Gabe Newell Reveals More About Steam Boxes, New Input Devices 218
adeelarshad82 writes "Valve's presence at CES this year isn't to show off some new games, it's all about meeting with hardware manufacturers behind closed doors to talk about Steam Box. In an interview at CES which highlights Valve's plans for the console, Gabe Newell describes Steam Box as two projects. The first, codenamed Bigfoot, focuses on the hardware for use in the home with a TV. The second, codenamed Littlefoot, is investigating mobile gaming. Gabe goes on to discuss Valve plans on having three levels of Steam Box described as 'Good, Better, or Best' and expectations for the controller where the company wants something that's more high precision than anything else out there at the moment."
The interview at the Verge is pretty extensive.
High precision controllers (Score:3, Insightful)
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they will need high precision controllers to stand any chance of not getting destroyed by much more proficient and accurate pc gamers with keyboards and mice. I will look forward to seeing how this developes.
That depends on the game, FPS is not the only genre out there. If its a fighter or a racing or a competitive SHMUP, I'm sure any noob using a dualshock can destroy a kb+m user.
Anyway, I hope they are really putting some though in the controller as well and actually have a original idea, because by reading that article I couldn't help but to think the only thing I saw was Gabe, when asked about input methods, criticizing standard motion controls(fair enough) and using cool words like "biometrics" to descri
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Nope.
Keyboard an mouse turn faster then any console controller on the market. IT's not game specific. It a fundamental design limitations of current systems.
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Shmups, once you learn how to control them with a mouse, you'll never go back to joysticks, UNLESS it's a shmup with a very low speed of movement (think touhou focus mode).
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Fighters, on the other hand, can be played on a console controller.. but the thumb is responsible for multiple buttons. Keyboard players, by contrast, essentially have a Hit Box festooned with extra buttons.
That might work if you only ever play online with strangers. But if you play in person, which I'm told is especially common with 4-player fighters like Smash Bros. series, you want controllers that more than one player can use from the couch. PCs tend to have one keyboard, and even if more than one USB keyboard is plugged in, all presses on all keyboards are combined into one virtual device before being presented to the application.
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That last part is not true. I have had 4 keyboards and 4 mice in use by 4 users on one PC. They also had 4 monitors and each had their own desktop environment.
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I have had 4 keyboards and 4 mice in use by 4 users on one PC. They also had 4 monitors and each had their own desktop environment.
I'm interested. Under which operating system did you get this to work? And what HOWTO did you follow when setting this up?
Not sure how I feel (Score:2)
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A "good" console for casual gamers that want to play something like worms or farmville would be dirt cheap, a "Better" console for some single player RPG players that require a bit more power, or just can't afford/justify the high end, and a "best" console for the MMO(RPG/FPS) for people that need the best performance and think squeezing 5 FPS out of the hardware justifies a $200 difference. Each console would be priced for their respective group, a casual gamer isn't going t
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I don't see a problem with it. PC games are already designed to handle various levels of hardware, and you can always adjust the game settings to suit your specs.
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None of this is a problem.
They just run the game in one of 3 modes, check which console you are on and run that mode. That will just work.
Of course when any just works item does not you are totally screwed. Which is why I try to avoid them.
Crowbar controller (Score:5, Funny)
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Plastic crowbar with a WiiMote socket?
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"Doomed to fail".... (Score:4, Interesting)
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One for the desk and one for the living room (Score:2)
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That makes quite a bit of sense. Another factor is there are a bunch of similar consoles coming out all at the same time. They may end up spreading the people willing to buy the consoles too thin. I've already ordered an Ouya through their kickstarter, I'm most likely not going to get a Steambox or a game stick as well.
Besides, at a sub-$100 price, both the Ouya and the Gamestick are in impulse-buy territory. Especially the Ouya, at $99 packs some really nice specs.
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Ouya is just a very cool system
no, its a $80 chinese tablet sold for >$100 without a screen.
