Playing StarCraft Could Boost Your Cognitive Flexibility 124
First time accepted submitter briglass writes "Imagine being a total non-gamer and then suddenly playing an hour of StarCraft a day for almost two months. A new study of mine demonstrates that a group of female gaming novices (seriously novice, as in 0 to 1 hour of gaming per week novice) demonstrated increased cognitive flexibility after playing StarCraft, a sort of fast-paced chess on steroids. The control group played The Sims. It's been well known that video gaming can lead to psychological benefits, such as faster perceptual information processing after playing first-person shooter games. But this new study, published in PLOS ONE, shows that video gaming can also affect higher-level cognitive functions. The StarCraft game was customized to be adaptive and remain challenging as the newly minted gamers honed their skills, and in-game behavior was recorded to determine what aspects of StarCraft leads to the boost in flexibility."
Even better (Score:4, Insightful)
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Re:Even better (Score:4, Funny)
You must construct additional pylons to access that link.
Even More Betterer (Score:2)
It's all relative. Why did they study Starcraft, rather than Warcraft? (Or Everquest II, or...)
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It is largely accepted that SC is the competitive game with the highest skill ceiling and also the most unforgiving (qualities competitive gamers put under the word "hard") although I can argue that Quake is "harder".
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If this was a study about how recreational walking increases health would you be telling people they should be off weight-lifting instead?
Warzone2100 (Score:5, Informative)
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Thank you for the link. First time I heard of it and quite like it. Open source games came a long way since I gave up on them.
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Or this one:
http://megaglest.org [megaglest.org]
Not sure how it compares to Warzone 2100 though.
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I'm going to bet (Score:1)
that the author is a Starcraft gamer. Look Mom, I'm not playing a stupid game, I'm improving myself.
Re:I'm going to bet (Score:5, Interesting)
Possibly... but they are also neuroscience and psychology PhDs at UT Austin.
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So you're saying you're going to choose to disbelieve research that you don't want to believe in, on the basis of a purely hypothetical scenario for which there is no evidence?
Bravo.
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So you're saying you're going to choose to disbelieve research that you don't want to believe in, on the basis of a purely hypothetical scenario for which there is no evidence?
Bravo.
I believe he's saying that a single study that yields unlikely (IHHO) results deserves a healthy dose of skepticism.
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Unlikely results with good controls and p>>0.05. So congrats on that argument from personal incredulity.
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Unlikely results with good controls and p>>0.05. So congrats on that argument from personal incredulity.
It doesn't matter how good YOU think the controls are; it's still only a single study. Skepticism is still warranted on unlikely results.
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Healthy skepticism, sure, insane "I absolutely refuse to believe this because it goes against my preconceived notions" is moronic. Video games and cognitive abilities have been related in the past. This, to my knowledge, is the first study that uses controls for different genres, but far from the first addressing the concept.
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Healthy skepticism, sure, insane "I absolutely refuse to believe this because it goes against my preconceived notions" is moronic. Video games and cognitive abilities have been related in the past. This, to my knowledge, is the first study that uses controls for different genres, but far from the first addressing the concept.
I don't think your paraphrase is an accurate representation of the OP.
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That's not what he actually said: "they want to believe, they'll probably find evidence, just like the scientists who fell hook line and sinker for Uri Geller".
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The scientists in the Geller case, Puthoff and Targ, were physicists and hence out of their fields when dealing with an illusionist. Geller circumvented their tests using sensory cues that any competent psychologist would have managed—they blocked peepholes inadequately and discussed the answer to problems within his hearing range, assuming wrongly that he would not figure out what they were discussing. Perhaps you are not aware, but high-profile physicists occasionally suffer from extreme hubris that
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I'm not saying this is bad science, I'm just not convinced. I did RTFA, that must be a fairly standard platitude for someone who has nothing to criticise, but still disagrees.
One thing for sure is, playing a game will most probably make you better at playing that game. Cognitive flexibility, on the other hand, I think their definition and testing methodology for that is a little bit wanting. Nothing is mentioned about whether the participants were just learning how 'play' the testing. Like you are dealing w
cognitive skills increased (Score:1, Flamebait)
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OK. there was more than just the eyes that changed there. the "pre" photo looks like she is stoned.
