The Quest To Build Xbox One and PS4 Emulators 227
Nerval's Lobster writes "Will Xbox One and PS4 emulators hit your favorite download Websites within the next few years? Emulators have long been popular among gamers looking to relive the classic titles they enjoyed in their youth. Instead of playing Super Mario Bros. on a Nintendo console, one can go through the legally questionable yet widespread route of downloading a copy of the game and loading it with PC software that emulates the Nintendo Entertainment System. Emulation is typically limited to older games, as developing an emulator is hard work and must usually be run on hardware that's more powerful than the original console. Consoles from the NES and Super NES era have working emulators, as do newer systems such as Nintendo 64, GameCube and Wii, and the first two PlayStations. While emulator development hit a dead end with the Xbox 360 and PS3, that may change with the Xbox One and PS4, which developers are already exploring as fertile ground for emulation. The Xbox 360 and PS4 feature x86 chips, for starters, and hardware-assisted virtualization can help solve some acceleration issues. But several significant obstacles stand in the way of developers already taking a crack at it, including console builders' absolute refusal to see emulation as even remotely legal."
Why? (Score:2)
You can get almost all of the same games for the PC you're using to emulate the console. They're probably much cheaper on the PC. The PC versions will probably work better than the console versions plus the emulator. The online functions of the consoles will probably never work on the emulator.
It seems like a lot of effort to build something inferior.
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One word (Score:2)
Exclusives
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Not all games are available on PC. The latest Halo's have not been. Nothing by Naughty Dog (Uncharted, The Last of Us). A lot of Square Enix's titles are not (a lot of JRPG's in general actually).
I love gaming on my PC - particularly with Steam sales making many games pretty much dirt cheap, and I just plug in a wired XB360 controller to my PC and get console controls for most of them. That said, there's still a lot of titles that simply aren't available there. For those you need emulation (or to just
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It depends.
A lot of PC releases these days are $60, and ship months after the console release. (You do get the odd one that's same day - usually limited to FPS
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Preservation? The work that went into building emulators of old has meant that we can now play SNES games et all on modern hardware - such as Android tablets. I have no idea what the computing landscape will look like in 10 or 20 years time but it'd be nice to be able to play today's games on whatever hardware I own at the time without having to dust off the PS4 or whatever.
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Unfortunately all the license authentication and multiplayer servers will be down long before then...
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License authentication is largely irrelevant, an emulator would just ignore any licensing flags and play content indiscriminately. As for MP, that is a different issue and one faced by all platforms, but it's not inconceivable for emulators to be able to form their own network.
The 360 can already play networked content outside of Live, it was little more than disabling a ping limit for local multiplayer. Not quite as elegant as a fully-fledged Xbox Live replacement but a start.
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Well, the term 'emulator' in my mind suggests that it functions as close as possible to the original version, and DRM would be technically included in that. Obviously we wouldn't *want* it to, but...
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Well, if something partially emulates a system but isn't 100% accurate, what do we call it if not an emulator?
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Good point. I suppose it depends whether we define 'emulator' and 'simulator' as being on the same continuum. If the emulator itself circumvents the security, I suppose I would indeed call it an emulator. But of course that makes it even harder to legally distribute...
http://en.wikipedia.org/wiki/Emulator#Emulation_versus_simulation [wikipedia.org]
http://en.wikipedia.org/wiki/Simulator#Computer_simulation [wikipedia.org]
360 and PS3 emulators. (Score:2)
I'd rather see people working on emulating the last generations consoles. Or the one before that even. The PS2 has one emulator, PCSX2, which is about 80% compatible. The original Xbox has no currently developed emulators.
There's no shortage of ways to play old 8bit and 16bit games. There is a shortage of ways to play last generation games. When our 360s and PS3s finally give up in 5 to 10 years, there's a large number of games that simply won't be playable anymore.
Re:360 and PS3 emulators. (Score:5, Informative)
Since the original Xbox was running mostly off the shelf hardware, I'm not sure it needs an emulator (aside from whatever security/copy protection hardware).
But the 360/PS3 is going to be tough. Tougher than average, I'd say since those were both custom CPUs. Yes, there is some papers out there covering how they did their execution but that doesn't cover some of the weird stuff. Stuff like with the PS2 and original PS that took years to sort out.
