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Games Linux

Shadowrun Comes To Linux, MMO Planned 51

New submitter junkrig writes "After a highly successful Kickstarter campaign, Jordan Weisman, creator of Shadowrun, has returned to bring the series back to the screen as Shadowrun Returns; an old-school, turn-based tactical RPG. Their successful initial fundraising (over $1.8 million) allowed them to commit to developing a native Linux version of the game. A second team, working closely with Weisman, now hopes to bring a similar, turn-based Shadowrun game to life: Shadowrun Online. To be built with the Unity 4 engine, Shadowrun Online will be massively multiplayer and have native Linux support from the start — assuming, of course, they manage to fund their project. Both games are expected for release in 2013."
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Shadowrun Comes To Linux, MMO Planned

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  • I still think the Shadowrun kickstarter should have given out 20 d6s as part of the $50+ package. =)

    • by Lehk228 ( 705449 )
      Why add the expense of something every donor already has?
    • by JanneM ( 7445 )

      I love the Shadowrun game and setting â" except for the dice mechanics. Shadowrun with the D20 system mechanics would be great.

      • I dunno, I'm a D&D nerd, but there's something very satisfying about rolling vast handfuls of dice. In 4e, I rolled up a barbarian that rolls around 10 dice on an attack (which if you know 4e, is rather unusual).

        The Gaussian mechanics also have some nice properties that D20 doesn't have.

      • by Shinobi ( 19308 )

        It's been tried, and it's fucking horrible.... especially when they D20'ified more than just the dice mechanics...

        • It wouldn't be terribly difficult to meet half way. Roll 2d10 (or 3d6, or something) + skill level, and then create a Unisystem style success table (e.g. up to 12 is +0, 13-15 is +1, 16-18 is +2 etc. -- that gives you the same mean number of hits for a given skill level).

          You'll get a bit more variance (compared to the original system) in number of hits for low skill scores, and less for high skill scores, but it would be a pretty good approximation.

  • by Anonymous Coward

    It looks like the combat part of Shadowrun Online will be tactical turn based co-op team multiplayer, though you can play as a single player by hiring NPC's for missions and control them yourself.

    There will be social hubs in various cities that will be MMO-like, where you move around in realtime to socialize (or not), do legwork (research/detective work to get intel on future missions), buy stuff for your characters with in-game money only on the Campaign servers or real money microtransactions on the F2P s

  • I'm looking forward to the deluge of Linux games coming out kickstarter. Wastelands 2 is the version I'm waiting for with baited breath.

    Here's hoping for Linux box releases, I like collecting commercial Linux games, I think I own them all now.

    • by flyingfsck ( 986395 ) on Sunday August 05, 2012 @08:22AM (#40885789)
      "baited breath" - phooye... You must be a Linux penguin. Normal people do not eat achovies or other kinds of fish bait.
    • Yeah, I think it sucks that it gets such a bad rap here. After hearing all the bitching and moaning about the shortcomings of commercial games, here comes a tool for us to literally put our money where our mouth is and fund the titles we want to see!

      I'm stoked. I'm also very stoked that over half the titles are pledging Linux support.

  • by dave562 ( 969951 ) on Sunday August 05, 2012 @10:27AM (#40886343) Journal

    The title says it all.

    Even if you can only offer $5 or $10, that will help. Shadowrun is a great setting for a long term game. The world is rich with lore and the potential for deep stories is definitely there. This project has so much potential, but it is dangerously short of missing the funding goal.

    They are set to make a big impact in the mobile market and the way that games are developed. It won't matter what brand of hardware you and your friends have. Everyone can play together.

    For all of you Euro readers, the game is being developed in the EU. If you do not support it based on its merits as A. An already good looking game with great long term potential and B. A good game that can be played on Linux, then support it because C. It is NOT made in America. ;)

  • Meh (Score:4, Insightful)

    by morari ( 1080535 ) on Sunday August 05, 2012 @01:15PM (#40887561) Journal

    I'll take my cyberpunk without the magic, please. Really, Shadowrun is little more than D&D with guns.

    • by mcvos ( 645701 )

      Then you should be happy with CD Project Red's latest project. Talsorian's Cyberpunk.

    • by gmhowell ( 26755 )

      I'll take my cyberpunk without the magic, please. Really, Shadowrun is little more than D&D with guns.

      If this is accurate, I may have to increase my donation.

    • by xhrit ( 915936 )
      No, it was Gamma World that is little more then D&D with guns. Shadowrun is like D&D with guns, except with d6 instead of d20.
    • by Lotana ( 842533 )

      Really, Shadowrun is little more than D&D with guns.

      Indeed. Others have pointed out that Shadowrun is a result of a D&D nerd reading Neuromancer.

      • by Anonymous Coward

        Neuromancer's undeniably the greatest of the trilogy, and most important in the development of the cyberpunk genre, but I think Count Zero's influence on Shadowrun is underrated. (Oh, and w/r/t "no magic", voodoo anyone?)

    • by Anonymous Coward

      I love Sci-Fi, Tech and Fantasy. Shadowrun blends it well, and I enjoy the hell out of it. There's a lot more character to Shadowrun than there is to D&D, and I type this as someone who'd been playing D&D longer, reads the novels (yay Drizzt!)...etc

      So, while I can understand someone preferring straight up cyberpunk, I don't grok the desire to go out of your way to dismiss Shadowrun as "little more than D&D with guns." I guess that's just part and parcel with the angsty punk side? - saying this a

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