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48 Games Entered Into the Liberated Pixel Cup 49

The Liberated Pixel Cup draws to a close. The deadline for code entries was July 31st, and those entries were posted online Thursday (with descriptions). You'll have to wait longer than expected for the results though: "Note that due to the larget volume of entries (48 code entries alone, plus a large number of art entries), judging may take longer than we had originally thought. Our current time frame for judging is the end of August. We'll keep people posted on our progress." Good luck to all the entrants. Anyone see anything interesting in the submitted games?
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48 Games Entered Into the Liberated Pixel Cup

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  • by Anonymous Coward
    I was absolutely blown away by this and I can't wait to hear about the results after they get through the larget volume of entries. The fact that it was a nice even number (48 = 3 * 2^4) is awesome. The deadline was 7/31 and they had the list up yesterday! Great job guys! This made my day and I can't wait to hear about the next stage in this process.
    • by Nushio ( 951488 )

      We did have an additional 24 hour extended deadline. The contest actually ended in August 1st. :-)

  • by Bram Stolk ( 24781 ) on Friday August 03, 2012 @07:33PM (#40874111) Homepage

    Ugh... would some screenshots be too much to ask?
    In this day and age I expect a nice gallery.
    Just like the people behind '#screenshotsaturday' publish every week: []
    It is so much easier to pick something interesting from the submissions this way.

    • Come on now, first time they ran the competition. Can't expect everything to be perfect. Besides, judges haven't looked at entries yet.

      I do wonder if they will restrict the contest to a specific language if they ever run it again (like say HTML5)...there are a (large) number of entries that do not work.
      Looks like the judges are going to have a fair job on their hands trying to get all those games to compile and run...

      As a die-hard linux user I hate to say this...but if this contest had been Winblows based,

    • by gl4ss ( 559668 )

      ..and why not have playable links to the html5/js entries instead of .tar.gz's and zips?

      • by julesh ( 229690 )

        ..and why not have playable links to the html5/js entries instead of .tar.gz's and zips?

        Some of them do, but not all. Speaking for my own entry, which is an HTML5 one, it relies on server-side support, so you'll need the archive.

  • by Nushio ( 951488 ) on Friday August 03, 2012 @07:45PM (#40874195) Homepage

    I also participated in the contest. I made an action-rpg with the above title, and would certainly appreciate some feedback. I know that the game is both short and the ending just cuts off suddenly, I worked until the last few minutes of the deadline.

    You can download the game from [] or try to build from source from []

    A shoutout to Mozilla, FSF, OpenGameArt and CreativeCommons for creating this contest! :-)

    • by Anonymous Coward

      ..both short and the ending just cuts off suddenly

      Lucky for you, the judging panel is unlikely to contain any women.

    • Dangit! I was all comfy on the couch reading this on my Xoom when you made me have to get up and fire up the laptop to test out your game. :). Awesome job, dude.
      • by Nushio ( 951488 )

        Just FYI, I have an Android build available, however the DPad I implemented is quite unenjoyable, which is why I'm not distributing the Android version just yet. You can look forward to it in the Android Market in a week or two at the low low cost of Gratis.

    • I enjoyed it, thank you! The battles definitely take a little getting used to, but were both fun and challenging.

      I have a few suggestions, some simple, some more complex I'm sure. Not all needed - just some thoughts:

      • *The game is played using the keyboard only, so I would have liked to be able to control the main menu with the keyboard as well (instead of the mouse). And in particular, restarting the battle when I die. Maybe it's available, I just wasn't sure the key to press.
      • *Overlaying the keys on top of
      • *I couldn't find a pause. And when I hit escape to see if there was a hidden menu, I lost my progress.

        Just to clarify... if there is a pause, maybe it could be shown on the screen how to pause (sorry if I missed it). And a warning before leaving the game using escape. Thanks again!

        • by Nushio ( 951488 )

          Dude, your suggestions totally rock! I knew I should have placed the keys ontop / below the buttons to make it easier, and I knew I (probably) shouldn't have given players a spell in one position, and switched it around on the next battle, what I didn't think of was adding a small buzz noise if you didn't have the mana to cast a spell.

          As for the pause screen? It was requested, I didn't have time to do it for the contest. Esc was unclearly mapped to go back to the main menu. I apologize, fixes coming soon!


    • I've tried about 5 games, and Unsealed looks the nicest so far (and the easiest to get working of the non-HTML5 entries). However, when I was able to start interacting with the game in Chapter1_3, I got:

      Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.IndexOutOfBoundsException: 1
      at com.badlogic.gdx.backends.lwjgl.LwjglApplication$
      Caused by: java.lang.IndexOutOfBoundsException: 1

      • by Nushio ( 951488 )

        Needless to say, that shouldn't happen! The Dummies shouldn't even try and act, I'm not sure why it crashed in the first place.

        Thanks for your comments. I'll be updating the game in the coming weeks (and months!). You can keep up with the game's progress at []
        (I'm currently *creating* the website, so things may be broken between now and Monday :) )

  • Yup, my entry is in there. There's no gameplay, but it's something to look at :D

    Try it here: []

    I've just done some more work on my little non-game, will add a link to that page with an updated version if I can.
    (Have to keep it separate from the LPC entry ;)

  • My entry is a psudo3d mass combat roguelike. There is no story, instead I focused on gameplay. The game uses a custom Flash-like engine I wrote a while back. All game logic is in Lua, and the engine is C++. The engine can be a bit complex to build due to the high number of dependencies, but the precompiled windows version works in wine if you have winetricks.

    You can get the source and installer here : []