Ouya Game Console Retail Launch Delayed Until June 25 121
PC Mag is one of several outlets reporting that the Kickstarter-funded Ouya Android game console has been delayed by a few weeks; the new target date for launch is June 25. Says the article "The delay does not affect early backers, who are still on track to receive their devices by month's end.
Helping to meet that demand will be $15 million in funding, led by Kleiner Perkins Caufield & Byers." Also at CNET.
Delayed first (Score:1)
I would say "First", but my post was delayed by a few weeks
Ouno! (Score:2)
I have high hopes for this one. But the more delays, the less confidence I have.
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And then there would be no default controller for the console and people would have complained about lack of support for their preferred controller.
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I think he meant that they could tell you to buy a 360 controller or they could tell you to buy a dual-shock, thus making one of them the default controller.
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You really wouldn't want to specify the Xbox controller, for two big reasons. Reason the first, the official rechargeable battery is shit. Reason the second, it doesn't speak bluetooth. Therefore, you reasonably would have to go with the Sixaxis, because expecting people to buy the PC version of the Xbox controller or a compatible dongle is just getting too far out there, and you're not rationally going to add support for Xbox 360 controllers to your console. But then you're in the position of telling peopl
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am i the only person still using wired controllers? what benefit does adding a battery a radio frequency transceiver do for real end users? besides not having to have break away cords on the original xbox so violent players and people tripping over your cord to get your attention doesn't have? i don't like wireless unless it really is needed. my tablet immediately drops traffic if my desktop wifi is on as it is, and i don't live in a big city. sometimes the laptop wifi interferes with the tablet too, and t
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am i the only person still using wired controllers?
No.
besides not having to have break away cords on the original xbox so violent players and people tripping over your cord to get your attention doesn't have?
Besides not tripping over cords, there's also not having to have extension cords.
my tablet immediately drops traffic if my desktop wifi is on as it is, and i don't live in a big city.
Either your tablet or your desktop wifi card is a piece of shit.
if it wasn't rental i would probably drill holes and run wires but that is a real pain but i guess so is the microwave interrupting signal too.
Who cares if it's a rental? Spackle ain't expensive.
wireless everything is a nightmare in battery cost for no good reason the wires are cheap and recyclable.
Wires tend to get their insulation burned off in China when they are "Recycled", releasing dioxin. Ouya's controller runs on 2 AA batteries, and presumably it will run on NiMH batteries which can be recharged 500+ times and are recyclable.
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but solid wood floors are kinda hard to drill through
it's not a wall issue shoulda specified... oh well also i rent from relatives who told me to just use wifi...
Abstract (Score:2)
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Yes it does. There's videos of this exact thing all over the youtubes.
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well yeah, 9 months isn't too shabby I suppose to buy an existing older generation tech and buy some injection moulded plastics.
because.. one of the things which makes ouya feel overhyped to the max is that android running tv boxes have been available for ages.
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USB debugging (Score:2)
When I see that it can be modded so I can run an android apk I'll surely buy one.
To load homemade software, it appears you just have to turn on USB debugging, much like with a tablet or phone. Fire up Eclipse and get going.
All my Atari 2600, 5200, C64, MAME, SNES, NES, Genesis, N64 and PS1 game roms
PS1 CDs and PS2 DVDs are relatively easy to dump, at least in my experience using background music extraction software. But how do you plan to connect your 1541 drive to your PC to dump C64 games, dump your arcade PCBs for MAME, or dump your cartridges for the other systems?
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But how do you plan to connect your 1541 drive to your PC to dump C64 games
http://www.root.org/~nate/c64/x1541.html
dump your arcade PCBs for MAME
I have a nice PROM burner. Hopefully the ROMs are socketed, I hate desoldering. I need a heated pump. (Insert jokes here.)
or dump your cartridges for the other systems?
More and more USB cart dumpers are coming around. And frankly I'm willing to risk a download of a cart I actually own.
Controller consistency; brick and mortar (Score:2)
one of the things which makes ouya feel overhyped to the max is that android running tv boxes have been available for ages
Have these Android-running TV boxes had a standard button layout for the user controls? In my research [pineight.com], just about no two brands of USB game controllers had the buttons in the same order. In one of my games, I've decided to store recommended configurations for all controllers that I happen to own, including Xbox and Logitech controllers, and default to whatever matches the connected controller's make and model.
