Epic Online Space Battle 296
New submitter nusscom writes "On July 28th, as has been reported by BBC, a record number of EVE Online players participated in a record-breaking online battle between two alliances. This battle, which was essentially a turf-war was comprised of over 4,000 online players at one time. The load was so large that Crowd Control Productions (CCP) slowed down the game time to 10% of normal to accommodate the massive amount of activity."
This is the largest battle to ever occur on EVE Online.
Yawn (Score:3, Insightful)
Are we gonna put it on the front page each time they add a few people to their cap?
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Of course. Otherwise it wouldn't be slashdot. Oh, and btw, it was very fun, but man was it frustrating to try to do *anything* in the fight.
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It's not a hard cap, it changes to match actual server load. The more they 'reinforce' the node(aka put it on the good machines) the better the numbers get. Can't wait for some serious cluster upgrades on the CCP end.
These big battles are a rarity (Score:4, Insightful)
I started my account after hearing about the last huge battle a few months ago and very coincidentally uninstalled EVE the day after this battle. When the game is fun, it's great, but there's SOO much downtime in between PVP fights (PVE, PI, mining and such get old fast). CCP took the approach of more content rather than focusing on playability and new players get a truckload dumped in their laps. The UI is murder on new players and even the plugins could use a major upgrade or at least more consistency with colors. I had major friendly fire annoyances with color tags that were too close or misleading.
Game could be fun if there was more interaction, but from my experience there's a lot of spinning ships in station and yacking on Mumble. My two recommendations would be for CCP to create true CCP-sponsored corporations that stage lots of PVP and training against each other (much like the Blue and Red do) and do away with the non-functional NPC noob corps where new toons get dumped. Second, they need to improve the UI standardize that overview. The colors and codes are head scratching and sometimes *way* too similar.
The curve is just too high for people looking to have fun and not turn the game into a way of life. I felt barely competent after 4 months of play.
Re:These big battles are a rarity (Score:5, Insightful)
> I felt barely competent after 4 months of play.
Try three years. Nobody is really competent in this game. If you are looking for fun in the game play you won't really find it, I've had more fun chatting with the people I met there, maybe while doing things which may or may not be tangentially related to the actual game play. It is an MMO after all.
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If you are looking for fun in the game play you won't really find it,
Wait, what is the purpose then, really?
Re:These big battles are a rarity (Score:5, Interesting)
Think of it as an open sandbox. There isn't any purpose to any single pile of sand, except to individuals who are creative and persistent enough to sculpt something out of it, and changes made inside the sandbox has long lasting legacy (if not impact) for future users of that sandbox.
If you think of EVE Online as a means to an end, not the end in itself, it makes much more sense. Consider that in other games, the achievements within often are the end in themselves. While being the first group to beat a raid boss in WoW might get you talked about for a week, pulling off a legendary heist or being a double agent to take down an empire results in the party responsible still being referred to many years later. This is the kind of thing that EVE Online provide that no other games out there have.
Re:These big battles are a rarity (Score:5, Interesting)
Wait, what is the purpose then, really?
To do what you want and have fun. I know this is a foreign concept to veterans of other MMOs who have been brainwashed into thinking that fun == reaching endgame, but as soon as you break out of that way of thinking, a huge amount of possibilities open up.
.5 system bordered by several lowsec systems, and based out of there. After about a week of playing, we announced to anyone we saw in system that we were pirates and started demanding protection money from the local miners. No one paid up, so we read up on canflipping mechanics and started stealing their ore. Then we figured out how to suicide gank and racked up quite a few expensive mining barges that way. Eventually one of us pissed off the wrong person and a rather powerful mission running corp filled with veterans who had been around for years declared war on us. We read up on wardec mechanics, and won that through by exploiting the fact that an industrial is no match for three people in competently fit pvp ships, no matter what the player ages are. That got us into the business of wardecs, and we ended up merging with another corp at about the three month mark in our eve careers. From there we spent a good three years terrorizing people in highsec for isk, with some side interests of ninja salvaging and scamming.
When I started playing eve, I subscribed at the same time as 3 other friends. We formed a corp, picked a
The end result of all of my time playing is that I legitimately ruined the lives of several people (drama queens make great targets, several corps we went after had members who are now no longer RL friends), have two scams named after my scamming character, and made some awesome online friends. And when I flew through our old home system recently after after having been unsubbed for two years, the miners apparently still remembered me. Within minutes of entering the system they all docked up and immediately began cussing me out in local chat, so apparently I made a lasting impression on them.
