Xbox One Used Game Policy Leaks: Publishers Get a Cut of Sale 379
Chewbacon writes "Details about the used-game policy on Microsoft's newly-announced Xbox One console have been leaked. The policy explains how used-game retailers can survive Xbox One destroying the used-game market as we know it: they have to agree to Microsoft's terms and conditions to do so. In summary, the used game retailer can still buy the game from the consumer, but they must report the consumer relinquishing their license to play the game to a Microsoft database. They must also sell it at a market price (35£ in the UK), but the publisher will get a cut of the price. The article goes on to explain how Xbox One will phone home periodically to verify a player hasn't sold the game according to the aforementioned database."
A big downside is that we're likely going to see the end of cheap, used games. A potential upside pointed out by Ben Kuchera at the Penny Arcade Report is that this would unquestionably boost revenue for game publishers, giving the smart ones an opportunity to step away from the $60 business model and adopt pricing practices seen on Steam and iTunes (neither of which allow the purchase of "used" games/media). Also, it's worth noting that even if the policy leak is 100% correct, it could change before the console actually launches.
Where's the profit (Score:5, Insightful)
If game stores have to sell used games back at market price, why wouldn't they just sell the new game? Why would they buy back the old game at any price?
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If game stores have to sell used games back at market price, why wouldn't they just sell the new game? Why would they buy back the old game at any price?
..and uh, if they have to sell the used game at £35, why would the games companies sell them at that..
what it does is makes buying physical copies fucking useless. plenty of companies going to sell games at live for ten bucks though.
Re:Where's the profit (Score:5, Informative)
The summary got it wrong. According to TFA: "The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest."
It looks like the customer's cost is going to be £35. According to the article: "Many readers are asking whether the £35 will be additional cost on top of the price of buying the game. No, we believe that the £35 figure – which is not our number, incidentally – would cover the entire transaction. If correct this would leave retail with a cut per sale of around £3.50." So, to me, it sounds like the retail cost of used games to the buyer will be £35...of which the retailer would get a 10% slice of. The person trading in the game would also get some amount of that money, and then microsoft would get the rest and split it with the publisher.
market research? (Score:5, Interesting)
some anon yesterday(i think) suggested that all the info info we're getting about the drm sheme is just ms doing clandestine market research.
they leak news that makes it sound bearable - people respond positively.
then they leak news that gives them more control - people respond negatively.
through enough iterations they may find out the approach that will be most accepted.
who knows if that's what's really going on; but it sounds plausible.
Re:market research? (Score:5, Interesting)
Negative.
The installation fee applies if you don't do the license transfer - the disc is basically a medium to convey the gigs of game, because the games are so big it's not practical for most people to download them.
What happens is this - you own the game, and once you install it, the disc is useless. The game is in your account and like Steam, you can redownload it all the time. Or reinstall from disc.
Now, you can pass the disc onto a friend - and this is where the magic happens. If you don't give your friend the license, then your friend has to pay for a copy of the game (at whatever the digital download price is), and both you and your friend own the game.
Or, you can pass on the license, in which case you can't play the game anymore, but your friend can. Now, supposedly these license transfers incur a fee. Possibly, who knows?
The thing is, Microsoft by doing this has eliminated the need for disc based DRM, and in theory, one could download a game from Bittorrent and burn their own disc. Or one could bring in a thumb drive and have a new release downloaded to it for playing, so stores never run out of inventory, either.
And in theory, rare or low-print games will be available indefinitely as well since new license can be bought (the "installation fee").
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Or, you can pass on the license, in which case you can't play the game anymore, but your friend can. Now, supposedly these license transfers incur a fee. Possibly, who knows?
According to this story, you can't actually do that. The only way to transfer your license is if you sell the game to one of Microsoft's approved second-hand game retailers for a fraction of the resale value and they then resell it to someone else for near-retail, splitting their profits with Microsoft and the game publisher. You can't transfer the game to someone else and you can't bypass the middleman and their cut by reselling your used games on eBay or Craigslist anymore.
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in the USA the $60 game costs them somewhere around $50 to buy from the publisher. with store expenses its a loss leader.
in reality almost every retail store makes their profits on a small part of their inventory. almost everything else is a loss leader meant to get people into the store.
there is no way gamestop or anyone else can survive on new game sales. especially in the age of the internet and the ability to buy accessories cheaper online and get your game guide from youtube
the $50 used games at gamest
Re:Where's the profit (Score:5, Informative)
Except Gamestop has admitted that their main profit driver is New Games, not used games. Kinda blows a hole in your theory.