And has one been able to try or buy them in brick-and-mortar stores? I imagine that a lot of pa
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I have the opposite opinion. I'd rather use standard rechargeable cells, I can swap them out in seconds and keep on playing. I even have a AAA-powered music player in my bag for when my mobile is low on battery.
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I prefer AAs; they last a long time by themselves, you can get a big box of them from harbor freight for like $3 and be set for at least a year, and they don't need any special consideration for disposal.
Sure, you can throw your expensive lithium batteries that always seem to crap out after a few months in the regular trash, too, but then you'd be an asshole.
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I've read that the Ouya can use the Xbox controller, as well as bluetooth keyboards, mice, etc. Can anyone confirm that?
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No they didn't? Tons of people said "this won't work" to OnLive.
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That is "surprisingly well" -- I expected it to be a waste for everything.
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... OnLive was fine for casual games. ....
Can't the same thing be said for the Ouya?
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Yeah, but it started as a *Kickstarter* campaign! Doesn't that intrigue you, and make you want to give them money?!?!?
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I have to agree. The Wii would be selling in droves if casual games with last gen graphics were the biggest market.
Wii printed money (Score:2)
The Wii would be selling in droves if casual games with last gen graphics were the biggest market.
And Wii did go on to sell 100 million consoles, compared to 77 million each for Xbox 360 and PlayStation 3. Perhaps the appeal of the Ouya is that it could be the YouTube of gaming on TV, compared to the other consoles that are like the more tightly curated Netflix.
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There is a whole new breed of game on the market. Rapidly developed, community driven indy titles that focus on core gameplay mechanics, fun, and style. These games may be artistic, high concept,creative, or "hard core" skill based titles. (Likely a combination of any of all of these) These games bring back a lot of what you loved from 80s and 90s titles. (Some are even complete remakes)
I would say recent rather than new considering these having been showing up for the past half decade or so.
These games are inexpensive, are updated frequently, and often start as incomplete projects that are developed with close input from the gaming community. They often eschew lots of high end 3d graphics as that stuff takes a lot of time and money to develop.
True, but that often leads to a lack of polish and the inability of the developers to actually "finish" the game.
These games are POPULAR (just look at minecraft) >/quote>
Yes, lets look at nerd favorite Minecraft...which I do own and I have enjoyed playing it, but it's one of the worst "enjoyable" games I've ever played and I don't consider it worth the money I paid... maybe 10 bucks...but it's not worth $25
1. Mojang combines the worst aspects of a Euro-dev and open source traditions in one developer.
2. Minecraft isn't finished! Rather than saying "Okay we're done adding new features it's time to polish up what we do have... they keep adding even more complexity and stuff to a game that's already to complex for most people. Sure perhaps your grandma plays minecraft...but "How" does she play it? Is she only using creative? I bet the vast majority of players other than a few EE trained nerds don't even mess with redstone circuitry and just use creative mode as an infinite lego set.
3. The main developer has, rather than actually finishing what he started, gone on to the "next thing" and handed the game off to someone else. Which is a serious problem in the open source community.
4. The game has major discoverability and UI issues...information that SHOULD be presented in the game itself isn't... you actually have to use the Wiki to learn how to play because the game tells you NOTHING! That's bad and lazy design right there. The only version of Minecraft that even tries to deal with this issue is the Xbox 360 version! Why the heck hasn't the 360 version's tutorial become standard in the PC version?
and the large console makers have completely, utterly failed to serve this market.
They have? News to me since I can just go into PSN and buy a ton of "little games" from smaller development houses like you've been talking about there.
Closed platforms, high development prices, difficult development tools, restrictive policies, and a very high cost of publishing updates all make the above development model impossible.
It's not impossible since smaller developers can and do get published on consoles.
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The only version of Minecraft that even tries to deal with this issue is the Xbox 360 version! Why the heck hasn't the 360 version's tutorial become standard in the PC version?