Re:These big battles are a rarity (Score:5, Insightful)
So what you're saying is that EVE is a great way to be an asshole?
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Sounds like you get off on being a dick. Which is cool if that floats your boat, but it is exactly why I never played Eve.
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amen - the guy proudly says he lost several real-life friendships over this crap, and you think he might be the kind of guy who'll go to work one day with a shotgun? Well, I don't know, but it does seem he gets off much more with the notoriety than he does with human empathy.
Maybe we'll read about him in a few years when they catch him with a few body parts hacked up in his basement. But it'll be ok, 'cos he'll have made a load of great online friends while he was doing it.
Maybe EVE isn't the gaming role mo
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I played EVE for years and I concur completely. It's more of a chore at times than a game. Ultimately I think that it's more fun to talk about EVE than it is to actually play EVE.
Re:These big battles are a rarity (Score:5, Interesting)
As an 8-year player of EVE, I have heard this a whole lot. What you are really saying is, "I'm not good enough to play this game, waaaaaah". If you don't like it, don't play it. Much like I don't play Final Fantasy games, you're welcome not to play EVE. Some of us love it the way it is, and can appreciate where the good moments are without bitching about having to loadout ships or move assets to a system for a sov takeover.
The more you play the game, the more you get used to the interface. The good players(the real die-hards) love the UI, and know and use every inch of it. We need all of those displays for information, because otherwise we miss something important and die(not fun). You think it's bad when your Battlecruiser goes down? Imagine how we feel when our supers pop. Hell, I know people who run 4-6 clients at once, some running ships that cost over a billion isk on all of the screens. I believe the guy on the Alliance Tournament this weekend would call them 'richfags'.
The more you play, the less time you spend looking for controls and instead actually spend that time trading, building stuff, fighting, making iskies, whatever. You start to memorize components for your ships so you know exactly what equipment you want for what task. You get used to fleet formations and how to travel as a group without becoming the next Leroy Jenkins.
Don't like PVP? Go PVE, Faction Warfare, or be a Miner/Trader or something 'safe'. You can make assloads of currency with a quickness if you pay attention and know what you're doing. Shooting rocks too boring? Join a decent corp/alliance, and get in on these enormous battles. You can find some REALLY cool mods on the field after popping a few old-hat players in their special tourney ships.
It's a difficult game for sure, but the fact that you want everything just handed to you immediately with no work or waiting, having only played the game for a few months, says more about you than about the game.
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And, your attitude, much like that of CCP in general I'm guessing, is why nothing changes and why EVE is a minor MMO. If you don't appeal to new players and simply dismiss criticisms of game complexity as some "l337 h4x0r IQ threshold" to keep stupid people out, EVE is going to stay right where it is. CCP seems to have this philosophy that anything that exists in the game is acceptable as an artifact of the game world. They don't have to assume everything that exists is as it was meant to be. Make it be
The EVE fans are some of the worst I've seen (Score:4, Insightful)
They seem to have a very self-superior attitude as though they are just better because they play a Bettar Game(tm) and if you aren't good enough to hang with them then screw you, you suck! However on the other hand they hate the other MMOs because they take players away. The wish there was no WoW, no Rift, etc so that people HAD to play EVE.
Basically, what they really want is a large quantity of people who are not good at the game that they can pick on and hate on. They want to be the ruling class that has a lower class to shit on. They are bullies, more or less.
He's mad at you because you tried the game and left, rather than stuck around to give him another potential target to beat up.
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but there's SOO much downtime in between PVP fights
I reopened my account a little under a month ago (originally quit when Diablo 3 came out, THAT game was a waste of time and money.). After two weeks back with my old alliance, spinning ships, AFKing in station, I joined a new one. Night and day. I have seen more action every day in the new alliance than all 2 weeks with the old one. The problem for me was that the old alliance had largely faded from glory and the remaining members are 80% people in a 1
Snore fest (Score:3, Interesting)
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You pick an action, then when the game decides when it's time, it executes it. It's a queuing system and it's nearly turn-based, like Civilization. You aren't controlling your space craft in real time.
sounds close to what real space ship combat would be like.
