Liberated Pixel Cup: Art Entries Closed; Code Competition Begins 34
Nushio writes "Continuing with the Liberated Pixel Cup coverage: The Art Competition recently finished, and the code portion of the Liberated Pixel Cup has begun. There are some pretty awesome tilesets and assets available for game makers to use, and still plenty of time to make Free Software Games."
Entries are due by July 31st. Any Slashdot readers planning on giving it a shot?
I was just thinking about something similar... (Score:5, Interesting)
I'm working in 3d, and as near photo-realistic as I can get, rather than 2d cute cartoony stuff. You can get a long way with tools like MakeHuman [makehuman.org], but there isn't (yet) and equivalent MakeCamel project, and my game needs camels... Given that what I want to do is fairly photo-realistic, I would have thought that the assets I want are also wanted by makers of lots of other games (OK, maybe not the camels) and that what's needed is a sort of Creative Commons directory of game assets.
Mind you, this competition is a great start and worthy of support.
Re:I was just thinking about something similar... (Score:5, Informative)
And browsing the links from tha original article [slashdot.org], it looks like Open Game Art [opengameart.org] is just what I want!
Re: (Score:1)
Is that really a good model database? It seems to have only so few models, f.e a search with a "human" tag only gives two pages, a total of 30 models and even much less complete ones.
I'm not that impressed, that's as much as one open source game, I bet 0ad alone has more f.e.
I have a feeling that most games don't really post their art here, f.e. it doesn't seem like there's anything here from any of the spring games, and there's a lot of games with high quality models.
Re:I was just thinking about something similar... (Score:4, Informative)
OGA founder here.
3D models are difficult to deal with. For some reason 3D art in general tends to have a lot of sticky licensing problems. This is partly because the most popular texture archive on the internet has a license that prevents redistribution of their textures. As such, a lot of models people would otherwise want to upload aren't acceptable in free and open source games, so we can't accept them on OGA.
We've started our own texture archive [opengameart.org] as a way to hopefully deal with this in the long term, but it's going to take some time.
The other problem is that 3D art costs vastly more to make than 2D art. We commission a lot of 2D stuff, but we just don't have the budget for any worthwhile 3D commissions.
Bart
Re: (Score:3)
the most popular texture archive on the internet has a license that prevents redistribution of their textures.
You could start an archive of mostly untextured meshes for use in, say, a cel-shaded game. Vertex painting goes a long way in cartoonish styles, as Nintendo's N64 era games show. Are there really any textures on Mario from Super Mario 64 other than his face and the M badge on his cap?
3D art costs vastly more to make than 2D art
More money? I don't understand; I thought there was Blender. More time? I don't understand; I thought at least low-detail 3D art could be drawn once, then given an armature and posed into any position instead of having to manua
Re: (Score:3)
OpenGameArt supports other styles and formats as well, just not for this competition. They could definitely use some 3d camels.
About licences (Score:3)
All art created for the contest is released under two licences. the creative common is easy, but i can't seem to understand a word of gplv3.
Say I want to use some of this art for a game. What can I do? (outside of the contest, the rules for it are clear)
Can I sell my game?
Am I required distribute all art I create and the source code under the same licences?
Re: (Score:3)
If you choose to use the GPL license for art, all further modifications to said art will be done under the GPL License.
If someone were to grab your modified art, they'd have to use the GPL License as well.
On the other hand, CC-By-SA Means that you can use it on a closed-source game, however the art being CC-By-SA Means that your assets (and any modifications you make to them) can be used by other game devs.
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So I can make the game as closed as I want, but I must release any art I do based ont GPL art?
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If the art is GPL, the code must be GPL as well, (which means it can't be closed).
The art is dual-licensed though, which means it's up to you to choose CC-By-SA 3 or GPLv3, at your convenience.
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What happen if you load a gpl art image in Photoshop are you in license violation? No: why is the loading of the art image by the game engine is any different. Yes : wow what a nice conundrum.
Re: (Score:2)
GPL is a distribution license, not a use license (EULAs for example). You can do what you want as long as you don't distribute.
Re: (Score:2)
Do you know if can you package the image loading and manipulation code as dual license LGPL/GPL code and link your game to your imaging library ?
Those questions are theoretical*1 as I do not plan to make a game neither open nor closed !
1-a geek on vacation must use his a part of his time to pointlessly argue, that is a law
Re: (Score:2)
The relevant question is whether your game is a derivative work of the art, that is did the details of the available artwork have any influence over your code as you wrote it? If so, then there's certainly grounds to believe that you would have to release your code under GPL if the artwork is GPL. Otherwise, not so much. The details of how you load it are irrelevant, it's what you do with it that counts.
Re: (Score:2)
thanks; that makes sense to me ; ...
even if it is not legal advice and blahblahblah
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I thought the standard slashdot post contained the disclaimer "I am not a lawyer, this is not legal advice".
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Since when a question is considered an advise ? I did not use the Socratic method to teach a concept. I just asked a question assuming something that I should not have assumed : GPL == EULA. I learned that it was false as Lussarn (backed by the FSF site) told me.
Re: (Score:2)
I'm just saying that my interpretation of the GPL may be wrong and should not be taken as legal advice.
From what I understand, if you use GPL Art on a non-free game, and redistribute the gpl art with the game, you're in violation of the gpl license.
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Oh I apologize, I read more into your post than you wrote.
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It's a rule that the code has to be GPL. The art can has to be dual licenced, GPL and a specific creative commons license.
-- hendrik
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If you created is, and you hold the copyright, you an do anything you want with it. You can give it away, you can licence it to others under any number of licenses you want, it's yours.
But if you use others' art or code in your project, that art is theirs, and you have to follow the rules they sest. In particular, if their code is GPL, you cn only distribute binary versions of your program under the GPL, which means you have to release source code.
If you release your own code under the GPL, anyone else c
I was in the competition . . . (Score:3)
But unfortunately my computer broke a while back, and buying a new one is waaaaaaaaaay out of the question. :/
Though I still am working on the server side of the game for the competition, since I can still can operate it with a CLI. Probably won't be done for submission, but it's something I want to work on anyways :D. I'm a CS student in need of coding practice anyways, and I'm one of the crazy mofo's trying to write it all in c.
Liberted? (Score:2)
Liberted? Are all the editors retrded?
Yes. (Score:2)
I'm thinking of trying it. It's time to learn another language. I don't know what kind of a game it'll be, or even whether it'll be playable, but it'll be written in ocaml (or maybe Gambit Scheme. Scheme has changed a lot since I last was involved with it back in the 80's.).
It'll probably be a 3D game, with the environment entirely built out of their 2D tiles. But I do have more important things to do, so I can't apply as much effort to this project as I'd like.
Feel free to look on the liberated pixel c
Might give it a go... (Score:3)
Stuck at home, off work sick, so I have some time.
Downloading the art assets now and we'll see if I can find some inspiration in that.
It doesn't look like they got a lot of art entries though...we'll see.