Well, that's not strictly true. The crafting system in pocket also tries to come to terms with it. I've seen references to the idea that if/when pocket is improved to be more like desktop MATTIS will actually be removed, and eliminate that advantage, which would be very frustrating given that it's a big part of what makes it playable on mobile, but maybe that's just not true.
It sure would be nice if minecraft had some in-game way to discover crafting recipes. Maybe in a future rev, bookshelves can be functi
Differences between CueCat and QR (Score:2)
Preorder at target (Score:2)
My Local Target has this for per-order. I was kind of shocked to see it. This may be a lot bigger deal than I had originally imagined. $99 really brings it down into a reasonable birthday/Christmas present for the kids.
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Or he could just use a prepaid card.
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Do your kids have credit cards? It requires CC info and an online update before they can even use it. Afterwards they can charge up in-game-transactions at the press of a button. Just FYI, the system might not be what you expect.
So? Register with a $25 Visa or Mastercard gift card: self limiting, and who cares if the black hats scrape the number? When that runs out, update with a new card, if they got one for their birthday or whatever...
I look at this as a good way to teach them to be cautious and discriminating shoppers. They have a fixed amount: if they want to spend it all on Minecraft bling or the equivalent, that's fine, but when it runs out it's gone until their next birthday or Christmas or they spend their own money on
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My Local Target has this for per-order. I was kind of shocked to see it. This may be a lot bigger deal than I had originally imagined. $99 really brings it down into a reasonable birthday/Christmas present for the kids.
Yep, and if the Ouya people are smart they'll have a gift card to load up the kid's account with, instead of a credit card only system.
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^^^^^ This.
I gave both of my kids iTouch devices a few years ago. They still love them and game on them, but it pisses me off how every f'ing game has popups to download and install a new level, unlock, or companion game from the istore (for additional money). I have an android phone an see it slightly less often on my games.
If I could load up a kids store account with tokens or credits like on the Wii store that would be perfect.
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iTunes gift cards are available everywhere.
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True, but those work better for teens and above. My kids are younger (10) and this is a game console. The store should work for younger gamers within reason. The Wii store is simple and the points concept works well. Whatevergame costs 800 points and you have 1000 points.
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^^^^^ This.
I gave both of my kids iTouch devices a few years ago. They still love them and game on them, but it pisses me off how every f'ing game has popups to download and install a new level, unlock, or companion game from the istore (for additional money). I have an android phone an see it slightly less often on my games.
If I could load up a kids store account with tokens or credits like on the Wii store that would be perfect.
Here you go [mastercard.us].
See my post just above. No need to give them incidental access to a typical, no holds barred credit card: there are self-limiting options out there. They may have to track their own expenditures in order to know how much is left on the card, but hey, excellent learning opportunity! Balancing books is something most adults can't manage...
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With the android OS and the play store, you can require a password to purchase anything. I've set it up on my wifes tablet after my 5yr old bought $10 worth of slingshots in angrybirds by mistake. It should be on by default, but it's easy enough to setup that I'm not going to bitch too much.
Console? (Score:1)
This is pushing the definition of "console" and not in a good way.
It has a nVIDIA Tegra 3 CPU in it. (I guess AMD gets all the real consoles...)
Which is slightly better than a smartphone that's processor was released in 2010 (Galaxy S3, Snapdragon S3).
So the think is going to be powered by cellphone technology that is 3 years old on launch.
Even the price point isn't that great. At launch the S4 will be available, how much do you think a no contract S3 will be then? 100$? and it will have more features.
About
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Samsung S4 is already out, the S3 unlocked sells for a little over $400. Even the S2 sell for over $300, so no of course the S3 won't sell for $100 in a couple of months.
Additionally, an S3 would need a controller and HDMI connection to use it as a console.
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Why would it need HDMI connection? I can already wirelessly stream video to my TV. In addition, you can likely plug it into a usb port as well.
But yes you would need a controller for the "console" feel. Not sure how that would work.
S4 *just* came out. In a couple of months in the summer they will do the price drops prior to Apple doing anything in the fall. However yes it would still be more than 100$. However it does a lot more, and that 100$ is a product that isn't even available, and we will see how clos
Latency of DLNA (Score:2)
Why would it need HDMI connection? I can already wirelessly stream video to my TV.
