Zenimax Online. And Zenimax Media has owned Bethesda for a while now (13 years or so). We certainly can and probably will see another stand-alone Elder Scrolls game.
For those who a
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We certainly can and probably will see another stand-alone Elder Scrolls game.
Have you seen any Warcraft or Knights of the Old Republic stand-alone games recently?
Another one bites the dust (Score:2)
Seriously, though...the ES games excel at making you feel like the lone hero in an immerse world. A bunch of heroes running around would kill the mood, not to mention ruining any ability to make long lasting effects stick based on player actions (permanently killing NPC's, etc.). If they want to do an MMO, fine; but the Elder Scrolls have too rich a world and lore that is too extensive to be left to an MMO. B
No immersion -- No TES (Score:4, Funny)
One of the main strong points of the TES games is, in my opinion, that they allow for quite a lot of immersion. Well, about as much immersion as a fairly buggy PC game can give you. I cannot imagine that they will be able to carry that over into an MMO full of 13 year old kids called "FusDoRahPorn131888".
Please not another MMO (Score:2, Insightful)
Can we please stop with the MMO's already? Im already playing a MMO where I am just another guy (like everyone else). It's called life.
Re:Please not another MMO (Score:4, Funny)
Pfft, you're suck a slacker, I've been playing this MMO for only 30 years. Sure for the first 18 I noobed about a bit, but then I got into this hard-core 'work' that raids 5 days a week, officially, but ofc I grind on the weekends too.
I'm almost lvl 55 now. You should check out my epic mount.
Th'umm Griefers (Score:2)
So there I was minding my own business and Th'umm there goes my sword.
ARGH! (Score:5, Insightful)
I want to strangle some of these bean counters.
We don't need another MMO to replicate Skyrim--We just need MULTIPLAYER.
(and by multiplayer, I mean IP to IP connections that don't rely on your fucking servers)
Must have (Score:3)
The ability to capture the souls of other players in black soul gems.
I'd also like a deep, deep, deeeeeeeep crafting system. I can get lost in a happy OCD haze for hours with that shit.
Gotta start the game as a prisoner, except with an MMO, it can be a mass prison break. Ha! :-)
Pony mods. No, I'm serious.
Possibly the first real WoW killer (Score:2, Interesting)
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Many have tried. All have failed.
Re:Possibly the first real WoW killer (Score:4)
The Warcraft brand was a lot more niche before WoW than TES is now. It's a lot more about the game than the existing fanbase. The vast majority of WoW players past and present never played another Warcraft game. If the game itself hits the right notes, the players will come.
Bethesda makes quality games. (Score:2)
Whenever I play a Bethesda game I never feel like im grinding, I'm always immersed in the story and the environment around me. I don't feel like I'm trying to rush to the end. I'm more interested in the story and the adventure that goes along with it.
MMO lately have been missing this immersion (for me at least). They may be full of story but it doesn't touch or interest me, and it seems
DAoC (Score:4, Insightful)
MMORPG nastolgia (Score:2)
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DO you know why WoW is so successful? because EQ wasn't fun.
Bugs (Score:2)
To save on server overhead... (Score:2)
All NPC's such as quest givers and merchants will be removed from the game, and replaced with players whose characters have taken arrows in the knee.
torn (Score:2)
I'm torn here.
I've always wanted multiplayer in Elder Scrolls. But I was looking for cooperative multiplayer, as in playing with your SO, a few friends, something like that. 4, maybe 8 players max. (1-3 parties).
MMO? Really not sure about that. It will depend on how it's done, of course.
great (Score:2)
now we can all enjoy bugs and repetitive dialog together!
Re:In their language, he is "Spiderman" (Score:4, Funny)
Part of a DLC pack I'm sure.
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Spider-SpaceCore riding a chainsaw-arm t-rex into battle against a horde of flying laser-sharks. $9.99 DLC pack.
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Um... deep armor crafting system?
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Also addictive game * MMO = digital crack
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Shut up and take my money!
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Don't you know that only pirates use LAN multiplayer? Can't enable those scoundrels...
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sent from my mac (haha couldnt resist after seeing your sig)
Re:Too bad (Score:5, Interesting)
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They couldn't charge you $15 a month for multiplayer.
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Settle down! I looks like they are creating a whole new studio for this, so Bethesda Prime will still be doing what they are doing.
Re:That's great and all but... (Score:5, Interesting)
I hope that new studio has better QA than the old one.
With a release date of 2013, the game will probably be playable in 2014 given their track record. Their games are beloved for an amazing scope, but they have a history of releasing games filled with game-breaking bugs that players tend to forgive for having attempted to achieve so much. Hey, you can always just enter cheats or download mods to fix the problems right?
This time it's an MMO, and when the game-breaking bug stops your main questline in it's tracks, or empties your inventory, or resets one or more of your stats to 0, etc. etc. etc. You can't hit the command line to fix it.
I'm excited about the game for sure, but I have absolutely no confidence in them to release a stable MMO. I'll wait a few months or a year after release and let other people deal with the bugs first.
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I don't mean "World of Warcraft", I mean "Warcraft", the franchise your beloved time-sink came from. As soon as WoW became popular, hope of a Warcraft 4 went down the toilet.
This. A thousand times this. I loved the original Warcraft/Warcraft2, Warcraft 3 was alright but a step in the wrong direction. I wanted (and still want) a proper RTS sequel to them. Perverting it into a MMORPG with the Warcraft name was horrible. I have never played it, will never play it. Although TES is an RPG to start with, it is not a MMORPG, and I cannot see how it being turned into one will make it any better, I can only see it getting worse and tanking another beautiful franchise.
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Bethesda isn't making this though... ZeniMax Online is, a sibling company to Bethesda (ie, also owned by the parent ZeniMax Media) built from the ground-up to focus on online gaming. Presumably, this has been specifically done so Bethesda can continue their single-player focus. So there's hope.
(More info on ZeniMax Online: http://www.zenimaxonline.com/faq.html [zenimaxonline.com])
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I'll count Star Craft 2 when I get more than a third of a game for my $90.
Re:Lovely. (Score:5, Funny)
And after respawning you'll have to wade through the horde of "TheLustyArgonianMaid696969" knockoffs all dancing naked on the mailboxes in the starting city.
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Oh, just put a rig together. I'm a huge Mac head, but I have a gaming PC and all three consoles connected to my big TV.
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Mojang makes games?!