Those of you who don't remember the Bleem! saga and the fact that Sony not only lawsuited them to death, but also make emulation even harder by changing the way their compilers did certain undocumented graphic blits and other memory tricks. This was why Bleem! had a specific target list of compatible games.
Still not sure that all of that was documented.
Bad memories.
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Since the original Xbox was running mostly off the shelf hardware, I'm not sure it needs an emulator (aside from whatever security/copy protection hardware).
The original Xbox has the same problem as the new Xbox, and the newer Xbox. They all run Windows. The OS was derived from Windows 2000 and then carried forward from Xbox to Xbox, presumably receiving regular infusions from the Windows codebase along the way. This is [again, presumably] analogous to the way that various Unixes received regular infusions of code while maintaining their old code, whether from SysV or BSD.
Or, you know, Microsoft broadly lied about the way the Xbox OS was developed, and they act
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http://blogs.msdn.com/b/xboxteam/archive/2006/02/17/534421.aspx
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The Dreamcast didn't use a Windows kernel.
It could boot Windows CE from disc, if you really wanted to develop for a Windows environment, but it primarily used its own OS.
You could tell the games that used the Windows CE kernel; they ran like crap.
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You could tell the games that used the Windows CE kernel; they ran like crap.
Sega Rally 2, Worms, Half Life (Bootleg), and Tomb Raider ran like crap? They seem to be plenty smooth on YouTube.
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The only consoles that have run a windows kernel are the XboxOne and the Dreamcast.
I've already done the research and found the links on xbox blogs that say precisely the opposite. But I'm not a subscriber, so I'm not going to try to find it in my posting history. Good luck! Also, most Dreamcast games didn't use any Windows at all, and those which did ran on Windows CE, not Windows NT. We're not talking about CE.
The Xbox kernel and some very small amount of the userland came from Windows 2000, and the 360 OS is said to have come from the original Xbox OS. Look it up. Don't count on your p
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Emulating modern systems is a very tall order. If you want to play 360 titles in 5-10 years hit craigslist and stick one in your attic.
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The original Xbox has no currently developed emulators.
There is an Xbox emulator that play games, unfortunately it's for the Xbox 360.
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pSX and ePSXe (and PCSX and many others) are PS1 emulators, not PS2.
The only working PS2 emulator I know of is PCSX2.
THE EXPENSE!! (Score:3)
OMG, that could cost me .. *shudder* .. sixty dollars! That's almost as much as a whole new game, and an entire ten percent of the cost of a newest-generation console!
Those games were cool in context (Score:2, Funny)
Zelda was cool when you were 10 BECAUSE you were 10.
Move on.
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Sorry if it annoys you that I still enjoy Zelda, but I'm not sure what you expect me to do about it.
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Sorry if it annoys you that I still enjoy Zelda, but I'm not sure what you expect me to do about it.
Well, he said to move on, so I took that to mean to move on to Zelda II.
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Ever tried Jaki Crush? It's the "japanese folklore" equivalent of Devil's Crush (whereas Devil's Crush is the medieval equivalent of Alien Crush). As far as I know it only came out in the SNES (JP), but it's a pretty solid pinball game by the same team.
It's funny, I love those games and never heard anyone else mention them, but for some reason it's the second time, today, that I hear someone praising Devil's Crush. Feels good when a good game is recognized.
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Legal? (Score:2)
But several significant obstacles stand in the way of developers already taking a crack at it, including console builders' absolute refusal to see emulation as even remotely legal.
Well that's not surprising. The battle isn't to win the hearts of Microsoft and Sony. The battle is to win rights from the governments that enforce these restrictions.
The good, the bad, and the ugly... (Score:4, Interesting)
On the minus side, the odds are good that both new consoles (especially the Xbox, given MS's software side; but probably the PS as well) contain a lot of software that, while not integral to the tightly-optimized-graphics-twiddling aspects of the games, will probably have to be given a fairly precise "WINE-like" treatment to avoid breaking things all over the place. Not necessarily impossible (as WINE itself demonstrates); but definitely a different game than the 'emulate the hardware and let the ROM do as it will' emulators that work for older consoles.
On the very minus side, it would not be out of character for either MS or Sony to have added some nasty copy-protection-related cryptographic goodies that will be very hard to emulate. MS, given their PC background, might well have gone for a TPM. Architecturally, emulating one of those would be cake by the standards of what the emulation scene has taken on, except for minor matters like the endorsement key. A TPM emulator that emulates a TPM loaded with the 2048-bit RSA private key of your choice? Sure, no problem. The correct private keys? That might be an issue.
