Fans Bring Back Half Life Game Series: Black Mesa Mod Launches 9/14 133
MojoKid writes "In a little less than two weeks, Half Life fans will have an opportunity to relive Valve's original 1998 title Half Life, albeit reborn and modified using the company's Source engine. The ambitious third-party project is called Black Mesa (previously known as Black Mesa: Source) and it's been in development for eight years. Black Mesa will deliver Half Life as you've never seen it before. It will have all new graphics, maps, a new soundtrack, updated voice acting, support for multi-core processors, hardware accelerated facial animation, and other goodies."
Colour me a cynic for saying this... (Score:1)
Re:Colour me a cynic for saying this... (Score:5, Informative)
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Re:Colour me a cynic for saying this... (Score:5, Insightful)
Re:Colour me a cynic for saying this... (Score:4, Insightful)
Re:Colour me a cynic for saying this... (Score:5, Insightful)
Why? A mod is not done until it is done, and when it is being created by fans for free, it tends to take a while and proceed entirely at the pace of the people creating it, which (since they aren't being paid to do it under a certain time) is "whenever they feel like working on it." All properly done video games are "nearly done" for a very long time (years, sometimes) because going from nearly done to actually done is usually the longest part. Sometimes, they never actually do get finished even if they are released.
And Duke Nukem Forever is rather a bad example, given that, you know, it actually came out. More importantly, to my knowledge the developers of Black Mesa have never announced a release date or given a completion quantity ever, so the fact that they are now means there is no prior justification for such cynicism, since your hopes have never been actually let down. They have only been let down in your mind, which expected it to be finished before now. You really shouldn't be cynical if they've never actually failed yet.
Re:Colour me a cynic for saying this... (Score:5, Funny)
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Was there a countdown that got down to "less than 2 weeks" that was then pushed back for DNF? I can't remember any, but I wasn't waiting for that game.
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To be fair, this was a "spare time" project by fans, which means that schedules are inherently unreliable.
The good news is I won my bet about whether Black Mesa or Ep3 would come out first.
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The good news is I won my bet about whether Black Mesa or Ep3 would come out first.
Well.. not quite yet :D
Re:Colour me a cynic for saying this... (Score:4, Insightful)
Even back when it came out, it wasn't a very good game.
I realize taste is entirely subjective, however, it won 50 awards [wikipedia.org]. There is no way you can say it wasn't a very good game (did you mean fun?) when many games released over the last decade haven't come close to that.
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Justin Bieber got lots of awards, too. That doesn't mean anything.
I am on the "not so good" side of it, too. HL got its praise mainly for the presentation and storyline/ambiente. But compared to other shooters of the time, many gameplay aspects were not good.
The weapon selector was atrocious, the mouse handling managed to feel jittery in spite of high framerates, enemies that pop up like in a shooting gallery via "teleporting" in... and so on.
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Are you kidding me? The Unreal single player was incredibly boring. You are fighting the same enemy, with pretty much zero intelligence, over and over. It's the same as Halo. Those games are only fun in multi-player.
Half-Life was the first FPS that interested me enough to play it through to completion. The Half-Life story is so much deeper than Doom. It makes you feel like you're in some kind of sci-fi-conspiracy-fugitive movie. There is an actual script, and it's quite humorous in places. They both involve
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I just don't see what was special about the game. The story was little more than what Doom had, the gameplay was boring, the weapons uninspired, the AI was stupid and the graphics were horrid. So you tell me, what made it good?
Level design, where things actually resembled places and you followed signs to those locations (boiler room etc). The signature crow bar, modding (hello Counter-Strike with over 25 million sales [wikipedia.org] (franchise)), the introduction to the game where you travel through the Black Mesa facility was like a movie. The "dynamic" announcement system was cool too. It sounds like your complaints are aimed at FPS in general. What made it good? When you have a chance take a look at the awards to see what the industry and pl
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They did? Duke Nukem 3D had levels that looked like real places. Half-Life looked like some hodge-podge of hastily thrown together empty box rooms and random stuff with signs tacked on afterwards.
It's called early 3D. Things were blocky due to hardware limitations of the day, at least Half Life was fully 3D [gamershell.com] and not using sprites [mobygames.com] like Duke 3D and HL supported TCPIP out of the box (Quake came out around the same time ('96) and supported TCPIP). Duke was dated when it came out (see Quake).