Re:Where's the profit (Score:4, Insightful)
Don't most people buy new games by trading in old games with cash on top? I think they would sell a lot fewer new games if people couldn't fund the purchases by selling old ones.
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Re:Where's the profit (Score:5, Informative)
Re:Where's the profit (Score:5, Informative)
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They have enough of a marketshare that they can still be illegally conspiring with other manufacturers to price fix. That's why apple got sued by the DOJ in regards to eBooks, even though Apple's e-reading marketshare pales compared to the Kindle. Vertical monopolies of any size are illegal, and monopolies don't have to be 99% of the market to be considered a monopoly under the law. Having a large enough economic influence over an overall market is enough to invite legal antitrust scrutiny. Why no one ha
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If game stores have to sell used games back at market price, why wouldn't they just sell the new game?
Hahahah, probably because 35£ is the used game market price, not the new game market price.
Things have gotten so crazy, that 35£ is now the "reasonably low/used game" price?
Used Games? (Score:5, Insightful)
Re:Used Games? (Score:5, Insightful)
The funny thing is that it could turn out to be a thousand times less bad than it sounds, but by being cowards and refusing to lay out the system at the event itself, leaving the explanation of the service to a confused mass of PR statements, Phil Harrison interviews, and FAQ entries, they've made sure it looks absolutely as bad as possible.
Perfect.
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Yeah..... I normally don't buy used games, but do swap games with friends. Not sure I'm liking where this is going. I was already very lukewarm about the Xbox, but this is moving me from lukewarm to wait more. Enough events like that, and I will just never get around to getting a new Xbox.
Re:Used Games? (Score:5, Informative)
It's coming, the July 2012 EU Court of Justice of the European Union ruling around the right to sell used digital assets will ensure it does (at least for people with EU country accounts).
Fuck you, MS (Score:5, Insightful)
Seriously.
I won't be buying ANY console that doesn't allow me to sell/trade/lend my games to WHOMEVER I want, for WHATEVER PRICE I want.
And frankly, I fully expect MS to get sued by various states, and possibly the feds. This is exactly the kind of "screw you" that consumers HATE. Maybe, possibly, this whole mess could finally get the Supreme Court to clarify what "first sale" rights are, and to do away with this whole bullshit of "we didn't sell you software, we just sold you a LICENSE TO USE our software".
Re:Fuck you, MS (Score:5, Insightful)
You're not buying anything. You're temporarily renting a license. The whole idea of "buying" any form of media has been bullshit for at least the last 15 years.
Re:Fuck you, MS (Score:5, Insightful)
Re:Fuck you, MS (Score:4, Insightful)
Re:Fuck you, MS (Score:5, Interesting)
Tell it to the European court where they ruled last year that you were buying a full copy, not a license; and first sale doctrine did apply.
Re:Fuck you, MS (Score:5, Insightful)
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first-sale doctrine applied ... thus prohibiting any software maker from preventing the resale of their software
Ah, but have they also ruled that the game cannot be bound to the first-activated account? Otherwise, you can sell the game all you want, but it won't work without the original owner's account
Kinda like DMCA -- you can do X, but making/sharing/distributing any tool that would allow you to do X is against the law. Good luck exercising your (hypothetical) rights...
Re:Fuck you, MS (Score:4, Insightful)
That is entirely untrue: you are buying a copy. What you can do with that copy is limited by copyright law (including the concepts of fair use) and every other applicable law (e.g. DMCA). A copy may come with an explicit license altering what you may do with it. For example, software EULAs will usually allow you to install a copy and create a backup. Without the ELUA you still have a copy; whether it has any value is another argument. Could there be exceptional cases where a copy might come with a shrink wrap license that says you must return the copy (without refund) if you violate it or don't agree? Possible, but it would quite likely unenforceable.
Even in this case, you are totally welcome to sell your game without going through MS's hoops; just don't expect it to work on MS's console. Why? Because that's what the copy does. If you modify it to work, you've broken copyright law by creating a derivative work. A license doesn't even come into play.