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Ouya has the strongest GPU that's on the tablet market, so your $80 Chinese tablet doesn't compete with it.
lol
http://www.eurogamer.net/articles/df-hardware-how-powerful-is-tegra-3 [eurogamer.net]
"HDMI output on demanding titles causes noticeable frame-rate drops compared to running from the tablet screen"
"Grand Theft Auto 3, for example, regularly hits 15 frames per second on HDMI output"
http://www.anandtech.com/show/6112/qualcomms-quadcore-snapdragon-s4-apq8064adreno-320-performance-preview [anandtech.com]
Mali-400/MP4 is standard in super cheap chinese tablets (Rockchip RK3066)
Tegra SoCs have TERRIBLE GPU (think GeForce3 performance level), o
JXD S5100 (Score:2)
The $100 price does include one controller
So does the Chinese tablet [liliputing.com].
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I would get both as well, but I saw the Ouya first and I have a wife.
Off-topic I know, but It's funny. My wife loves what all the fancy electronics do (media servers, personal laptop, gaming machine, phones, T.V., etc...), but she sees them as a waste of money even though we use them everyday, just going one day without them throws her into fits of withdrawals. We frequently end up in arguments over what's more worth the cost a $1,500 shiny ring (which she already has severa
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Jewelry is woman's safety net. Basically when a wealthy man dumps her for a younger model, she'll still have her jewelry for financial support. It's an ancient tradition that is unlikely to go away any time soon, and one that will keep price of gold and gems up.
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You can either buy second hand or even borrow games from friends.
Not for much longer, Sony's planning on putting an end to that with their new patent, and even if they don't enforce the patent what you end up seeing is more "incomplete" games sold first hand for $60 that'll then be used to nickle and dime second hand consumers for DLC that's probably already on the media. The future of console gaming isn't looking very bright and the prospective DRM schemes publishers are coming out with is making PC gaming less and less viable unless you're willing to pirate games to ge
Re:"Doomed to fail".... (Score:4, Informative)
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I got Fable II used for $2 only shortly after it was released. I currently see Rage for Xbox 360 on Amazon [amazon.com] for $7.00 ($3.00 + $4.00 shipping). And I still swap and borrow games all the time for free with my friends. Can't do that with Steam.
Eh, to me, consoles just aren't the same. No user mods, no private servers, developer support is slow and cumbersome, and I can't, for instance, pick up my game and play it on my laptop while on vacation. And, despite the problem with re-selling or lending games, I still don't think there is much of a price comparison between consoles and Steam, especially if you're interested in indie games.
Virtual Console (Score:3)
There are no sales on console that come anywhere near Steam Sales. Its not even close. Rage for $5 on Xbox360, never happening.
Super Mario Bros. 3 for $5 on Wii, happening.
Sleeping Dogs for $16, forget it
"Player's Choice" series for $20 each, remember it
Re:Virtual Console (Score:4, Informative)
You can pick up PSone games on the PSN store for 5.99. And yes they DO have sales just like steam. Just booted up the PS3 and checking out the weekly deals:
console games sale prices come nowhere near Steam sale prices, why even argue
Dungeon Hunter Alliance (Online PS3 Diablo clone similar to the PS2 Snowblind engine games): 99 cents
Blokus 99 cents
Earthworm Jim HD 99 cents
Eufloria 99 cents
But to be blunt, you argument is why some developers pay much attention to PC ports, since from what they see PC gamers are either:
Cheapskates in the "first world" unwilling to pay full price for a game even if they've spend 1500 dollars on their gaming rig.
Pirates in the "second world" and "third world" nations who don't want to pay for anything.
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If you can't afford to drop $500 for a toy here and there...I'd dare say your time would be better spend studying or doing whatever to get a better paying job so that you have the disposable cash to buy some 'big boy' toys.....
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Who said $500 was too expensive for me?
I'm more concerned that it's too expensive for most people who buy video games to spend that much on a video game console, considering you can buy an xbox or ps3 for under $300.
Yes, of course there are going to be people who will spend that much... but will it be enough people to make it a commercial success?
Valve watching (Score:4, Interesting)
Re:Valve watching (Score:4, Insightful)
I wonder how much of that has to do with the fact that Valve doesn't have shareholders to answer to.
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I would say an awful lot.
Precision controller (Score:2)
Replace the D-pad with a thumb-sized trackball mouse and I'm sold.
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Too many people want this. For some reason no one will ever do it. I don't understand.
Steam Box Server (Score:5, Interesting)
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So it's not a console (Score:2, Insightful)
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How exactly would this be a move to piss off Microsoft?
