Follow Slashdot blog updates by subscribing to our blog RSS feed


Forgot your password?

The Decline of Fiction In Video Games 197

Speaking to Eurogamer, art maestro (and visual design director of upcoming stealth/action game Dishonored) Victor Antonov put into words what many gamers have been feeling about the gaming industry of late: "It's been a poor, poor five years for fiction in the video game industry. There have been too many sequels, and too many established IPs that have been ruling the market. And a lot of them are war games. And they're great projects and great entertainment, but there's a lack of variety today. So, when you step out of this established genre, people cannot grasp it, or the press tries to find a match. ... We were always waiting for the next generation of great worlds or great graphics. Well, great graphics came; the worlds that came with these graphics are not up to the level of the graphics. ... Games should sort of split up and specialize and assume that there's such a thing as genre, and they shouldn't try to please everybody at the same time and try to make easy, diluted projects. Let's go for intensity and quality."
This discussion has been archived. No new comments can be posted.

The Decline of Fiction In Video Games

Comments Filter:
  • by alen ( 225700 ) on Wednesday July 18, 2012 @06:47PM (#40691687)

    A lot of them don't have any killing or violence so they don't count

    Real games you have to kill

  • by senorpoco ( 1396603 ) on Wednesday July 18, 2012 @06:49PM (#40691723)
    Games today have abandoned story and character development for fancy graphics. Gone are the rich and nuanced tapestries of MarioKart and Gradius. The complex character development of super punchout and the beautifully crafted narrative of Earthworm Jim.
  • by idontgno ( 624372 ) on Wednesday July 18, 2012 @07:02PM (#40691853) Journal

    "It's been a poor, poor five years for fiction in the video game industry...."

    Nonsense, Victor. Gaming magazine reviews have raised High Fantasy to an unprecedented new art form, and DRM has been more gruesome and compelling than the best Horror gaming.

  • Re:BS (Score:5, Funny)

    by MrHanky ( 141717 ) on Wednesday July 18, 2012 @07:12PM (#40691927) Homepage Journal

    Translated into English: Look at me! Look at me! I've got an opinion!

  • by SmallFurryCreature ( 593017 ) on Thursday July 19, 2012 @03:39AM (#40695187) Journal

    The article is torture to read but the poor sap seems unable to grasp that the word fiction only means something is fictional. It doesn't mean fantasy, it doesn't mean sci-fi (these are in fact sub categories of fiction) and it most certainly does NOT mean good.

    Even harlequin and 10 cents western novel is fiction. So are some of the greatest literary works. Fiction = fiction good or bad. And so, modern computer games have plenty of fiction. "Harry went to work", as long as I am not talking about a real Harry and even then it could be fiction if Harry didn't go to work.

    And a sequel is just as much fiction as the original. Maybe he meant there isn't enough originality? What did he work on? A stealth action game? Yawn, been done to DEATH!


    You are the once-trusted bodyguard of the Empress. Framed for her murder and driven by revenge, you must become an infamous assassin, known only by the disturbing mask that has become your calling card.

    As you navigate a world torn apart by plague and oppressed by a government armed with strange new technologies, the truth behind your betrayal is as murky as the waters surrounding the city.

    The choices you make will determine the fate of the world, but no matter what happens your old life is gone forever.

    I get what he means. No originality whatsoever. It is a blessing the lead isn't suffering from amnesia. Let me guess, at one point you are captured and loose all your weapons?

"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell