Is Microsoft's Kinect a Gaming Failure? 130
MojoKid writes "E3 is well underway in Los Angeles, and Microsoft has already made a major splash with its 'SmartGlass' technology, game demos, and its announcement that a Kinect-powered version of Internet Explorer will debut on the Xbox 360. This is a marked change from last year, when Kinect was the unquestioned centerpiece of Microsoft's display and the company's demos focused on how Kinect-powered games used your full body as a controller. Kinect is in the interesting position of having sold extremely well while failing to move the bar forward in any of the ways Microsoft projected in the run up to its launch. Scroll through the ratings on Kinect-required titles, and the percentages are abysmal. Kinect's biggest problem is rooted in ergonomics. Gamepads with buttons may be crude approximations of real life, but they're simple and intuitive. They're also flexible — a great many games have conditional scenarios that allow the same button to perform different functions depending on what's going on within the game. Pure Kinect games don't have a simple mechanism to incorporate these features, and there's no easy way around them. The motion-controller's most enduring features may ultimately be its capabilities outside the gaming sphere."
My Wii has the same problem (Score:2, Interesting)
QUOTE: " Kinect's biggest problem is rooted in ergonomics. Gamepads with buttons may be crude approximations of real life, but they're simple and intuitive."
I wish Nintendo would let players *choose* if they want to use the motion sensor, or a controller. I wasted 3 hours trying to beat the *first* boss in Metroid Prime 3. If I had been able to use the standard Gamecube controller as the previous games, it would have been dead in mere minutes.
Pikmin and Zelda: TZ and Sonic Adventure 5(?) were also a pain in the butt. Fortunately I was able to go back to the Gamecube versions and play them instead with a solid functional controller. The Wii's motion control is okay for simple games like tennis or bowling, but a PITA for complex games.
BTW I'm not the only one to make this complaint. The guys over at speeddemosarchive also complained that MP3's controls were a mess and often don't register inputs.
Re:Ratings (Score:5, Interesting)
He means by professional reviewers, which just don't like these kinds of games.
I bought Fight for the PS3 move and it is a great game that got terrible professional reviews. I am convinced this is because Fight is actual exercise.
It's very good when it augments controllers... (Score:5, Interesting)
Re:It's very good when it augments controllers... (Score:5, Interesting)
It's a couch potato failure (Score:4, Interesting)
I play video games specifically because I *want* to sit on my lard arse while blowing up aliens, flinging birds or jumping on turtles. Back in my day, you only got up in front of the TV and flailed around madly if you were a sore losing spazz. Yes, I just played the grumpy old gamer card.
Rot in hell Kinect, Dance Dance Revolution, Wii Sports and any other video game concept that dares pollute my holy pastime with elements of "gym class"!
Comment removed (Score:5, Interesting)