The only way your 'temporary/rental' bit makes any sense is if you meant it in the same way that one is only renting a car before it's eventual return to it's proper form of stardust. Just like a book from 100 years ago or a CD right now. A copy is a copy and the thing you bought. Just as owning a car doesn't entitle you to gas to make it go, owning a game copy doesn't entitle you to a console and authorization to make it play.
Re:Fuck you, MS (Score:5, Insightful)
Except you can sell on a car, and it'll run on the fuel you put into it.
What's actually happening is that companies are attempting to make sure that after the initial sale, if your logic worked as you were intimating with that analogy, the car wouldn't work by putting the correct fuel in it, unless you'd paid to have the car unlocked by the original company that manufactured it. And this company enforced a set of rules that ensured it got a massive share of the original price of the car just to perform an administrative function of saying "Yes, you now own the car".
Now, none of your friends would be able to drive it unless you paid the fee to this company, so there'd be no lending it to someone for the weekend while you didn't need it, and it covered their car being in for repairs or something. You couldn't give it away, without the authority of this company (who you'd have to pay for the privilege of giving it away, even though you'd purchased it and now were the owner by law).
So, in effect, you'd not be buying a "car", as that describes a vehicle that moves when you put fuel in it. You'd be buying an expensive heap of junk that you'd need to pay a third party (who has no legal right to be involved in the resale of the car, apart from them putting a 'tracking' system of owner in there that won't let the heap of metal do anything, even open the doors, unless you pay them this money).
Unless you can play this game, as is, on the console, you can't describe it as a game for the console, because it isn't. It's a medium with data on it. That data is not a game, and can't be described as one, because if you put it in the console with the expectation that it'd work, you'd find it didn't. That doesn't meet the criteria for being described as a workable game.
It'd be a very interesting fight if people took it up en masse; I don't think it's as cut and dried as you make out.
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Did you reply to the wrong post or something? Who was saying that it is?
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Don't download or buy kids!
I agree completely. I think your idea for punishment is a bit off though.
Re:Fuck you, MS (Score:5, Interesting)
Re:Fuck you, MS (Score:5, Insightful)
I don't know if I'm convinced Sony isn't doing this either. Sony said they won't "block" used games. Technically Microsoft isn't either. Both companies were holding secret meetings about a year ago. I doubt both companies having similar architecture and other features is a coincidence. Sony has also said that you would install games to the drive like Microsoft claims. I'm betting they're just playing quiet.
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I don't know if I'm convinced Sony isn't doing this either. Sony said they won't "block" used games. Technically Microsoft isn't either. Both companies were holding secret meetings about a year ago. I doubt both companies having similar architecture and other features is a coincidence. Sony has also said that you would install games to the drive like Microsoft claims. I'm betting they're just playing quiet.
what sony is smartly doing is that sony is pushing it to be a problem of the publisher - if they want to limit it to one player per physical copy, then be it.
what publishers(EA) did with MS was that they made MS hold the shit stick.
Re:Fuck you, MS (Score:5, Insightful)
Sent from YellowDog on PS3... Oh wait, no it wasn't.
Re:Fuck you, MS (Score:5, Funny)
Absolutely, because if there's one company you can trust, it's Sony.
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Personally I expect Sony to wait for the really bad PR storm to settle down, and then they're going to essentially say "yeah, we're going to be doing that, too".
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Maybe, possibly, this whole mess could finally get the Supreme Court to clarify what "first sale" rights are, and to do away with this whole bullshit of "we didn't sell you software, we just sold you a LICENSE TO USE our software".
Yes, but they may have patented said software that they just declared nothing but a license in their terms of use. How does that work? I don't mean specifically in this case per se, but I would imagine there are patented software components in the Xbox console's software. How do they declare the software not a thing but a license in the terms of use but have a software patent for code used in the software? Doesn't this circular logic invalidate software patents by terms of use?
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EU law? (Score:5, Interesting)
This sounds like it might run counter to the new EU law that mandates all software can be resold, regardless of licensing, agreements, and dongles. Didn't they make it specifically clear that when you buy software, it is yours, and yours alone, and you are free to resell it, and it then becomes theirs, and theirs alone. The actual publishers have no say in what you want to do with it.
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Corporations only care about the law when somebody drags them into a courtroom, the existance of the law itself is often hardly a deterrent.