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I'm not really a gamer but aren't most of the Top games already written on existing game engines that have been ported to desktop even if a particular game hasn't? How hard would it be to modify the game engine to allow stripped resource files from a console game to be run on the desktop? Would it be more or less difficult to modify all the popular game engines than create an emulator?
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The big question would be whether the DRM system has some sort of revocation support (black
Maybe, maybe not... (Score:2)
Microsoft should of been smart (Score:2)
It should of created a $99 ad-on, that would allow the Xbox One to play 360 games. Essentially, all it would be is an Xbox 360 processing core, which would use the already available hard drive, controllers, I/O, and Kinect 2.
I'd wager it'd sell like hot cakes, and be profitable. Because the entire Xbox 360 is now what $150-$200? Minus case, controllers, hard drive, all output components, they should of been able to pull it off.
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Nobody cares about backwards-compatibility.
Why do you think both Sony and MS gave up on it a few years ago? It adds cost to the system, and it doesn't increase sales. A $99 add-on? Hardly anyone would buy it. Sony and MS aren't stupid- if backwards-compatibility was something that would help them sell more systems and/or games and make more money, they would include it. But it doesn't, because hardly anyone wants to play old games. And those that DO want to play the old games play them on the OLD CONSOLE!
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I'd wager it'd sell like hot cakes, and be profitable. Because the entire Xbox 360 is now what $150-$200? Minus case, controllers, hard drive, all output components, they should of been able to pull it off.
The question I would have is how will this be an add-on? A daughter card or a separate module. With the daughter card, there comes into question cooling and engineering. With the module there comes into the question of power and bandwidth. Thunderbolt or external PCI might be the only two interfaces that could handle it but I don't know they could supply the power. Then there is the software side in that the OS has to two run on two different modes. All that into consideration, I don't think it would
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except there's definitely new, non-trivial engineering required to integrate an existing 360 core system w/ new one storage, display, etc. even giving it that capability via an add-on module would raise the base cost of the system, that is already $100 more than the competitor.
not to mention, these don't really want that. they take a loss on the system. they make money when people buy new games. any actions that allows you to enjoy that hardware doing anything other than buying new expensive games isn't in
The hardest part will be breaking the encryption (Score:2)
Games, both downloaded and on optical media, are likely to be encrypted eight ways to Sunday on modern systems. Before you can even begin to emulate games from a modern console, you need the unencrypted binaries, or you need to resign yourself to running community-developed homebrew. This means extracting the console key from a console, which is not likely to be a trivial matter.
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Beleive it when I see it (Score:2)
I'm not emulator writer, nor am I an x86 expert, but I'm pretty skeptical about this. If there are any experts out there, feel free to chime in.
The original XBox [wikipedia.org] had a custom Pentium 3 processor clocked at 733Mhz, and to date there haven't been any reasonable emulators for it. There have been a few attempts, but no big successes have been made. Last I checked about 6 months ago, interest was also waning on the development of it.You would think a quad core i7 clocked at 3.2 GHz would run circles around that
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as long as I'm not subjected to MS monitoring and policing my swearing
you must really like swearing if that is keeping you from enjoying your favorite game.
Missing the point... (Score:4, Insightful)
I think some people here are missing the point.
I don't think anyone is saying that PS4/Xbox1 emulation will be easy. Just that it will be easier than PS3/XBox360 emulation.
Both generations will have a significant amount of hacking and reverse engineering involved and will be fraught with legal challenges. The current generation just has the advantage of being more or less based on hardware that's readily available at a reasonable price. The previous generation is not even remotely similar to anything you can buy easily or cheaply. (Other than the PS3 and XBox360, of course.)
GameCube and Wii? (Score:5, Informative)
Um, no....
Not really, some computers, really powerful computers (about the same as playing the most intensive computer game on the absolutely highest graphics possible), can play a few of these games without huge game wrecking glitches. At best I would call the emulator a very early alpha; Proof of concept.
And we still do not even have something even that good for the original Xbox. The only reason we have something that is even decent at emulating the PS2 is because it is far older than even the Xbox and by far the most popular console of all time. And really that is only like 50%. Very popular games have been made to work, but you can pretty much forget just getting some random PS2 game popping it in and playing it.