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Actually, I like that aspect. It simulates how a ship commander works. It's analogous to Warcraft III. You put one peon to work, and he does it until you tell him otherwise. Just like me, you probably assumed you'd by flying the ship like a simulator such as X-Wing.
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Your complaint is so generic, I feel like I'm reading about someone complaining that they have to move a mouse to click on something. How abstract and ubiquitous of a concept can you find to bitch about? As was said, it's not a flight simulator. Your job is to fly to the right place, lend your guns to the right team, and make better decisions than the other team. You are a pawn that trains to become a better piece. Like in Chess, you can't win if you're playing as a pawn all alone.
Would it be amazing if you
Re:Snore fest (Score:4, Informative)
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Before I tried out Eve, I thought these epic space battles were technological breakthroughs. At the time, I was playing WoW was was restricted to 40 players and some mobs up at once. When I actually played Eve, I was quickly disillusioned. There are not many real-time controls in the game. You pick an action, then when the game decides when it's time, it executes it. It's a queuing system and it's nearly turn-based, like Civilization. You aren't controlling your space craft in real time. I am not as experienced as a lot of you guys are and you may have other input, but I quickly gave it up because it was boring as hell to do something then wait 10 seconds until it completed.
Hahahaha.
Sure thing mate, orbit and F1, right?
You haven't played EVE at all if you think that you don't control your ship in real-time.
Re:Snore fest (Score:5, Insightful)
In EVE you're the captain, not the helmsman. If you're looking to wiggle your joystick, I'd recommend the Freespace series.
All those moments will be lost in time... (Score:2)
What an apt quote. (Score:2)
"Time to die", or in this case
"Time to slow down the game time to 10% of normal to accommodate the massive amount of activity" ; ).
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Well, you don't need the minecraft home servers to play offline. For offline only play it's entirely DRM free. Also, the server I plays on is regularly backed up, and when they hit the reset button (once a year or so), they leave the old world up for single player download.
In other words, even without hacked servers, the worlds will still be accessible long after Mojang bites the dust.
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This used to be true. However, with the 1.6.2 launcher update I can't play the game at all, even single player on my own machine, without logging in to Mojang's servers.
Theoretically it's supposed to have a 'play offline' button if there's no network connection, but it doesn't work for me or any of my friends.
What is that in electricity? (Score:2)
Pull it together, Slashdot. If this is "News for Nerds" then let's go full nerdgasm!
"Set the Mertilizer on Deep Fat Fry!" -- Spaceman Spiff
Because... (Score:2)
The battles was just bang at the end (Score:5, Informative)
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That sounds pretty cool, but one thing I didn't like is the spying aspect. Not because spying isn't cool, but because the spying is external to the game. People use their alts to see what's going on in an enemy corporation, then report back. CCP should either limit alts to NPC corps or to the same corp as main.
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You mis understand, there is most certainly real money involved with this.
https://secure.eveonline.com/PLEX/ [eveonline.com]
Plex = GameTimeCard = ISK currency
when I played, it was worth 300M ISK = $14 USD
a battle like this would lose thousands of billions of isk. It was, and is a very fun game, if you get in with the right sort of corp. Solo, not so much. You need some kind of group to maintain even a small space station. But w
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The thing is, the Real Money -> PLEX -> ISK thing is NOT the same as Real Money ISK
That intermediary item there changes things significantly, such that when you lose a big ship in EVE, unless you obtained it using PLEX, you didn't actually lose anything that was worth any real world money. Lots of media outlets made a big deal over "$9000 ship lost" when that Revenant was downed. The thing is - that guy didn't lose $9000. At worst he lost an opportunity to purchase $9000 worth of game subscription
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Damn the spreadsheets, all macros ahead! (Score:2)
Wow (Score:5, Interesting)
I'm amazed how much effort people put playing games these days. I honestly think some like games (like EVE Online) are more like jobs than entertainment, if what I've read is any indication. Shit, if some people spent their time in the real world doing and learning things with the same level of zeal and dedication as they do in the virtual world, we might all be Tony Starks. :)
Having said that, the virtual world provides more immediate payoff for your efforts compared to the real world sometimes... which is probably what makes gaming so addictive.
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Less chance of diseases at least.
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I don't know, some of those Prostitutes [eveonline.com] in game are pretty...well, sketchy at best.
Re:You know what's better than fake worlds? (Score:5, Insightful)
Real world is noticeably lacking in large-scale space battles (at least, to the best of our knowledge). Swings, roundabouts...