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Not only that any gamer it draws away from the 360 potenti
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Where's the (-5 : Whiny shit) mod option?
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Re:So it's not a console (Score:4, Insightful)
...why all the Linux talk when you are just going to enable people to Install Windows, which they will.
Hang on a cotton picking moment. One of the key principals of FOSS is that - it's your device and your software, and you should be free to do what you like to them. Locking down a person's device so that they can't install their own software on it is plain wrong, and Valve are sensible not to go that route. Would you prefer that their console was the new Tivo?
If I buy one, I'll relish that it has Linux on it. But one day, I may decide to wipe the Valve-selected version of Linux and put something else on there- my own version of Linux, or Android, or BSD, or whatever. And why shouldn't I be allowed to put Windows on it if I so choose? It is my device, right?
Valve selling consoles pre-loaded with Linux is still a huge deal, and a huge victory for the Linux community. Don't miss out on the potential party because you're bitter they're not leading some quixotic attack on Microsoft while they're at it.
One Box to rule them all (Score:3, Funny)
Valve, please, make a "companion cube"-styled Steam Box and take all our monies
Signed, the Internets
Netflix (Score:2)
"So... Netflix on the Steam Box?" "Oh absolutely. You can fire up a web browser, you can do whatever you want."
Until Netflix runs in something other than silverlight, this isn't going to work the way Gabe seems to think it is.
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Seriously? You don't think they can't figure something out with Netflix, who has custom software on every single console on the market, plus most mainstream handheld devices?
I'm not sure he was implying that you would launch Netflix from a browser. He seemed to just be listing off every day tasks that you traditionally do with a computer that you can do with the steam box.
That's not to say that you can't already run Netflix inside Linux, because, you know, you can.
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I can watch Netflix on my Nexus S, and I don't think that it uses Silverlight.
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Netflix supports something like 280 different platforms. Silverlight only runs on a handful of those.
Gaming History; The Fate of Dedicated Hardware (Score:3)
Where is my watch? My Alarm Clock? Oh, that's right, I don't use one. I use the general purpose computer in my pocket: A "Smart" Phone...
Once, not so long ago, Game machines were purely mechanical. Levers, knobs, gears, buttons and contractors shot balls through hoops or pucks into goals, etc. This meant that each Arcade Game's hardware was custom fit to the game itself. With the advent of digital games with integrated circuits it got cheaper to mass produce the games because you could install multiple different games onto the hardware, but memory constraints and controller configurations meant that the arcade cabinets only supported one game at a time.
As hardware got cheap enough the demand for digital games resulted in home gaming consoles. These early consoles weren't as powerful as the arcade machines, but they allowed one piece of hardware to run many different games. The console hardware was necessarily dedicated to gaming because it needed to be designed for speed: Consoles favored read-only cartridges for near instant data access speed vs slow magnetic media, and dedicated graphics systems with hardware collision detection over general purpose computing logic. The game consoles were less powerful than the arcade machines, but eventually they closed the gap.
As before with single game Arcade Cabinet hardware vs multi-game supporting hardware, the more general purpose game hardware became dominant; Thus, Consoles destroyed the Arcade market. PCs were even more general purpose that consoles, but as with the more powerful dedicated Arcade Cabinets vs weaker Consoles, the consoles held dominion in the game market. The circuitry in game consoles had become so generalized it was nearly indistinguishable from PCs. Some consoles even flirted with being both a Console and a general purpose PC (Atari PC), but their hardware optimizations for sprite collisions and scrolling kept them in in first place.
As the gap closed between PC and Game Console, the game consoles themselves became the exact same as a PC in hardware terms, even to the point of running PC OSs like a modified version of Windows, and Linux. At this point the PCs had eclipsed Game Consoles in terms of raw power. The PC's more general purpose design had been eroding all dedicated electronics, not just the game industry. Everything from, Televisions, set-top cable boxes, TV remotes, phones, had been installed with general purpose computing components. The future looked bleak for any dedicated circuitry, especially dedicated gaming hardware, as phones and tablet computers quickly approached and even surpassed the power of some gaming hardware (Wii).