Which is not to say that the current gen will not be easier to emulate, but that is a lot of power to be emulating even if it is already basically 99% a normal PC already.
The N64 was probably the last decently complete emulator, and you have to go all the way back to the SNES era to get one that is 100% working, every game works, launch and go.
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Dolphin plays most games acceptably, with few notable exceptions (that can be traced to a small number of issues that can be solved, but the project is focusing on Android instead). This goes for GameCube and Wii.
PCSX2 is similar when it comes to compatibility, but major titles are in a better state (bugs, if any, are cosmetic, like reversed controls for movement in two rooms in FFX - yeah, it's weird, but minimal).
The N64 emulation scene is a mess - more emulators than I can count, plus more plugins for ev
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The N64 was probably the last decently complete emulator, and you have to go all the way back to the SNES era to get one that is 100% working, every game works, launch and go.
It depends on what you mean by "decently complete emulator", since many of them contain hacks to function correctly on certain games. The n64 alone has at least 5 emulators come and gone, and pj64 I'd contend is roughly 70% complete in terms of the library it can play. The SNES is a different beast altogether and even it isn't 100%. The SuperFX chip really threw a wrench in the works and forced quite a few ugly hacks to just "make it work". That's the whole impetus behind the bsnes project, and even that i
Big programming & hardware challenge (Score:2)
The PCSX2 developers said a PS3 emulator will be possible around 2020...so good luck with a PS4 emulator.
CXBX (Score:3)
Back in the day I played around with CXBX because I didn't want to buy an XBOX. It was more of a research project, but it proved it could be done. What it actually did was turn XBOX executables into Windows executables, with call redirection. It was a very cool idea but by the time it was working, no one was playing XBOX games anymore.
I would imagine it would be significantly harder with the XB1, but still very possible considering the architecture.
Apparently the project lives on and is pretty compatible with many games, today: http://www.caustik.com/cxbx/ [caustik.com]
For older games, consider Retrode (Score:2)
The Retrode is a brilliant little gadget: http://www.retrode.com/ [retrode.com]
It's basically an old-school console cartridge -> USB adaptor. It also supports old Megadrive / SNES gamepads and doesn't require host software (which is actually rather neat - it'll appear as a USB mass storage device with a cartridge image on it, plus presenting the controllers as either gamepads or keyboards). With further adapters you can plug in Mastersystem, Gameboy and N64 carts (plus two N64 controllers).
It's just a really nice pi
X86 means squat for emulation. (Score:2)
The original XBOX used an off the shelf Celeron processor that we easily run circles around today, and an nVidia chip that was somewhat custom, but not so far out there we can't work around it, not to mention a customized version of Windows as a front end.
Last time I checked only the original Halo worked on anything else with emulation. The original XBOX should be among the easiest things to emulate all things considered.
I don't put much stock in X86 = guaranteed emulation at all.
They see emulators as legal (Score:2)
console builders' absolute refusal to see emulation as even remotely legal
Wrong. The Wii, Wii U, PS3, and Xbox 360 all run emulators for various downloadable games, and it will be no different with the Xbox One and PS4. The Xbox 360 also has an Xbox emulator for those who buy the hard drive add on.
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well, it took me two times to read the blurb but now I'm fairly certain that what they're referring to is emulators that would play the games from ps4 and xboxone(and fanbois are now yelling that we don't want that since h4x0000rrss would ruin our games. well guess fucking what they'll ruin your games anyways if the game is stupidly coded and you'll get some programmed bots anyways soon enough on your online games).
for the other way around, IF we get a way to run homebrew there will be emulators ported.. se
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There's no doubt that the PS4 and Xbone will be jailbroken. Probably quite quickly - they ARE x86 units after all. They really are really fancy derivatives of the original Xbox, and that thing was cracked 10 ways to sunday.
Hell, it might be preferable to have a launch unit where it's easily hacked than a later model where the hacks are far less available and definitely
Re:Locked down tighter than a CEO's wallet (Score:5, Informative)
Recently? PCSX2 is at least 11 years old at this point.