You keep mentioning sales figures and accolades, which have absolutely nothing to do with how good a game is.
Yes, to back up the fact that it sold well because people liked it. Because it was (arguably) better than the other games (Why would you buy something that sucked compared to what was out there at the time?).More so t
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Duke was dated when it came out (see Quake).
Quake was well ahead of Duke 3D in technology terms, but as a game it never felt "complete" to me. Lots of ideas in there, but it didn't hang together in a way that suggested a thought-through narrative. Duke was hardly high art plot-wise, but at least it had one. Of course complex plot (or much plot at all) is not always needed but as a lot of the discussion above is about the relative coherence of HL's direction I fell it is relevant to subsequent discussion of Duke/Quake.
What the team behind Duke3D di
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You're forgetting that Glide was arguably the best API around at the time. That's why so many games supported it. I owned a lot of different 3D accelerators and the only ones that I can remember being worth anything back in 98 were the 3Dfx Voodoo cards and the Rendition Verite cards. Further, the software renderer in Unreal was actually quite good.
Glide [wikipedia.org] was only supported by a single manufacturer. For an interesting read on Unreal 1 tech and various bugs and issues with various cards take a look here [scribd.com]. It details things like lines of code required to support DirectX, Glide, OpenGL etc. I have fond memories of my Voodoo 3 2000. I also owned a 5500 (didn't buy it new) and the glorious Sound Blaster AWE64. And I'll agree with you that the Unreal Software renderer was very good and supported (nearly?) everything the hardware one did. It's a tough sell to
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Xen is the former trope namer for... (Score:4, Insightful)
except that is NOT where HL 1 ends, there's four more levels after that, Xen, Gonarch's Lair, Interloper, and Nihalinth.
There's a reason why the "disappointing last level" page on TV Tropes used to be called "Xen syndrome". Perhaps they intentionally set out the parts not widely thought to suck.
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except that is NOT where HL 1 ends, there's four more levels after that, Xen, Gonarch's Lair, Interloper, and Nihalinth.
There's a reason why the "disappointing last level" page on TV Tropes used to be called "Xen syndrome". Perhaps they intentionally set out the parts not widely thought to suck.
Thanks a lot, I just lost three hours to TV Tropes again.
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As someone who assisted in making a mod that took 7 years to release for Deus Ex, just because it's taken time doesn't mean the work is done. Volunteer projects have people coming and going, changes in art decisions, changes in tools, etc.
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As someone who assisted in making a mod that took 7 years to release for Deus Ex, just because it's taken time doesn't mean the work is done. Volunteer projects have people coming and going, changes in art decisions, changes in tools, etc.
Thank you for bringing this to my attention! Deus Ex was one of my favorite games. I saw the ReTex project fall apart and thought that was the end of it and haven't looked into it since. .
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Actually, it's not "perfectly copied". It follows the original story, but it updates the way the story is told. Some of the boring bits from HL have been skimmed a bit, the scale of the facility has been widened, and retcons from the later games were incorporated. (Barney is a full-fledged character, for example.)
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They really should of released early
You really should have used "should've" or "should have". "Should of" is wrong.
Details... (Score:5, Informative)
Re:Details... (Score:5, Insightful)
Couldn't they just skip the lame Xen stuff & make it an improvement on the original?
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Mod parent up. After the first play through I always just quit when I hit the tedious Xen crap.
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Xen never bothered me. It was a logical consequence of the story.
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Maybe they will actually make Xen fun to play, who knows.
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In other words, get off my lawn unless you are going to mow it.
Re:Details... (Score:5, Funny)
Geeez, I need to take a vacation or something. My first thought was, "What the fuck does virtualization have to do with a Half Life mod?"
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That's probably what they're doing, to some extent. They've already said that their goal isn't a 1:1 remake of Half-Life (that's what Half-Life: Source is for after all), but that they're aiming to improve on the few places where Half-Life could use improvement.
