

EA Offering Free Game to Users After SimCity Launch Problems 259
An anonymous reader writes "The SimCity launch earlier this week was a complete disaster. Single player games that require an Internet connection to enable forced multiplayer features (as well as acting as a form of DRM) is bad enough, but then to not be prepared for the demand such a popular franchise has, well, that's just dumb, and Lucy Bradshaw, EA's general manager for the Maxis Label, has admitted exactly that."
They did not provide much details, but supposedly anyone who has SimCity now should get "a free PC download game from the EA portfolio." They are unrepentant about the always-online requirement though.
Would have liked to play it... (Score:5, Interesting)
but I'm already boycotting any always connected games or any other product. I can live without, plenty of other good games available, plus my back catalog of awesome games that i always go back to, and thanks to visualization, i can always return to even the oldest ones.
After the Bioware debacle where they disabled their authentication servers (fortunately games still playable online) and Gamespy shutting down their old servers (without the publishers releasing patches to enable online matchups without gamespy - eg: Marvel: Ultimate Alliance), I'm totally against any form of always-on connection.
I'm not even willing to trust Steam now. I believe Gabe is a good man, and as long as he is at the helm things will be cool, but one day he will be gone, and when the first profit oriented CEO takes over, it will just turn into another EA or Ubisoft, and at that point, support for old games will suddenly disappear, and one by one, those games you paid for will no longer work. Or at least that is my guess... i'm not willing to risk it. I want the games i bought to be mine.
This is why I don't buy games very often. (Score:5, Interesting)
I have the income to buy them. I have the desire to play them. I have the computer hardware to play them. And I won't pirate them.
But I won't pay you $50 or $60 and be rewarded with the very kind of stress that I've purchased the game to temporarily escape from. You're not going to stop the pirates, but you are going to stop me.
Re:Free Single Player? (Score:2, Interesting)
The great thing about mobile games (Score:4, Interesting)
A really great aspect of mobile game development is that while game makers can expect you probably will have networking, they can't rely on it always working. So while they can build features that make good use of networking they can't really make games that don't work when disconnected.
Re:All in all (Score:2, Interesting)
Poor Maxis, i feel so bad for them.
It's sad how often this [minus.com] can reasonably be updated.
Re:Too little, too late (Score:5, Interesting)
Actually, this is one form of copy protection that DOESN'T work. The fact is, I was all ready to buy the game. I actually buy all my games, haven't pirated one in forever. (I'm old, employed, $60 is no biggie).
Now I won't buy the game simply because I couldn't play it if I did, and I don't want a game that forces me to save games online, be online when I play, can't be played on an airplane or in the car, etc. And it will stop working once they get tired of hosting the servers.
I've bought every SimCity game ever made and many other sim games from Maxis. Paid money, not pirated. 1, 2k, 3k, 4, Societies, Sim Copter, even Sim Tower and The Sims 1 and 2, simant, simfarm, and so on. I just can't buy this in good conscience because I don't know if I will be able to use it like I wanted to. And that is sad, since I love their games. Maybe, just maybe, I will buy it if someone comes out with a cracked version, and just use the cracked version. I don't mind spending the money, I just don't like being treated like a criminal once I've given them the money. At least with Steam, I can play most games offline and on different computers.
Actually, I think they did consider the use-case (Score:5, Interesting)
Actually, considering how the game works, I'm 100% convinced that it's the result of EA considering the single-player case... except in EA management lingo that use-case sounds a bit like, "OMG, gazillions of people will pirate our game, or buy it used on EBay."
Seriously, the game IS at heart a single player game. I've managed to squeeze in between server crashes and start a game or two, and guess what? The game functions exactly the same when the server crashes while you're in your city.
The lie that the game is too complex for a single CPU and they need to do server-side processing too, was just that: a lie. The only "server-side processing" they do is saving the game and publishing your game events.
But here's the funny thing: Steam for example manages just fine to send your achievements to the server in the background, without needing the game to be tethered to a server all the time. Skyrim, Fallout New Vegas, A Game Of Dwarves, etc, take your pick, they're all single player games that Steam can both provide DRM for and save the achievements (and for some even the save games) on their server without pretending it's an online game.
So anyway, the game IS perfectly able to run single player. It's not a real client-server product like WoW or EA's own TOR. It doesn't need a server or a server emulator to play exactly the same. It's a single player game, which is perfectly able to function without a server, plus some artificial tethering to their servers that doesn't really add much.
So why IS a single player mode missing at least as an official option to start the game, when the game functions perfectly well in single player?
It seems to me like the only reasonable explanation is that they considered single-player offline mode as something to prevent.
Re:Free Single Player? (Score:0, Interesting)
Its only akin to an MMO because the devs forced it, jsut like Diablo III.
NO, you just don't get it. World of Warcraft could have had a single player mode, too. Any online game could have had a single player mode. The developers have to make a design decision early on as to whether they make it purely online, purely offline, or both options available.
No matter what you think, there is NO way to prevent cheating and hacking if you allow someone to do ANYTHING offline and then cross that over to the online mode. The client software has to essentially be a "terminal" which sends requests to the game server, and displays what the server sends back. ALL the game rules MUST be processed on that server- if you ever allow the client to TELL the server what it did, that WILL be exploited. End Of Story.
If you are going to be upset, be upset that EA chose to not include a single player mode. Be pissed that they did a very careful job avoiding the mention of no single-player mode. Be pissed that they did a shit job launching the game. But don't bitch about them requiring the multiplayer game to require an always on connection. That's how it ought to be, and any game which allows clients to run while not connected are ripe for exploiting.
Comment removed (Score:5, Interesting)
Actually, now that makes me wonder (Score:5, Interesting)
Actually, now that I said that only morons would believe EA's BS about the CPU not being enough for their game, and that they're actually processing your city on the server... it kinda makes me wonder if they ARE trying to get morons as a target demographic.
I was reading a paper a few months ago about Nigerian widow scams and such. The question they had basically asked themselves was: why those scams don't try to be a little less ridiculous and more plausible? Why don't they try to snag more people?
Their conclusion was that basically the scammers don't really want everyone. They actually want only the morons, who are more likely to then go through with it. If a smart person gets tipped off that it's bogus... GOOD! That's one less dead end to waste time on.
So I'm thinking, hmmmm, maybe that's EA's plan. Maybe they do want to reach the morons. More morons with money probably means more crap DLCs sold down the line :p