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FSVO "usable" depending on what game and how popular it is. (Disclaimer: This information is ~ 1.5 years old. YMMV)
The big problem with PCSX2 is that it was written with only two threads, and then cpu growth went horizontal (more cores) instead of keeping vertical (faster cores), so if it's not a popular game that gets its own tweaks (Final Fantasy anything, Persona, etc) you can be using a major beefy box that could run Skyrim on "ultra" while running a Xubuntu VM, and you're still going to have a bad tim
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To be fair. even Sony's own PS2 emulator (the one used in 80 gig PS3s) can't handle Ratchet and Clank.
That always amazed me. It's a top-name first-party franchise, and the software-emulation PS3s couldn't handle it.
As for emulating the PS4/Xbox One, pfft.
People said the same thing about the original Xbox, and none of the emulators for that are worth a damn.
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Re:Locked down tighter than a CEO's wallet (Score:5, Informative)
Easy? No, not by any measure. But vastly easier than the last generation.
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Yea Wine was a real easy project that just came out in no time at all.
Now even today Wine isn't used as a Windows Emulator/Replacement. But for a few targeted applications that you need to work with. If you have mostly windows apps, then you will be using Windows for better usage.
But I remember Wine back in the late 90's. It took a long time to get working and there is still a lot of work to go.
For the most part, people have switched to visualizing Windows in Linux as things work nearly 100%.
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Some games work perfectly well under wine
Only some? Scroll down to the wine section here [systemsaviour.com]. I'd say (as of the last year or so) most Windows games work under wine. I've even purchased titles at launch such as Dead Island Riptide and played them under wine right away without issue. It's compatibility has been getting amazingly good.
It's also handy in bypassing certain DRM restrictions such as install limits. Install to a wine prefix, tar it up and back it up. Just untar when you want to "reinstall" it again.
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So, how are you going to emulate the ESRAM of the Xbox One on a standard PC? Or the high-bandwidth GDDR5 unified memory of the PS4?
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The PS4/XB1 will remain the same spec, while PC hardware advances... Before too long it won't be very difficult at all.
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Emulating a piece of hardware with another piece of hardware in software is always slow. I remember when you needed a fairly beefy PC to play emulated NES games effectively. If you think that emulating a current console on a PC will never be practical, given that they are essentially just PC's themselves now, then you attention span is too short to have bothered reading this far into my comment, so I'm not entirely sure why I bothered.
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You could say the same thing about the original Xbox. It's essentially a PIII with an nVidia GPU and a custom version of Win2K. Still no decent emulator.
Re:Locked down tighter than a CEO's wallet (Score:4, Insightful)
Not the whole OS, just certain API calls. This gen will be much more complicated, but the process will remain the same.
I wouldn't be surprised if the emulators start borrowing code from WINE and ReactOS to get the job done.
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well, they reckon that since it's x86 it's like superduper easy.
of course it is not. when xbox1 was selling back in the day the best I think they managed was stuff like booting the halo title screen...
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Yeah, the hard part isn't the processor, the majority (if not all) consoles have very well documented processors, so as far as accuracy goes, the processor was never really a problem.
GPUs and the way everything connects, on the other hand...
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*smirk* And before the XBox, they demoed Halo on a Mac... :)
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...because it had been developed on Macs. Halo was mostly finished when MS borged Bungie.
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I know - Steve Jobs had them on the stage demoing it, remember? I wonder what would have happened if Apple had bought Bungie instead. How many more Macs would Apple have sold back in y2k and would it have improved their market share any.
http://www.youtube.com/watch?v=Tzrme9yWens [youtube.com]
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Yeah but that is usually due to custom chips and different architectures.
With everything now on X86 it becomes stupidly easy. Just certain APIs need to be rewritten so they don't need the exact hardware config.
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Schroedinghole
Re:Doubt (Score:5, Insightful)
Not necessarily. The only reason that's been an issue in the past, was because our computers had to significantly out-strip the machine being emulated. What's being suggested here, however, is not an emulator so much as a conditioned environment for execution, not unlike Wine.
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Don't these new games have DRM to prevent emulators or cloned/hacked machines?
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Anyone savvy enough to create an artificial Xbox One in software isn't going to be stopped by any DRM measure.
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Yes - this helps.
What helps even further is the differences between "old" and "new" style coding. No longer do engineers have to go looking for that "1 crazy hack" - that register bit - undocumented, left alone - it gave me 4 MORE PIXELS ON THE RIGHT SIDE OF THE DISPLAY!... What happens if I take all the $76's out of the framebuffer - crickey! 40 column text... what if... and so on.