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A real doctor or an MD?
An MD I can see.
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A real doctor or an MD?
Well, he doesn't have a Tardis, if that's what you're asking.
Re:Old men having fun. (Score:4, Insightful)
Video games are for old kids.
FTFY.
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Men will be kids
Re:Old men having fun. (Score:5, Funny)
Men will be kids
As long as it's for the sake of national security. Remember, in online chat rooms, chicks are chicks, guys are chicks and kids are cops.
Re:Old men having fun. (Score:5, Funny)
CCGCKC got it...
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Chicks are chicks; so somebody that appears to be a chick, is in actual fact a chick.
And guys are chicks; so I guess you intend to mean that some of those chicks (right hand side) are in reality just guys (on left hand side).
But that would means that people that appear to be cops are in fact kids.
Or is it the other way around, that those who appear to be kids are actually cops and the ones that seem to be guys are in reality chicks?
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Re:This story sounds familiar (Score:5, Insightful)
"Its the same boring shit about how eve's terrible servers can't handle all the buffered state updates and slows to a crawl"
Or to see the half-full glass, it's a story about how EVE is the only MMO game that really even attempts to let stuff happen on this kind of scale; it's the only major single-server MMO, i.e., the only one that doesn't just cheat by only having as many people on any given 'instance' of the game as their server code can handle.
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it's the only major single-server MMO, i.e., the only one that doesn't just cheat by only having as many people on any given 'instance' of the game as their server code can handle.
Anarchy Online merged their servers earlier this year and now only runs a single world server, and while there are instances for missions (think 'dungeons') the world server itself really does just shove all the players together.
Now, whether Anarchy Online can boast 4000 active players is another matter entirely ...
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The scientists changed their minds; glass is considered a solid again.
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The load was so large that Crowd Control Productions (CCP) slowed down the game time to 10% of normal to accommodate the massive amount of activity.
"Its the same boring shit about how eve's terrible servers can't handle all the buffered state updates and slows to a crawl"
Or to see the half-full glass, it's a story about how EVE is the only MMO game that really even attempts to let stuff happen on this kind of scale; it's the only major single-server MMO, i.e., the only one that doesn't just cheat by only having as many people on any given 'instance' of the game as their server code can handle.
So, the story is their code and single-server suck because they can't handle the load, right? If the game has to slow to 10% how does that prove anything good? I can run a simulation on my home computer and have it run at 10^-100 slower than it would run on the cluster at work. It will run, but be slow as glass flowing at room temperature. When they can do that at 100%, I will be impressed.
Or you can play a game like Everquest 2 where the lag can get so bad sometimes (because SoE blows most likely) that it takes 20 secs for your button press to register, if not longer.
And that is with 24 people in the zone.
Re:This story sounds familiar (Score:5, Insightful)
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He _can_ have it run 10^-100 slower. It doesn't mean that is his home computer's top speed.
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Do you need time to play it? It uses the progress quest mechanic for player skills, doesn't it?
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Do you need time to play it? It uses the progress quest mechanic for player skills, doesn't it?
Yes (assuming you mean that it uses game-time based skill acquisition, where you set up a list of skills you want to acquire and your character slowly learns them whether you're playing or not). But unlike most modern MMOs which have interesting solo games, it's only really worth playing if you can get deeply involved in a guild (or corporation, to use the local terminology), which demands quite a bit of time in most cases.
Re: This story sounds familiar (Score:2)
That is an interesting idea to simulate combat confusion by reducing the amount of data you get back as the shooting gets worse. Except you are not commanding one ship, issuing orders to dozens of smaller ones.
Re:This story sounds familiar (Score:5, Insightful)
why on earth does slashdot have to report this as news each time it happens?
Occasionally they need a gaming story that does not involve a Blizzard game. :-)
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Soon TM
Re:This story sounds familiar (Score:5, Informative)
I don't think you understand. Each 'solar system' in EVE runs on a single core - the system is not multi-processor friendly within a single solar system.
They moved the 6DVT(where the fight happened) system to the same blade server as Jita(the huge trade hub which regularly hosts around 1000-1500 people, most inside a station) but on a separate core.
400% of normal traffic to a single processor. That's impressive. Also, it's running python, so there's that as well.
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Would be nice if the summary talked about *that* then instead of just who was fighting over what....
