Wolfenstein 3-D Celebrates 20 Years With Free Browser-Based Version 160
Dr Herbert West writes "20 years ago today, id software released Wolfenstein 3D, inspired by the classic Apple II game, Castle Wolfenstein. To celebrate, Bethesda Softworks on Wednesday released a free, browser-based version of the iconic first-person shooter. Users can pick which level they wish to play in the browser version, even the secret levels."
Slow as hell (Score:4, Insightful)
Yes, let's take a game originally coded in tight X86 assembly language, then shit all over it by converting it into super slow Javascript.
doesn't look like much now, but... (Score:5, Insightful)
It's hard to tell from looking at it now, just how much of a revelation Wolfenstein3D really was. Compared to modern games, the graphics look like crap, and even back then, we had games with better graphics in the cut scenes, but we all knew that cut-scenes were pre-rendered, slowly, on much bigger machines. The idea that our simple desktop systems could create that level of 3D realism on the fly was astonishing! The first time I saw it, I kept wondering if it was going to make my CPU explode from all the calculations it must be performing.
Re:Slow as hell (Score:3, Insightful)
I have a quad-core CPU and a mid-range GPU that pushes more FLOPs than a PS3, so I can run Crysis at decent framerate.
But this version of the game stutters horribly and gets less than 10 frames/sec when enemies appear.
F------. Would not play again.
70% CPU usage and crappy sound! (Score:2, Insightful)
Maybe I should be playing this on my PC instead, since JavaScript is such a resource hog? My PC is an i7 at 4Ghz with a GTX 580. Maybe it can manage better? Then again, some of my modern games use less resources than this abomination. <sarcasm>Hurray for progress.</sarcasm>
Re:Slow as hell (Score:3, Insightful)
I have a quad-core CPU and a mid-range GPU that pushes more FLOPs than a PS3, so I can run Crysis at decent framerate.
But this version of the game stutters horribly and gets less than 10 frames/sec when enemies appear.
Yeah, Internet Explorer 6 sucks.
Re:doesn't look like much now, but... (Score:4, Insightful)
Re:Slow as hell (Score:5, Insightful)
What's wrong with that? I think it's pretty cool to see classics like this ported to 'super slow Javascript'. Kind of puts things in perspective when a game I saved up to buy all those years back (after playing the hell out of a magazine demo) and also led me to save up more money to upgrade from my AdLib soundcard to a SoundBlaster Pro (so I could hear more than what seemed like white noise sound effects), is now fully playable in my web browser, for free, with no install, and barely touching my CPU.