Managing an Elite eSport Team 163
An anonymous reader writes "Ever wondered what it takes to run a world class stable of pro-gamers? In a new profile, 4Kings general manager Jason Potter takes the time to explain his duties — they're remarkably like what's required of other sports managers. It's up to Potter to manage a team of FPS gamers scattered across the continent, getting them to events, arranging sponsorship, and even making sure they play nice together. 'It's a 24 hour job,' Potter says. 'If there is something that needs to be done, you do it.'"
I was born in the wrong era... (Score:5, Insightful)
I still find it difficult to believe someone can get paid for gaming...
Re:I was born in the wrong era... (Score:5, Insightful)
How do you feel about people getting paid for playing other games?
It seems people who are good at playing games is already common. There are leagues for all kinds of games. A lot of it is even aired on TV.
Re: (Score:2)
> How do you feel about people getting paid for playing other games?
Largely a waste of money.
Society would rather be entertained for a few few minutes/hours rather then give a shit about investing in the future of its country (children) by supporting the most important people in any society: Teachers and fix a broken indoctrination system.
i.e.
http://johntaylorgatto.com/underground/ [johntaylorgatto.com]
--
Only Cowards use Censorship
Re:I was born in the wrong era... (Score:5, Insightful)
Re: (Score:2)
Re: (Score:2)
You missed on small point. Perception. Some people are better at it than others. And games that play on perception can be fun.
Re: (Score:2)
As for patching, I don't see how that's a bad thing. Different, yes. Personally, I like that games have become dynamic. Chess hasn't changed in hundreds of years, and so its strategies are pretty well thought out by this point. The grandmasters of today simply build on th
No one owns exclusive rights to respected sports (Score:2)
Re: (Score:2)
Um...
Yes. So what?
Re: (Score:2)
Re: (Score:2)
Sports don't have sequels (Score:2)
Re: (Score:2)
Re: (Score:3)
Even nightmare bots that have all the aimbot data on you are able to be killed.
But people like Esports for the intellectual interaction between one or more players and the game. If you think winning consistently against skilled CTF'ers is easy. I say go play quake live in a pro clan. Heck get recruited first. To a real pro clan.
Though I wager IBM can make some pretty brutal AI. And even simplistic AI can overwhelm individual humans in swarms with ease (such that it is dumbed down to kindergarten level in mo
Re: (Score:3)
It's easy to design computers that are good (or even close to perfect) at FPS
I have to disagree; while it might be trivial to design the AI to take advantage of being part of the computer (i.e., able to read plot data on player position, take advantage of the physics properties of weapons/environment), I'm hard pressed to believe there is a method of programming AI intelligently, where it could outmaneuver highly skilled human players on an equal playing field, without cheating (doing things and having knowledge of programming variables the human player couldn't possibly do or know)
Re: (Score:2)
Re: (Score:2)
Wrong, humans do not act in true randomness. Humans act in what you conceive as true randomness. Humans always do what they are biased to do, even when random. To get a human to do a true random event you need to use another tool, like coin flip or some machine.
I also think your argument is kind of ludicrous... BECAUSE... the game is one big AI. The fact you can beat the AI does not mean you are actually better than the AI. It means that the game developers let you win so that you would not get down when y
High-quality entropy source on computers (Score:2)
humans have a power that no existing computer can compete with nor compensate for: the ability to act with complete, true randomness
Since when can no computer "act with complete, true randomness"? Take the 48000 samples coming from the sound card's ADC every second, hash them down to 1 bit per sample, and you end up with 48000 bits per second of high-quality entropy.
Re: (Score:2)
humans have a power that no existing computer can compete with nor compensate for: the ability to act with complete, true randomness
Since when can no computer "act with complete, true randomness"? Take the 48000 samples coming from the sound card's ADC every second, hash them down to 1 bit per sample, and you end up with 48000 bits per second of high-quality entropy.
But that's a predictable result... i.e., not random. Regardless of what audio file you use, the output will be a predictable series of bits, the hashes for which will be equally predictable based on the input bits and algorithm used to compute it.
Kinda the opposite of random from where I sit... unless the term has another meaning I'm not aware of.
Noise in the mic and ADC (Score:2)
Regardless of what audio file you use
I was referring to a microphone capturing ambient noise, such as the player's breathing and the key clicks, plus the thermal noise in the ADC. These provide at least 1 bit per sample.
Re: (Score:2)
Regardless of what audio file you use
I was referring to a microphone capturing ambient noise, such as the player's breathing and the key clicks, plus the thermal noise in the ADC. These provide at least 1 bit per sample.