These guys write to specs - DX, OGL - probably with a metric shit ton of "insider info" and plenty of extensions - but that can
Re:Legally questionable? (Score:5, Insightful)
It's not questionable, it's illegal. Ask the copyright holders.
If a individual has a question about legality, I'd say the first person they ask should probably be a lawyer or a judge, not some private business entity with a vested interest in giving a particular answer.
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Indeed. And if you go that route, what you'll find is that emulators are a-ok as far as the court was concerned [wikipedia.org]. I actually had a copy of Connectix Virtual Game Station back in the day and used it to play my PS1 games on my Mac. Sony sued them, lost in court, and then decided it was better to simply buy them out and kill the product than deal with the threat of having them around.
One thing to note: Connectix reverse-engineered all of the key software for the PS1, so their product contained none of Sony's pr
And if the companies make it available themselves? (Score:5, Informative)
(Because of all that, I was able to port POSE to Android [perpendox.com].)
Admittedly, the ROM images are copyrighted, but that's not the same thing as the emulator itself. Same thing for the game machine emulators like MAME and such.
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Different use cases. Palm didn't care because nobody was going to carry around a PC to emulate a handheld device. The utility of a PDA was as much in its form factor as anything else. Not so for game consoles.
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Emulation is perfectly legal. If you own a copy of the game, you are permitted to format shift it for the purposes of compatibility. From the US Copyright Act Section 117:
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Re:How about building emulators for... (Score:4, Insightful)
While some might think it is a grand conspiracy by Sony and MS not to have backwards compatibility, it really is a question of cost. Xbox 360 and PS3 had much different chip architecture than x86. It is possible that Sony and MS could have developed adequate chips, but it would have been top of the line CPUs. That would add significant cost to the console possibly adding $100-150 to the base model. Also the chips would have required much more cooling than the current designs.
How Sony and MS did it in the last generation was not rocket science. Those chips were significantly better than the previous generation as chips in general were following Moore's Law. These days, significant performance gains are not without a great deal of cost.
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While some might think it is a grand conspiracy by Sony and MS not to have backwards compatibility, it really is a question of cost.
well ... the incentive to re-buy games, or buy a new release of an existing game, is much less if the previous-gen / version of the game you already own runs on your new console. not to mention the temptation to pick up previous gen games from the bargain bin.
maybe it was a issue of cost, but i doubt too much time was spent crying over it.
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But the reason most console exclusive games on PS3/360 are exclusive, is not the difficulty of porting the games, but because the console makers pay for the exclusivity, or simply own the studios (like Sony owns Naught Dog).
Which isn't really relevant. It doesn't matter WHY the games are exclusive - just that some games are. If you want to play them you have to either pony up for the console or find another way (eg, emulation).
I actually had a 360 for the entirety of the previous generation (just because it was cheaper) and was fine with that except for exclusives, so this past Black Friday I picked up one of the cheap PS3 bundles and have been using that to work through the back catalog of exclusive titles (The Last of Us,
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Re:Do you really think... (Score:4, Informative)
Just about every platform ever made has supplied people with a dev kit which, almost universally, contains some kind of emulator.
How the hell do you write a launch title, for instance, when the console only exists in prototype versions?
They are expensive, complex, powerful, and - many of them - are just PC-based emulation environments with some custom hardware to interface with controllers, cartridges, etc.
There's nothing new in emulating anything. People were doing it back in the days of PC-based NES development kits. Almost certainly, the devkits for the new consoles are out there now, PC-based, very hard to get hold of, very expensive, and very well protected so you can't just pirate them and give everyone a free console.
But the way the world of console gaming is heading (SteamBox etc.), it may not matter for much longer anyway.
There is nothing more to "emulation" than pretending to be another type of machine. And if you made the machine, the only advantage you have is that you know what the hardware is supposed to do. If you didn't make the machine, it's the REVERSE-ENGINEERING that's complex and difficult and takes years, not the emulation.
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What about if you purchased copies of the games, and played them on an emulator instead of buying the official hardware?
Not only would this not be piracy, but the console manufacturer would benefit because the hardware itself is usually sold at a loss, and the user would benefit as they could use hardware they already own instead of purchasing extra hardware solely for playing games.
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