Doing anything cognitively challenging would... (Score:5, Insightful)
Games have nothing to do with it. It seems rather self-evident that doing that involves learning something reasonably challenging for an hour a day for two months would boost cognitive flexibility.
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I doubt it. Learning something hard that requires singular focus is unlikely to have this effect. If you looked at the paper you would notice that varying game styles had differing effects. I'm sure there are other activities besides playing StarCraft that could have this effect, though I'm willing to bet it's not easy to find the right activity with the right conditions as conveniently accessible as an RTS game.
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Click through and read the paper -- it's not paywalled, is relatively short, and I think the big picture is pretty understandable.
If you do, you'll find that 1) cognitive flexibility is a technical term for a specific class of mental abilities 2) StarCraft was shown to increase cognitive flexibility, but (as expe
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Actually challenging tasks do not necessarily require or enhance cognitive flexibility. More to the point it's not obvious that maps requiring the player address two player and two enemy bases at once would have such a large effect compared to single-base designs.
Just don't read chat logs... (Score:5, Funny)
...or that will undo all the cognitive gains you get from playing.
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The forums are bad indeed. But even worse are in-game chat if you make a deviation from a standard, automatic "glhf" at the start and "gg" at the end.
I remember one game when my opponent 6-pooled me (Extremely early rush that either right out kills an unprepared player or loses you the game) and his assault got crushed because I scouted it. But instead of responding to his "gg" in a standard way, I said "game could of been better without the cheese".
That hit a nerve: He/she went nuts! For the next 3 minutes
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Sooooo... you were BM and surprised he became BM in response? This event apparently left an impression on you and you think its one worth sharing, so you're kind of taking it seriously, yourself. Moreover, the implication that 6 pooling is not a valid strategy is subjective. Your final sentence, that this proves that people take the game "extremely seriously", which I can only surmise means too seriously in your judgement, is belied by the rest of the tone of your post and I think in general a facile sta
Move with the cheese (Score:2)
Sooooo... you were BM and surprised he became BM in response?
I think the fact that I had to use a search engine to discover that this means "bad-mannered" is indicative of how hard it is to discover etiquette, especially for the Asperger demographic (like myself) that's attracted to computers in the first place.
Moreover, the implication that 6 pooling is not a valid strategy is subjective. [...] Try 6 pooling over and over again, btw, you'll quickly discover it takes some flair
In other words, when the cheese beats you, you should move with the cheese [wikipedia.org] in order not to be a scrub [sirlin.net].
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Moreover, the implication that 6 pooling is not a valid strategy is subjective.
Try 6 pooling over and over again, btw, you'll quickly discover it takes some flair to actually be good at it.
I will not argue that 6 pooling is not a valid strategy, nor will I disagree that its execution is quite involved and perhaps rewarding. It certainly will win you games against players who don't scout early.
But it is my opinion that cheese play does not result in a good game. Those games are over in about 5 minutes: Either your rush catches them unprepared and they quit or he was ready for it and you quit. There is no variety or subtlety to it. To do it over and over in order to become good at it is really
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I wholeheartedly agree.
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Dupe (Score:2)
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It's not a dupe, it's a cognitive flexibility test. We're going to have a post like this once per day for two months and then they're going to analyze the trends in page views on the articles... Only to conclude that the number of people who even tries to read the article is statistically insignificant.
Bad links all around (Score:2)
The first one links back to itself.
The third link (to the actual study) leads to server not found/broken page.
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You need to get some kind of an award for managing to dragg religion into this discussion.
For the swarm (Score:1)
Tests also revealed that hearing "Nuclear launch detected" when you're expecting to hear "Carrier has arrived" can be extremely demoralizing.
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Yes, but assasinating the ghost beaming the target designator can often save your ass. *always* have anti-cloak detection systems with an effective range large enough to reveal enemy ghosts! Always!