... so, the human user is providing random input (breathing & key clicks), and the computer converts it in a predictable manner.
Where's the "random computer" part happen?
Re: (Score:2)
so, the human user is providing random input (breathing & key clicks)
Which is sufficient in practice for any game that's actually being played. The least significant bit of the pressure due to breathing, key clicks, speaker output bouncing off the player's head, and other sources of motion of the air in the room is an input source that neither the developer nor the player has any conscious control over. And even if you're trying to be pedantic for pedantry's sake, is the sound card's ADC part of the computer or not part of the computer? If it is part of the computer, then th
Re: (Score:2)
so, the human user is providing random input (breathing & key clicks)
Which is sufficient in practice for any game that's actually being played. The least significant bit of the pressure due to breathing, key clicks, speaker output bouncing off the player's head, and other sources of motion of the air in the room is an input source that neither the developer nor the player has any conscious control over.
Ah, I see now - didn't realize before that you were applying the idea to the previous topic of AI intellect formation; in that case, you make a good point, in that taking random things as input can lead to a 'randomized' output... Nice. Very nice.
And even if you're trying to be pedantic for pedantry's sake, is the sound card's ADC part of the computer or not part of the computer? If it is part of the computer, then the thermal noise inherent in any 16-bit or deeper ADC is a hardware random number generator; therefore, computers can act random.
Ooh, that smacks of a higher philosophical, 'why are we here' kind of thinking, doesn't it? Sadly, I don't think I've had enough caffeine (or have had too much) for my brain to function at that high a level right now...
Re: (Score:2)
Of you know games could require a dedicated entropy generator.... or server/client architecture for AI...
Re: (Score:2)
Computers can pick totally random numbers, they're called TRNGs (True Random Number Generator) it's a basic requirement of a lot of cryptographic systems as any bias significantly weakens the system. The example Tepples posted with the least significant bit of an audio source is one example, another common one is the thermal noise from measuring temperatures of internal components. If for some reason a machine needs a lot of random numbers, more than these common sources can provide in a given time, then
Re: (Score:2)
I beat this game. And gave a truly random answer to my youtube watching friend. 1st time. It was not a common number. I think some peoples states of minds can be set. Or I'm just a genetically engineered mutant. But yeah... you can generate a random number if you let the universe help. Requires a bit of insanity though.
But is humanity as a whole random... what about your neighborhood, or the nation, now thats a question... how random is the universe... badum tish...
Well I will say that randomness lies in pe
Re:I was born in the wrong era... (Score:5, Insightful)
The number of people who actually make a true living playing chess (and they still get paid today to do so) is really small.
So is the number of people who make a living for playing video games.
But I see a difference between getting paid to be good at a mentally challenging game and being good at playing a game where you "blow stuff up".
Why? FPS playing is a combination of physical and intellectual skill (mechanical skill at actually shooting the enemy, and intellectual at outplaying them by finding better positioning and out-maneuvering them). If anything, the fact that eSports is more heavily reliant on physical skills makes it vastly less surprising that they'd get paid for it, considering all the people who play conventional sports professionally.
Then tell me, exactly how many millions of dollars has IBM or a similar company invested to design a computer that can beat the best human players at what 4Kings plays?
None, for the same reason IBM hasn't invested millions in a baseball playing robot. Chess is an interesting mathematical problem, and the question of how much computer power is required to beat a human consistently is an interesting question in the area of intelligence and AI theory. The actual game in question is practically irrelevant. Chess was chosen because it's fairly popular and extremely thoroughly studied, which not being so complex as to overwhelm any current computer (unlike Go, for example).
Re: (Score:2)
eehhhh.... Do you understand the theory of AI?
A baseball robot would be pretty straight forward because the depth of the look ahead is not that crazy. What makes chess so difficult are its combinations and permutations. There is rarely a game with some many permuations. This means to win chess you need to be able to prune the tree to win. But how does one prune and optimize? That is the question and a rather difficult question. Chess is a form of poker for intellectuals.
When you have FPS games the depth of
Re: (Score:3)
But I see a difference between getting paid to be good at a mentally challenging game and being good at playing a game where you "blow stuff up".
And there's your problem. You don't understand the competition involved. Gaming can be "challenging", both mentally and physically. Is it as mentally challenging as chess? Well, that's a topic ripe for debate, given the amount of strategy and improvisation involved in many multiplayer games. Is it as physically demanding as football or boxing or any other athletic activity? No, but then neither is skeet shooting, which many also consider a sport.