We are at the end of the dedicated gaming hardware history, having caught up with the present. Vendor lock-in, DRM, and dedicated controllers have become the only differentiating features between general purpose computing and dedicated gaming hardware -- And console like controllers are now available for PCs (but the more general purpose keyboard and mouse aren't on consoles...), leaving only anti-features as "pros" in the console's corner. Console hardware cycles have slowed, unable to keep pace with the more rapidly improving mobile and desktop computing markets, they need to take more time to make the next leap because they know the console hardware is sub-par vs PCs even before the console is released (this wasn't always true in the past, however), and they can milk the console for the most money possible -- Much to the chagrin of hardcore gamers and developers alike who both want to play and make better games if only the hardware were better... Gamers continue to buy games for dedicated hardware made by entrenched publishers due to nostalgia, ease of install and availability only, everything else from exclusivity to DRM being ant-features. Meanwhile developers try ever harder to make cross platform titles so that all gamers can play their games. AAA studios, being forced to dumb down games because of the lowest common denominator (consoles
TV connection and physical buttons (Score:3)
And console like controllers are now available for PCs
But PC game developers can't depend on people owning controllers. One reason is that almost nobody appears to want to connect a PC to a television [slashdot.org]. The monitors that users end up connecting to PCs tend to be far smaller than, say, a living room TV, and they're not exactly big enough for two to four people to comfortably fit around.
(but the more general purpose keyboard and mouse aren't on consoles...)
Wii came with a Wii Remote, and Wii U comes with a Wii U GamePad. Both fulfill the same positional input role as a mouse.
leaving only anti-features as "pros" in the console's corner.
The other "pro" is that mass-produced consoles, unlike mas
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The other "pro" is that mass-produced consoles, unlike mass-produced PCs, come in cases designed to sit next to a TV monitor.
These days, consoles are mass-produced PCs that come in cases designed to sit next to a TV monitor. The XBox 360, if I recall correctly, ran a console-specific version of Windows 7. Before Sony doubled down on evil, PS3s could run Linux.
Would it run with sound on the operating system that shipped with Pentium III PCs (Windows 2000 or Windows Me) and Pentium 4 PCs (Windows XP)?
Yes, with help from a little application called DosBox.
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These days, consoles are mass-produced PCs that come in cases designed to sit next to a TV monitor.
Then perhaps we're defining "personal computers" differently. To me, a "personal computer" is a device whose owner "personally" chooses what is "computed". Architecturally, modern consoles are similar to personal computers, but in practice, the console makers have used digital signatures to strip personal computing capability from just about every console but the forthcoming Ouya.
The XBox 360, if I recall correctly, ran a console-specific version of Windows
When the Xbox 360 came out, there was no way for end users to load code onto it. A year later, Microsoft started selling an XNA d
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It's not like Home PCs being commonplace us anything new. It's not like the essential similarity of consoles and home PCs is anything new. It's not like the advantages for the PCs are anything new. You could have written basically the exact same essay 15 years ago. And yet in that time, Consoles have remained popular, because
1) Nobody wants to attach their PC to their TV
2) Consoles are a hell of a lot simpler to use than a PC, you don't have to think about anti-virus programs and you can just hit the po
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Nobody wants to attach their PC to their TV
Then buy a second small form factor PC and call it a "console that runs PC games" instead of a PC. That's what the Steam box is about.
you don't have to think about anti-virus programs
Unless you want to run certain third-party programs that the console maker thinks are malware because the console maker refuses to allow them to be distributed through the official channel.
you can just hit the power button to turn it off.
A PC can likewise be configured to shut down, stand by, or hibernate when the power button is pressed.
Consoles don't require you to bother about which graphics card+etc. you want
PCs don't require you to bother about which brand of console (Sony, Microsoft, or Ninte
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5) Piracy rates on Computers are much higher, discouraging game development.
[Citation needed]
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See here's what I don't think you understand. Valve is not selling dedicated hardware. They are selling STANDARDIZED hardware. Two of their "Good, Better, Best" systems will be general purpose linux PCs that come pre-loaded with steam set to go full screen on startup.