Xen being the section most in need of improvement, I think they're fully justified in releasing right up to that section now, and finishing it later. It's even a decent point, story-wise, to cut out - if Half-Life were a TV episode, jumping into the
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HL: Source is i just a port of HL to the Source engine. A good goal, but it also means the graphics of HL Source are a bit low-res purely because they're just using the same textures. In fact, this who mod started as a way to improve the HL graphics
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Not sure where your second section came from (meant to reply to someone else, perhaps?) but I'll respond anyways.
Blue Shift, Opposing Force and Decay were made by Gearbox, a rather respected game company (they see a lot of work building off other games, doing the PC port of Halo (which was awesome) and finishing Duke Nukem Forever (less so); on their own they're famous for Brothers in Arms and Borderlands).
Opposing Force is easily on par with Half-Life - the puzzle elements and level design were weaker, but
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I liked the Xen personally... You want more of the same old tactical shooting which is offered everywhere? Then pick up one of these tactical shooters instead, they're a dime a dozen.
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I didn't mind the overall atmosphere. I can't speak for others, but what I hated most about it was the platforming. Frankly, platforming in First-Person games needs to die. If I look down and can't see my own feet, I shouldn't have to do precision jumping.
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I am going to wait until they finish the mod fully so they can work out bugs and I don't have to replay with newer versions. :)
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What lesson?
People will wait for Forever. [dukenukemforever.com]
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What game companies?
No Xen. (Score:3, Funny)
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No Xen is a feature, as far as I'm concerned.
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No Xen.
Because that would require creative imagination and energy.
Past experience says otherwise.
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You're honestly disappointed that there's no Xen?
You mean we should be happy that the last third or so of the game, including the final boss, is missing?
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There is a Half Life: Source port, but it uses the original graphics and models. How often does a game developer go back and re-release an old game with brand-new graphics? Tomb Raider is the only one I can think of.
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Uh, Nintendo does/did this heavily.
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Haven't you ever played Super Mario All-Stars?
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Croteam did this with the HD versions of Serious Sam, they're actually quite nice.
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Oh, you must be young. The advent of VGA resulted in a huge number of re-releases of older games.
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Must have taken a whole ten minutes to replace CGA sprites with VGA. Comparing it to building a 2012-era 3D environment is just silly.
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Must have taken a whole ten minutes to replace CGA sprites with VGA.
Actually, it usually required substantial rewrites of the codebase. We're talking about an era where abstracting away the hardware wasn't as easy as you might hope without incurring a significant performance hit.
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Not to mention most of these were complete rewrites in just about every sense of the word. For example, King's Quest 1 and Space Quest 1 were both redone from their original low-res EGA to high res EGA and VGA with mouse support and such. This would have been sprites and backgrounds and animations and everything. There wouldn't have been much able to be reused between the two (though I don't know the internals of the AGI/SCI stuff, maybe they could import some of the scripts and such).
On the other hand, giv
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How about Resident Evil on the GameCube. A fantastic update over the Playstation original.
All new voice acting? (Score:1)
So we'll get a glimpse into Freeman's Mind, yes?
Please?
Re:All new voice acting? (Score:5, Funny)
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Freeman speaking? You must be new here.
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Freeman speaking? You must be new here.
Freeman [accursedfarms.com] talks a lot, just not out loud.
Yes! (Score:2)
Linux? (Score:1)
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Valve has shown pictures of l4d2 running on Linux. But i doubt they will be ready soon.
Only One Question... (Score:3)
Re:Only One Question... (Score:4, Funny)
Won't get excited or RTFA until I know, will it require a connection?
Yes, it requires that your computer is plugged into a power socket. If you have a laptop, it will drain the battery.
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What purchase?
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Your one-word comment (Score:2)
How often does Half-Life 2, the basis for this mod, have to contact Valve
Zero
As I understand your one-word comment, one can buy HL2, put Steam in offline mode, and play five years later with no connection to Valve's servers over the Internet in the meantime. When did this become the case?
Then where did I get these misconceptions? (Score:2)
Steam has always supported an indefinite offline mode, at least for Valve's games.
I seem to remember stories about A. needing to be online in order to enable offline mode, or B. having offline mode tokens expire after 30 days, or both. Where might I have come by these misconceptions?
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If Steam closes abnormally while online, it might not be possible to enter offline mode without first going online and switching to offline mode manually. That was a long standing bug, but I think it was eventually fixed.