Re:EU law? (Score:5, Interesting)
This sounds like it might run counter to the new EU law that mandates all software can be resold, regardless of licensing, agreements, and dongles. Didn't they make it specifically clear that when you buy software, it is yours, and yours alone, and you are free to resell it, and it then becomes theirs, and theirs alone. The actual publishers have no say in what you want to do with it.
ms didn't think of eu one bit with xbox one.
if ms wanted to turn their new console into a steam box, they have succeeded.
I suspect there was one big company, namely EA, who lobbied for MS to do this so it wouldn't be their fault. they knew what was coming when they made an empty announcement about dropping the online pass.. which was fucking stupid shit pr - ONLY people who care about it are the people who are now angry at both EA and MS. just shit poor PR.
"hey let's make a reveal about the new console.. what shall we tell about it? I KNOW, let's tell only the crap they'll be getting! and let's not show them one bit of cool gameplay or tell about the hw! ". it really seems they were fucked by the PS4 release and someone just decided that they had to announce something.. but what do they announce? that you can watch TV! live TV! and that you might just as well buy all your games from steam, you're not going to be reselling or loaning them anyways.
Re:EU law? (Score:5, Interesting)
One of the guys at the top of EA, Peter Moore, was at the top of Microsoft's XBox program for years too, so it's no surprise really to see the level of collaboration.
I don't think there would've had to have been much lobbying in all honesty, I think the MS-EA relationship is extremely cosy.
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This sounds like it might run counter to the new EU law that mandates all software can be resold, regardless of licensing, agreements, and dongles. Didn't they make it specifically clear that when you buy software, it is yours, and yours alone, and you are free to resell it, and it then becomes theirs, and theirs alone. The actual publishers have no say in what you want to do with it.
How would that run counter to the law? The law says you can resell it, not how you can resell it.
This has become common with event tickets in the US, too -- you're free to resell a ticket you've got, but you have to do so via the original issuer via a "transfer this to this other person" function. (Which, frankly, is good for both parties -- you don't need to meet the buyer as the seller, and the buyer knows they're not getting a counterfeit ticket.)
I fail to see how this is even remotely an issue... the le
Legal? (Score:5, Insightful)
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You're buying a license. You also are not allowed to re-sell licenses to Blizzard games, or MS Office, or a lot of software, and I dont believe that has ever been successfully fought.
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It should have been fought a long time ago. The concept of "licensing" is horrible and the reason its horrible will become evident as soon as 3D printing goes mainstream.
Humans copy behavior just like their ape cousins. Licensing says "You can't do something you were genetically predisposed to do because money."
It's such a stupid, foolish thing and the longer people buy into it the more evident the stupidity will become.
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I kinda figured this goes against First-sale. How can the publisher demand that the used product be sold for a set amount then try to take a cut? They already got their cut from the first sale. What's next? Auto manufactures going after used car dealers?
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I kinda figured this goes against First-sale. How can the publisher demand that the used product be sold for a set amount then try to take a cut? They already got their cut from the first sale. What's next? Auto manufactures going after used car dealers?
yeah, the only way this would be ok if gamestop etc would have to start labeling their xbox bin as "rentals".
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Yep, paid much attention to the market lately?
You will not be hard pressed to find things that are effectively price fixed, but you are essential correct, this should technically be illegal as it circumvents first-sale, and anti-monopoly law.
They removed a statement from my submission (Score:5, Insightful)
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Slashdot editors, shame on you. There is nothing hyperbolic about this statement.
Man why is every site I like just a corporate shovel fest these days?
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There is nothing about DRM in games that is about piracy. It has always been about preventing resales. It's a digitally enforced licensing contract, despite the fact that most customers don't realize that they're entering into such a contract and are instead misled into thinking that they "purchased" a product.
Let's be honest though, most users don't give a shit about this stuff since they'll be bored with the game in two weeks anyway. The people who are concerned about the direction this is going are a
People don't complain at Steam (Score:5, Informative)
I already see the trolls coming to say "So what if Microsoft does it, Steam's been doing it for years". Well, look at Steam's prices and sales. I saw a game that came out a few months ago for $20 on Steam in a sale. The best "sale" of new-ish games on the Xbox (online) market is a $60 game being sold at $50. Steam's prices are competitive, Microsoft's isn't.
In fact, if they are making used game activations fixed at ~$35, this is basically price fixing. Here's to hope that some publishers will see that they can offer new copies for $35 or $40, instead of the typical $60. If they allowed distribution across the internet, this would *completely* destroy the used games market, which I wouldn't say is a super terrible thing if the pricing will be fixed. This would lead to a chain reaction of the used game market fighting to have non-fixed prices.