I fully believe that general purpose PCs will eventually overtake consoles, but I don't think it already happened due to a single factor. Price. Now a console may currently cost more than an equivalent gaming PC, but keep in mind, current
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Well I'm all for innovation but I remain skeptical that any of this can really rival the advantage of the raw compute power and versatility of a traditional PC
Agreed... I read this from the article...
expectations for the controller where the company wants something that's more high precision than anything else out there at the moment
More high precision than a keyboard and mouse? Good luck with that!
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Re:Carmack, Newell and Stephenson (Score:4, Informative)
A keyboard has no precision at all, it's either 1 or 0.
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Re:Carmack, Newell and Stephenson (Score:5, Informative)
Depends on keyboard. PS/2 interface limitations are long gone in the age of USB keyboards, and this is mainly limited by the microcontroller used in the keyboard itself as well as how keys are linked to it.
For example, my G15 handles six simultaneous key presses. In some combinations it can handle even more, but six is what it's advertised for.
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Not if you get a gaming keyboard. Most of the Razer models register 5+ key presses at a time.
Comment removed (Score:5, Informative)
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A bit is the smallest logical unit a modern computer can handle, but the more bits you use the more fine-grained you get, ie. a 1bit register can only represent on or off, whereas an 8bit register can register 256 different values. Ergo, your assessment is incorrect.
Alan Turing says I'm correct. Any 8bit register for example can be represented by a string of single bits. Your computer is a subset of a Turing machine, the fine grain control of which is a series of zeros and ones. Anything else is just an abstraction of this.
That doesn't even make sense. Binary literally means a representation of two different values
I'm sorry this confused you, I was using the computer scientist shorthand "binary" meaning "binary code." Since absolutely everything on a computer is just binary code, by typing in a string of binary commands you could be as precise as the processor
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Obviously someone could add a pressure sensor to a keyboard and get 256 bits of precision.
You do realize what you just wrote, don't you? Your pressure sensor converts a pressure reading to a number between 0 and 255, which again can be represented by pressing the binary keyboard 8 times. This means that binary+pressure sensor has the same capabilities as just binary. In fact it's impossible for the pressure sensor to be more precise than the binary keyboard, because the upper limit of possible precision is the processor's architecture, which again the binary keyboard can achieve perfectly.
B
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binary is the lower limit for everything in the entire universe, everything still seems to work just fine though.
Math (Score:2)
A keyboard has no precision at all, it's either 1 or 0.
Dude. You need a new keyboard. Morse clickers went out a long time ago.
My keyboard has what - about 40 keys? And I know I can do combinations of at least 3 keys at once - but I don't know the full limit. Let's say it's 3, and any 3 at that.
That means my keyboard is capable of about 40^3 combinations. Hey - that looks like 64,000, which is closer to 2^16 than it is to 2^1.
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Technically, with most keyboards it's less... http://blog.controlspace.org/2010/08/n-key-rollover-what-it-is-and-how-to.html [controlspace.org]
Re:Math (Score:4, Funny)
A keyboard has no precision at all, it's either 1 or 0.
Dude. You need a new keyboard. Morse clickers went out a long time ago.
My keyboard has what - about 40 keys? And I know I can do combinations of at least 3 keys at once - but I don't know the full limit. Let's say it's 3, and any 3 at that.
That means my keyboard is capable of about 40^3 combinations. Hey - that looks like 64,000, which is closer to 2^16 than it is to 2^1.
Funny you mention 3 :)
3 just happens to be the number Valve is missing from all their keyboards.
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He is probably talking about turning. Turning n a keyboard in a game is tighter then on a console.
This is a major headache if you want people on the console to play people in a PC. You end up having to change the response from the keyboard.
Mass-market computer keyboards have binary keys (Score:3)
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More high precision than a keyboard and mouse? Good luck with that!
Have you seen Leap Motion? Looks like a perfect mouse replacement
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I agree that a keyboard and mouse are more precise. They lack the comfort of a controller, though.
I don't play online FPS games and even if I did, precision is less important to me than the ability to lay on my sofa and not needing a flat surface while playing a game.
Re:Carmack, Newell and Stephenson (Score:5, Insightful)
At the risk of feeding the troll...
First off it won't be competing against PCs. It's going to be competing against consoles.
Secondly... why not? You realize that under the hood most consoles are just small form factor PCs right? Have a look at the hardware in an XBox 360 [wikipedia.org] or a Playstation 3 [wikipedia.org] and things will look familiar.
