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BioWare Founders Announce Retirement 113

hypnosec writes "BioWare founders Ray Muzyka and Greg Zeschuk announced their retirement from the gaming company as well as the video game industry. In two separate blog posts, the founders announced their decision and their future plans. Muzyka writes, 'After nearly two decades in videogames, I've decided to move on to pursue an entirely different set of challenges.' Zeschuk writes, 'I've reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation.'"
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BioWare Founders Announce Retirement

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  • EA will do that (Score:2, Interesting)

    by Billly Gates ( 198444 ) on Wednesday September 19, 2012 @01:12AM (#41383411) Journal

    They rushed Star Wars the Old Republic and caused over half the users to leave because the top 5% of features in Wow were not there.

    It is so frustrating as SWTOR now has a dungeon finder, sever consolidation, user population support that matches wow per realm, and other things that match it with wow today but most refuse to go back and it frustrates me.

    If only EA didn't want to slaughter the goose to meet Christmas sales and released it today the number of subscribers would double. EA also fired a lot of good employees and implemented budget cuts so they can't fix the problems and work on the next patch easily.

    They sold their souls and got rich. Go buy a yatch and play the games for the rest of our lives. They do not have to work again

  • Re:yup... (Score:5, Interesting)

    by Sir_Sri ( 199544 ) on Wednesday September 19, 2012 @01:30AM (#41383495)

    I would lose all my passion as well if I sold my soul to Electronic Arts...

    and now had enough cash I didn't need to work and could actually enjoy games as a player rather than as a developer.

    And their studio catastrophically fucked up with SWTOR, and that means heads have to roll.

    It's very unlikely that it's a coincidence they're going out at the same time. I suspect between the furore over the ME3 ending and the financial disaster that is SWTOR EA told them 'you have your millions, GTFO, oh, and you have a retention agreement for at least 5 more years, so you can leave, but you can't work for anyone else without losing a boatload of money in shares'. Or it told one of them (Zeschuk, who is ultimately responsible for SWTOR) to leave and the other tried to salvage the situation and said 'if he goes, I go' and EA said 'if you're going to stand with someone who lost us easily 100 million dollars, you go too then'.

    None of what is wrong with SWTOR is really an EA issue. It's a game design issue at a basic level (how do you travel around the world, what quests are there to do every day, are they interesting to do more than a couple of times, can players understand how to level up and raid etc.), and that means whomever was in charge of that studio (Zeschuk) hired the wrong people, or trained the ones he hired wrong, or didn't get the right feedback during testing (which they definitely didn't, I was in a lot of the testing and they didn't really understand anything past the first 200 hours of play time, which is the first month for an MMO). If he was still an owner at a private corporation (and Bioware pandemic had been owned by someone else than just the founders for a while I believe) it might have survived as an expensive learning experience, but at a public company when you report to someone else, you don't make mistakes like that and keep your job.

    Killed Westwood Studios and C&C / C&C:RA

    The list of studios destroyed by EA is a lot longer than just westwood. But, ironically, they are resuscitating the C&C franchise with BioWare montreal. Though I suspect EA has forced a change of direction on that title because they didn't seem to be planning what they say they're doing now.

  • Whatever (Score:3, Interesting)

    by Anonymous Coward on Wednesday September 19, 2012 @01:35AM (#41383521)

    I don't give a shit about what happened with SWTOR. I haven't played a MMORPG since UO. But the work Bioware did with the Baldur's Gate series, SW KOTOR, Jade Empire, and Mass Effect is legendary. For a decade, Bioware was the Pixar of game developers. So I will remember them for their kickass games. It is a pity that Bioware is gone. Hopefully some company is ready to fill the void.

  • Re:yup... (Score:4, Interesting)

    by hedleyroos ( 817147 ) on Wednesday September 19, 2012 @04:51AM (#41384427)

    I have my doubts about the Enhanced Edition. Even the webpage is not up to the usual high Bioware standard. And you'll need an always on internet connection to play, and have to pay constantly for DLC. No thanks, I'll buy the original from GoG and use the BiG World project.

  • Re:EA will do that (Score:4, Interesting)

    by Fulminata ( 999320 ) on Wednesday September 19, 2012 @05:44AM (#41384659)
    Most other games doing server mergers have had a system in place where the oldest character kept the name, as long as that character was over a certain level to ensure that it wasn't just a place-holding alt. Another popular alternative is to allow players to check a server for naming conflicts before doing a transfer and to select a server where a conflict doesn't exist. SWTOR's forcing all transfers to go to a single server prevented this as an option, but they could have still done the first one.

Don't get suckered in by the comments -- they can be terribly misleading. Debug only code. -- Dave Storer