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guessing that they just picked the most "prestigious" source. there's been a lot written about the technical aspects of the battle on reddit - here's the best that i can find at the moment:
http://www.reddit.com/r/Eve/comments/1j8sjz/ccp_explorer_says_theres_no_cap_in_6vdth/ [reddit.com]
the technology and organization outside of the game is also interesting - thousands of people acting in a coordinated manner to achieve a real-time goal using technology (mumble, jabber, irc) is news - even if the goal is (much) less impr
EVE Online runs Stackless Python (Score:5, Informative)
http://www.stackless.com/ [stackless.com]
They are using Python 2.7:
http://community.eveonline.com/news/dev-blogs/stackless-python-2.7/ [eveonline.com]
Great discussion of pros and cons of Stackless:
http://stackoverflow.com/questions/588958/what-are-the-drawbacks-of-stackless-python [stackoverflow.com]
Here's an interesting page with a few nuggets of info. In the discussion section, some people claim that the game used to crash with space battles as small as 100 ships. Clearly the game has been improved since then.
http://highscalability.com/eve-online-architecture [highscalability.com]
If you are really interested, here's a talk from PyCon 2009 that goes into some detail on what they do with Stackless. They had some problems that only showed up on the crazy load of a real system, so they had to go live with some code to test it!
http://blip.tv/pycon-us-videos-2009-2010-2011/stackless-python-in-eve-pt-2-1959372 [blip.tv]
P.S. A couple of good trailers:
http://www.youtube.com/watch?v=HrrVDV_NsNo [youtube.com]
This one bored me at first but then got much better as the music got going.
http://www.youtube.com/watch?v=euMjOHgb9A8 [youtube.com]
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Also, it's running python, so there's that as well
I was impressed when I first heard about Eve's 4000 person battle, now I'm blown away. Given the overall horrible quality standards of MMO's, the Eve devs look like they might be the pick of the crop!
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It is simulating a few more objects than those muds though. For example, each player is likely to have 5 drones (mini robot spaceships), which takes the number of moving entities that have to be simulated up to 24000...
Re:Who cares (Score:5, Insightful)
And then you hid your screen name, afraid that others will find out that you actually care.
Which means that you not only care - you care whether others perceive that you care. And you try to obscure it by pretending not to care.
Amazing that you have time to think of anything else, actually.
And now for the Ioncaine powder~ (Score:5, Funny)
Amazing that you have time to think of anything else, actually.
I read your post imagining it was being spoken using Vizzini's [wikia.com] voice. Much more amusing that way.
Re: Try again (Score:2)
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Yeah, I was gonna comment the same thing. Do we *really* need a front-page story every single time there's a battle on some MMO? What next, a Slashdot article every time the Horde raids Stormwind?
I mean, I get that it's interesting how much load their servers were hit with and such, but if that's why you're posing it you should talk about *that*, not who was fighting over what.
Then again, what do I care...I used to read practically every single story on Slashdot...now I just pop in when I have an abnormally
Re:Who cares (Score:5, Interesting)
i don't play eve (or any other MMO), but have been following it for a year. this is "stuff that matters" for 2 reasons
first is the server load. ccp swapped out the node that normally hosts the home world and used it for this battle, they slowed things down in a planned way (time dilation), and there was lag beyond that. so this battle was the limit of their technology. if ccp is able to handle battles like this, the battles will get bigger, so what comes next, from a server and software standpoint, should be interesting
but maybe the more interesting aspect is that outside of the game, the 2 coalitions have built up technology infrastructure for organizing and coordinating the players. prior to the battle there was a huge push to motivate players to log on similar to the promotional blitz for a new game or a movie. and during the battle much of the communication happens outside the game itself - multiple channels of mumble, jabber and the web
it's news when twitter enables the arab spring. and it's news (to me) when 4000 geeks get together using online tools and coordinate their actions to achieve some goal (however useless that goal might be)
as for the game itself, i played for a few hours and found it boring. it's nominally played in a huge 3d world, but the locations are largely limited to small regions around a 2d "grid". the number of ships and weapons is mind-boggling and complicated, and the actions all more or less amount to selecting an from a menu, eg you don't aim at a target, you select it from a list. so after a few hours i found myself wishing it had a command line interface and quit
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I agree. Eve online is pretty interesting from the standpoint that the devs seem to be taking the reverse tack of other MMORPGs. Rather than throwing a big ol' banhammer at in game strategies that challenge the infrastructure they've created a work around to allow it. If only it didn't use yet another point and click, leveling grindfest, as it basic game mechanic...
