Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×
Input Devices Windows Games Hardware

Microsoft XBox One Kinect Will Not Work On Windows PCs 198

symbolset writes "Ars is reporting that Microsoft XBox One Kinect will not work on Windows PCs. It uses a proprietary connector and an adaptor will not be available. If you want Kinect for your PC you will need to buy a 'Kinect for Windows' product. Although the Kinect 1.0 for XBox 360 also had a proprietary connector it came with a USB adaptor for compatibility with older versions of the 360 that lacked the new proprietary port and PC compatibility was quickly hacked up by third parties."
This discussion has been archived. No new comments can be posted.

Microsoft XBox One Kinect Will Not Work On Windows PCs

Comments Filter:
  • by maroberts ( 15852 ) on Thursday June 27, 2013 @05:54PM (#44127083) Homepage Journal

    ..to shoot themselves in the ass with their desire to compartmentalize everything. One reason the Kinect was such a runaway success was the fact that people thought of doing imaginative things with it and stretching its operational boundaries.

  • by Anonymous Coward on Thursday June 27, 2013 @05:56PM (#44127105)

    How much you want to bet it's just USB with a funny shape on the end

  • by Spy Handler ( 822350 ) on Thursday June 27, 2013 @05:59PM (#44127131) Homepage Journal

    they're just aping what Apple is doing. Oh Apple is dominating mp3 players with the ipod? Let's make the Zune! Apple has their own Apple stores? Let's open our Microsoft stores! Apple has proprietary connectors? Let's make proprietary connectors!

  • by ericloewe ( 2129490 ) on Thursday June 27, 2013 @06:18PM (#44127311)

    The PC Kinect will use USB 3.0, no word on power delivery, but it could be through said USB 3.0 connection. The Xbox One version won't be very different, I guess, but they might complicate things with different protocols and out of spec stuff on the Xbox One.

    I guess we'll quickly know if they just used a proprietary connector and kept everything else.

  • by Anonymous Coward on Thursday June 27, 2013 @06:26PM (#44127383)

    Oh, come on, that had nothing to do with it selling well - 99.999% of the Kinects sold were just plugged into an Xbox 360 and used for normal console games. It was cool that it worked on a PC and they released a Windows SDK, but that had almost zero to do with the actual units sold.

  • by OP is trolling ( 2965703 ) on Thursday June 27, 2013 @06:30PM (#44127415)

    ..to shoot themselves in the ass with their desire to compartmentalize everything. One reason the Kinect was such a runaway success was the fact that people thought of doing imaginative things with it and stretching its operational boundaries.

    Original article says they're going to release 2 different Kinects; one for Windows and one for XBox One... but hey, let's form opinions based on headlines and cherry picking quotes!

  • by Anonymous Coward on Thursday June 27, 2013 @06:37PM (#44127473)

    Why? The XB1 is a PC, albeit a customized one operating in a walled-garden OS environment. Both have USB so interfacing isnt an issue. Greed-based pricing/licensing is the only reason they would need two models.

  • by Missing.Matter ( 1845576 ) on Thursday June 27, 2013 @07:00PM (#44127611)
    Xbox is sold at a loss and subsidized by the expectation of future game sales. The kinect 2 is an amazing piece of technology, that alone is worth thousands of dollars to a researcher, whose only other options until now have been sensors from specialized industrial suppliers with limited runs and excessive prices (we're talking $5k - $10k).

    What Microsoft obviously doesn't want people doing is buying an Xbox, using only the Kincect, and not buying any media. Thus Kinect for Xbox only works with Xbox, and if you want to use it for another application you don't get the subsidy. Oh how greedy.
  • by Anonymous Coward on Thursday June 27, 2013 @07:12PM (#44127721)
    Because the article said something negative about Microsoft. Obviously it can't be wrong.
  • Boycott Microsoft. (Score:4, Insightful)

    by tuppe666 ( 904118 ) on Thursday June 27, 2013 @07:18PM (#44127767)

    You guys do realize they are making Kinnect for Windows available separately right? who gives a shit if you can't plug in the one from your Xbox.