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35 pounds, not dollars, aka (right now) $53.
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Re:People don't complain at Steam (Score:5, Interesting)
And at least with Steam, you get back a few of the advantages of media-less game distribution. Like immedeate delivery (download), free replacement delivery (try that with a broken physically DVD) and no need to jam the DVD in just for the useless copyprotection check.
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uh xbox live already exists.
what this is, is pushing people towards more to it.
which makes xbox not have any advantages over steam box/pc. hell, you can even watch the fucking halo tv series on pc so no need for that even!
Steam looks better by comparison (Score:2)
Re:Steam looks better by comparison (Score:5, Insightful)
Personally I like both models when done completely seperately, but what Microsoft is doing here is taking worst of both worlds.
As someone else said, Steam is nice and convenient. They have more aggressive pricing, immediate downloads(that can go faster than 500Kbyte/s, unlike Xbox Live), and no need for annoying disks that you'll eventually end up losing
Microsoft appears to be combining the physical aspect with the virtual aspect. Sure, being able to sell your game is nice, but if you take that ability away you damn well better keep me content with your service in other ways. Steam does that, Xbox doesn't.
PC Gaming (Score:5, Insightful)
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You didn't list anything that would indicate the "PC gaming" situation is any different than that of console gaming. Given your lead-in, you should've pointed out how PC game prices are better, capricious manufacturers aren't a problem, resale works flawlessly, etc. - but since you didn't say any of that, I'm left to conclude PC gaming has the exact same issues as console gaming.
If you don't like the policies Microsoft (or anyone, really) puts in place for their products... don't buy the product. Don't pira
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YRO (Score:5, Insightful)
A big downside is that we're likely going to see the end of cheap, used games.
Ummm, no. The big downside here is the death of the First Sale Doctrine [wikipedia.org] in the United States and the ridiculous court proceedings that will ensue to try to defend it and revise copyright law that has gone completely off the rails from its original intent.
HaHaHa (Score:2)
I am glad this will not be affecting me as I will not be buying any more consoles for the remainder of my life. It is time for them to die and just use the PC or a smartphone in my opinion.
I wonder how people would react to Ford, Chevy, or GM not only requesting to be compensated when that vehicle is resold, but also controlling its price? It is time to stop selling vehicles and licensing their use!
It takes a publisher nearly nothing to copy/create/spawn a new disk where the auto maker still requires the
Unbelievable (Score:2)
I used to be an avid gamer during the first 3-4 console generations, but when I see what they're trying to push nowadays (less freedom/revenue for consumerls and SMBs, more control and profits for the most useless parts of the chain (distributors), I can't believe that people continue buying this stuff. Get yourself a few good emulators for SNES/GBA/PS1/PS2/N64/GCN and you've enough old-school gems to stay entertained for the rest of your life. If you want new games, buy PC games and join kic
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Yep, this is pretty much the model I have adopted! If I had the financial muster I would start a gaming company just to keep things the way they should be!
No always on DRM, no stupid snoopity systems and quality diverse selection of games not where titles are just FPS based with an endless sequence of ever changing numbers.
This almost feels more evil (Score:2)
So if GameStop receives a million requests to sell back Madden whatever because of poor quality. Supply and demand would normally mean used prices would go down both for the seller of the game and the resseller. But in this scenario Gamestop can't give much money for game because they are
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For me, Gamestop dies at the moment when I discovered that used games cost more there than new games at Amazon.
Collusion? (Score:5, Interesting)
Excuse my ignorance of the law, wouldn't this be considered collusion between Microsoft and the game companies to fix game prices?
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Corporate greed (Score:2, Funny)
Why do I foresee Xbox 1's license server being dos'd into the ground day 1
Craiglists and friends ? (Score:2, Interesting)
This means we can't sell the game thru any other channel than a certified used game store ?
time to short game stop stock? (Score:3)
time to short game stop stock?
So much for right of first sale ... (Score:5, Insightful)
This largely wipes out your right of first sale, and it props up the business model for the buggy whip makers.
Why should a video game company get a cut of used sales? Oh, right, because it's software, you licensed it, and have no rights.
This pretty much cements the fact that XBox One is something I will definitely not be interested in.