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Don't know if you were being sarcastic, but EVE doesn't use levelling
And it's not exactly a 2D grid like the GP suggests. There are over 5,000 star (solar) systems but each is basically full size. It's true that like a normal star system, the overwhelmingly vast majority of that is empty space, but you can be anywhere within it. Most of the action does take place around celestial bodies, space stations, star gates, and anomalies, but EVE does a good job of making a galaxy feel mindbogglingly huge, which is appropriate.
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FYI, CCP did not slow anything down. TiDi kicks in automatically when server load goes up.
However, in the event of an anticipated big fight, CCP will move a system to a "reinforced node" (e.g. an extra beefy server). Of interest, though, is that many fights this year have not been entirely anticipated, resulting in TiDi being the only mechanism for load handling in play. For example, Asakai was the result of an unplanned misclick - it was supposed to be a small skirmish, but turned into a massive battle
Re:Who cares (Score:5, Funny)
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The aliens who are monitoring the video game and looking for those with aptitude. ;-)
I didn't realise the aliens were involved in a massive accountancy war.
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The aliens who are monitoring the video game and looking for those with aptitude. ;-)
I didn't realise the aliens were involved in a massive accountancy war.
So you didn't know about the 235214-year war between accountants and phone sanitizers?
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not sure what an "entity" is, but it's 4000 humans acting in a coordinated manner. wouldn't be shocked if the military manages the same with war games, but doubt that it's an order of magnitude more than that (couldn't find any numbers for omni fusion). i don't play the game, but the organizational structure for these coalitions is extensive
Re: How many entities? (Score:2)
4000 players is WAY more than 4000 PIECES on the board because large ships carry and command individual small fleets... So tens of thousands of pieces were in play.
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Next up, in order to fight lag, all new major alliance wars will be conducted as Play by E-Mail.
Actually in the very early 90s that is close to how EVE-like games worked. For the one a friend wrote and operated it was a big open ended turn based game that had one turn per day. It was EVE-like in the sense that it was space based, involved exploration, exploitation, trade, alliances, government (security and taxation), pirates, smuggling, etc.
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Sounds like VGA planets to me. Man I miss that game. Play by Email, 11 races, excellent special abilities and functions, fairly easy to run and automate. Very slick for its time.
It was the one example I can give where an entire game franchise was destroyed by a virus (primary programmer was infected and it killed his 90% complete new version). Sure he had no backup, but it was 1994 or '95, and it was a one man operation. He eventually recreated a VGAP 4.0, but it never caught on like the 3.5 version did.
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Of course, this being so, there is ZERO achievement when the parent company handles a battle of any given size. "Our system simply slows down under stress" is no kind of technical achievement whatsoever. So, why is the story worth reporting? Because a record number of players fancied a rumble?
I think you misunderstand how their system works. When an event such as 4000 players in the same place at the same time all shooting at each other happens (no other MMO has come close to doing this), time in the game actually slows down in order to allow the servers to process everything. Now even though your ship is traveling at 300m/s, it will take it 10 seconds in realtime to travel 300 meters ingame. If your gun cycles in 6 seconds, it now takes it 1 minute of realtime to cycle. Game balance is unaffect
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Enders Game : http://www.imdb.com/title/tt1731141/ [imdb.com] Well, soon to be art, anyway...
Are you saying the book wasn't art? WTF? The movie is most likely going to be poop compared to the book.
Lets face it (Score:3, Insightful)
In big battles you aren't some sort of superman. You are a grunt. One of many, many cogs in a giant organization playing your role and trying to not get squashed.
The real joys of Eve are in both the subversion of structure or the creation and management of it. Being a market manipulator and crashing a market segment just because it gains you an extra 20% on your investments for several hours or creating your own empire within an empire complete with command structure, commerce, human resources and manufactu
Re: More to come (Score:3)
There's a little gathering in the Pennsylvania hills this week.. but they use sticks.
Www.pennsicwar.org
Re: (Score:2)
That url is just too close to www.peniswar.org for comfort...especially for stick-fighting!
Re: (Score:2)
They should all go to a big field and then sort out their differences with boffo weapons.
FTFY
http://www.youtube.com/watch?v=P_ZEU0EsMcw [youtube.com]