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Android Games

The Tiny Console Killers Taking On the PS4 and Xbox 720 349

An anonymous reader writes "As the next generation of consoles looms, we've seen a growing trend towards low price, compact alternatives such as the Ouya and GameStick, many of which run on the Android mobile platform. But this article on the trend raises a very good point: through the use of cloud computing and game streaming technology, it's entirely possible these machines will be able to keep pace with the powerhouse technology inside the Sony PS4 and Microsoft Xbox 720, and perhaps even overtake them. After all, if these little boxes can simply stream from powerful servers, how can the stalwarts of gaming keep up?"
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The Tiny Console Killers Taking On the PS4 and Xbox 720

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  • by rolfwind ( 528248 ) on Tuesday January 08, 2013 @11:28PM (#42527709)

    The summary doesn't make it clear but what the article is talking about is streaming from your own more powerful PC via Wi-Fi, which apparently one of the products has the ability to do so.

    Now I don't really buy into that as coinciding with what people want but at least the concept is plausible no matter where you are situated or your Internet situation. (Consoles usually stay at home as well).

  • Re:latency (Score:5, Informative)

    by viperidaenz ( 2515578 ) on Wednesday January 09, 2013 @12:05AM (#42527997)

    You need to add data transmission time to the network latency. You need to wait for an entire screen to be transferred before it can be displayed. If it's compressed, there's latency in the compression too. That's why VOIP codecs sacrifice quality for latency, waiting for 1152 samples before encoding an MP3 frame takes too long.

  • Re:latency (Score:5, Informative)

    by StarWreck ( 695075 ) on Wednesday January 09, 2013 @12:12AM (#42528063) Homepage Journal
    1ms?!? What fantasy world are you living in? 1ms is what you'll get between 2 computers on your own home LAN. You're not going to get as good as 1ms from your own ISP.
  • by frovingslosh ( 582462 ) on Wednesday January 09, 2013 @12:43AM (#42528283)
    Don't forget bandwidth caps on wired Internet "services", such as that sold to you by the good people at AT&T. The little old lady next door already got hit with huge overages because she likes to watch netflix, I can imagine how bad the overages would be if I was playing a high resolution game for similar amounts each month. And I also don't believe that a "cloud based system" will ever be able to generate as good of quality of game video and then deliver it with as low of latency as a system co-located with the user.

UNIX is many things to many people, but it's never been everything to anybody.