Thank you. Whether the "long standing bug" was indeed an unintended defect or an unpopular feature that Valve retconned as a bug, that makes Steam not quite so onerous, possibly comparable to XBLA from the player's point of view.
A timeless classic (Score:5, Insightful)
I played HL for the first time a few years ago; years after I'd played HL2. The game had tons of content, ingenious puzzles to solve, and maybe the best final boss I've ever fought in a FPS. Even with the low-end graphics, I still found this one to be a blast to play. Don't let the age of the game detract you from revisiting it.
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A bit like going back to foreplay after really great sex, except you know for a fact that it won't really go anywhere.
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Don't listen to this guy - Opposing Forces was almost better than the original game. Do not skip it. Blue Shift, on the other hand, sucked.
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I played HL for the first time a few years ago; years after I'd played HL2. The game had tons of content, ingenious puzzles to solve, and maybe the best final boss I've ever fought in a FPS. Even with the low-end graphics, I still found this one to be a blast to play. Don't let the age of the game detract you from revisiting it.
I stopped playing games when I went to uni, shortly after HL came out. In my mind it's a modern game, and it's things like Quake and doom that are old.
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I stopped playing games when I went to uni, shortly after HL came out. In my mind it's a modern game, and it's things like Quake and doom that are old.
Heh. I somehow tend to count Quake as a "modern" game and Doom an old one. My division is really about the full-polygon engine, a technology which we are still using. Of course the new titles have taken it to completely new levels in regard of detail and physics simulation. Unfortunately sometimes the complex world is just props and a tube run in which you must press X when the game tells you to. :S In a way HL2 was one of the games that really started this trend.
Is it worth it? (Score:4, Interesting)
I recently played through Half Life 1. What fun! I introduced my son to it, he loved it too. Then he went to half life 2. He quit in about half an hour. We have talked about it, and while he is used to hi-res graphics and neat scenery, Half Life one, just the way it is, had atmosphere that just doesnt need an upgrade.
Sure I will play the mod, but I just dont think it will improve on Half Life one at all, in fact, I think it will detract from it.
A test of Valve's character (Score:2, Interesting)
Now we find out if Valve is a gamer's company or not. If they're about gamers, they'll embrace this and use it to stoke interest in HL3. If they're all about lawyers (I'm looking at you, new-Blizzard), they'll kill this with C&D letters regarding trademark / copyright infringement.
Golly, do I hope for the former.
Test already passed (Score:5, Informative)
Valve has already "blessed" this effort, and the Black Mesa devs have said as much. There will be no C&D letters.
From Valve [steampowered.com] (in January 2007...)
Congratulations to the Black Mesa for Half-Life 2 MOD team for picking up the Most Anticipated MOD Award for the coming year from Mod DB. Over 80,000 votes were cast for MODs built for a number of different games, and they have been crowned this year's most wanted. More information on this ambitious project to recreate Half-Life 1 from scratch in the Source engine is available on their site. We're as eager to play it here as everyone else.
The only thing Black Mesa did was remove "Source" from the mod name, but Valve allowed them to keep the domain because of fan base recognition [blackmesasource.com].
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... and Valve had already embraced other HL mods before.
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Everyone would just whine that Valve were wasting their time on remakes, instead of getting on with HL 3.
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"We're as eager to play it here as everyone else."
Valve, waiting to play the mod? Oh, the irony.
[Grumbles about lack of HL3]
easiest way to play? (Score:2)
Does Source run on Linux? How do you get the source engine? available by itself or does it have to come bundled with some other game?
Looks like a fun game to play, but worried I can't get to it....
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pirate windows.
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Mod parent up.
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Buy windows.
Slashdotters will have downmodded this into oblivion, but it's really the best advice that could be given for the question. Yes, with enough blood sweat and tears you might be able to get something shaky (and maybe even somewhat playable) rigged up via Wine but that is far from easy.
Unless Valve's efforts in bringing Source to Linux make it easy to incorporate existing mods, having a Windows partition is really your best bet.
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Heh, even this got downmodded. Welcome to Slashdot.
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I will get excited when I can use it with my OS (Score:2)
which happens to be Linux on all the computers I and my family own.
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Cool story bro
Half Life 2 (Score:4, Informative)
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Steam4Linux (Score:1)