Anyway, the whole point boils down to the question: are
Re: (Score:2)
Ok you got me, challenging "physically". Really how? Are they running on some excercise machine? For otherwise it is not challenging physically. BTW skeet shooting a sport? Many people would says, ehhh maybe not...
Re: (Score:2)
You would say "ehh, maybe not", and others would not. Hence my other point - if you don't think it's a sport, don't watch it.
As for physically challenging, do you consider fast-twitch reflexes to be physical attributes? Gamers spend hours a day honng their reflexes. No, it's not a test of brute strength, but it still counts.
Re: (Score:2)
Subject: Re: calories burned by thinking
Answered By: omnivorous-ga on 31 Jul 2004 04:14 PDT
Nordie2 --
In 1986, researchers isolated both the "at rest" and "active"
consumption of calories in the brain. Since then we've learned quite
a bit about brain activities, particularly as PET scans have been
applied to monitor glucose consumption in the brain.
As a result, we know lots of things, including that:
* energy consumption in the brain is related to learning. In other
words, once you've learned something (like mastering that chess game),
the energy consumption goes down.
* energy consumption in the brain is more than two times higher for
children under age 4. This is no surprise because they are learning
and building brain structure. The brain's energy consumption levels
around age 10 to 12.
Wayne State University
"Brain Surges," (DiCresce, undated)
http://www.med.wayne.edu/wayne%20medicine/wm97/brain.htm [wayne.edu]
* IQ can effect energy consumption. After learning a task, lower IQ
people have to exert more energy to complete a task than high IQ
people who have learned the same task.
ENERGY CONSUMPTION
=====================
Energy consumption by the brain is 230-247 calories, based on 17
calories/gram and human brain sizes of 1,350-1,450 grams. During
periods of peak performance, adults increase that energy consumption
by up to 50%, according to psychology lecturer Mark Moss, of the
University of Northumbria.
While this may not seem an extraordinary amount of energy, the brain
may use 30% of a body's total energy, while being only 2?3% of total
body mass.
Moss cites the original 1986 work of Siebert, Gessner, and Klasser on
the energy supply of the central nervous system in his thesis. The
thesis, particularly the chapter 1 introduction, is a good and not
overly technical discussion of what we know about brain activity,
including descriptions of how PET scans are being used to monitor
glucose consumption in the brain. I've linked the first chapter:
University of Northumbria
"Oxygen Administration, Cognitive Performance and Physiological Responses,"
(Mark C. Moss, PhD Thesis 1999)
http://psychology.unn.ac.uk/mark/chapter1/chap1.htm [unn.ac.uk]
Google search strategy:
learning + "glucose consumption" + calories
"size of human brain"
Best regards,
Omnivorous-GA
http://answers.google.com/answers/threadview?id=381608 [google.com]
Re: (Score:2)
I am not good at SC2. I played some ladder and after a short time felt mentally exhausted. And to keep up the must look at mini map, must look at where my screen is, must look at my production tab, must give inputs, there is a lot going on. I guess were arguing physically, but I have to say it is interesting to me. I am sure there are a lot out there, but watch HDstarcraft on YouTube. He casts games, as any game caster would. I don't know the world top now, but if you watch real good zerg players it is craz
Re: (Score:2)
Then tell me, exactly how many millions of dollars has IBM or a similar company invested to design a computer that can beat the best human players at what 4Kings plays? Yeah, I thought so.
I imagine IBM & others have spent zero dollars because hackers and modders have already done the work for them.
For a FPS bot, you don't even need a good AI, just situational awareness and pixel perfect aim.
Re: (Score:2)
But I see a difference between getting paid to be good at a mentally challenging game and being good at playing a game where you "blow stuff up".
Games where you "blow stuff up" can be just as mentally challenging [youtube.com] as chess.
Re: (Score:2)
Re: (Score:2)
Really? Where are you from? I grew up seeing it happen, and my parents tell me that it was going on since LONG before they were born. I know it seems odd, even more odd that some of them command salaries that put them strongly at major CEO levels.
Surely you have run into this phenomenon, you have heard of Michael Jordan? The guy didn't just get paid for gaming, he got endorsement deals for shoes and other merchandise.
Re: (Score:2)
I agree, getting paid for playing games is rather mind boggling. Do you know that people get paid for playing baseball?
Re: (Score:1)
I agree, getting paid for playing games is rather mind boggling. Do you know that people get paid for playing baseball?