Then add in the fact that console gaming isn't necessarily about just horsepower (look at the Wii). This product will be jumping into the arena with a tried and true digital distribution system already in place, which is one of the bigger remaining speed bumps in the console market. From TFA they're also looking at having tiered hardware, which is going to appeal to a lot of people.
I'm not saying you're wrong to be skeptical, but saying that it's because it can't compete with something it's not really competing with... well to use the old car analogy it's like saying, "That Nissan Leaf has some great innovation, but I remain skeptical that it can really rival the advantage of the raw horsepower and versatility of the F-150."
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Also, you can get "more horsepower" out of the same hardware in a console sense than a PC sense, because you can more readily optimize for that hardware.
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You can opitimze of PCs as well. People don't, but you can. In fact, I remember when the setup of of some games would actually compile module on your machine.
Doing so menas you need to also distribute the compiler, library and ONLY use libraries you include with the installer.
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"First off it won't be competing against PCs. It's going to be competing against consoles."
Yes, but he wants console gamers to be playing with PC gamers.
Remember the types of games valve puts out. They want to do that in a multi-platform co-op.
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You realize that under the hood most consoles are just small form factor PCs right?
The difference being that a console's hood is welded shut. Steam at least has Greenlight.
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Assuming a 30 percent retailer margin, the same that Apple currently takes in its App Store, a game might have sold for $26.95, or $61.82 in 2011 dollars. That's release-day AAA pricing, and I can understand how people would react to having bought absolute crap for that much money.
I was alive then you know, the minimum price of 2600 games before the crash was 29.95, most games at 39.95 with some being 49.95. So yes, games cost MORE back then and had less content and gameplay.
I imagine that gamers feel far less burned by a free trial than by what Atari 2600 games cost.
That's why demo discs and eventually demo downloads via PSN became commonplace.
That's why I contend that the entry barrier familiar from PlayStation and Nintendo consoles is no longer necessary to avoid another 1984.
You're wrong. They simply don't want every basement dweller who thinks he's the next Shigeru Mi
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the xbox was 'just a PC' hardware wise.
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Are you so sure about that? Adding up all the variables here, considering this is Valve, backed with Steam, using what seems to be stock(ish) hardware, and considering the work Valve's been putting into Big Picture and the Linux port, not to mention GabeN's vocal disdain of the direction Windows 8 is taking PCs, I wouldn't be surprised if this "console" really is just a simplified PC that just boots into Steam right away. I mean, moreso than other consoles.
That's true, but that doesn't mean that it'll be competing against PCs. It's being marketed as a device to hook up to your TV, likely in your living/rec room and will have controllers. THAT'S what is going to make it compete against consoles.
A slim minority connects PC to TV (Score:2)
my PC is *ALREADY* connected to my tv
I wish other gamers were as enlightened as you. But in the real world, I get the impression from other Slashdot comments [slashdot.org] that you are in a slim minority. Mass-produced products are for the masses, not the edge cases.
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my PC is *ALREADY* connected to my tv
I wish other gamers were as enlightened as you. But in the real world, I get the impression from other Slashdot comments [slashdot.org] that you are in a slim minority. Mass-produced products are for the masses, not the edge cases.
My media centre PC is connected to my TV. My gaming box is connected to my 1920x1200 IPS monitor. TV's aren't that good for gaming when their resolution is limited to 1920x1080 and 27" 2560x1440 monitors are now under A$300. This is the main reason TV's wont replace monitors for gamers, monitors are improving whilst TV's are stuck at their current resolutions.
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Where's Half Life 2 Episode 3...?
You may joke, but people used to say that about Duke Nukem Forever.
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".. say that about Duke Nukem Forever."
With that comparison are you SURE you want ep3?
Re:All very well and good, but... (Score:4, Funny)
Hopefully Ep3 will be worth the weight.
So if it's distributed digitally, it'll be worthless?
Revenge of the $#!+ (Score:2)
Hopefully Ep3 will be worth the weight.
If Ep3 is like a certain Ep3, I have one word for you: "Nooooooo..."
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Since they have done everything very well, Why go back to their roots. How about have these products that can pay for the type of work environment that creates great games?