Right now I can buy used games, take a game over to a friends place, and sell my games -- and it's none of Microsoft or the game publisher's business. This basically says we will need their permission to do anything, and entrenches their own revenue stream.
There's no way in hell this leads to companies charging less for games, they'll just take their cut on both ends and expand their profits.
Sorry Microsoft, but I'll pass thanks. There's nothing about this that's good for consumers.
Double payment (Score:2)
What I want to know is why in the world the publisher deserves a cent for a game already paid for. Not why they legally can put it into their license, but why they deserve it.
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Because America has staked her entire future on the needs of the copyright/IP lobby, and is entirely dependent on these companies being able to grow their profits indefinitely, to the point that business models are now entrenched in law.
Without corporate profits and executive bonuses, the entire economy would grind to a halt.
Who cares if they cut out jobs and outsource everything and actually gut the economy t
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AC doesn't bother to comprehend a post before responding. Go figure.
"Own" is dead? Time to rent. (Score:2, Funny)
I dropped $60 for a product, not a rental. This means I own it, it's my property.
If you're not gonna sell me a product, I'm not buying. If you're gonna "license" it out to me, I'll rent properly and not pay you shit. I'll gamefly, I'll netflix, I'll blockbuster. Okay, that last one might be tricky.
Only stores can sell 3rd party games (Score:5, Insightful)
This kills the rental market (Score:2)
Guess no one will be renting Xbox One games either. I know back in the day I'd rent games I'd be thinking about buying.
But then, maybe no one rents games anymore. Well, we know they won't be renting Xbox One games.
they can offer online renting / free weekends (Score:2)
they can offer online renting / free weekends
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But then, maybe no one rents games anymore.
Never heard of Gamefly, eh?
What I want to see is (Score:3)
I wonder if they've fully considered.. (Score:2)
I really have to wonder if they even consider gaming the primary market for this next Xbox, or if they are thinking that the Xbox will find its way into homes primarily as a unified entertainment system. If the latter is their goal, they must believe that most families aren't going to own multiple expensive gaming devices, so once established they have a captive market on the gaming front.
Of course if they are wrong, they might literally cause the decline of gaming in society. If we operate on the premise
Game price reduction? Don`t make me laugh! (Score:5, Insightful)
Here in Brazil we saw comparable situation. Our import taxes pretty much doubled the price of the games. So a few business started to print discs here while the game industry lobby worked on a tax reduction. They got the reduction and guess what? Most games are still the same price as before, with exceptions like Ubisoft that at first reduced the price by 25% (From 200R$ to 150R$), but since then already increased the prices again from 150R$ to 180R$ at launch. They will just increase profit margin per unit and hope people are dumb enough to buy a console that takes away your right as owner of the product.
I don`t but used games, but I respect the right of a user to do to his game as he pleases. Games should not be different from any other physical property. If I pay for someone to build a house, I don`t have to pay the contractor a part of the rent or part of my money if I sell the house. That`s absurd! The difference is that since games still have market value when the original owner is done with them they are trying to milk us once again for our money.
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Games should not be different from any other physical property. If I pay for someone to build a house, I don`t have to pay the contractor a part of the rent or part of my money if I sell the house.
I knew there was a good physical property analogy out there, just couldn't think of it myself.
Kudos, Commander.
Android Gaming Wins Again (Score:2, Insightful)
I started writing a post about who the hell could afford this new gaming environment...how bland and safe games in that market will become(have already become), and about Microsoft squandering another opportunity at this crossroads(the smart TV while we have dumb TV's)...where they could have dominated the living room(Bill is going to be squirming in interviews again)...the whole point of the Xbox anyway.
The fun is going to be in $1-to-$4 android (and platform independent indie) games I've been there for a
This is exactly what consumers want! (Score:3, Funny)
Two Thumbs (Score:2)
Guess what has two thumbs and is not planning on buying an XBox One.
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Not if people will not buy the games at that price.
Games are controlled by market forces. And unlike say Windows of Office where you are more or less need the product, or suffer the pain of using 3rd party alternatives (Please no LibreOffice works for me and my business examples, I get it!, I am talking broadly here). Games people can get by without it if they are too expensive.
You do not need to play video games.
Not playing a video game will not negatively affect your life, in any grand scheme of things.
Re: (Score:2)
I'm not sure I would consider forcing the used game buyers to buy new instead a "failure" from Microsoft's perspective.
Re: (Score:2)