And there it is! The false analogy. [wikipedia.org] Flopped out on the floor like a dead fish.
Baseball, and virtually all pro sports have audiences that pay to attend, advertising deals, television deals, and ongoing source of income.
First Person Shooter games? Not so much.
When did you ever see advertising for such an event, a paying audience, a loyal fanbase, TV coverage?
Most gaming events of this nature are more akin to self supporting bingo games where all of the money comes from
the entrance fees by the players thems
Re: (Score:2)
I Was Surpised! You're Wrong. (Score:5, Interesting)
I felt the same way until my son showed me a new world.
Have a look at Twitch TV [twitch.tv] for a start. There they have live streaming of gaming "events", with commentators, advertisers, sponsors, recaps, replays... It is truly no different than professional sports or these televised poker competitions.
I find it a sad little world, watching other people playing a video game(especially such lame ones), but it does exist and is increasingly popular. Truth be told though, I don't feel very much different about professional sports. Sitting and watching other people play a game is of no interest to me, unless I have some attachment to the game like my own son playing. I'd rather read obfuscated javascript than watch NFL football.
But millions of people love watching NFL football and a rapidly growing number like watching "professional" video gaming.
American football is old enough to be PD (Score:2)
But millions of people love watching NFL football and a rapidly growing number like watching "professional" video gaming.
The difference is that American football is old enough (forward pass 1906, current scoring by 1912) not to be under copyright.
Re: (Score:2)
http://www.copyright.gov/fls/fl108.html [copyright.gov]
Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in litera
Re: (Score:2)
I was referring to this story from a year ago:
US District Court: Game Elements In Tetris Clone Infringe Tetris Co.'s Copyright [slashdot.org]
If football were copyrighted, the copyright would be in the dimensions of the field, the shape of the ball, the shape of the goalposts, and the like.
Re: (Score:2)
Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game.
You could copywrite a rule book defining those things. But that does not mean someone couldn't just get another author to write one and call the 'field' the 'playing square' instead. Particularly if the rules are sufficiently paraphrased I don't think there would be too much of an issue. Call it the "grid". Or even use things that can't be easily trademarked. There were
Re: (Score:2)
After reading your article I can see were your coming from. I am not a lawyer but I would rule the shapes of the blocks in tetris to be "devices" in playing the game. I disagree with the ruling. But that doesn't invalidate your point. Tis sad in my opinion to see the laws used this way.
Re: (Score:2)
I find it a sad little world
People will get fun from whatever they get fun from; I don't understand a lot about watching sports or e-sports, but I'll try to share what I do.
My whole family played tennis while I went through high school. We'd sit and do homework with tennis on in the background. It's an easy way to learn plays, terminology and observe proper form. I got involved in local poker tournaments as a place to hang out with people, in a game that involves a good deal of strategy, but found I did not have the patience to watch
Re: (Score:2)
Re: (Score:3)
The "akin to bingo" system is true when there's no audience. But as gaming grows more mainstream, the audience comes with it. With the audience come all the other bells and whistles you mentioned with regard to baseball.
don't the Koreans have a players union and a legen (Score:2)
don't the Koreans have a players union and a League that sets rules and other stuff like our pro sports are?
Re: (Score:3)
Starcraft's GSL league had it's own channel in S. Korea.
As far as American culture goes, you're right though, I watched a Halo tourney once and couldn't finish it because it was just well... boring. Playing Halo = fun, watching "pro's" play it = boring. Some Starcraft games were fun to watch on youtube back when I played it.
They also have several major multi-game pro-gaming tournaments. People show up to those like to events such as comic con for example.
I think, it's got a future small time, but will ne
So what if Blizzard were to object? (Score:2)
Starcraft's GSL league had it's own channel in S. Korea.
What would have happened to such a channel had Blizzard objected to the public broadcast of its copyrighted video game?
Some Starcraft games were fun to watch on youtube back when I played it.
Nintendo has begun to "monetize" YouTube videos featuring its games, and for a while, Sega was DMCAing every YouTube video it could find that even mentioned the Shining Force series.
Re: (Score:2)
Same thing that happens when the mlb, nhl and nfl pro sports organizations do, the broadcast is taken down one way or another.
Whether another league can start (Score:2)
Re: (Score:2)
The MLB actually owns the copyright, ceasing broadcasting is not enough, they'd have to relinquish the copyright or grant permission for somebody else to do it. Same thing applies to Blizzard & the GSL. Blizzard has given permission to the GSL to do its thing.