Were you were referring to DLNA? As I understand it, that's more designed for noninteractive video [steamcommunity.com], which doesn't value low latency nearly as much as gaming does. Something with latency on the order of a single 16 ms frame would need a specialized protocol, which probably means a new box to receives the wireless stream and forward it to the TV.
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Emulators targeting NEON won't have to do anything. Emulators targeting Tegra 2 will probably have little to do. Everyone else is using software rendering and will have nothing to do... so pretty much all the emulators ought to run on it
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Well, I'm sure a very popular thing to do would be to put whatever MAME is best on Android on it, plug in a USB hard drive and play your emulators on the big screen that way. For $99 and a hard drive, you really cannot beat it as a retrogaming console. Of course, those who staked their lives on selling apps are screwed, but no biggie.
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I like this idea better.
However the one problem with playing retro games on a big HD wide screen TV is they look extra terrible.
The one problem I have with the Android Market place is that it is very difficult to separate the wheat from the chaff if you will. There are literally tens of thousands of games when I go to look for anything (apps too), and everything seemingly has a 4-4.5 stars. Overload.
Simulate SDTV with a pixel shader (Score:2)
However the one problem with playing retro games on a big HD wide screen TV is they look extra terrible.
Then the emulator needs to simulate the electron beam spread of an SDTV, on which bright scanlines spread more than dark scanlines. I'm pretty sure that that's doable in a pixel shader. Or the emulator needs to use Scale2x or hq3x or something to smooth borders of things, which ends up making 8-bit game graphics look like cartoony Flash vector graphics. Scale2x has also been implemented in a pixel shader [openpandora.org].
The one problem I have with the Android Market place is that it is very difficult to separate the wheat from the chaff if you will.
And Nintendo Power used to say good things about every licensed NES game. Aren't there other sources of
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If you want to play emulators on your TV, get a Wii and jailbreak it. Given the current speed of android emulators, I really doubt the Ouya is going to give any better performance than that.
Re:Console? (Score:5, Insightful)
That's like saying the Wii doesn't meet the definition of a console.
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One might argue that. However it was more low end PC than it was phone hardware.
Sliding scale of curation (Score:2)
So the think is going to be powered by cellphone technology that is 3 years old on launch.
Flimflammer mentioned the Wii, a 2006 die-shrink of the 2001 GameCube with about twice the RAM and a Bluetooth air mouse. It sold 100 million consoles.
About the only thing it does have is a controller.
That's the entire point. Seventh-generation consoles' download stores are tightly curated like Netflix. There's still a space for something less curated like YouTube.
Sigh! (Score:5, Interesting)
Well, I guess I'll be crossing another item off my fathers day gift list! Bummer! :-( I hope this thing works out. I'm looking forward to buying one. I think that this will be a big deal. The hardcore gamers pooh pooh it, but the device isn't meant for you. There is a market for a device like this that is incredibly flexible and versatile. It goes beyond gaming. It can run all sorts of software, such as media software and emulators, and allow you to really take control of your TV experience and do whatever you want with it. That is what I think the Ouya's core appeal is--it's creative potential for users. It's fun, inexpensive, and full of potential. What's not to like?
I'm an early backer .. (Score:2)
And I haven't received mine yet. :(
I'm betting part of the delay is to ensure that all early backers get theirs BEFORE it hits retail. That was promised from very early on.
Good move for a "console" that will bomb (Score:2)
cheap jordan shoes,Air max shoes,sunglasses sale (Score:1)
cheap jordan shoes,Air max shoes,Jeans sale (Score:1)
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I for one welcome a cheap console that has demos available for all games. No need to pirate!
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Of course you need to pirate, otherwise the games will constantly be asking you to buy things in-app. The easy hackability of the console is the point, you'll be able to download a big suite of games off piratebay or something, along with a few emulators.
Shareware model (Score:2)
Of course you need to pirate, otherwise the games will constantly be asking you to buy things in-app.
Why constantly? I envision games laid out like the first Doom, where the first of four episodes ("Knee-Deep") is without charge and the second ("Shores"), third ("Inferno"), and fourth ("Consumed") are one block of paid DLC.
