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Kickstarter Games: Where They Are Now 97

We keep hearing success stories of indie video game projects that found funding through Kickstarter. Some have simply met their goals, while others have far exceeded the money they original asked for. Rock, Paper, Shotgun has provided updates on the progress of a huge list of funded projects. Many projects turned out to have unrealistic release dates. For example, Double Fine Adventure missed its August timeframe because it's getting a new engine. The new Leisure Suit Larry missed its October plans and hasn't been terribly open about a new one. However, most projects are humming along nicely, and some, like FTL: Faster Than Light have been completed and well received. The article exhorts all developers working on these games to make communication a priority, since the users are the ones who put up the cash, and deserve to know what's going on.
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Kickstarter Games: Where They Are Now

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  • Banner Saga (Score:5, Interesting)

    by Vanderhoth ( 1582661 ) on Wednesday November 28, 2012 @07:07PM (#42124005)
    I'm beta testing for the Banner Saga game, it's coming along. Also with Leisure suit Larry, because they raised so much in the kickstarter they added extra content to the game, which extended the release date to fit the extra content in. I get regular updates and I'm satisfied that things are moving along.
  • by Sir_Sri ( 199544 ) on Wednesday November 28, 2012 @07:07PM (#42124007)

    I'm not trying to bad mouth any particular game developer here,

    But this is why you don't want to put a whole lot of money into companies or brands you don't know.

    Wasteland 2 sounds great - and it might be, oh how I hope it might be. But when was the last time those guys made anything? I'm willing to gamble a bit, but you have to be prepared to lose.

    Obsidian and Project Eternity, well they've been around a while, they've made some good games (that made a lot of money, not necessarily for the studio, but that made a lot of money) so I figure I can risk a bit more on them.

    Chris Roberts (Wing commander Fame) and his Star Citizen... again, like wasteland, I can hope, but I figure the odds of losing my money are high on this one too.

    And those are just the big ones. People asking for 10 grand, or 50 grand or even less than half a million, I don't have a lot of confidence in their ability to pull it off. 7 or 8 people for a year costs a million bucks and you need a couple of years to make a decent game. You can have some fun games that are faster to make than that, but odds are if you want content it takes time and money, and if you're not asking for that kind of cash your goals are unrealistic at best.

  • by Seumas ( 6865 ) on Wednesday November 28, 2012 @08:27PM (#42124875)

    I think of it this way:

    I can chip in a few bucks for the chance to have a game that I'm interested in developed down the road, accepting all the risks that come with game development.

    Or, I can say I'm only going to pay for finished games that I can definitely get with no risk (except for the risk of buggy stuff that's never fixed or shitty console to PC ports that I regret buying) and, because nobody bother taking a risk on the smaller guy trying something that a niche audience is interested in, it never was able to be made and therefore, it'll never be on any shelf for me to buy. But I can go ahead and spend $65 on the next Bro-Face-Shooter-Dude-Of-Duty-Honor-Medals 14.

    I would not advise someone drops their last $15 supporting a crowd-funded project, but if you have some "disposable" income and you care enough to see something created that has an audience, but not a big enough audience to appeal to a publisher who only wants games that'll turn $100 million into half a billion and doesn't give as hit about turning a million into five million, then go for it. It's better than playing the lottery and even if it doesn't ultimately result in a finished product, you often get something out of it.

    For example, Project GODUS -- Peter Molyneux is engaging with the community on a nearly daily basis by sharing in brief design discussion sessions and then taking the resulting community commentary into consideration for the next discussion. And others are doing documentaries or constant blogging for their projects. And some offer interesting opportunities to meet people you might not otherwise get to do. Or get collectible things you might not otherwise have a chance to get. Stuff a finished product published by EA on a Walmart shelf won't ever allow you.

    The ultimate future of crowd-funding is questionable. We just don't know, yet. But it definitely has potential and while it has a reasonable appeal to some of us, there are also very rational reasons for not wanting to participate. And that's the great thing about the whole crowd-funding thing, potentially: All it should need is enough dedicated fans of a person/product/franchise/genre/whatever to make it a reality. It doesn't have to be a million people. Even if the majority of people hate it, there only need to be enough people who care for it to see it succeed. Direct value-for-value. Directly addressing an audience. A niche. The goal of a smart businessman. There are plenty of things that get produced/funded (both in crowd-funding and in the regular publishing model) that I don't understand or think are total shit. And that's just fine. There is an audience and market for them and they are able to fund it. Good for them and the people who want to play them!

  • by BlueBlade ( 123303 ) <mafortier&gmail,com> on Wednesday November 28, 2012 @11:54PM (#42126421)

    Your comment is troll-ish and I probably shouldn't bother to reply, but Psychonauts is one of the best games I've ever played. It's so good I replay it every 2-3 years. For some reason, some gems never get the success they deserve, same with Beyond Good and Evil. Anyway if you've never played Psychonauts, give it a try, and prepare to be awed at its sheer inventiveness. Giant world cubes. Godzilla. Lake monsters (called Linda). Milkmen secret agents. Brain removing dentists. Stratetic war games against Napoleon. Mexican cage matches. Corrida. Meat circuses...

    Hold on, I think I'll go reinstall it...

All seems condemned in the long run to approximate a state akin to Gaussian noise. -- James Martin

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