Is there really a copyright on baseball? (Score:2)
The MLB actually owns the copyright
On broadcasting games between MLB teams in MLB venues. A parallel league would have non-MLB teams in non-MLB venues, just as the pre-merger American Football League, the USFL, and the XFL ran alongside the NFL. Or do you claim that MLB actually has some sort of government-enforced exclusive right over the game of baseball itself and that all minor-league, collegiate, high school, and Little League/Wildcat baseball teams are licensees? If so, I'd love to see a citation.
Re: (Score:2)
The GSL is a "pro" league the equivalent of pro baseball, are there other pro baseball leagues besides the MLB you're aware of?
If say the Yankees wanted to play in another league, they wouldn't be able to under the Yankees and players would have to term their affiliation with the organization as MLB owns the copyright to that before they could be broadcasted in another league on another team.
Independent minor leagues (Score:2)
are there other pro baseball leagues besides the MLB you're aware of?
There are the minor leagues. The American League arose from one of these minor leagues in 1901 and existed as a second major league alongside the National League for just shy of a century before the NL and AL finally merged into MLB in 2000. Most minor league teams have a farm affiliation with an MLB team, but there are independent minor leagues [wikipedia.org] especially in the northeastern United States. And there are leagues in other countries, which would be forbidden without MLB's permission if baseball were copyright
Re: (Score:2)
Hmmm, there's plenty of advertising for Dreamhack.
CS:GO is televised, as is Starcraft II. Pricesums etc come from sponsors. Players at the top level are salaried, either full-time or part-time, teams just below that level still receive sponsorship for travels etc.
Oh, you're in the US? Well, that scene is FUCKED, because people there feel that they shouldn't train before they have sponsorships. Add to that the fact that you have teams like Evil Geniuses, which is a pure entertainment company. They are always
Re: (Score:2)
When did you ever see advertising for such an event, a paying audience, a loyal fanbase, TV coverage?
South Korea is where it hit critical mass with every one of those elements first, some time ago. Very few cared about basketball until about 50 or so years ago, and hockey wasn't popular in the US until after the Miracle on Ice in 1980. All popular sports start somewhere.
Re: (Score:2)
BTW, it took the NBA 14 years to land a season TV deal after they formed the league. Multi-player FPS games didn't even exist until 1996, much less professional leagues around the genre.
MIDI Maze (Score:2)
Multi-player FPS games didn't even exist until 1996
FaceBall 2000, an early first-person shooter, was on Super NES in 1992 supporting two-player split-screen play. It was a port of an Atari ST shooter released in 1997 called MIDI Maze that supported over a dozen players.
Re: (Score:2)
Baseball, and virtually all pro sports have audiences that pay to attend, advertising deals, television deals, and ongoing source of income. First Person Shooter games? Not so much.
You fail to understand your own logic. If there was no money coming into the system, there would be no money to pay the players with.
Economics 101.
mlb league minimum is better then that (Score:2)
better then the top end and that is just the minimum
Re: (Score:1)
I have a hard time seing organizing a community that looks down on "tryhards".
Re: I was born in the wrong era... (Score:1)
You phrased it wrong, which is why so many geniuses are replying with things like "i camt believe people get paid for playing baseball."
Nws flash: they dont get paid for playing baseball. They get paid for putting paid butts in seats. So, basically, i fully agree with the sentiment that i am amazed that there are people who would pay to put their butt in some seat to watch somebody play a video game, no matter how good that person may or may not be. Would i look in on a very good player? Maybe for a f
Re: (Score:2)
People also pay to watch people pretend to be other people every week. I don't see anyone questioning TV actors and actresses getting paid.
And marketing is a finickey science. I may not buy something simply because a pro endorsed it, but I could easily see why associating a player/actor I like with a product could make it stand out among a line of 10 other ones. Then, when I go consider which one to buy, it's quite likely that it would be one of the 3-5 products I consider (as I probably won't compare all
Re: (Score:2)
> I don't see anyone questioning TV actors and actresses getting paid.
Riiight, because no one has ever questioned how the majority of society pseudo-lives through a fake virtual life (TV/Movies) instead of focusing on a living real one.
Re: (Score:2)
Re: (Score:2)
About the same... ;-)
Sponsored story (Score:2)
This is not a story. It's an ad for one of the older energy drinks.
Esport? (Score:2, Insightful)
What the hell is an esport?
You mean gaming? Because gaming is not a sport no matter how you try and word it.
Re:Esport? (Score:5, Insightful)
Re: (Score:3)
Re: (Score:2)
Wikipedia entry on sports: ...