    People who were planning on Gaming on Microsoft's(not your) Console and on Microsofts' (not your)PC, and don't want to spend twice as much money, on something they may not want or need.

    That said none standard connectors are just shitty, for a whole host or reasons.

  • by Anonymous Coward on Thursday June 27, 2013 @07:22PM (#44127811)
    Looking at your posting history, I'm guessing that you are a Microsoft employee. If this is true, then you really should be disclosing this fact. If not, then you are a very passionate Microsoft fan, and should be getting paid for your constant adulation!
  • by DrGamez ( 1134281 ) on Thursday June 27, 2013 @07:22PM (#44127813)

    Because when before I had to just buy one, now I must buy two to get the same "functionality". I don't get how this is confusing.

  • by Lunix Nutcase ( 1092239 ) on Thursday June 27, 2013 @07:56PM (#44128081)

    So no different than the device you made your post from.

  • by timeOday ( 582209 ) on Thursday June 27, 2013 @08:31PM (#44128323)
    Why are people assuming the Windows and XBox One versions will differ only in connector?

    Kinect 1 was an add-on for the XBox 360. That means everything particular to Kinect had to be in the Kinect itself, for example some video processing capability. USB, after all, is a sucky interface for video transfer, and the XBox 360 had no particular capability to do the processing required by Kinect anyways.

    Kinect 2 is an integrated component of XBox One, so more of its processing is almost certainly offloaded into the GPU or other components of the XBox One console. Surely this will be cheaper than having separate (and substantial) RAM and processing inside the Kinect. But obviously the Kinect for PCs cannot take the same approach.

    Granted, I have no direct knowledge and am just reasoning this out. But if you're designing the console and sensor together it's hard to imagine it won't be cheaper to have a deeper integration of computing resources needed.

  • by iMadeGhostzilla ( 1851560 ) on Thursday June 27, 2013 @08:42PM (#44128395)

    Also I imagine the final Kinect 2 for Windows will surely be less expensive than the new XBox. If I buy the XBox One just for the Kinect, everybody loses -- I pay extra for a console I won't use, and MS loses money on subsidizing unused hardware.

  • by Somebody Is Using My ( 985418 ) on Thursday June 27, 2013 @11:17PM (#44129113) Homepage

    Wait, let me fix that for you:

    99.999% of the Kinects sold were just plugged into an Xbox 360 and used for one or two console game and then left to collect dust after a few months.

    Because, neat as the technology is (and I have to give kudos to Microsoft, the Kinect is neat tech), it doesn't really add anything to most games. Hell, in most cases it is more frustrating to use the Kinect to control your character than the regular gamepad. Sure, the Kinect-enabled party-games were fun for a while - mostly to show off to your friends - but they quickly wore out their welcome as everyone gravitated towards more traditional games, be it Rock Band, Madden or Call of Duty. The most use I got out of my Kinect was when playing Mass Effect 3, and then only because yelling "quicksave" was the one thing that the Kinect made easier to do than navigating all those menus with a gamepad.

    With Kinect2 built into every XBOne ot will make it easier for developers to add the technology to their games but I have strong doubts that it will make motion-control any more /useful/.

  • by Scarletdown ( 886459 ) on Friday June 28, 2013 @01:20AM (#44129659) Journal

    Since your post is already at 5, here is a virtual mod point to make it effectively 6.

  • by AmiMoJo ( 196126 ) * on Friday June 28, 2013 @06:39AM (#44130727) Homepage Journal

    To me the whole point of a playing a video game instead of going outside is that I can run like a world class athlete by pressing B. Kinect breaks that.

Arithmetic is being able to count up to twenty without taking off your shoes. -- Mickey Mouse

Working...