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There's total variety in this regard in Android games today, and there's no reason to believe that things will be any different on Ouya. Some of the popular games today are actually offered both in pay-once and free-to-pay versions, e.g. Real Racing 3. And then there's the games where you can pay to get ahead but they won't harass you to spend money if you don't want to.
Re:Durrr Ouya (Score:5, Insightful)
the games aren't PS4 quality like shadowgun, but the console is $99 and the games are only a few $$$ each. does it really matter that you can't see the individual droplets of blood flying off dead people? who cares?
Re:Durrr Ouya (Score:5, Funny)
does it really matter that you can't see the individual droplets of blood flying off dead people?
Of course it matters, what kind of gamer are you?
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Games that don't require a pointing device (Score:2)
Also, why are you even looking at the consumer grade PS4?
Because not all games are FPS or RTS. Games in several genres would benefit more from a gamepad than from a mouse and keyboard, such as platformers and fighting games. And when major video game publishers have published games that don't require a mouse or similar pointing device, they have historically tended to do so on consoles far more often than PCs.
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When I want to see my reflection in the flying splatter of blood, with full bokeh depth-of-field, bloom, and ray-traced lighting, I have a PC. Two, actually.
But I'd have no problem buying one of these, if it had some good games I couldn't get elsewhere. If the Ouya can play regular Android games, that would be perfect - I don't have a phone able to play any game more advanced than Chess, so I've been missing out on some of the higher-quality Android games.
As it is, I don't think it's *quite* worth it, but o
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When I want to see my reflection in the flying splatter of blood, I remember that I can only gib my annoying neighbour once. Saving him for a special occasion.
Trivial to port (Score:2)
If the Ouya can play regular Android games, that would be perfect
As long as an Android game doesn't heavily rely on pointing and clicking, it should be trivial for the game's developer to port it from Google Play, which expects a multitouch screen, to Ouya, which expects a gamepad. Any game that currently supports Xperia Play, iControlPad, iCade, or keyboard control would probably take a day or two to port the input handling and possibly no more than the rest of the week to work out in-app purchasing.
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Restrictions on developers limit selection (Score:1)
There's also the WiiWare store which has a bunch of games for pretty low prices.
Doesn't a WiiWare developer still have to have "relevant video game industry experience" (that is, several commercial titles on another platform) and a "secure office" (which until very recently explicitly excluded home offices)? Restrictions on developers limit selection, and that's why Bob's Game has taken so long to come out. In the 1980s with retail shelf space and print magazines, limiting selection may have been desirable to filter out the crap that was flooding stores late in the Atari 2600's life, b
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Yeah, but the Nintendo Wii is also only $99. You can soft-mod it to do all sorts of stuff, but there's a bunch of used games out there for really cheap. There's also the WiiWare store which has a bunch of games for pretty low prices. I'm not sure how the Ouya is a gamechanger. It's basically the same as buying last generation's console.
Nintendo is still hostile to homebrew and still releases updates which break HBC. If you want to keep your Wii modded, any time an update comes along you have to tell it no and go run the hackmii installer again. That's pretty easy (stick it in a directory on the SD card and launch it from the HBC) but it's still an annoyance and if other people are using your console there's the risk they'll accept the update since it's required for whatever they're doing and it's goodbye HBC, and maybe a bricked console t
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Not quite...the CPU is soldered to the main board; you'd have to replace the whole board. you'd basically be buying an ouya sans-case, which would cost almost as much as a new ouya.
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The Wii printed money for years (Score:2)
as a console it will be compared to the existing big boys, and people will complain how it doesn't have the (expensive) things that the other consoles offer.
Despite such complaints, the Wii printed money [uncyclopedia.co] for the first few years. I don't see how it'd necessarily stop the Ouya.
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as a console it will be compared to the existing big boys, and people will complain how it doesn't have the (expensive) things that the other consoles offer.
Despite such complaints, the Wii printed money [uncyclopedia.co] for the first few years. I don't see how it'd necessarily stop the Ouya.
The hardware is a distant second to the software library in the list of factors which are already stopping the Ouya. There are no exclusive games worth mentioning, and no prospects of getting any. There is no in-house Ouya equivalent of Shigeru Miyamoto (the designer of Nintendo's Mario games, among others). In fact, Ouya has no game development teams at all, and has demonstrated shocking incompetence at even creating their own private app store and reskinning Android for the Ouya.