If you are trying to justify your assertion by quoting Wikipedia entries, you've lost the debate before you even started.
Re: (Score:2)
Re: (Score:2)
Balls and finish lines in shooters (Score:2)
No ball/no finish line...no sport. [...] Ball and finish line has a very wide meaning here.
Older computer mice had little rubber balls. First-person shooter characters shoot little lead balls at each other. Capture the flag has a ball (the flags) and the finish line (the goal area inside your team's base). Deathmatch has a finish line as well: first to defeat enough opponents that their fainted bodies can be lined up to cross the finish line wins.
Re: (Score:2)
All sports are a game no matter how you try and word it.
And there is a bunch of computer games that should qualify for being a sport in terms of physical skill required, competitiveness and sometimes even physical stamina more than a whole bunch of olympic sports.
Re: (Score:2)
All sports are a game no matter how you try and word it.
But all games are not a sport, no matter how you try to justify it.
Re: (Score:2)
You say: all games are not a sport
Football is a game.
Football is a sport.
Boom you are wrong.
I guess you meant not all games are a sport? Did I claim otherwise?
Re: (Score:2)
Your logic is broken
No all sports are not games.
and not all sports are games.
A marathon is not a game but it is most certainly a sport.
Monopoly is a game but in no way is it a sport.
Re: (Score:2)
>No all sports are not games.
>and not all sports are games
Think I may have screwed that one up.
Not all sports are games and not all games are sports.
Re: (Score:2)
Very wrong. for team sports maybe, but try and claim running is a game.
Re: (Score:2)
You mean running as a sport? Obviously it's a game, there are even competitions for it!
Re: (Score:2)
Because gaming is not a sport no matter how you try and word it.
Maybe its art then?
But seriously, who cares? How does the word we use to describe the thing change the concept of it?
Re: (Score:3)
Re: (Score:2)
To be fair, there is a physicality to riding around on a horse. Although most people would consider foxhunting an activity, rather than a sport, it certainly is more of a sport than video games.
Re: (Score:2)
The meaning of all things is variable and should be. Though if society chose to label gaming under another term than sport. Like you know gaming... But when played competitively the duel meaning is fine and sport is fitting again.
Re: (Score:2)
I prefer the word 'ePenis' instead of 'eSports' because it more accurately describes the situation:
Somebody's over inflated sense of ego who thinks they are good in extremely narrow/limited set of skills that the vast majority couldn't give a shit about.
But then again we're talking about a society where people would rather watch someone else's fake virtual life (actor) then focus on living their own.
--
Only Cowards use Censorship
My rule (Score:5, Insightful)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
which is OK for Curling and Golf like he said but a very bad idea for Mountain Climbing, Running, and Bicycling!
Drinking while running is basically the point of Bay to Breakers, right? You'd be surprised, [coolrunning.com] a lot of distance runners also seem to like drinking heavily from time to time. From the link:
"alcoholic mile". you take 4 shots b4 it starts and wait about 30min. then you start and every lap you take another one. by the time we finished I ran about 2miles w/ swerving and whatnot!
As far as drunk cycling, check this guy out [drunkcyclist.com]. Notice the guy missing teeth in the pic halfway down. Does that count for anything?
Re: (Score:2)
Re: (Score:2)
Clearly you, nor the OP have ever heard the phrase "friends don't let friends fly drunk" in reference to EVE Online.
Of course you do. That's how you get some of the best EVE stories.
some games have cut lan play so the game makeers (Score:2)
some games have cut lan play so the game makers can control Esports with there games.
Re: (Score:2)
for baseball you have to know what some of the stats mean, especially the newer sabermetric ones
the cool moments are watching a pitcher who gives up around 1.2 guys on base per inning allow bases loaded and then a grand slam
or a pitcher who makes $20 MILLION a year but has been average for most of his 7 year contract go out and save a team's play off hopes by giving up a few runs against the statistically top team in baseball
the NFL and NBA need a non college (Score:2)
the NFL and NBA need a non college minor league system. That are a few people in sports colleges that not only are limited in taking trades based classes and they also some times get joke classes as they are on the football team.
Re: (Score:2)
Actually, just like real athletes, it's better if you can keep your athletes focused on the game without energy drinks and junk food. Same for any other sports - sure you can get into an amateur league on beer and hot dogs but once you get to the middle to high-end leagues, you need a proper diet, discipline and training and especially when you go into the top leagues, nobody (even the fans) would approve of beer, hot dogs or energy drinks at anytime during the game.
Same goes for e-sports, you need proper t