(Flying observers work very well here. Set them on continuous patrol. If the enemy player aggressively tries to eliminate them, you know they are planning to nuke, and can pre-empt the strategy. Coupling the observers with some low level flying harrasment craft will give you the "engaged the enemy" alert, pinpoin
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You only need about 4 observers, and 2 scouts. (Don't need a corsair.) Those are in the same tech tree as protoss carrier. Combined, you can spot and harrass the enemy ghosts. The observers and scout ships are produced at the protoss observatory, not the spaceport (IIRC.. been a long time.) The observatory is a prereq for the spaceport. It will cost you a few hundred minerals and a few hundred vespene gas to produce them. You can have them building at the same time you are deploying the spaceport.
There is n
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I realize you are an AC, but try to avoid calling people assholes, please?
Starcraft is one of those games that you MUST get good at quickly, if you intend to survive against other human players, and sometimes, even the computer AI.
In my case, I got particularly good at thwarting nuke strikes as Protoss, by trial and error, and lots of hard luck. We used to play it over the local LAN after hours at work against the boss. That bastard ALWAYS played terran, and would spam production of nuke silo addons. (Litte
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If that is intended to be inflamatory, you fail. People with asperger syndrome can't help the way they are, anymore than people without it can help the way they are.
There are many kinds of people in this world. If somebody is incapable of dealing with that, the negative consequences are entirely their own. I may well have asperger syndrome. That does not bother me. If so, its just a part of who and what I am, like my ethnicity, or my gender. Why would I be upset about either of those things? The implication
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In the original Starcraft it was the case. In Starcraft 2 nukes are so extremely rarely seen that it is virtually unheard of. Marines-Marauders-Mines-Medevac balls is the standard.
As for carriers, sadly they had been so nerfed in Starcraft 2 that you also almost never see them. If the Protoss player managed to survive long enough to get Carriers, he normally got the forces to finish the game before the first one finally comes out.
In other news (Score:5, Interesting)
It turns out that playing video games on a regular basis trains you to be better at the skills those games demand.
It also turns out that some video games train valuable skills while still being fun, and other video games train you to be a vegetable.
News at 11.
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I have no idea why you were modded up. It is the sort of specious reasoning that sounds good to the hoi polloi but lacks any sort of intellectual discipline. To poke some holes in your very shallow assessment:
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Cognitive flexiblity isn't a skill, it's a rather generic mental capability associated with improved performance in many tasks. Therefore activities which improve it are very important to research. Particular as this study concluded that certain kinds of level design provide larger improvements.
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Turning into?
Broken Link (Score:2)
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I just hope an editor can fix that first link
bahaha you're definitely new here!
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Fast-paced chess on steroids (Score:2, Insightful)
I doubt anyone who makes such a claim has ever seen high level fast-paced chess.
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Do the words "Build order" ring any bells for you? They are as rigidly defined and memorized as any chess opening.
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False. Almost any proper build order will cover at least the first two or three minutes of the game. More involved build orders, like the Terran Flash build [teamliquid.net] will take you into the mid-game. And the start provided by your build order determines the course of the whole game.
When to build and send out your scout is, of course, part of any decent build order.
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I've watched high-level Speed/Blitz chess.
Speed/Blitz chess is nothing compared to lightning chess. One minute for the entire game, that's where it's at.
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I've watched high-level Speed/Blitz chess.
Speed/Blitz chess is nothing compared to lightning chess. One minute for the entire game, that's where it's at.
That's nothing compared to GigaHz Chess. One billion moves a second. That's where it's at.
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That's a terrible analogy.
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That's like saying that you can't call a bobcat a "fast, strong cat" because cheetahs exist.
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Both require adaptation
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Considering Virginity is a binary state of being, it can't possibly "boost it". It just helps ensure that it never changes state from the default. :-)
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Durr, I dunno AC, maybe the study wasn't about how playing Starcraft makes you good at Starcraft.
consider the source (Score:2)
But this new study, published in PLOS ONE, shows that video gaming can also affect higher-level cognitive functions.
do you really believe studies from a magazine that cant even spell it's own name right.
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You preferred PLoS ONE?
If it works with chimps, why not women? (Score:2)
We've already made such observations with chimps.
Why is it surprising it works with women too?
You know what would be even better? (Score:2)
only Starcraft? (Score:2)
Impressive (Score:1)
Some geek finally figured out the best way to get a bunch of women to play video games while letting him study them doing so.
Boost if from .. what? (Score:2)