We can't ignore the har
Relying on third-party games (Score:3)
There is no in-house Ouya equivalent of Shigeru Miyamoto
When the PlayStation 2 first launched, the only first-party game was FantaVision, a cross between Klax and Missile Command that a reviewer on tetrisconcept.com called "a steaming pile of tech demo and nothing more." The PS2 had to rely on third-party games at launch, but it still won the fifth generation in sales. Does Apple develop its own games for the App Store or Mac App Store? It's been a long time since Brick Out on the Apple II Plus.
shocking incompetence at even creating their own private app store and reskinning Android for the Ouya
Incompetence in what way, specifically?
Or that a key element of their Big Plan to "return gaming to the TV" is to be a conduit for low-effort tablet/phone game ports which will never play well on a big screen with a real controller.
Never? A lot of these phone a
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I'm skeptical that it's worth forking another $99 for that, when you could just buy a controller for your phone/tablet for less.
And have the game limited to a tiny screen. Buying an Ouya would be cheaper than replacing my existing Nexus 7 tablet with a tablet that has HDMI out. Besides, which controller do you recommend for a $2 to $5 game?
These hobbyists could be porting their games to the PC/Android today
Android phones and tablets don't come with a gamepad. It's possible to connect one, but I'm under the impression that approximately nobody (apart from a few vocal proponents on Slashdot) appears to actually do so.
or if they really think their game can sell, pay the fees
Nintendo wouldn't even let Robert Pelloni buy a DS devkit to port Bob's Game. So it a
The fact that a gamepad is included (Score:2)
When I said "tiny screen", I was not referring to resolution in pixels as much as the physical size of the display in centimeters or inches. It's hard to have two to four players holding gamepads looking off one 4" phone screen. Yet the Nintendo Entertainment System supported two players in the era of 240p low-definition television, with a "Four Score" hub to expand to four, because living room TV monitors are physically large enough for two to four bodies to fit around.
As for buying a PC instead, most P
Owner of phone + controller doesn't need Ouya (Score:2)
By your "Call of Modern Battlefield 42 starring Master Chief" comment, it appears you're trying to say "M-rated first-person shooters sell. E- and E10+-rated platformers and T-rated fighting games don't." And by your comment about modern multiplayer, it appears you're trying to say "Gamers are expected to live alone. If a household has more than one gamer in it, and they want to play together, too bad." What did I misunderstand?
No, Virtual Console doesn't run on the Wii Mini. That model was specifically
What good UI? (Score:2)
What did I misunderstand?
Pretty much everything, to be blunt.
Then thank you for clarifying.
there are titles for that on existing consoles
Almost all of which are from major labels. This leaves startups no platform on which to release something in the same genre. Or do you argue that these genres are so saturated with games from the incumbents that gamers don't need indie games?
A PC can do netflix and youtube and all that.
True. But let me rephrase: Netflix is to YouTube for video as the console app stores are to what for TV gaming?
You can always sell to indie film lovers, but that is a niche. I've been repeating this many times, and you have so far avoided to address it.
At one time, personal computers themselves were a niche. I guess we just disagree on what niches can prove profitable.
A well designed game will have a good UI in the software that overcomes the hardware.
I agree. I'
How to tune a touch-screen platformer? (Score:2)
A game console is a thing only sold to play games.
The seventh-generation consoles, especially PlayStation 3, are also sold to play movies. Likewise, Ouya is going to come with clients for several video streaming services.
you need to [...] guarantee that great games will be made by others, including some exclusives.
If the major console makers reject a developer, but the developer's game becomes successful on Ouya, you've seen an exclusive among consoles. I guess your thesis is that such a situation is unlikely to occur.
The game content itself is tuned to be fun in spite of clumsy control schemes and thumbs obscuring part of the screen.
You are correct that I have lacked the opportunity to gain experience in commercial game design. I'm still working a "mundane" job to
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Maybe your karma is broken. It should be for bitching in an unrelated post as AC.
Here is where you express issues with the website:
feedback@slashdot.org
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(posting OT as AC)
Well, there's your problem right there: Operating Thetans should know better than to deprive the free service of its ad revenue.
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